| 1 | /**************************************************************************/ |
| 2 | /* gltf_skin.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "gltf_skin.h" |
| 32 | |
| 33 | #include "../gltf_template_convert.h" |
| 34 | |
| 35 | #include "core/variant/typed_array.h" |
| 36 | #include "scene/resources/skin.h" |
| 37 | |
| 38 | void GLTFSkin::_bind_methods() { |
| 39 | ClassDB::bind_method(D_METHOD("get_skin_root" ), &GLTFSkin::get_skin_root); |
| 40 | ClassDB::bind_method(D_METHOD("set_skin_root" , "skin_root" ), &GLTFSkin::set_skin_root); |
| 41 | ClassDB::bind_method(D_METHOD("get_joints_original" ), &GLTFSkin::get_joints_original); |
| 42 | ClassDB::bind_method(D_METHOD("set_joints_original" , "joints_original" ), &GLTFSkin::set_joints_original); |
| 43 | ClassDB::bind_method(D_METHOD("get_inverse_binds" ), &GLTFSkin::get_inverse_binds); |
| 44 | ClassDB::bind_method(D_METHOD("set_inverse_binds" , "inverse_binds" ), &GLTFSkin::set_inverse_binds); |
| 45 | ClassDB::bind_method(D_METHOD("get_joints" ), &GLTFSkin::get_joints); |
| 46 | ClassDB::bind_method(D_METHOD("set_joints" , "joints" ), &GLTFSkin::set_joints); |
| 47 | ClassDB::bind_method(D_METHOD("get_non_joints" ), &GLTFSkin::get_non_joints); |
| 48 | ClassDB::bind_method(D_METHOD("set_non_joints" , "non_joints" ), &GLTFSkin::set_non_joints); |
| 49 | ClassDB::bind_method(D_METHOD("get_roots" ), &GLTFSkin::get_roots); |
| 50 | ClassDB::bind_method(D_METHOD("set_roots" , "roots" ), &GLTFSkin::set_roots); |
| 51 | ClassDB::bind_method(D_METHOD("get_skeleton" ), &GLTFSkin::get_skeleton); |
| 52 | ClassDB::bind_method(D_METHOD("set_skeleton" , "skeleton" ), &GLTFSkin::set_skeleton); |
| 53 | ClassDB::bind_method(D_METHOD("get_joint_i_to_bone_i" ), &GLTFSkin::get_joint_i_to_bone_i); |
| 54 | ClassDB::bind_method(D_METHOD("set_joint_i_to_bone_i" , "joint_i_to_bone_i" ), &GLTFSkin::set_joint_i_to_bone_i); |
| 55 | ClassDB::bind_method(D_METHOD("get_joint_i_to_name" ), &GLTFSkin::get_joint_i_to_name); |
| 56 | ClassDB::bind_method(D_METHOD("set_joint_i_to_name" , "joint_i_to_name" ), &GLTFSkin::set_joint_i_to_name); |
| 57 | ClassDB::bind_method(D_METHOD("get_godot_skin" ), &GLTFSkin::get_godot_skin); |
| 58 | ClassDB::bind_method(D_METHOD("set_godot_skin" , "godot_skin" ), &GLTFSkin::set_godot_skin); |
| 59 | |
| 60 | ADD_PROPERTY(PropertyInfo(Variant::INT, "skin_root" ), "set_skin_root" , "get_skin_root" ); // GLTFNodeIndex |
| 61 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints_original" ), "set_joints_original" , "get_joints_original" ); // Vector<GLTFNodeIndex> |
| 62 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "inverse_binds" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_inverse_binds" , "get_inverse_binds" ); // Vector<Transform3D> |
| 63 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints" ), "set_joints" , "get_joints" ); // Vector<GLTFNodeIndex> |
| 64 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "non_joints" ), "set_non_joints" , "get_non_joints" ); // Vector<GLTFNodeIndex> |
| 65 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots" ), "set_roots" , "get_roots" ); // Vector<GLTFNodeIndex> |
| 66 | ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton" ), "set_skeleton" , "get_skeleton" ); // int |
| 67 | ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_bone_i" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_bone_i" , "get_joint_i_to_bone_i" ); // RBMap<int, |
| 68 | ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_name" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_name" , "get_joint_i_to_name" ); // RBMap<int, |
| 69 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "godot_skin" , PROPERTY_HINT_RESOURCE_TYPE, "Skin" ), "set_godot_skin" , "get_godot_skin" ); // Ref<Skin> |
| 70 | } |
| 71 | |
| 72 | GLTFNodeIndex GLTFSkin::get_skin_root() { |
| 73 | return skin_root; |
| 74 | } |
| 75 | |
| 76 | void GLTFSkin::set_skin_root(GLTFNodeIndex p_skin_root) { |
| 77 | skin_root = p_skin_root; |
| 78 | } |
| 79 | |
| 80 | Vector<GLTFNodeIndex> GLTFSkin::get_joints_original() { |
| 81 | return joints_original; |
| 82 | } |
| 83 | |
| 84 | void GLTFSkin::set_joints_original(Vector<GLTFNodeIndex> p_joints_original) { |
| 85 | joints_original = p_joints_original; |
| 86 | } |
| 87 | |
| 88 | TypedArray<Transform3D> GLTFSkin::get_inverse_binds() { |
| 89 | return GLTFTemplateConvert::to_array(inverse_binds); |
| 90 | } |
| 91 | |
| 92 | void GLTFSkin::set_inverse_binds(TypedArray<Transform3D> p_inverse_binds) { |
| 93 | GLTFTemplateConvert::set_from_array(inverse_binds, p_inverse_binds); |
| 94 | } |
| 95 | |
| 96 | Vector<GLTFNodeIndex> GLTFSkin::get_joints() { |
| 97 | return joints; |
| 98 | } |
| 99 | |
| 100 | void GLTFSkin::set_joints(Vector<GLTFNodeIndex> p_joints) { |
| 101 | joints = p_joints; |
| 102 | } |
| 103 | |
| 104 | Vector<GLTFNodeIndex> GLTFSkin::get_non_joints() { |
| 105 | return non_joints; |
| 106 | } |
| 107 | |
| 108 | void GLTFSkin::set_non_joints(Vector<GLTFNodeIndex> p_non_joints) { |
| 109 | non_joints = p_non_joints; |
| 110 | } |
| 111 | |
| 112 | Vector<GLTFNodeIndex> GLTFSkin::get_roots() { |
| 113 | return roots; |
| 114 | } |
| 115 | |
| 116 | void GLTFSkin::set_roots(Vector<GLTFNodeIndex> p_roots) { |
| 117 | roots = p_roots; |
| 118 | } |
| 119 | |
| 120 | int GLTFSkin::get_skeleton() { |
| 121 | return skeleton; |
| 122 | } |
| 123 | |
| 124 | void GLTFSkin::set_skeleton(int p_skeleton) { |
| 125 | skeleton = p_skeleton; |
| 126 | } |
| 127 | |
| 128 | Dictionary GLTFSkin::get_joint_i_to_bone_i() { |
| 129 | return GLTFTemplateConvert::to_dict(joint_i_to_bone_i); |
| 130 | } |
| 131 | |
| 132 | void GLTFSkin::set_joint_i_to_bone_i(Dictionary p_joint_i_to_bone_i) { |
| 133 | GLTFTemplateConvert::set_from_dict(joint_i_to_bone_i, p_joint_i_to_bone_i); |
| 134 | } |
| 135 | |
| 136 | Dictionary GLTFSkin::get_joint_i_to_name() { |
| 137 | Dictionary ret; |
| 138 | HashMap<int, StringName>::Iterator elem = joint_i_to_name.begin(); |
| 139 | while (elem) { |
| 140 | ret[elem->key] = String(elem->value); |
| 141 | ++elem; |
| 142 | } |
| 143 | return ret; |
| 144 | } |
| 145 | |
| 146 | void GLTFSkin::set_joint_i_to_name(Dictionary p_joint_i_to_name) { |
| 147 | joint_i_to_name = HashMap<int, StringName>(); |
| 148 | Array keys = p_joint_i_to_name.keys(); |
| 149 | for (int i = 0; i < keys.size(); i++) { |
| 150 | joint_i_to_name[keys[i]] = p_joint_i_to_name[keys[i]]; |
| 151 | } |
| 152 | } |
| 153 | |
| 154 | Ref<Skin> GLTFSkin::get_godot_skin() { |
| 155 | return godot_skin; |
| 156 | } |
| 157 | |
| 158 | void GLTFSkin::set_godot_skin(Ref<Skin> p_godot_skin) { |
| 159 | godot_skin = p_godot_skin; |
| 160 | } |
| 161 | |