1 | /**************************************************************************/ |
2 | /* gltf_light.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef GLTF_LIGHT_H |
32 | #define GLTF_LIGHT_H |
33 | |
34 | #include "core/io/resource.h" |
35 | |
36 | class Light3D; |
37 | |
38 | // https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_lights_punctual |
39 | |
40 | class GLTFLight : public Resource { |
41 | GDCLASS(GLTFLight, Resource) |
42 | friend class GLTFDocument; |
43 | |
44 | protected: |
45 | static void _bind_methods(); |
46 | |
47 | private: |
48 | Color color = Color(1.0f, 1.0f, 1.0f); |
49 | float intensity = 1.0f; |
50 | String light_type; |
51 | float range = INFINITY; |
52 | float inner_cone_angle = 0.0f; |
53 | float outer_cone_angle = Math_TAU / 8.0f; |
54 | |
55 | public: |
56 | Color get_color(); |
57 | void set_color(Color p_color); |
58 | |
59 | float get_intensity(); |
60 | void set_intensity(float p_intensity); |
61 | |
62 | String get_light_type(); |
63 | void set_light_type(String p_light_type); |
64 | |
65 | float get_range(); |
66 | void set_range(float p_range); |
67 | |
68 | float get_inner_cone_angle(); |
69 | void set_inner_cone_angle(float p_inner_cone_angle); |
70 | |
71 | float get_outer_cone_angle(); |
72 | void set_outer_cone_angle(float p_outer_cone_angle); |
73 | |
74 | static Ref<GLTFLight> from_node(const Light3D *p_light); |
75 | Light3D *to_node() const; |
76 | |
77 | static Ref<GLTFLight> from_dictionary(const Dictionary p_dictionary); |
78 | Dictionary to_dictionary() const; |
79 | }; |
80 | |
81 | #endif // GLTF_LIGHT_H |
82 | |