1 | /**************************************************************************/ |
2 | /* gltf_skin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "gltf_skin.h" |
32 | |
33 | #include "../gltf_template_convert.h" |
34 | |
35 | #include "core/variant/typed_array.h" |
36 | #include "scene/resources/skin.h" |
37 | |
38 | void GLTFSkin::_bind_methods() { |
39 | ClassDB::bind_method(D_METHOD("get_skin_root" ), &GLTFSkin::get_skin_root); |
40 | ClassDB::bind_method(D_METHOD("set_skin_root" , "skin_root" ), &GLTFSkin::set_skin_root); |
41 | ClassDB::bind_method(D_METHOD("get_joints_original" ), &GLTFSkin::get_joints_original); |
42 | ClassDB::bind_method(D_METHOD("set_joints_original" , "joints_original" ), &GLTFSkin::set_joints_original); |
43 | ClassDB::bind_method(D_METHOD("get_inverse_binds" ), &GLTFSkin::get_inverse_binds); |
44 | ClassDB::bind_method(D_METHOD("set_inverse_binds" , "inverse_binds" ), &GLTFSkin::set_inverse_binds); |
45 | ClassDB::bind_method(D_METHOD("get_joints" ), &GLTFSkin::get_joints); |
46 | ClassDB::bind_method(D_METHOD("set_joints" , "joints" ), &GLTFSkin::set_joints); |
47 | ClassDB::bind_method(D_METHOD("get_non_joints" ), &GLTFSkin::get_non_joints); |
48 | ClassDB::bind_method(D_METHOD("set_non_joints" , "non_joints" ), &GLTFSkin::set_non_joints); |
49 | ClassDB::bind_method(D_METHOD("get_roots" ), &GLTFSkin::get_roots); |
50 | ClassDB::bind_method(D_METHOD("set_roots" , "roots" ), &GLTFSkin::set_roots); |
51 | ClassDB::bind_method(D_METHOD("get_skeleton" ), &GLTFSkin::get_skeleton); |
52 | ClassDB::bind_method(D_METHOD("set_skeleton" , "skeleton" ), &GLTFSkin::set_skeleton); |
53 | ClassDB::bind_method(D_METHOD("get_joint_i_to_bone_i" ), &GLTFSkin::get_joint_i_to_bone_i); |
54 | ClassDB::bind_method(D_METHOD("set_joint_i_to_bone_i" , "joint_i_to_bone_i" ), &GLTFSkin::set_joint_i_to_bone_i); |
55 | ClassDB::bind_method(D_METHOD("get_joint_i_to_name" ), &GLTFSkin::get_joint_i_to_name); |
56 | ClassDB::bind_method(D_METHOD("set_joint_i_to_name" , "joint_i_to_name" ), &GLTFSkin::set_joint_i_to_name); |
57 | ClassDB::bind_method(D_METHOD("get_godot_skin" ), &GLTFSkin::get_godot_skin); |
58 | ClassDB::bind_method(D_METHOD("set_godot_skin" , "godot_skin" ), &GLTFSkin::set_godot_skin); |
59 | |
60 | ADD_PROPERTY(PropertyInfo(Variant::INT, "skin_root" ), "set_skin_root" , "get_skin_root" ); // GLTFNodeIndex |
61 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints_original" ), "set_joints_original" , "get_joints_original" ); // Vector<GLTFNodeIndex> |
62 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "inverse_binds" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_inverse_binds" , "get_inverse_binds" ); // Vector<Transform3D> |
63 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints" ), "set_joints" , "get_joints" ); // Vector<GLTFNodeIndex> |
64 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "non_joints" ), "set_non_joints" , "get_non_joints" ); // Vector<GLTFNodeIndex> |
65 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots" ), "set_roots" , "get_roots" ); // Vector<GLTFNodeIndex> |
66 | ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton" ), "set_skeleton" , "get_skeleton" ); // int |
67 | ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_bone_i" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_bone_i" , "get_joint_i_to_bone_i" ); // RBMap<int, |
68 | ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_name" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_name" , "get_joint_i_to_name" ); // RBMap<int, |
69 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "godot_skin" , PROPERTY_HINT_RESOURCE_TYPE, "Skin" ), "set_godot_skin" , "get_godot_skin" ); // Ref<Skin> |
70 | } |
71 | |
72 | GLTFNodeIndex GLTFSkin::get_skin_root() { |
73 | return skin_root; |
74 | } |
75 | |
76 | void GLTFSkin::set_skin_root(GLTFNodeIndex p_skin_root) { |
77 | skin_root = p_skin_root; |
78 | } |
79 | |
80 | Vector<GLTFNodeIndex> GLTFSkin::get_joints_original() { |
81 | return joints_original; |
82 | } |
83 | |
84 | void GLTFSkin::set_joints_original(Vector<GLTFNodeIndex> p_joints_original) { |
85 | joints_original = p_joints_original; |
86 | } |
87 | |
88 | TypedArray<Transform3D> GLTFSkin::get_inverse_binds() { |
89 | return GLTFTemplateConvert::to_array(inverse_binds); |
90 | } |
91 | |
92 | void GLTFSkin::set_inverse_binds(TypedArray<Transform3D> p_inverse_binds) { |
93 | GLTFTemplateConvert::set_from_array(inverse_binds, p_inverse_binds); |
94 | } |
95 | |
96 | Vector<GLTFNodeIndex> GLTFSkin::get_joints() { |
97 | return joints; |
98 | } |
99 | |
100 | void GLTFSkin::set_joints(Vector<GLTFNodeIndex> p_joints) { |
101 | joints = p_joints; |
102 | } |
103 | |
104 | Vector<GLTFNodeIndex> GLTFSkin::get_non_joints() { |
105 | return non_joints; |
106 | } |
107 | |
108 | void GLTFSkin::set_non_joints(Vector<GLTFNodeIndex> p_non_joints) { |
109 | non_joints = p_non_joints; |
110 | } |
111 | |
112 | Vector<GLTFNodeIndex> GLTFSkin::get_roots() { |
113 | return roots; |
114 | } |
115 | |
116 | void GLTFSkin::set_roots(Vector<GLTFNodeIndex> p_roots) { |
117 | roots = p_roots; |
118 | } |
119 | |
120 | int GLTFSkin::get_skeleton() { |
121 | return skeleton; |
122 | } |
123 | |
124 | void GLTFSkin::set_skeleton(int p_skeleton) { |
125 | skeleton = p_skeleton; |
126 | } |
127 | |
128 | Dictionary GLTFSkin::get_joint_i_to_bone_i() { |
129 | return GLTFTemplateConvert::to_dict(joint_i_to_bone_i); |
130 | } |
131 | |
132 | void GLTFSkin::set_joint_i_to_bone_i(Dictionary p_joint_i_to_bone_i) { |
133 | GLTFTemplateConvert::set_from_dict(joint_i_to_bone_i, p_joint_i_to_bone_i); |
134 | } |
135 | |
136 | Dictionary GLTFSkin::get_joint_i_to_name() { |
137 | Dictionary ret; |
138 | HashMap<int, StringName>::Iterator elem = joint_i_to_name.begin(); |
139 | while (elem) { |
140 | ret[elem->key] = String(elem->value); |
141 | ++elem; |
142 | } |
143 | return ret; |
144 | } |
145 | |
146 | void GLTFSkin::set_joint_i_to_name(Dictionary p_joint_i_to_name) { |
147 | joint_i_to_name = HashMap<int, StringName>(); |
148 | Array keys = p_joint_i_to_name.keys(); |
149 | for (int i = 0; i < keys.size(); i++) { |
150 | joint_i_to_name[keys[i]] = p_joint_i_to_name[keys[i]]; |
151 | } |
152 | } |
153 | |
154 | Ref<Skin> GLTFSkin::get_godot_skin() { |
155 | return godot_skin; |
156 | } |
157 | |
158 | void GLTFSkin::set_godot_skin(Ref<Skin> p_godot_skin) { |
159 | godot_skin = p_godot_skin; |
160 | } |
161 | |