1 | /**************************************************************************/ |
2 | /* multiplayer_editor_plugin.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef MULTIPLAYER_EDITOR_PLUGIN_H |
32 | #define MULTIPLAYER_EDITOR_PLUGIN_H |
33 | |
34 | #include "editor/editor_plugin.h" |
35 | #include "editor/plugins/editor_debugger_plugin.h" |
36 | |
37 | class EditorNetworkProfiler; |
38 | class MultiplayerEditorDebugger : public EditorDebuggerPlugin { |
39 | GDCLASS(MultiplayerEditorDebugger, EditorDebuggerPlugin); |
40 | |
41 | private: |
42 | HashMap<int, EditorNetworkProfiler *> profilers; |
43 | |
44 | void _open_request(const String &p_path); |
45 | void _profiler_activate(bool p_enable, int p_session_id); |
46 | |
47 | protected: |
48 | static void _bind_methods(); |
49 | |
50 | public: |
51 | virtual bool has_capture(const String &p_capture) const override; |
52 | virtual bool capture(const String &p_message, const Array &p_data, int p_index) override; |
53 | virtual void setup_session(int p_session_id) override; |
54 | |
55 | MultiplayerEditorDebugger() {} |
56 | }; |
57 | |
58 | class ReplicationEditor; |
59 | |
60 | class MultiplayerEditorPlugin : public EditorPlugin { |
61 | GDCLASS(MultiplayerEditorPlugin, EditorPlugin); |
62 | |
63 | private: |
64 | Button *button = nullptr; |
65 | ReplicationEditor *repl_editor = nullptr; |
66 | Ref<MultiplayerEditorDebugger> debugger; |
67 | |
68 | void _open_request(const String &p_path); |
69 | void _node_removed(Node *p_node); |
70 | |
71 | void _pinned(); |
72 | |
73 | protected: |
74 | void _notification(int p_what); |
75 | |
76 | public: |
77 | virtual void edit(Object *p_object) override; |
78 | virtual bool handles(Object *p_object) const override; |
79 | virtual void make_visible(bool p_visible) override; |
80 | |
81 | MultiplayerEditorPlugin(); |
82 | }; |
83 | |
84 | #endif // MULTIPLAYER_EDITOR_PLUGIN_H |
85 | |