1 | /**************************************************************************/ |
2 | /* resource_importer_texture.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef RESOURCE_IMPORTER_TEXTURE_H |
32 | #define RESOURCE_IMPORTER_TEXTURE_H |
33 | |
34 | #include "core/io/file_access.h" |
35 | #include "core/io/image.h" |
36 | #include "core/io/resource_importer.h" |
37 | #include "scene/resources/texture.h" |
38 | #include "servers/rendering_server.h" |
39 | |
40 | class CompressedTexture2D; |
41 | |
42 | class ResourceImporterTexture : public ResourceImporter { |
43 | GDCLASS(ResourceImporterTexture, ResourceImporter); |
44 | |
45 | public: |
46 | enum CompressMode { |
47 | COMPRESS_LOSSLESS, |
48 | COMPRESS_LOSSY, |
49 | COMPRESS_VRAM_COMPRESSED, |
50 | COMPRESS_VRAM_UNCOMPRESSED, |
51 | COMPRESS_BASIS_UNIVERSAL |
52 | }; |
53 | |
54 | protected: |
55 | enum { |
56 | MAKE_3D_FLAG = 1, |
57 | MAKE_ROUGHNESS_FLAG = 2, |
58 | MAKE_NORMAL_FLAG = 4 |
59 | }; |
60 | |
61 | Mutex mutex; |
62 | struct MakeInfo { |
63 | int flags = 0; |
64 | String normal_path_for_roughness; |
65 | RS::TextureDetectRoughnessChannel channel_for_roughness = RS::TEXTURE_DETECT_ROUGHNESS_R; |
66 | }; |
67 | |
68 | HashMap<StringName, MakeInfo> make_flags; |
69 | |
70 | static void _texture_reimport_roughness(const Ref<CompressedTexture2D> &p_tex, const String &p_normal_path, RenderingServer::TextureDetectRoughnessChannel p_channel); |
71 | static void _texture_reimport_3d(const Ref<CompressedTexture2D> &p_tex); |
72 | static void _texture_reimport_normal(const Ref<CompressedTexture2D> &p_tex); |
73 | |
74 | static ResourceImporterTexture *singleton; |
75 | static const char *compression_formats[]; |
76 | |
77 | void _save_ctex(const Ref<Image> &p_image, const String &p_to_path, CompressMode p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap, const Ref<Image> &p_normal, Image::RoughnessChannel p_roughness_channel); |
78 | void _save_editor_meta(const Dictionary &p_metadata, const String &p_to_path); |
79 | Dictionary _load_editor_meta(const String &p_to_path) const; |
80 | |
81 | public: |
82 | static void save_to_ctex_format(Ref<FileAccess> f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality); |
83 | |
84 | static ResourceImporterTexture *get_singleton() { return singleton; } |
85 | virtual String get_importer_name() const override; |
86 | virtual String get_visible_name() const override; |
87 | virtual void get_recognized_extensions(List<String> *p_extensions) const override; |
88 | virtual String get_save_extension() const override; |
89 | virtual String get_resource_type() const override; |
90 | |
91 | enum Preset { |
92 | PRESET_DETECT, |
93 | PRESET_2D, |
94 | PRESET_3D, |
95 | }; |
96 | |
97 | virtual int get_preset_count() const override; |
98 | virtual String get_preset_name(int p_idx) const override; |
99 | |
100 | virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override; |
101 | virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override; |
102 | |
103 | virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override; |
104 | |
105 | void update_imports(); |
106 | |
107 | virtual bool are_import_settings_valid(const String &p_path) const override; |
108 | virtual String get_import_settings_string() const override; |
109 | |
110 | ResourceImporterTexture(bool p_singleton = false); |
111 | ~ResourceImporterTexture(); |
112 | }; |
113 | |
114 | #endif // RESOURCE_IMPORTER_TEXTURE_H |
115 | |