| 1 | /**************************************************************************/ | 
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| 2 | /*  gltf_physics_body.cpp                                                 */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #include "gltf_physics_body.h" | 
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| 32 |  | 
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| 33 | #include "scene/3d/area_3d.h" | 
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| 34 | #include "scene/3d/vehicle_body_3d.h" | 
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| 35 |  | 
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| 36 | void GLTFPhysicsBody::_bind_methods() { | 
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| 37 | ClassDB::bind_static_method( "GLTFPhysicsBody", D_METHOD( "from_node", "body_node"), &GLTFPhysicsBody::from_node); | 
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| 38 | ClassDB::bind_method(D_METHOD( "to_node"), &GLTFPhysicsBody::to_node); | 
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| 39 |  | 
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| 40 | ClassDB::bind_static_method( "GLTFPhysicsBody", D_METHOD( "from_dictionary", "dictionary"), &GLTFPhysicsBody::from_dictionary); | 
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| 41 | ClassDB::bind_method(D_METHOD( "to_dictionary"), &GLTFPhysicsBody::to_dictionary); | 
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| 42 |  | 
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| 43 | ClassDB::bind_method(D_METHOD( "get_body_type"), &GLTFPhysicsBody::get_body_type); | 
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| 44 | ClassDB::bind_method(D_METHOD( "set_body_type", "body_type"), &GLTFPhysicsBody::set_body_type); | 
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| 45 | ClassDB::bind_method(D_METHOD( "get_mass"), &GLTFPhysicsBody::get_mass); | 
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| 46 | ClassDB::bind_method(D_METHOD( "set_mass", "mass"), &GLTFPhysicsBody::set_mass); | 
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| 47 | ClassDB::bind_method(D_METHOD( "get_linear_velocity"), &GLTFPhysicsBody::get_linear_velocity); | 
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| 48 | ClassDB::bind_method(D_METHOD( "set_linear_velocity", "linear_velocity"), &GLTFPhysicsBody::set_linear_velocity); | 
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| 49 | ClassDB::bind_method(D_METHOD( "get_angular_velocity"), &GLTFPhysicsBody::get_angular_velocity); | 
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| 50 | ClassDB::bind_method(D_METHOD( "set_angular_velocity", "angular_velocity"), &GLTFPhysicsBody::set_angular_velocity); | 
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| 51 | ClassDB::bind_method(D_METHOD( "get_center_of_mass"), &GLTFPhysicsBody::get_center_of_mass); | 
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| 52 | ClassDB::bind_method(D_METHOD( "set_center_of_mass", "center_of_mass"), &GLTFPhysicsBody::set_center_of_mass); | 
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| 53 | ClassDB::bind_method(D_METHOD( "get_inertia_tensor"), &GLTFPhysicsBody::get_inertia_tensor); | 
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| 54 | ClassDB::bind_method(D_METHOD( "set_inertia_tensor", "inertia_tensor"), &GLTFPhysicsBody::set_inertia_tensor); | 
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| 55 |  | 
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| 56 | ADD_PROPERTY(PropertyInfo(Variant::STRING, "body_type"), "set_body_type", "get_body_type"); | 
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| 57 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass"), "set_mass", "get_mass"); | 
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| 58 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); | 
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| 59 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity"); | 
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| 60 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass"), "set_center_of_mass", "get_center_of_mass"); | 
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| 61 | ADD_PROPERTY(PropertyInfo(Variant::BASIS, "inertia_tensor"), "set_inertia_tensor", "get_inertia_tensor"); | 
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| 62 | } | 
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| 63 |  | 
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| 64 | String GLTFPhysicsBody::get_body_type() const { | 
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| 65 | return body_type; | 
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| 66 | } | 
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| 67 |  | 
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| 68 | void GLTFPhysicsBody::set_body_type(String p_body_type) { | 
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| 69 | body_type = p_body_type; | 
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| 70 | } | 
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| 71 |  | 
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| 72 | real_t GLTFPhysicsBody::get_mass() const { | 
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| 73 | return mass; | 
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| 74 | } | 
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| 75 |  | 
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| 76 | void GLTFPhysicsBody::set_mass(real_t p_mass) { | 
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| 77 | mass = p_mass; | 
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| 78 | } | 
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| 79 |  | 
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| 80 | Vector3 GLTFPhysicsBody::get_linear_velocity() const { | 
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| 81 | return linear_velocity; | 
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| 82 | } | 
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| 83 |  | 
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| 84 | void GLTFPhysicsBody::set_linear_velocity(Vector3 p_linear_velocity) { | 
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| 85 | linear_velocity = p_linear_velocity; | 
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| 86 | } | 
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| 87 |  | 
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| 88 | Vector3 GLTFPhysicsBody::get_angular_velocity() const { | 
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| 89 | return angular_velocity; | 
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| 90 | } | 
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| 91 |  | 
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| 92 | void GLTFPhysicsBody::set_angular_velocity(Vector3 p_angular_velocity) { | 
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| 93 | angular_velocity = p_angular_velocity; | 
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| 94 | } | 
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| 95 |  | 
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| 96 | Vector3 GLTFPhysicsBody::get_center_of_mass() const { | 
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| 97 | return center_of_mass; | 
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| 98 | } | 
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| 99 |  | 
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| 100 | void GLTFPhysicsBody::set_center_of_mass(const Vector3 &p_center_of_mass) { | 
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| 101 | center_of_mass = p_center_of_mass; | 
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| 102 | } | 
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| 103 |  | 
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| 104 | Basis GLTFPhysicsBody::get_inertia_tensor() const { | 
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| 105 | return inertia_tensor; | 
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| 106 | } | 
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| 107 |  | 
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| 108 | void GLTFPhysicsBody::set_inertia_tensor(Basis p_inertia_tensor) { | 
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| 109 | inertia_tensor = p_inertia_tensor; | 
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| 110 | } | 
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| 111 |  | 
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| 112 | Ref<GLTFPhysicsBody> GLTFPhysicsBody::from_node(const CollisionObject3D *p_body_node) { | 
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| 113 | Ref<GLTFPhysicsBody> physics_body; | 
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| 114 | physics_body.instantiate(); | 
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| 115 | ERR_FAIL_COND_V_MSG(!p_body_node, physics_body, "Tried to create a GLTFPhysicsBody from a CollisionObject3D node, but the given node was null."); | 
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| 116 | if (cast_to<CharacterBody3D>(p_body_node)) { | 
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| 117 | physics_body->body_type = "character"; | 
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| 118 | } else if (cast_to<AnimatableBody3D>(p_body_node)) { | 
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| 119 | physics_body->body_type = "kinematic"; | 
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| 120 | } else if (cast_to<RigidBody3D>(p_body_node)) { | 
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| 121 | const RigidBody3D *body = cast_to<const RigidBody3D>(p_body_node); | 
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| 122 | physics_body->mass = body->get_mass(); | 
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| 123 | physics_body->linear_velocity = body->get_linear_velocity(); | 
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| 124 | physics_body->angular_velocity = body->get_angular_velocity(); | 
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| 125 | physics_body->center_of_mass = body->get_center_of_mass(); | 
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| 126 | Vector3 inertia_diagonal = body->get_inertia(); | 
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| 127 | physics_body->inertia_tensor = Basis(inertia_diagonal.x, 0, 0, 0, inertia_diagonal.y, 0, 0, 0, inertia_diagonal.z); | 
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| 128 | if (body->get_center_of_mass() != Vector3()) { | 
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| 129 | WARN_PRINT( "GLTFPhysicsBody: This rigid body has a center of mass offset from the origin, which will be ignored when exporting to GLTF."); | 
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| 130 | } | 
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| 131 | if (cast_to<VehicleBody3D>(p_body_node)) { | 
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| 132 | physics_body->body_type = "vehicle"; | 
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| 133 | } else { | 
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| 134 | physics_body->body_type = "rigid"; | 
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| 135 | } | 
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| 136 | } else if (cast_to<StaticBody3D>(p_body_node)) { | 
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| 137 | physics_body->body_type = "static"; | 
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| 138 | } else if (cast_to<Area3D>(p_body_node)) { | 
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| 139 | physics_body->body_type = "trigger"; | 
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| 140 | } | 
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| 141 | return physics_body; | 
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| 142 | } | 
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| 143 |  | 
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| 144 | CollisionObject3D *GLTFPhysicsBody::to_node() const { | 
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| 145 | if (body_type == "character") { | 
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| 146 | CharacterBody3D *body = memnew(CharacterBody3D); | 
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| 147 | return body; | 
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| 148 | } | 
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| 149 | if (body_type == "kinematic") { | 
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| 150 | AnimatableBody3D *body = memnew(AnimatableBody3D); | 
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| 151 | return body; | 
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| 152 | } | 
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| 153 | if (body_type == "vehicle") { | 
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| 154 | VehicleBody3D *body = memnew(VehicleBody3D); | 
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| 155 | body->set_mass(mass); | 
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| 156 | body->set_linear_velocity(linear_velocity); | 
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| 157 | body->set_angular_velocity(angular_velocity); | 
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| 158 | body->set_inertia(inertia_tensor.get_main_diagonal()); | 
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| 159 | body->set_center_of_mass_mode(RigidBody3D::CENTER_OF_MASS_MODE_CUSTOM); | 
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| 160 | body->set_center_of_mass(center_of_mass); | 
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| 161 | return body; | 
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| 162 | } | 
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| 163 | if (body_type == "rigid") { | 
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| 164 | RigidBody3D *body = memnew(RigidBody3D); | 
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| 165 | body->set_mass(mass); | 
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| 166 | body->set_linear_velocity(linear_velocity); | 
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| 167 | body->set_angular_velocity(angular_velocity); | 
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| 168 | body->set_inertia(inertia_tensor.get_main_diagonal()); | 
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| 169 | body->set_center_of_mass_mode(RigidBody3D::CENTER_OF_MASS_MODE_CUSTOM); | 
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| 170 | body->set_center_of_mass(center_of_mass); | 
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| 171 | return body; | 
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| 172 | } | 
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| 173 | if (body_type == "static") { | 
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| 174 | StaticBody3D *body = memnew(StaticBody3D); | 
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| 175 | return body; | 
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| 176 | } | 
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| 177 | if (body_type == "trigger") { | 
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| 178 | Area3D *body = memnew(Area3D); | 
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| 179 | return body; | 
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| 180 | } | 
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| 181 | ERR_FAIL_V_MSG(nullptr, "Error converting GLTFPhysicsBody to a node: Body type '"+ body_type + "' is unknown."); | 
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| 182 | } | 
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| 183 |  | 
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| 184 | Ref<GLTFPhysicsBody> GLTFPhysicsBody::from_dictionary(const Dictionary p_dictionary) { | 
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| 185 | Ref<GLTFPhysicsBody> physics_body; | 
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| 186 | physics_body.instantiate(); | 
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| 187 | ERR_FAIL_COND_V_MSG(!p_dictionary.has( "type"), physics_body, "Failed to parse GLTF physics body, missing required field 'type'."); | 
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| 188 | const String &body_type = p_dictionary[ "type"]; | 
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| 189 | physics_body->body_type = body_type; | 
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| 190 |  | 
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| 191 | if (p_dictionary.has( "mass")) { | 
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| 192 | physics_body->mass = p_dictionary[ "mass"]; | 
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| 193 | } | 
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| 194 | if (p_dictionary.has( "linearVelocity")) { | 
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| 195 | const Array &arr = p_dictionary[ "linearVelocity"]; | 
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| 196 | if (arr.size() == 3) { | 
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| 197 | physics_body->set_linear_velocity(Vector3(arr[0], arr[1], arr[2])); | 
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| 198 | } else { | 
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| 199 | ERR_PRINT( "Error parsing GLTF physics body: The linear velocity vector must have exactly 3 numbers."); | 
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| 200 | } | 
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| 201 | } | 
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| 202 | if (p_dictionary.has( "angularVelocity")) { | 
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| 203 | const Array &arr = p_dictionary[ "angularVelocity"]; | 
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| 204 | if (arr.size() == 3) { | 
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| 205 | physics_body->set_angular_velocity(Vector3(arr[0], arr[1], arr[2])); | 
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| 206 | } else { | 
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| 207 | ERR_PRINT( "Error parsing GLTF physics body: The angular velocity vector must have exactly 3 numbers."); | 
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| 208 | } | 
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| 209 | } | 
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| 210 | if (p_dictionary.has( "centerOfMass")) { | 
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| 211 | const Array &arr = p_dictionary[ "centerOfMass"]; | 
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| 212 | if (arr.size() == 3) { | 
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| 213 | physics_body->set_center_of_mass(Vector3(arr[0], arr[1], arr[2])); | 
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| 214 | } else { | 
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| 215 | ERR_PRINT( "Error parsing GLTF physics body: The center of mass vector must have exactly 3 numbers."); | 
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| 216 | } | 
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| 217 | } | 
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| 218 | if (p_dictionary.has( "inertiaTensor")) { | 
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| 219 | const Array &arr = p_dictionary[ "inertiaTensor"]; | 
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| 220 | if (arr.size() == 9) { | 
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| 221 | // Only use the diagonal elements of the inertia tensor matrix (principal axes). | 
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| 222 | physics_body->set_inertia_tensor(Basis(arr[0], arr[1], arr[2], arr[3], arr[4], arr[5], arr[6], arr[7], arr[8])); | 
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| 223 | } else { | 
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| 224 | ERR_PRINT( "Error parsing GLTF physics body: The inertia tensor must be a 3x3 matrix (9 number array)."); | 
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| 225 | } | 
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| 226 | } | 
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| 227 | if (body_type != "character"&& body_type != "kinematic"&& body_type != "rigid"&& body_type != "static"&& body_type != "trigger"&& body_type != "vehicle") { | 
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| 228 | ERR_PRINT( "Error parsing GLTF physics body: Body type '"+ body_type + "' is unknown."); | 
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| 229 | } | 
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| 230 | return physics_body; | 
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| 231 | } | 
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| 232 |  | 
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| 233 | Dictionary GLTFPhysicsBody::to_dictionary() const { | 
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| 234 | Dictionary d; | 
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| 235 | d[ "type"] = body_type; | 
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| 236 | if (mass != 1.0) { | 
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| 237 | d[ "mass"] = mass; | 
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| 238 | } | 
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| 239 | if (linear_velocity != Vector3()) { | 
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| 240 | Array velocity_array; | 
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| 241 | velocity_array.resize(3); | 
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| 242 | velocity_array[0] = linear_velocity.x; | 
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| 243 | velocity_array[1] = linear_velocity.y; | 
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| 244 | velocity_array[2] = linear_velocity.z; | 
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| 245 | d[ "linearVelocity"] = velocity_array; | 
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| 246 | } | 
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| 247 | if (angular_velocity != Vector3()) { | 
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| 248 | Array velocity_array; | 
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| 249 | velocity_array.resize(3); | 
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| 250 | velocity_array[0] = angular_velocity.x; | 
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| 251 | velocity_array[1] = angular_velocity.y; | 
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| 252 | velocity_array[2] = angular_velocity.z; | 
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| 253 | d[ "angularVelocity"] = velocity_array; | 
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| 254 | } | 
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| 255 | if (center_of_mass != Vector3()) { | 
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| 256 | Array center_of_mass_array; | 
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| 257 | center_of_mass_array.resize(3); | 
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| 258 | center_of_mass_array[0] = center_of_mass.x; | 
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| 259 | center_of_mass_array[1] = center_of_mass.y; | 
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| 260 | center_of_mass_array[2] = center_of_mass.z; | 
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| 261 | d[ "centerOfMass"] = center_of_mass_array; | 
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| 262 | } | 
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| 263 | if (inertia_tensor != Basis(0, 0, 0, 0, 0, 0, 0, 0, 0)) { | 
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| 264 | Array inertia_array; | 
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| 265 | inertia_array.resize(9); | 
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| 266 | inertia_array.fill(0.0); | 
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| 267 | inertia_array[0] = inertia_tensor[0][0]; | 
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| 268 | inertia_array[1] = inertia_tensor[0][1]; | 
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| 269 | inertia_array[2] = inertia_tensor[0][2]; | 
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| 270 | inertia_array[3] = inertia_tensor[1][0]; | 
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| 271 | inertia_array[4] = inertia_tensor[1][1]; | 
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| 272 | inertia_array[5] = inertia_tensor[1][2]; | 
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| 273 | inertia_array[6] = inertia_tensor[2][0]; | 
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| 274 | inertia_array[7] = inertia_tensor[2][1]; | 
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| 275 | inertia_array[8] = inertia_tensor[2][2]; | 
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| 276 | d[ "inertiaTensor"] = inertia_array; | 
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| 277 | } | 
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| 278 | return d; | 
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| 279 | } | 
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| 280 |  | 
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