1/**************************************************************************/
2/* animation_library_editor.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef ANIMATION_LIBRARY_EDITOR_H
32#define ANIMATION_LIBRARY_EDITOR_H
33
34#include "editor/animation_track_editor.h"
35#include "editor/editor_plugin.h"
36#include "scene/animation/animation_player.h"
37#include "scene/gui/dialogs.h"
38#include "scene/gui/tree.h"
39
40class EditorFileDialog;
41
42class AnimationLibraryEditor : public AcceptDialog {
43 GDCLASS(AnimationLibraryEditor, AcceptDialog)
44
45 enum {
46 LIB_BUTTON_ADD,
47 LIB_BUTTON_LOAD,
48 LIB_BUTTON_PASTE,
49 LIB_BUTTON_FILE,
50 LIB_BUTTON_DELETE,
51 };
52 enum {
53 ANIM_BUTTON_COPY,
54 ANIM_BUTTON_FILE,
55 ANIM_BUTTON_DELETE,
56 };
57
58 enum FileMenuAction {
59 FILE_MENU_SAVE_LIBRARY,
60 FILE_MENU_SAVE_AS_LIBRARY,
61 FILE_MENU_MAKE_LIBRARY_UNIQUE,
62 FILE_MENU_EDIT_LIBRARY,
63
64 FILE_MENU_SAVE_ANIMATION,
65 FILE_MENU_SAVE_AS_ANIMATION,
66 FILE_MENU_MAKE_ANIMATION_UNIQUE,
67 FILE_MENU_EDIT_ANIMATION,
68 };
69
70 enum FileDialogAction {
71 FILE_DIALOG_ACTION_OPEN_LIBRARY,
72 FILE_DIALOG_ACTION_SAVE_LIBRARY,
73 FILE_DIALOG_ACTION_OPEN_ANIMATION,
74 FILE_DIALOG_ACTION_SAVE_ANIMATION,
75 };
76
77 FileDialogAction file_dialog_action = FILE_DIALOG_ACTION_OPEN_ANIMATION;
78
79 StringName file_dialog_animation;
80 StringName file_dialog_library;
81
82 AcceptDialog *error_dialog = nullptr;
83 bool adding_animation = false;
84 StringName adding_animation_to_library;
85 EditorFileDialog *file_dialog = nullptr;
86 ConfirmationDialog *add_library_dialog = nullptr;
87 LineEdit *add_library_name = nullptr;
88 Label *add_library_validate = nullptr;
89 PopupMenu *file_popup = nullptr;
90
91 Tree *tree = nullptr;
92
93 Object *player = nullptr;
94
95 void _add_library();
96 void _add_library_validate(const String &p_name);
97 void _add_library_confirm();
98 void _load_library();
99 void _load_file(String p_path);
100
101 void _item_renamed();
102 void _button_pressed(TreeItem *p_item, int p_column, int p_id, MouseButton p_button);
103
104 void _file_popup_selected(int p_id);
105
106 bool updating = false;
107
108protected:
109 void _update_editor(Object *p_player);
110 static void _bind_methods();
111
112public:
113 void set_animation_player(Object *p_player);
114 void show_dialog();
115 void update_tree();
116 AnimationLibraryEditor();
117};
118
119#endif // ANIMATION_LIBRARY_EDITOR_H
120