1/**************************************************************************/
2/* multiplayer_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef MULTIPLAYER_EDITOR_PLUGIN_H
32#define MULTIPLAYER_EDITOR_PLUGIN_H
33
34#include "editor/editor_plugin.h"
35#include "editor/plugins/editor_debugger_plugin.h"
36
37class EditorNetworkProfiler;
38class MultiplayerEditorDebugger : public EditorDebuggerPlugin {
39 GDCLASS(MultiplayerEditorDebugger, EditorDebuggerPlugin);
40
41private:
42 HashMap<int, EditorNetworkProfiler *> profilers;
43
44 void _open_request(const String &p_path);
45 void _profiler_activate(bool p_enable, int p_session_id);
46
47protected:
48 static void _bind_methods();
49
50public:
51 virtual bool has_capture(const String &p_capture) const override;
52 virtual bool capture(const String &p_message, const Array &p_data, int p_index) override;
53 virtual void setup_session(int p_session_id) override;
54
55 MultiplayerEditorDebugger() {}
56};
57
58class ReplicationEditor;
59
60class MultiplayerEditorPlugin : public EditorPlugin {
61 GDCLASS(MultiplayerEditorPlugin, EditorPlugin);
62
63private:
64 Button *button = nullptr;
65 ReplicationEditor *repl_editor = nullptr;
66 Ref<MultiplayerEditorDebugger> debugger;
67
68 void _open_request(const String &p_path);
69 void _node_removed(Node *p_node);
70
71 void _pinned();
72
73protected:
74 void _notification(int p_what);
75
76public:
77 virtual void edit(Object *p_object) override;
78 virtual bool handles(Object *p_object) const override;
79 virtual void make_visible(bool p_visible) override;
80
81 MultiplayerEditorPlugin();
82};
83
84#endif // MULTIPLAYER_EDITOR_PLUGIN_H
85