1/**************************************************************************/
2/* rename_dialog.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef RENAME_DIALOG_H
32#define RENAME_DIALOG_H
33
34#include "modules/modules_enabled.gen.h" // For regex.
35#ifdef MODULE_REGEX_ENABLED
36
37#include "editor/gui/scene_tree_editor.h"
38#include "scene/gui/dialogs.h"
39#include "scene/gui/line_edit.h"
40
41class Button;
42class CheckBox;
43class CheckButton;
44class Label;
45class OptionButton;
46class SpinBox;
47class TabContainer;
48
49class RenameDialog : public ConfirmationDialog {
50 GDCLASS(RenameDialog, ConfirmationDialog);
51
52 virtual void ok_pressed() override { rename(); };
53 void _cancel_pressed() {}
54 void _features_toggled(bool pressed);
55 void _insert_text(String text);
56 void _update_substitute();
57 bool _is_main_field(LineEdit *line_edit);
58
59 void _iterate_scene(const Node *node, const Array &selection, int *count);
60 String _apply_rename(const Node *node, int count);
61 String _substitute(const String &subject, const Node *node, int count);
62 String _regex(const String &pattern, const String &subject, const String &replacement);
63 String _postprocess(const String &subject);
64 void _update_preview(String new_text = "");
65 void _update_preview_int(int new_value = 0);
66 static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, bool p_editor_notify, ErrorHandlerType p_type);
67
68 SceneTreeEditor *scene_tree_editor = nullptr;
69 int global_count = 0;
70
71 LineEdit *lne_search = nullptr;
72 LineEdit *lne_replace = nullptr;
73 LineEdit *lne_prefix = nullptr;
74 LineEdit *lne_suffix = nullptr;
75
76 TabContainer *tabc_features = nullptr;
77
78 CheckBox *cbut_substitute = nullptr;
79 CheckButton *cbut_regex = nullptr;
80 CheckBox *cbut_process = nullptr;
81 CheckBox *chk_per_level_counter = nullptr;
82
83 Button *but_insert_name = nullptr;
84 Button *but_insert_parent = nullptr;
85 Button *but_insert_type = nullptr;
86 Button *but_insert_scene = nullptr;
87 Button *but_insert_root = nullptr;
88 Button *but_insert_count = nullptr;
89
90 SpinBox *spn_count_start = nullptr;
91 SpinBox *spn_count_step = nullptr;
92 SpinBox *spn_count_padding = nullptr;
93
94 OptionButton *opt_style = nullptr;
95 OptionButton *opt_case = nullptr;
96
97 Label *lbl_preview_title = nullptr;
98 Label *lbl_preview = nullptr;
99
100 List<Pair<NodePath, String>> to_rename;
101 Node *preview_node = nullptr;
102 bool lock_preview_update = false;
103 ErrorHandlerList eh;
104 bool has_errors = false;
105
106protected:
107 static void _bind_methods();
108 virtual void _post_popup() override;
109
110public:
111 void reset();
112 void rename();
113
114 RenameDialog(SceneTreeEditor *p_scene_tree_editor);
115};
116
117#endif // MODULE_REGEX_ENABLED
118
119#endif // RENAME_DIALOG_H
120