1 | /**************************************************************************/ |
2 | /* gltf_node.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "gltf_node.h" |
32 | |
33 | void GLTFNode::_bind_methods() { |
34 | ClassDB::bind_method(D_METHOD("get_parent" ), &GLTFNode::get_parent); |
35 | ClassDB::bind_method(D_METHOD("set_parent" , "parent" ), &GLTFNode::set_parent); |
36 | ClassDB::bind_method(D_METHOD("get_height" ), &GLTFNode::get_height); |
37 | ClassDB::bind_method(D_METHOD("set_height" , "height" ), &GLTFNode::set_height); |
38 | ClassDB::bind_method(D_METHOD("get_xform" ), &GLTFNode::get_xform); |
39 | ClassDB::bind_method(D_METHOD("set_xform" , "xform" ), &GLTFNode::set_xform); |
40 | ClassDB::bind_method(D_METHOD("get_mesh" ), &GLTFNode::get_mesh); |
41 | ClassDB::bind_method(D_METHOD("set_mesh" , "mesh" ), &GLTFNode::set_mesh); |
42 | ClassDB::bind_method(D_METHOD("get_camera" ), &GLTFNode::get_camera); |
43 | ClassDB::bind_method(D_METHOD("set_camera" , "camera" ), &GLTFNode::set_camera); |
44 | ClassDB::bind_method(D_METHOD("get_skin" ), &GLTFNode::get_skin); |
45 | ClassDB::bind_method(D_METHOD("set_skin" , "skin" ), &GLTFNode::set_skin); |
46 | ClassDB::bind_method(D_METHOD("get_skeleton" ), &GLTFNode::get_skeleton); |
47 | ClassDB::bind_method(D_METHOD("set_skeleton" , "skeleton" ), &GLTFNode::set_skeleton); |
48 | ClassDB::bind_method(D_METHOD("get_position" ), &GLTFNode::get_position); |
49 | ClassDB::bind_method(D_METHOD("set_position" , "position" ), &GLTFNode::set_position); |
50 | ClassDB::bind_method(D_METHOD("get_rotation" ), &GLTFNode::get_rotation); |
51 | ClassDB::bind_method(D_METHOD("set_rotation" , "rotation" ), &GLTFNode::set_rotation); |
52 | ClassDB::bind_method(D_METHOD("get_scale" ), &GLTFNode::get_scale); |
53 | ClassDB::bind_method(D_METHOD("set_scale" , "scale" ), &GLTFNode::set_scale); |
54 | ClassDB::bind_method(D_METHOD("get_children" ), &GLTFNode::get_children); |
55 | ClassDB::bind_method(D_METHOD("set_children" , "children" ), &GLTFNode::set_children); |
56 | ClassDB::bind_method(D_METHOD("get_light" ), &GLTFNode::get_light); |
57 | ClassDB::bind_method(D_METHOD("set_light" , "light" ), &GLTFNode::set_light); |
58 | ClassDB::bind_method(D_METHOD("get_additional_data" , "extension_name" ), &GLTFNode::get_additional_data); |
59 | ClassDB::bind_method(D_METHOD("set_additional_data" , "extension_name" , "additional_data" ), &GLTFNode::set_additional_data); |
60 | |
61 | ADD_PROPERTY(PropertyInfo(Variant::INT, "parent" ), "set_parent" , "get_parent" ); // GLTFNodeIndex |
62 | ADD_PROPERTY(PropertyInfo(Variant::INT, "height" ), "set_height" , "get_height" ); // int |
63 | ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "xform" ), "set_xform" , "get_xform" ); // Transform3D |
64 | ADD_PROPERTY(PropertyInfo(Variant::INT, "mesh" ), "set_mesh" , "get_mesh" ); // GLTFMeshIndex |
65 | ADD_PROPERTY(PropertyInfo(Variant::INT, "camera" ), "set_camera" , "get_camera" ); // GLTFCameraIndex |
66 | ADD_PROPERTY(PropertyInfo(Variant::INT, "skin" ), "set_skin" , "get_skin" ); // GLTFSkinIndex |
67 | ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton" ), "set_skeleton" , "get_skeleton" ); // GLTFSkeletonIndex |
68 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position" ), "set_position" , "get_position" ); // Vector3 |
69 | ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "rotation" ), "set_rotation" , "get_rotation" ); // Quaternion |
70 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale" ), "set_scale" , "get_scale" ); // Vector3 |
71 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "children" ), "set_children" , "get_children" ); // Vector<int> |
72 | ADD_PROPERTY(PropertyInfo(Variant::INT, "light" ), "set_light" , "get_light" ); // GLTFLightIndex |
73 | } |
74 | |
75 | GLTFNodeIndex GLTFNode::get_parent() { |
76 | return parent; |
77 | } |
78 | |
79 | void GLTFNode::set_parent(GLTFNodeIndex p_parent) { |
80 | parent = p_parent; |
81 | } |
82 | |
83 | int GLTFNode::get_height() { |
84 | return height; |
85 | } |
86 | |
87 | void GLTFNode::set_height(int p_height) { |
88 | height = p_height; |
89 | } |
90 | |
91 | Transform3D GLTFNode::get_xform() { |
92 | return xform; |
93 | } |
94 | |
95 | void GLTFNode::set_xform(Transform3D p_xform) { |
96 | xform = p_xform; |
97 | } |
98 | |
99 | GLTFMeshIndex GLTFNode::get_mesh() { |
100 | return mesh; |
101 | } |
102 | |
103 | void GLTFNode::set_mesh(GLTFMeshIndex p_mesh) { |
104 | mesh = p_mesh; |
105 | } |
106 | |
107 | GLTFCameraIndex GLTFNode::get_camera() { |
108 | return camera; |
109 | } |
110 | |
111 | void GLTFNode::set_camera(GLTFCameraIndex p_camera) { |
112 | camera = p_camera; |
113 | } |
114 | |
115 | GLTFSkinIndex GLTFNode::get_skin() { |
116 | return skin; |
117 | } |
118 | |
119 | void GLTFNode::set_skin(GLTFSkinIndex p_skin) { |
120 | skin = p_skin; |
121 | } |
122 | |
123 | GLTFSkeletonIndex GLTFNode::get_skeleton() { |
124 | return skeleton; |
125 | } |
126 | |
127 | void GLTFNode::set_skeleton(GLTFSkeletonIndex p_skeleton) { |
128 | skeleton = p_skeleton; |
129 | } |
130 | |
131 | Vector3 GLTFNode::get_position() { |
132 | return position; |
133 | } |
134 | |
135 | void GLTFNode::set_position(Vector3 p_position) { |
136 | position = p_position; |
137 | } |
138 | |
139 | Quaternion GLTFNode::get_rotation() { |
140 | return rotation; |
141 | } |
142 | |
143 | void GLTFNode::set_rotation(Quaternion p_rotation) { |
144 | rotation = p_rotation; |
145 | } |
146 | |
147 | Vector3 GLTFNode::get_scale() { |
148 | return scale; |
149 | } |
150 | |
151 | void GLTFNode::set_scale(Vector3 p_scale) { |
152 | scale = p_scale; |
153 | } |
154 | |
155 | Vector<int> GLTFNode::get_children() { |
156 | return children; |
157 | } |
158 | |
159 | void GLTFNode::set_children(Vector<int> p_children) { |
160 | children = p_children; |
161 | } |
162 | |
163 | GLTFLightIndex GLTFNode::get_light() { |
164 | return light; |
165 | } |
166 | |
167 | void GLTFNode::set_light(GLTFLightIndex p_light) { |
168 | light = p_light; |
169 | } |
170 | |
171 | Variant GLTFNode::get_additional_data(const StringName &p_extension_name) { |
172 | return additional_data[p_extension_name]; |
173 | } |
174 | |
175 | void GLTFNode::set_additional_data(const StringName &p_extension_name, Variant p_additional_data) { |
176 | additional_data[p_extension_name] = p_additional_data; |
177 | } |
178 | |