1 | /**************************************************************************/ |
2 | /* gpu_particles_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef GPU_PARTICLES_2D_H |
32 | #define GPU_PARTICLES_2D_H |
33 | |
34 | #include "scene/2d/node_2d.h" |
35 | |
36 | class GPUParticles2D : public Node2D { |
37 | private: |
38 | GDCLASS(GPUParticles2D, Node2D); |
39 | |
40 | public: |
41 | enum DrawOrder { |
42 | DRAW_ORDER_INDEX, |
43 | DRAW_ORDER_LIFETIME, |
44 | DRAW_ORDER_REVERSE_LIFETIME, |
45 | }; |
46 | |
47 | private: |
48 | RID particles; |
49 | |
50 | bool emitting = false; |
51 | bool active = false; |
52 | bool signal_canceled = false; |
53 | bool one_shot = false; |
54 | int amount = 0; |
55 | double lifetime = 0.0; |
56 | double pre_process_time = 0.0; |
57 | real_t explosiveness_ratio = 0.0; |
58 | real_t randomness_ratio = 0.0; |
59 | double speed_scale = 0.0; |
60 | Rect2 visibility_rect; |
61 | bool local_coords = false; |
62 | int fixed_fps = 0; |
63 | bool fractional_delta = false; |
64 | bool interpolate = true; |
65 | #ifdef TOOLS_ENABLED |
66 | bool show_visibility_rect = false; |
67 | #endif |
68 | Ref<Material> process_material; |
69 | |
70 | DrawOrder draw_order = DRAW_ORDER_LIFETIME; |
71 | |
72 | Ref<Texture2D> texture; |
73 | |
74 | void _update_particle_emission_transform(); |
75 | |
76 | NodePath sub_emitter; |
77 | real_t collision_base_size = 1.0; |
78 | |
79 | bool trail_enabled = false; |
80 | double trail_lifetime = 0.3; |
81 | int trail_sections = 8; |
82 | int trail_section_subdivisions = 4; |
83 | |
84 | double time = 0.0; |
85 | double emission_time = 0.0; |
86 | double active_time = 0.0; |
87 | |
88 | RID mesh; |
89 | |
90 | void _attach_sub_emitter(); |
91 | |
92 | void _texture_changed(); |
93 | |
94 | protected: |
95 | static void _bind_methods(); |
96 | void _validate_property(PropertyInfo &p_property) const; |
97 | void _notification(int p_what); |
98 | void _update_collision_size(); |
99 | |
100 | public: |
101 | void set_emitting(bool p_emitting); |
102 | void set_amount(int p_amount); |
103 | void set_lifetime(double p_lifetime); |
104 | void set_one_shot(bool p_enable); |
105 | void set_pre_process_time(double p_time); |
106 | void set_explosiveness_ratio(real_t p_ratio); |
107 | void set_randomness_ratio(real_t p_ratio); |
108 | void set_visibility_rect(const Rect2 &p_visibility_rect); |
109 | void set_use_local_coordinates(bool p_enable); |
110 | void set_process_material(const Ref<Material> &p_material); |
111 | void set_speed_scale(double p_scale); |
112 | void set_collision_base_size(real_t p_ratio); |
113 | void set_trail_enabled(bool p_enabled); |
114 | void set_trail_lifetime(double p_seconds); |
115 | void set_trail_sections(int p_sections); |
116 | void set_trail_section_subdivisions(int p_subdivisions); |
117 | |
118 | #ifdef TOOLS_ENABLED |
119 | void set_show_visibility_rect(bool p_show_visibility_rect); |
120 | #endif |
121 | |
122 | bool is_emitting() const; |
123 | int get_amount() const; |
124 | double get_lifetime() const; |
125 | bool get_one_shot() const; |
126 | double get_pre_process_time() const; |
127 | real_t get_explosiveness_ratio() const; |
128 | real_t get_randomness_ratio() const; |
129 | Rect2 get_visibility_rect() const; |
130 | bool get_use_local_coordinates() const; |
131 | Ref<Material> get_process_material() const; |
132 | double get_speed_scale() const; |
133 | |
134 | real_t get_collision_base_size() const; |
135 | bool is_trail_enabled() const; |
136 | double get_trail_lifetime() const; |
137 | int get_trail_sections() const; |
138 | int get_trail_section_subdivisions() const; |
139 | |
140 | void set_fixed_fps(int p_count); |
141 | int get_fixed_fps() const; |
142 | |
143 | void set_fractional_delta(bool p_enable); |
144 | bool get_fractional_delta() const; |
145 | |
146 | void set_interpolate(bool p_enable); |
147 | bool get_interpolate() const; |
148 | |
149 | void set_draw_order(DrawOrder p_order); |
150 | DrawOrder get_draw_order() const; |
151 | |
152 | void set_texture(const Ref<Texture2D> &p_texture); |
153 | Ref<Texture2D> get_texture() const; |
154 | |
155 | PackedStringArray get_configuration_warnings() const override; |
156 | |
157 | void set_sub_emitter(const NodePath &p_path); |
158 | NodePath get_sub_emitter() const; |
159 | |
160 | enum EmitFlags { |
161 | EMIT_FLAG_POSITION = RS::PARTICLES_EMIT_FLAG_POSITION, |
162 | EMIT_FLAG_ROTATION_SCALE = RS::PARTICLES_EMIT_FLAG_ROTATION_SCALE, |
163 | EMIT_FLAG_VELOCITY = RS::PARTICLES_EMIT_FLAG_VELOCITY, |
164 | EMIT_FLAG_COLOR = RS::PARTICLES_EMIT_FLAG_COLOR, |
165 | EMIT_FLAG_CUSTOM = RS::PARTICLES_EMIT_FLAG_CUSTOM |
166 | }; |
167 | |
168 | void emit_particle(const Transform2D &p_transform, const Vector2 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags); |
169 | |
170 | void restart(); |
171 | Rect2 capture_rect() const; |
172 | void convert_from_particles(Node *p_particles); |
173 | |
174 | GPUParticles2D(); |
175 | ~GPUParticles2D(); |
176 | }; |
177 | |
178 | VARIANT_ENUM_CAST(GPUParticles2D::DrawOrder) |
179 | VARIANT_ENUM_CAST(GPUParticles2D::EmitFlags) |
180 | |
181 | #endif // GPU_PARTICLES_2D_H |
182 | |