| 1 | /**************************************************************************/ |
| 2 | /* replication_editor.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef REPLICATION_EDITOR_H |
| 32 | #define REPLICATION_EDITOR_H |
| 33 | |
| 34 | #include "../scene_replication_config.h" |
| 35 | |
| 36 | #include "editor/editor_plugin.h" |
| 37 | #include "scene/gui/box_container.h" |
| 38 | |
| 39 | class ConfirmationDialog; |
| 40 | class MultiplayerSynchronizer; |
| 41 | class AcceptDialog; |
| 42 | class LineEdit; |
| 43 | class Tree; |
| 44 | class TreeItem; |
| 45 | class PropertySelector; |
| 46 | class SceneTreeDialog; |
| 47 | |
| 48 | class ReplicationEditor : public VBoxContainer { |
| 49 | GDCLASS(ReplicationEditor, VBoxContainer); |
| 50 | |
| 51 | private: |
| 52 | MultiplayerSynchronizer *current = nullptr; |
| 53 | |
| 54 | ConfirmationDialog *delete_dialog = nullptr; |
| 55 | Button *add_pick_button = nullptr; |
| 56 | Button *add_from_path_button = nullptr; |
| 57 | LineEdit *np_line_edit = nullptr; |
| 58 | |
| 59 | Label *drop_label = nullptr; |
| 60 | |
| 61 | Ref<SceneReplicationConfig> config; |
| 62 | NodePath deleting; |
| 63 | Tree *tree = nullptr; |
| 64 | |
| 65 | PropertySelector *prop_selector = nullptr; |
| 66 | SceneTreeDialog *pick_node = nullptr; |
| 67 | NodePath adding_node_path; |
| 68 | |
| 69 | Button *pin = nullptr; |
| 70 | |
| 71 | Ref<Texture2D> _get_class_icon(const Node *p_node); |
| 72 | |
| 73 | void _add_pressed(); |
| 74 | void _np_text_submitted(const String &p_newtext); |
| 75 | void _tree_item_edited(); |
| 76 | void _tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button); |
| 77 | void _update_value(const NodePath &p_prop, int p_column, int p_checked); |
| 78 | void _update_config(); |
| 79 | void _dialog_closed(bool p_confirmed); |
| 80 | void _add_property(const NodePath &p_property, bool p_spawn, SceneReplicationConfig::ReplicationMode p_mode); |
| 81 | |
| 82 | void _pick_node_filter_text_changed(const String &p_newtext); |
| 83 | void _pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates); |
| 84 | void _pick_node_filter_input(const Ref<InputEvent> &p_ie); |
| 85 | void _pick_node_selected(NodePath p_path); |
| 86 | |
| 87 | void _pick_new_property(); |
| 88 | void _pick_node_property_selected(String p_name); |
| 89 | |
| 90 | bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; |
| 91 | void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); |
| 92 | |
| 93 | void _add_sync_property(String p_path); |
| 94 | |
| 95 | protected: |
| 96 | static void _bind_methods(); |
| 97 | |
| 98 | void _notification(int p_what); |
| 99 | |
| 100 | public: |
| 101 | void edit(MultiplayerSynchronizer *p_object); |
| 102 | MultiplayerSynchronizer *get_current() const { return current; } |
| 103 | |
| 104 | Button *get_pin() { return pin; } |
| 105 | ReplicationEditor(); |
| 106 | ~ReplicationEditor() {} |
| 107 | }; |
| 108 | |
| 109 | #endif // REPLICATION_EDITOR_H |
| 110 | |