1 | /**************************************************************************/ |
2 | /* packed_scene_editor_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "packed_scene_editor_plugin.h" |
32 | |
33 | #include "editor/editor_node.h" |
34 | #include "scene/gui/button.h" |
35 | #include "scene/resources/packed_scene.h" |
36 | #include "scene/scene_string_names.h" |
37 | |
38 | void PackedSceneEditor::_on_open_scene_pressed() { |
39 | // Using deferred call because changing scene updates the Inspector and thus destroys this plugin. |
40 | callable_mp(EditorNode::get_singleton(), &EditorNode::open_request).call_deferred(packed_scene->get_path()); |
41 | } |
42 | |
43 | void PackedSceneEditor::_notification(int p_what) { |
44 | switch (p_what) { |
45 | case NOTIFICATION_ENTER_TREE: |
46 | case NOTIFICATION_THEME_CHANGED: { |
47 | open_scene_button->set_icon(get_editor_theme_icon(SNAME("PackedScene" ))); |
48 | } break; |
49 | } |
50 | } |
51 | |
52 | PackedSceneEditor::PackedSceneEditor(Ref<PackedScene> &p_packed_scene) { |
53 | packed_scene = p_packed_scene; |
54 | |
55 | open_scene_button = EditorInspector::create_inspector_action_button(TTR("Open Scene" )); |
56 | open_scene_button->connect(SNAME("pressed" ), callable_mp(this, &PackedSceneEditor::_on_open_scene_pressed)); |
57 | open_scene_button->set_disabled(!packed_scene->get_path().get_file().is_valid_filename()); |
58 | add_child(open_scene_button); |
59 | |
60 | add_child(memnew(Control)); // Add padding before the regular properties. |
61 | } |
62 | |
63 | /////////////////////// |
64 | |
65 | bool EditorInspectorPluginPackedScene::can_handle(Object *p_object) { |
66 | return Object::cast_to<PackedScene>(p_object) != nullptr; |
67 | } |
68 | |
69 | void EditorInspectorPluginPackedScene::parse_begin(Object *p_object) { |
70 | Ref<PackedScene> packed_scene(p_object); |
71 | PackedSceneEditor *editor = memnew(PackedSceneEditor(packed_scene)); |
72 | add_custom_control(editor); |
73 | } |
74 | |
75 | /////////////////////// |
76 | |
77 | PackedSceneEditorPlugin::PackedSceneEditorPlugin() { |
78 | Ref<EditorInspectorPluginPackedScene> plugin; |
79 | plugin.instantiate(); |
80 | add_inspector_plugin(plugin); |
81 | } |
82 | |