1 | /**************************************************************************/ |
2 | /* area_3d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef AREA_3D_H |
32 | #define AREA_3D_H |
33 | |
34 | #include "core/templates/vset.h" |
35 | #include "scene/3d/collision_object_3d.h" |
36 | #include "scene/scene_string_names.h" |
37 | |
38 | class Area3D : public CollisionObject3D { |
39 | GDCLASS(Area3D, CollisionObject3D); |
40 | |
41 | public: |
42 | enum SpaceOverride { |
43 | SPACE_OVERRIDE_DISABLED, |
44 | SPACE_OVERRIDE_COMBINE, |
45 | SPACE_OVERRIDE_COMBINE_REPLACE, |
46 | SPACE_OVERRIDE_REPLACE, |
47 | SPACE_OVERRIDE_REPLACE_COMBINE |
48 | }; |
49 | |
50 | private: |
51 | SpaceOverride gravity_space_override = SPACE_OVERRIDE_DISABLED; |
52 | Vector3 gravity_vec; |
53 | real_t gravity = 0.0; |
54 | bool gravity_is_point = false; |
55 | real_t gravity_point_unit_distance = 0.0; |
56 | |
57 | SpaceOverride linear_damp_space_override = SPACE_OVERRIDE_DISABLED; |
58 | SpaceOverride angular_damp_space_override = SPACE_OVERRIDE_DISABLED; |
59 | real_t angular_damp = 0.1; |
60 | real_t linear_damp = 0.1; |
61 | |
62 | int priority = 0; |
63 | |
64 | real_t wind_force_magnitude = 0.0; |
65 | real_t wind_attenuation_factor = 0.0; |
66 | NodePath wind_source_path; |
67 | |
68 | bool monitoring = false; |
69 | bool monitorable = false; |
70 | bool locked = false; |
71 | |
72 | void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape); |
73 | |
74 | void _body_enter_tree(ObjectID p_id); |
75 | void _body_exit_tree(ObjectID p_id); |
76 | |
77 | struct ShapePair { |
78 | int body_shape = 0; |
79 | int area_shape = 0; |
80 | bool operator<(const ShapePair &p_sp) const { |
81 | if (body_shape == p_sp.body_shape) { |
82 | return area_shape < p_sp.area_shape; |
83 | } else { |
84 | return body_shape < p_sp.body_shape; |
85 | } |
86 | } |
87 | |
88 | ShapePair() {} |
89 | ShapePair(int p_bs, int p_as) { |
90 | body_shape = p_bs; |
91 | area_shape = p_as; |
92 | } |
93 | }; |
94 | |
95 | struct BodyState { |
96 | RID rid; |
97 | int rc = 0; |
98 | bool in_tree = false; |
99 | VSet<ShapePair> shapes; |
100 | }; |
101 | |
102 | HashMap<ObjectID, BodyState> body_map; |
103 | |
104 | void _area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape); |
105 | |
106 | void _area_enter_tree(ObjectID p_id); |
107 | void _area_exit_tree(ObjectID p_id); |
108 | |
109 | struct AreaShapePair { |
110 | int area_shape = 0; |
111 | int self_shape = 0; |
112 | bool operator<(const AreaShapePair &p_sp) const { |
113 | if (area_shape == p_sp.area_shape) { |
114 | return self_shape < p_sp.self_shape; |
115 | } else { |
116 | return area_shape < p_sp.area_shape; |
117 | } |
118 | } |
119 | |
120 | AreaShapePair() {} |
121 | AreaShapePair(int p_bs, int p_as) { |
122 | area_shape = p_bs; |
123 | self_shape = p_as; |
124 | } |
125 | }; |
126 | |
127 | struct AreaState { |
128 | RID rid; |
129 | int rc = 0; |
130 | bool in_tree = false; |
131 | VSet<AreaShapePair> shapes; |
132 | }; |
133 | |
134 | HashMap<ObjectID, AreaState> area_map; |
135 | void _clear_monitoring(); |
136 | |
137 | bool audio_bus_override = false; |
138 | StringName audio_bus = SceneStringNames::get_singleton()->Master; |
139 | |
140 | bool use_reverb_bus = false; |
141 | StringName reverb_bus = SceneStringNames::get_singleton()->Master; |
142 | float reverb_amount = 0.0; |
143 | float reverb_uniformity = 0.0; |
144 | |
145 | void _initialize_wind(); |
146 | |
147 | protected: |
148 | void _notification(int p_what); |
149 | static void _bind_methods(); |
150 | void _validate_property(PropertyInfo &p_property) const; |
151 | |
152 | public: |
153 | void set_gravity_space_override_mode(SpaceOverride p_mode); |
154 | SpaceOverride get_gravity_space_override_mode() const; |
155 | |
156 | void set_gravity_is_point(bool p_enabled); |
157 | bool is_gravity_a_point() const; |
158 | |
159 | void set_gravity_point_unit_distance(real_t p_scale); |
160 | real_t get_gravity_point_unit_distance() const; |
161 | |
162 | void set_gravity_point_center(const Vector3 &p_center); |
163 | const Vector3 &get_gravity_point_center() const; |
164 | |
165 | void set_gravity_direction(const Vector3 &p_direction); |
166 | const Vector3 &get_gravity_direction() const; |
167 | |
168 | void set_gravity(real_t p_gravity); |
169 | real_t get_gravity() const; |
170 | |
171 | void set_linear_damp_space_override_mode(SpaceOverride p_mode); |
172 | SpaceOverride get_linear_damp_space_override_mode() const; |
173 | |
174 | void set_angular_damp_space_override_mode(SpaceOverride p_mode); |
175 | SpaceOverride get_angular_damp_space_override_mode() const; |
176 | |
177 | void set_angular_damp(real_t p_angular_damp); |
178 | real_t get_angular_damp() const; |
179 | |
180 | void set_linear_damp(real_t p_linear_damp); |
181 | real_t get_linear_damp() const; |
182 | |
183 | void set_priority(int p_priority); |
184 | int get_priority() const; |
185 | |
186 | void set_wind_force_magnitude(real_t p_wind_force_magnitude); |
187 | real_t get_wind_force_magnitude() const; |
188 | |
189 | void set_wind_attenuation_factor(real_t p_wind_attenuation_factor); |
190 | real_t get_wind_attenuation_factor() const; |
191 | |
192 | void set_wind_source_path(const NodePath &p_wind_source_path); |
193 | const NodePath &get_wind_source_path() const; |
194 | |
195 | void set_monitoring(bool p_enable); |
196 | bool is_monitoring() const; |
197 | |
198 | void set_monitorable(bool p_enable); |
199 | bool is_monitorable() const; |
200 | |
201 | TypedArray<Node3D> get_overlapping_bodies() const; |
202 | TypedArray<Area3D> get_overlapping_areas() const; //function for script |
203 | |
204 | bool has_overlapping_bodies() const; |
205 | bool has_overlapping_areas() const; |
206 | |
207 | bool overlaps_area(Node *p_area) const; |
208 | bool overlaps_body(Node *p_body) const; |
209 | |
210 | void set_audio_bus_override(bool p_override); |
211 | bool is_overriding_audio_bus() const; |
212 | |
213 | void set_audio_bus_name(const StringName &p_audio_bus); |
214 | StringName get_audio_bus_name() const; |
215 | |
216 | void set_use_reverb_bus(bool p_enable); |
217 | bool is_using_reverb_bus() const; |
218 | |
219 | void set_reverb_bus_name(const StringName &p_audio_bus); |
220 | StringName get_reverb_bus_name() const; |
221 | |
222 | void set_reverb_amount(float p_amount); |
223 | float get_reverb_amount() const; |
224 | |
225 | void set_reverb_uniformity(float p_uniformity); |
226 | float get_reverb_uniformity() const; |
227 | |
228 | Area3D(); |
229 | ~Area3D(); |
230 | }; |
231 | |
232 | VARIANT_ENUM_CAST(Area3D::SpaceOverride); |
233 | |
234 | #endif // AREA_3D_H |
235 | |