| 1 | /**************************************************************************/ |
| 2 | /* cpu_particles_2d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef CPU_PARTICLES_2D_H |
| 32 | #define CPU_PARTICLES_2D_H |
| 33 | |
| 34 | #include "scene/2d/node_2d.h" |
| 35 | |
| 36 | class CPUParticles2D : public Node2D { |
| 37 | private: |
| 38 | GDCLASS(CPUParticles2D, Node2D); |
| 39 | |
| 40 | public: |
| 41 | enum DrawOrder { |
| 42 | DRAW_ORDER_INDEX, |
| 43 | DRAW_ORDER_LIFETIME, |
| 44 | }; |
| 45 | |
| 46 | enum Parameter { |
| 47 | PARAM_INITIAL_LINEAR_VELOCITY, |
| 48 | PARAM_ANGULAR_VELOCITY, |
| 49 | PARAM_ORBIT_VELOCITY, |
| 50 | PARAM_LINEAR_ACCEL, |
| 51 | PARAM_RADIAL_ACCEL, |
| 52 | PARAM_TANGENTIAL_ACCEL, |
| 53 | PARAM_DAMPING, |
| 54 | PARAM_ANGLE, |
| 55 | PARAM_SCALE, |
| 56 | PARAM_HUE_VARIATION, |
| 57 | PARAM_ANIM_SPEED, |
| 58 | PARAM_ANIM_OFFSET, |
| 59 | PARAM_MAX |
| 60 | }; |
| 61 | |
| 62 | enum ParticleFlags { |
| 63 | PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, |
| 64 | PARTICLE_FLAG_ROTATE_Y, // Unused, but exposed for consistency with 3D. |
| 65 | PARTICLE_FLAG_DISABLE_Z, // Unused, but exposed for consistency with 3D. |
| 66 | PARTICLE_FLAG_MAX |
| 67 | }; |
| 68 | |
| 69 | enum EmissionShape { |
| 70 | EMISSION_SHAPE_POINT, |
| 71 | EMISSION_SHAPE_SPHERE, |
| 72 | EMISSION_SHAPE_SPHERE_SURFACE, |
| 73 | EMISSION_SHAPE_RECTANGLE, |
| 74 | EMISSION_SHAPE_POINTS, |
| 75 | EMISSION_SHAPE_DIRECTED_POINTS, |
| 76 | EMISSION_SHAPE_MAX |
| 77 | }; |
| 78 | |
| 79 | private: |
| 80 | bool emitting = false; |
| 81 | bool active = false; |
| 82 | |
| 83 | struct Particle { |
| 84 | Transform2D transform; |
| 85 | Color color; |
| 86 | real_t custom[4] = {}; |
| 87 | real_t rotation = 0.0; |
| 88 | Vector2 velocity; |
| 89 | bool active = false; |
| 90 | real_t angle_rand = 0.0; |
| 91 | real_t scale_rand = 0.0; |
| 92 | real_t hue_rot_rand = 0.0; |
| 93 | real_t anim_offset_rand = 0.0; |
| 94 | Color start_color_rand; |
| 95 | double time = 0.0; |
| 96 | double lifetime = 0.0; |
| 97 | Color base_color; |
| 98 | |
| 99 | uint32_t seed = 0; |
| 100 | }; |
| 101 | |
| 102 | double time = 0.0; |
| 103 | double frame_remainder = 0.0; |
| 104 | int cycle = 0; |
| 105 | bool do_redraw = false; |
| 106 | |
| 107 | RID mesh; |
| 108 | RID multimesh; |
| 109 | |
| 110 | Vector<Particle> particles; |
| 111 | Vector<float> particle_data; |
| 112 | Vector<int> particle_order; |
| 113 | |
| 114 | struct SortLifetime { |
| 115 | const Particle *particles = nullptr; |
| 116 | |
| 117 | bool operator()(int p_a, int p_b) const { |
| 118 | return particles[p_a].time > particles[p_b].time; |
| 119 | } |
| 120 | }; |
| 121 | |
| 122 | struct SortAxis { |
| 123 | const Particle *particles = nullptr; |
| 124 | Vector2 axis; |
| 125 | bool operator()(int p_a, int p_b) const { |
| 126 | return axis.dot(particles[p_a].transform[2]) < axis.dot(particles[p_b].transform[2]); |
| 127 | } |
| 128 | }; |
| 129 | |
| 130 | // |
| 131 | |
| 132 | bool one_shot = false; |
| 133 | |
| 134 | double lifetime = 1.0; |
| 135 | double pre_process_time = 0.0; |
| 136 | real_t explosiveness_ratio = 0.0; |
| 137 | real_t randomness_ratio = 0.0; |
| 138 | double lifetime_randomness = 0.0; |
| 139 | double speed_scale = 1.0; |
| 140 | bool local_coords = false; |
| 141 | int fixed_fps = 0; |
| 142 | bool fractional_delta = true; |
| 143 | |
| 144 | Transform2D inv_emission_transform; |
| 145 | |
| 146 | DrawOrder draw_order = DRAW_ORDER_INDEX; |
| 147 | |
| 148 | Ref<Texture2D> texture; |
| 149 | |
| 150 | //////// |
| 151 | |
| 152 | Vector2 direction = Vector2(1, 0); |
| 153 | real_t spread = 45.0; |
| 154 | |
| 155 | real_t parameters_min[PARAM_MAX] = {}; |
| 156 | real_t parameters_max[PARAM_MAX] = {}; |
| 157 | |
| 158 | Ref<Curve> curve_parameters[PARAM_MAX]; |
| 159 | Color color; |
| 160 | Ref<Gradient> color_ramp; |
| 161 | Ref<Gradient> color_initial_ramp; |
| 162 | |
| 163 | bool particle_flags[PARTICLE_FLAG_MAX]; |
| 164 | |
| 165 | EmissionShape emission_shape = EMISSION_SHAPE_POINT; |
| 166 | real_t emission_sphere_radius = 1.0; |
| 167 | Vector2 emission_rect_extents = Vector2(1, 1); |
| 168 | Vector<Vector2> emission_points; |
| 169 | Vector<Vector2> emission_normals; |
| 170 | Vector<Color> emission_colors; |
| 171 | int emission_point_count = 0; |
| 172 | |
| 173 | Ref<Curve> scale_curve_x; |
| 174 | Ref<Curve> scale_curve_y; |
| 175 | bool split_scale = false; |
| 176 | |
| 177 | Vector2 gravity = Vector2(0, 980); |
| 178 | |
| 179 | void _update_internal(); |
| 180 | void _particles_process(double p_delta); |
| 181 | void _update_particle_data_buffer(); |
| 182 | |
| 183 | Mutex update_mutex; |
| 184 | |
| 185 | void _update_render_thread(); |
| 186 | |
| 187 | void _update_mesh_texture(); |
| 188 | |
| 189 | void _set_do_redraw(bool p_do_redraw); |
| 190 | |
| 191 | void _texture_changed(); |
| 192 | |
| 193 | protected: |
| 194 | static void _bind_methods(); |
| 195 | void _notification(int p_what); |
| 196 | void _validate_property(PropertyInfo &p_property) const; |
| 197 | |
| 198 | public: |
| 199 | void set_emitting(bool p_emitting); |
| 200 | void set_amount(int p_amount); |
| 201 | void set_lifetime(double p_lifetime); |
| 202 | void set_one_shot(bool p_one_shot); |
| 203 | void set_pre_process_time(double p_time); |
| 204 | void set_explosiveness_ratio(real_t p_ratio); |
| 205 | void set_randomness_ratio(real_t p_ratio); |
| 206 | void set_lifetime_randomness(double p_random); |
| 207 | void set_use_local_coordinates(bool p_enable); |
| 208 | void set_speed_scale(double p_scale); |
| 209 | |
| 210 | bool is_emitting() const; |
| 211 | int get_amount() const; |
| 212 | double get_lifetime() const; |
| 213 | bool get_one_shot() const; |
| 214 | double get_pre_process_time() const; |
| 215 | real_t get_explosiveness_ratio() const; |
| 216 | real_t get_randomness_ratio() const; |
| 217 | double get_lifetime_randomness() const; |
| 218 | bool get_use_local_coordinates() const; |
| 219 | double get_speed_scale() const; |
| 220 | |
| 221 | void set_fixed_fps(int p_count); |
| 222 | int get_fixed_fps() const; |
| 223 | |
| 224 | void set_fractional_delta(bool p_enable); |
| 225 | bool get_fractional_delta() const; |
| 226 | |
| 227 | void set_draw_order(DrawOrder p_order); |
| 228 | DrawOrder get_draw_order() const; |
| 229 | |
| 230 | void set_texture(const Ref<Texture2D> &p_texture); |
| 231 | Ref<Texture2D> get_texture() const; |
| 232 | |
| 233 | /////////////////// |
| 234 | |
| 235 | void set_direction(Vector2 p_direction); |
| 236 | Vector2 get_direction() const; |
| 237 | |
| 238 | void set_spread(real_t p_spread); |
| 239 | real_t get_spread() const; |
| 240 | |
| 241 | void set_param_min(Parameter p_param, real_t p_value); |
| 242 | real_t get_param_min(Parameter p_param) const; |
| 243 | |
| 244 | void set_param_max(Parameter p_param, real_t p_value); |
| 245 | real_t get_param_max(Parameter p_param) const; |
| 246 | |
| 247 | void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve); |
| 248 | Ref<Curve> get_param_curve(Parameter p_param) const; |
| 249 | |
| 250 | void set_color(const Color &p_color); |
| 251 | Color get_color() const; |
| 252 | |
| 253 | void set_color_ramp(const Ref<Gradient> &p_ramp); |
| 254 | Ref<Gradient> get_color_ramp() const; |
| 255 | |
| 256 | void set_color_initial_ramp(const Ref<Gradient> &p_ramp); |
| 257 | Ref<Gradient> get_color_initial_ramp() const; |
| 258 | |
| 259 | void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable); |
| 260 | bool get_particle_flag(ParticleFlags p_particle_flag) const; |
| 261 | |
| 262 | void set_emission_shape(EmissionShape p_shape); |
| 263 | void set_emission_sphere_radius(real_t p_radius); |
| 264 | void set_emission_rect_extents(Vector2 p_extents); |
| 265 | void set_emission_points(const Vector<Vector2> &p_points); |
| 266 | void set_emission_normals(const Vector<Vector2> &p_normals); |
| 267 | void set_emission_colors(const Vector<Color> &p_colors); |
| 268 | void set_scale_curve_x(Ref<Curve> p_scale_curve); |
| 269 | void set_scale_curve_y(Ref<Curve> p_scale_curve); |
| 270 | void set_split_scale(bool p_split_scale); |
| 271 | |
| 272 | EmissionShape get_emission_shape() const; |
| 273 | real_t get_emission_sphere_radius() const; |
| 274 | Vector2 get_emission_rect_extents() const; |
| 275 | Vector<Vector2> get_emission_points() const; |
| 276 | Vector<Vector2> get_emission_normals() const; |
| 277 | Vector<Color> get_emission_colors() const; |
| 278 | Ref<Curve> get_scale_curve_x() const; |
| 279 | Ref<Curve> get_scale_curve_y() const; |
| 280 | bool get_split_scale(); |
| 281 | |
| 282 | void set_gravity(const Vector2 &p_gravity); |
| 283 | Vector2 get_gravity() const; |
| 284 | |
| 285 | PackedStringArray get_configuration_warnings() const override; |
| 286 | |
| 287 | void restart(); |
| 288 | |
| 289 | void convert_from_particles(Node *p_particles); |
| 290 | |
| 291 | CPUParticles2D(); |
| 292 | ~CPUParticles2D(); |
| 293 | }; |
| 294 | |
| 295 | VARIANT_ENUM_CAST(CPUParticles2D::DrawOrder) |
| 296 | VARIANT_ENUM_CAST(CPUParticles2D::Parameter) |
| 297 | VARIANT_ENUM_CAST(CPUParticles2D::ParticleFlags) |
| 298 | VARIANT_ENUM_CAST(CPUParticles2D::EmissionShape) |
| 299 | |
| 300 | #endif // CPU_PARTICLES_2D_H |
| 301 | |