1/**************************************************************************/
2/* gltf_light.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef GLTF_LIGHT_H
32#define GLTF_LIGHT_H
33
34#include "core/io/resource.h"
35
36class Light3D;
37
38// https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_lights_punctual
39
40class GLTFLight : public Resource {
41 GDCLASS(GLTFLight, Resource)
42 friend class GLTFDocument;
43
44protected:
45 static void _bind_methods();
46
47private:
48 Color color = Color(1.0f, 1.0f, 1.0f);
49 float intensity = 1.0f;
50 String light_type;
51 float range = INFINITY;
52 float inner_cone_angle = 0.0f;
53 float outer_cone_angle = Math_TAU / 8.0f;
54
55public:
56 Color get_color();
57 void set_color(Color p_color);
58
59 float get_intensity();
60 void set_intensity(float p_intensity);
61
62 String get_light_type();
63 void set_light_type(String p_light_type);
64
65 float get_range();
66 void set_range(float p_range);
67
68 float get_inner_cone_angle();
69 void set_inner_cone_angle(float p_inner_cone_angle);
70
71 float get_outer_cone_angle();
72 void set_outer_cone_angle(float p_outer_cone_angle);
73
74 static Ref<GLTFLight> from_node(const Light3D *p_light);
75 Light3D *to_node() const;
76
77 static Ref<GLTFLight> from_dictionary(const Dictionary p_dictionary);
78 Dictionary to_dictionary() const;
79};
80
81#endif // GLTF_LIGHT_H
82