1 | /**************************************************************************/ |
2 | /* editor_network_profiler.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef EDITOR_NETWORK_PROFILER_H |
32 | #define EDITOR_NETWORK_PROFILER_H |
33 | |
34 | #include "../multiplayer_debugger.h" |
35 | |
36 | #include "scene/debugger/scene_debugger.h" |
37 | #include "scene/gui/box_container.h" |
38 | #include "scene/gui/button.h" |
39 | #include "scene/gui/label.h" |
40 | #include "scene/gui/split_container.h" |
41 | #include "scene/gui/tree.h" |
42 | |
43 | class EditorNetworkProfiler : public VBoxContainer { |
44 | GDCLASS(EditorNetworkProfiler, VBoxContainer) |
45 | |
46 | public: |
47 | struct NodeInfo { |
48 | ObjectID id; |
49 | String type; |
50 | String path; |
51 | |
52 | NodeInfo() {} |
53 | NodeInfo(const ObjectID &p_id) { |
54 | id = p_id; |
55 | path = String::num_int64(p_id); |
56 | } |
57 | }; |
58 | |
59 | private: |
60 | using RPCNodeInfo = MultiplayerDebugger::RPCNodeInfo; |
61 | using SyncInfo = MultiplayerDebugger::SyncInfo; |
62 | |
63 | bool dirty = false; |
64 | Timer *refresh_timer = nullptr; |
65 | Button *activate = nullptr; |
66 | Button *clear_button = nullptr; |
67 | Tree *counters_display = nullptr; |
68 | LineEdit *incoming_bandwidth_text = nullptr; |
69 | LineEdit *outgoing_bandwidth_text = nullptr; |
70 | Tree *replication_display = nullptr; |
71 | |
72 | HashMap<ObjectID, RPCNodeInfo> rpc_data; |
73 | HashMap<ObjectID, SyncInfo> sync_data; |
74 | HashMap<ObjectID, NodeInfo> node_data; |
75 | HashSet<ObjectID> missing_node_data; |
76 | |
77 | struct ThemeCache { |
78 | Ref<Texture2D> node_icon; |
79 | Ref<Texture2D> stop_icon; |
80 | Ref<Texture2D> play_icon; |
81 | Ref<Texture2D> clear_icon; |
82 | |
83 | Ref<Texture2D> multiplayer_synchronizer_icon; |
84 | Ref<Texture2D> instance_options_icon; |
85 | |
86 | Ref<Texture2D> incoming_bandwidth_icon; |
87 | Ref<Texture2D> outgoing_bandwidth_icon; |
88 | |
89 | Color incoming_bandwidth_color; |
90 | Color outgoing_bandwidth_color; |
91 | } theme_cache; |
92 | |
93 | void _activate_pressed(); |
94 | void _clear_pressed(); |
95 | void _refresh(); |
96 | void _replication_button_clicked(TreeItem *p_item, int p_column, int p_idx, MouseButton p_button); |
97 | |
98 | protected: |
99 | virtual void _update_theme_item_cache() override; |
100 | |
101 | void _notification(int p_what); |
102 | static void _bind_methods(); |
103 | |
104 | public: |
105 | void refresh_rpc_data(); |
106 | void refresh_replication_data(); |
107 | |
108 | Array pop_missing_node_data(); |
109 | void add_node_data(const NodeInfo &p_info); |
110 | void add_rpc_frame_data(const RPCNodeInfo &p_frame); |
111 | void add_sync_frame_data(const SyncInfo &p_frame); |
112 | void set_bandwidth(int p_incoming, int p_outgoing); |
113 | bool is_profiling(); |
114 | |
115 | EditorNetworkProfiler(); |
116 | }; |
117 | |
118 | #endif // EDITOR_NETWORK_PROFILER_H |
119 | |