1 | /**************************************************************************/ |
2 | /* noise_editor_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "noise_editor_plugin.h" |
32 | |
33 | #ifdef TOOLS_ENABLED |
34 | |
35 | #include "../noise.h" |
36 | #include "../noise_texture_2d.h" |
37 | |
38 | #include "editor/editor_inspector.h" |
39 | #include "editor/editor_scale.h" |
40 | #include "scene/gui/button.h" |
41 | #include "scene/gui/texture_rect.h" |
42 | |
43 | class NoisePreview : public Control { |
44 | GDCLASS(NoisePreview, Control) |
45 | |
46 | static const int PREVIEW_HEIGHT = 150; |
47 | static const int PADDING_3D_SPACE_SWITCH = 2; |
48 | |
49 | Ref<Noise> _noise; |
50 | Size2i _preview_texture_size; |
51 | |
52 | TextureRect *_texture_rect = nullptr; |
53 | Button *_3d_space_switch = nullptr; |
54 | |
55 | public: |
56 | NoisePreview() { |
57 | set_custom_minimum_size(Size2(0, EDSCALE * PREVIEW_HEIGHT)); |
58 | |
59 | _texture_rect = memnew(TextureRect); |
60 | _texture_rect->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); |
61 | _texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_COVERED); |
62 | add_child(_texture_rect); |
63 | |
64 | _3d_space_switch = memnew(Button); |
65 | _3d_space_switch->set_text(TTR("3D" )); |
66 | _3d_space_switch->set_tooltip_text(TTR("Toggles whether the noise preview is computed in 3D space." )); |
67 | _3d_space_switch->set_toggle_mode(true); |
68 | _3d_space_switch->set_offset(SIDE_LEFT, PADDING_3D_SPACE_SWITCH); |
69 | _3d_space_switch->set_offset(SIDE_TOP, PADDING_3D_SPACE_SWITCH); |
70 | _3d_space_switch->connect("pressed" , callable_mp(this, &NoisePreview::_on_3d_button_pressed)); |
71 | add_child(_3d_space_switch); |
72 | } |
73 | |
74 | void set_noise(Ref<Noise> noise) { |
75 | if (_noise == noise) { |
76 | return; |
77 | } |
78 | _noise = noise; |
79 | if (_noise.is_valid()) { |
80 | if (_noise->has_meta("_preview_in_3d_space_" )) { |
81 | _3d_space_switch->set_pressed(true); |
82 | } |
83 | |
84 | update_preview(); |
85 | } |
86 | } |
87 | |
88 | private: |
89 | void _on_3d_button_pressed() { |
90 | if (_3d_space_switch->is_pressed()) { |
91 | _noise->set_meta("_preview_in_3d_space_" , true); |
92 | } else { |
93 | _noise->remove_meta("_preview_in_3d_space_" ); |
94 | } |
95 | } |
96 | |
97 | void _notification(int p_what) { |
98 | switch (p_what) { |
99 | case NOTIFICATION_RESIZED: { |
100 | _preview_texture_size = get_size(); |
101 | update_preview(); |
102 | } break; |
103 | } |
104 | } |
105 | |
106 | void update_preview() { |
107 | if (MIN(_preview_texture_size.width, _preview_texture_size.height) > 0) { |
108 | Ref<NoiseTexture2D> tex; |
109 | tex.instantiate(); |
110 | tex->set_width(_preview_texture_size.width); |
111 | tex->set_height(_preview_texture_size.height); |
112 | tex->set_in_3d_space(_3d_space_switch->is_pressed()); |
113 | tex->set_noise(_noise); |
114 | _texture_rect->set_texture(tex); |
115 | } |
116 | } |
117 | }; |
118 | |
119 | ///////////////////////////////////////////////////////////////////////////////// |
120 | |
121 | class NoiseEditorInspectorPlugin : public EditorInspectorPlugin { |
122 | GDCLASS(NoiseEditorInspectorPlugin, EditorInspectorPlugin) |
123 | public: |
124 | bool can_handle(Object *p_object) override { |
125 | return Object::cast_to<Noise>(p_object) != nullptr; |
126 | } |
127 | |
128 | void parse_begin(Object *p_object) override { |
129 | Noise *noise_ptr = Object::cast_to<Noise>(p_object); |
130 | if (noise_ptr) { |
131 | Ref<Noise> noise(noise_ptr); |
132 | |
133 | NoisePreview *viewer = memnew(NoisePreview); |
134 | viewer->set_noise(noise); |
135 | add_custom_control(viewer); |
136 | } |
137 | } |
138 | }; |
139 | |
140 | ///////////////////////////////////////////////////////////////////////////////// |
141 | |
142 | String NoiseEditorPlugin::get_name() const { |
143 | return Noise::get_class_static(); |
144 | } |
145 | |
146 | NoiseEditorPlugin::NoiseEditorPlugin() { |
147 | Ref<NoiseEditorInspectorPlugin> plugin; |
148 | plugin.instantiate(); |
149 | add_inspector_plugin(plugin); |
150 | } |
151 | |
152 | #endif // TOOLS_ENABLED |
153 | |