1/**************************************************************************/
2/* cpu_particles_2d_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef CPU_PARTICLES_2D_EDITOR_PLUGIN_H
32#define CPU_PARTICLES_2D_EDITOR_PLUGIN_H
33
34#include "editor/editor_plugin.h"
35#include "scene/2d/collision_polygon_2d.h"
36#include "scene/2d/cpu_particles_2d.h"
37#include "scene/gui/box_container.h"
38
39class CheckBox;
40class ConfirmationDialog;
41class SpinBox;
42class EditorFileDialog;
43class MenuButton;
44class OptionButton;
45
46class CPUParticles2DEditorPlugin : public EditorPlugin {
47 GDCLASS(CPUParticles2DEditorPlugin, EditorPlugin);
48
49 enum {
50 MENU_LOAD_EMISSION_MASK,
51 MENU_CLEAR_EMISSION_MASK,
52 MENU_RESTART,
53 MENU_CONVERT_TO_GPU_PARTICLES,
54 };
55
56 enum EmissionMode {
57 EMISSION_MODE_SOLID,
58 EMISSION_MODE_BORDER,
59 EMISSION_MODE_BORDER_DIRECTED
60 };
61
62 CPUParticles2D *particles = nullptr;
63
64 EditorFileDialog *file = nullptr;
65
66 HBoxContainer *toolbar = nullptr;
67 MenuButton *menu = nullptr;
68
69 SpinBox *epoints = nullptr;
70
71 ConfirmationDialog *emission_mask = nullptr;
72 OptionButton *emission_mask_mode = nullptr;
73 CheckBox *emission_mask_centered = nullptr;
74 CheckBox *emission_colors = nullptr;
75
76 String source_emission_file;
77
78 void _file_selected(const String &p_file);
79 void _menu_callback(int p_idx);
80 void _generate_emission_mask();
81
82protected:
83 void _notification(int p_what);
84 static void _bind_methods();
85
86public:
87 virtual String get_name() const override { return "CPUParticles2D"; }
88 bool has_main_screen() const override { return false; }
89 virtual void edit(Object *p_object) override;
90 virtual bool handles(Object *p_object) const override;
91 virtual void make_visible(bool p_visible) override;
92
93 CPUParticles2DEditorPlugin();
94 ~CPUParticles2DEditorPlugin();
95};
96
97#endif // CPU_PARTICLES_2D_EDITOR_PLUGIN_H
98