1/**************************************************************************/
2/* gpu_particles_2d_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef GPU_PARTICLES_2D_EDITOR_PLUGIN_H
32#define GPU_PARTICLES_2D_EDITOR_PLUGIN_H
33
34#include "editor/editor_plugin.h"
35#include "scene/2d/collision_polygon_2d.h"
36#include "scene/2d/gpu_particles_2d.h"
37#include "scene/gui/box_container.h"
38#include "scene/gui/spin_box.h"
39
40class CheckBox;
41class ConfirmationDialog;
42class EditorFileDialog;
43class MenuButton;
44class OptionButton;
45
46class GPUParticles2DEditorPlugin : public EditorPlugin {
47 GDCLASS(GPUParticles2DEditorPlugin, EditorPlugin);
48
49 enum {
50 MENU_GENERATE_VISIBILITY_RECT,
51 MENU_LOAD_EMISSION_MASK,
52 MENU_CLEAR_EMISSION_MASK,
53 MENU_OPTION_CONVERT_TO_CPU_PARTICLES,
54 MENU_RESTART
55 };
56
57 enum EmissionMode {
58 EMISSION_MODE_SOLID,
59 EMISSION_MODE_BORDER,
60 EMISSION_MODE_BORDER_DIRECTED
61 };
62
63 GPUParticles2D *particles = nullptr;
64 List<GPUParticles2D *> selected_particles;
65
66 EditorFileDialog *file = nullptr;
67
68 HBoxContainer *toolbar = nullptr;
69 MenuButton *menu = nullptr;
70
71 SpinBox *epoints = nullptr;
72
73 ConfirmationDialog *generate_visibility_rect = nullptr;
74 SpinBox *generate_seconds = nullptr;
75
76 ConfirmationDialog *emission_mask = nullptr;
77 OptionButton *emission_mask_mode = nullptr;
78 CheckBox *emission_mask_centered = nullptr;
79 CheckBox *emission_colors = nullptr;
80
81 String source_emission_file;
82
83 void _file_selected(const String &p_file);
84 void _menu_callback(int p_idx);
85 void _generate_visibility_rect();
86 void _generate_emission_mask();
87 void _selection_changed();
88
89protected:
90 void _notification(int p_what);
91 static void _bind_methods();
92
93public:
94 virtual String get_name() const override { return "GPUParticles2D"; }
95 bool has_main_screen() const override { return false; }
96 virtual void edit(Object *p_object) override;
97 virtual bool handles(Object *p_object) const override;
98 virtual void make_visible(bool p_visible) override;
99
100 GPUParticles2DEditorPlugin();
101 ~GPUParticles2DEditorPlugin();
102};
103
104#endif // GPU_PARTICLES_2D_EDITOR_PLUGIN_H
105