1/**************************************************************************/
2/* gltf_animation.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef GLTF_ANIMATION_H
32#define GLTF_ANIMATION_H
33
34#include "scene/animation/animation_player.h"
35
36class GLTFAnimation : public Resource {
37 GDCLASS(GLTFAnimation, Resource);
38
39protected:
40 static void _bind_methods();
41
42public:
43 enum Interpolation {
44 INTERP_LINEAR,
45 INTERP_STEP,
46 INTERP_CATMULLROMSPLINE,
47 INTERP_CUBIC_SPLINE,
48 };
49
50 template <class T>
51 struct Channel {
52 Interpolation interpolation;
53 Vector<real_t> times;
54 Vector<T> values;
55 };
56
57 struct Track {
58 Channel<Vector3> position_track;
59 Channel<Quaternion> rotation_track;
60 Channel<Vector3> scale_track;
61 Vector<Channel<real_t>> weight_tracks;
62 };
63
64public:
65 bool get_loop() const;
66 void set_loop(bool p_val);
67 HashMap<int, GLTFAnimation::Track> &get_tracks();
68 GLTFAnimation();
69
70private:
71 bool loop = false;
72 HashMap<int, Track> tracks;
73};
74
75#endif // GLTF_ANIMATION_H
76