1 | /**************************************************************************/ |
2 | /* gpu_particles_2d_editor_plugin.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef GPU_PARTICLES_2D_EDITOR_PLUGIN_H |
32 | #define GPU_PARTICLES_2D_EDITOR_PLUGIN_H |
33 | |
34 | #include "editor/editor_plugin.h" |
35 | #include "scene/2d/collision_polygon_2d.h" |
36 | #include "scene/2d/gpu_particles_2d.h" |
37 | #include "scene/gui/box_container.h" |
38 | #include "scene/gui/spin_box.h" |
39 | |
40 | class CheckBox; |
41 | class ConfirmationDialog; |
42 | class EditorFileDialog; |
43 | class ; |
44 | class OptionButton; |
45 | |
46 | class GPUParticles2DEditorPlugin : public EditorPlugin { |
47 | GDCLASS(GPUParticles2DEditorPlugin, EditorPlugin); |
48 | |
49 | enum { |
50 | MENU_GENERATE_VISIBILITY_RECT, |
51 | MENU_LOAD_EMISSION_MASK, |
52 | MENU_CLEAR_EMISSION_MASK, |
53 | MENU_OPTION_CONVERT_TO_CPU_PARTICLES, |
54 | MENU_RESTART |
55 | }; |
56 | |
57 | enum EmissionMode { |
58 | EMISSION_MODE_SOLID, |
59 | EMISSION_MODE_BORDER, |
60 | EMISSION_MODE_BORDER_DIRECTED |
61 | }; |
62 | |
63 | GPUParticles2D *particles = nullptr; |
64 | List<GPUParticles2D *> selected_particles; |
65 | |
66 | EditorFileDialog *file = nullptr; |
67 | |
68 | HBoxContainer *toolbar = nullptr; |
69 | MenuButton *menu = nullptr; |
70 | |
71 | SpinBox *epoints = nullptr; |
72 | |
73 | ConfirmationDialog *generate_visibility_rect = nullptr; |
74 | SpinBox *generate_seconds = nullptr; |
75 | |
76 | ConfirmationDialog *emission_mask = nullptr; |
77 | OptionButton *emission_mask_mode = nullptr; |
78 | CheckBox *emission_mask_centered = nullptr; |
79 | CheckBox *emission_colors = nullptr; |
80 | |
81 | String source_emission_file; |
82 | |
83 | void _file_selected(const String &p_file); |
84 | void _menu_callback(int p_idx); |
85 | void _generate_visibility_rect(); |
86 | void _generate_emission_mask(); |
87 | void _selection_changed(); |
88 | |
89 | protected: |
90 | void _notification(int p_what); |
91 | static void _bind_methods(); |
92 | |
93 | public: |
94 | virtual String get_name() const override { return "GPUParticles2D" ; } |
95 | bool has_main_screen() const override { return false; } |
96 | virtual void edit(Object *p_object) override; |
97 | virtual bool handles(Object *p_object) const override; |
98 | virtual void make_visible(bool p_visible) override; |
99 | |
100 | GPUParticles2DEditorPlugin(); |
101 | ~GPUParticles2DEditorPlugin(); |
102 | }; |
103 | |
104 | #endif // GPU_PARTICLES_2D_EDITOR_PLUGIN_H |
105 | |