1/**************************************************************************/
2/* packed_scene_editor_plugin.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "packed_scene_editor_plugin.h"
32
33#include "editor/editor_node.h"
34#include "scene/gui/button.h"
35#include "scene/resources/packed_scene.h"
36#include "scene/scene_string_names.h"
37
38void PackedSceneEditor::_on_open_scene_pressed() {
39 // Using deferred call because changing scene updates the Inspector and thus destroys this plugin.
40 callable_mp(EditorNode::get_singleton(), &EditorNode::open_request).call_deferred(packed_scene->get_path());
41}
42
43void PackedSceneEditor::_notification(int p_what) {
44 switch (p_what) {
45 case NOTIFICATION_ENTER_TREE:
46 case NOTIFICATION_THEME_CHANGED: {
47 open_scene_button->set_icon(get_editor_theme_icon(SNAME("PackedScene")));
48 } break;
49 }
50}
51
52PackedSceneEditor::PackedSceneEditor(Ref<PackedScene> &p_packed_scene) {
53 packed_scene = p_packed_scene;
54
55 open_scene_button = EditorInspector::create_inspector_action_button(TTR("Open Scene"));
56 open_scene_button->connect(SNAME("pressed"), callable_mp(this, &PackedSceneEditor::_on_open_scene_pressed));
57 open_scene_button->set_disabled(!packed_scene->get_path().get_file().is_valid_filename());
58 add_child(open_scene_button);
59
60 add_child(memnew(Control)); // Add padding before the regular properties.
61}
62
63///////////////////////
64
65bool EditorInspectorPluginPackedScene::can_handle(Object *p_object) {
66 return Object::cast_to<PackedScene>(p_object) != nullptr;
67}
68
69void EditorInspectorPluginPackedScene::parse_begin(Object *p_object) {
70 Ref<PackedScene> packed_scene(p_object);
71 PackedSceneEditor *editor = memnew(PackedSceneEditor(packed_scene));
72 add_custom_control(editor);
73}
74
75///////////////////////
76
77PackedSceneEditorPlugin::PackedSceneEditorPlugin() {
78 Ref<EditorInspectorPluginPackedScene> plugin;
79 plugin.instantiate();
80 add_inspector_plugin(plugin);
81}
82