1 | /**************************************************************************/ |
2 | /* openxr_hand.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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30 | |
31 | #include "openxr_hand.h" |
32 | |
33 | #include "../extensions/openxr_hand_tracking_extension.h" |
34 | #include "../openxr_api.h" |
35 | |
36 | #include "scene/3d/skeleton_3d.h" |
37 | #include "servers/xr_server.h" |
38 | |
39 | void OpenXRHand::_bind_methods() { |
40 | ClassDB::bind_method(D_METHOD("set_hand" , "hand" ), &OpenXRHand::set_hand); |
41 | ClassDB::bind_method(D_METHOD("get_hand" ), &OpenXRHand::get_hand); |
42 | |
43 | ClassDB::bind_method(D_METHOD("set_hand_skeleton" , "hand_skeleton" ), &OpenXRHand::set_hand_skeleton); |
44 | ClassDB::bind_method(D_METHOD("get_hand_skeleton" ), &OpenXRHand::get_hand_skeleton); |
45 | |
46 | ClassDB::bind_method(D_METHOD("set_motion_range" , "motion_range" ), &OpenXRHand::set_motion_range); |
47 | ClassDB::bind_method(D_METHOD("get_motion_range" ), &OpenXRHand::get_motion_range); |
48 | |
49 | ADD_PROPERTY(PropertyInfo(Variant::INT, "hand" , PROPERTY_HINT_ENUM, "Left,Right" ), "set_hand" , "get_hand" ); |
50 | ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_range" , PROPERTY_HINT_ENUM, "Unobstructed,Conform to controller" ), "set_motion_range" , "get_motion_range" ); |
51 | ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "hand_skeleton" , PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D" ), "set_hand_skeleton" , "get_hand_skeleton" ); |
52 | |
53 | BIND_ENUM_CONSTANT(HAND_LEFT); |
54 | BIND_ENUM_CONSTANT(HAND_RIGHT); |
55 | BIND_ENUM_CONSTANT(HAND_MAX); |
56 | |
57 | BIND_ENUM_CONSTANT(MOTION_RANGE_UNOBSTRUCTED); |
58 | BIND_ENUM_CONSTANT(MOTION_RANGE_CONFORM_TO_CONTROLLER); |
59 | BIND_ENUM_CONSTANT(MOTION_RANGE_MAX); |
60 | } |
61 | |
62 | OpenXRHand::OpenXRHand() { |
63 | openxr_api = OpenXRAPI::get_singleton(); |
64 | hand_tracking_ext = OpenXRHandTrackingExtension::get_singleton(); |
65 | } |
66 | |
67 | void OpenXRHand::set_hand(const Hands p_hand) { |
68 | ERR_FAIL_INDEX(p_hand, HAND_MAX); |
69 | |
70 | hand = p_hand; |
71 | } |
72 | |
73 | OpenXRHand::Hands OpenXRHand::get_hand() const { |
74 | return hand; |
75 | } |
76 | |
77 | void OpenXRHand::set_hand_skeleton(const NodePath &p_hand_skeleton) { |
78 | hand_skeleton = p_hand_skeleton; |
79 | |
80 | // TODO if inside tree call _get_bones() |
81 | } |
82 | |
83 | void OpenXRHand::set_motion_range(const MotionRange p_motion_range) { |
84 | ERR_FAIL_INDEX(p_motion_range, MOTION_RANGE_MAX); |
85 | motion_range = p_motion_range; |
86 | |
87 | _set_motion_range(); |
88 | } |
89 | |
90 | OpenXRHand::MotionRange OpenXRHand::get_motion_range() const { |
91 | return motion_range; |
92 | } |
93 | |
94 | NodePath OpenXRHand::get_hand_skeleton() const { |
95 | return hand_skeleton; |
96 | } |
97 | |
98 | void OpenXRHand::_set_motion_range() { |
99 | if (!hand_tracking_ext) { |
100 | return; |
101 | } |
102 | |
103 | XrHandJointsMotionRangeEXT xr_motion_range; |
104 | switch (motion_range) { |
105 | case MOTION_RANGE_UNOBSTRUCTED: |
106 | xr_motion_range = XR_HAND_JOINTS_MOTION_RANGE_UNOBSTRUCTED_EXT; |
107 | break; |
108 | case MOTION_RANGE_CONFORM_TO_CONTROLLER: |
109 | xr_motion_range = XR_HAND_JOINTS_MOTION_RANGE_CONFORMING_TO_CONTROLLER_EXT; |
110 | break; |
111 | default: |
112 | xr_motion_range = XR_HAND_JOINTS_MOTION_RANGE_CONFORMING_TO_CONTROLLER_EXT; |
113 | break; |
114 | } |
115 | |
116 | hand_tracking_ext->set_motion_range(hand, xr_motion_range); |
117 | } |
118 | |
119 | Skeleton3D *OpenXRHand::get_skeleton() { |
120 | if (!has_node(hand_skeleton)) { |
121 | return nullptr; |
122 | } |
123 | |
124 | Node *node = get_node(hand_skeleton); |
125 | if (!node) { |
126 | return nullptr; |
127 | } |
128 | |
129 | Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node); |
130 | return skeleton; |
131 | } |
132 | |
133 | void OpenXRHand::_get_bones() { |
134 | const char *bone_names[XR_HAND_JOINT_COUNT_EXT] = { |
135 | "Palm" , |
136 | "Wrist" , |
137 | "Thumb_Metacarpal" , |
138 | "Thumb_Proximal" , |
139 | "Thumb_Distal" , |
140 | "Thumb_Tip" , |
141 | "Index_Metacarpal" , |
142 | "Index_Proximal" , |
143 | "Index_Intermediate" , |
144 | "Index_Distal" , |
145 | "Index_Tip" , |
146 | "Middle_Metacarpal" , |
147 | "Middle_Proximal" , |
148 | "Middle_Intermediate" , |
149 | "Middle_Distal" , |
150 | "Middle_Tip" , |
151 | "Ring_Metacarpal" , |
152 | "Ring_Proximal" , |
153 | "Ring_Intermediate" , |
154 | "Ring_Distal" , |
155 | "Ring_Tip" , |
156 | "Little_Metacarpal" , |
157 | "Little_Proximal" , |
158 | "Little_Intermediate" , |
159 | "Little_Distal" , |
160 | "Little_Tip" , |
161 | }; |
162 | |
163 | // reset JIC |
164 | for (int i = 0; i < XR_HAND_JOINT_COUNT_EXT; i++) { |
165 | bones[i] = -1; |
166 | } |
167 | |
168 | Skeleton3D *skeleton = get_skeleton(); |
169 | if (!skeleton) { |
170 | return; |
171 | } |
172 | |
173 | // We cast to spatials which should allow us to use any subclass of that. |
174 | for (int i = 0; i < XR_HAND_JOINT_COUNT_EXT; i++) { |
175 | String bone_name = bone_names[i]; |
176 | if (hand == 0) { |
177 | bone_name += String("_L" ); |
178 | } else { |
179 | bone_name += String("_R" ); |
180 | } |
181 | |
182 | bones[i] = skeleton->find_bone(bone_name); |
183 | if (bones[i] == -1) { |
184 | print_line("Couldn't obtain bone for" , bone_name); |
185 | } |
186 | } |
187 | } |
188 | |
189 | void OpenXRHand::_update_skeleton() { |
190 | if (openxr_api == nullptr || !openxr_api->is_initialized()) { |
191 | return; |
192 | } else if (hand_tracking_ext == nullptr || !hand_tracking_ext->get_active()) { |
193 | return; |
194 | } |
195 | |
196 | Skeleton3D *skeleton = get_skeleton(); |
197 | if (!skeleton) { |
198 | return; |
199 | } |
200 | |
201 | // we cache our transforms so we can quickly calculate local transforms |
202 | XRPose::TrackingConfidence confidences[XR_HAND_JOINT_COUNT_EXT]; |
203 | Quaternion quaternions[XR_HAND_JOINT_COUNT_EXT]; |
204 | Quaternion inv_quaternions[XR_HAND_JOINT_COUNT_EXT]; |
205 | Vector3 positions[XR_HAND_JOINT_COUNT_EXT]; |
206 | |
207 | const OpenXRHandTrackingExtension::HandTracker *hand_tracker = hand_tracking_ext->get_hand_tracker(hand); |
208 | const float ws = XRServer::get_singleton()->get_world_scale(); |
209 | |
210 | if (hand_tracker->is_initialized && hand_tracker->locations.isActive) { |
211 | for (int i = 0; i < XR_HAND_JOINT_COUNT_EXT; i++) { |
212 | confidences[i] = XRPose::XR_TRACKING_CONFIDENCE_NONE; |
213 | quaternions[i] = Quaternion(); |
214 | positions[i] = Vector3(); |
215 | |
216 | const XrHandJointLocationEXT &location = hand_tracker->joint_locations[i]; |
217 | const XrPosef &pose = location.pose; |
218 | |
219 | if (location.locationFlags & XR_SPACE_LOCATION_ORIENTATION_VALID_BIT) { |
220 | if (pose.orientation.x != 0 || pose.orientation.y != 0 || pose.orientation.z != 0 || pose.orientation.w != 0) { |
221 | quaternions[i] = Quaternion(pose.orientation.x, pose.orientation.y, pose.orientation.z, pose.orientation.w); |
222 | inv_quaternions[i] = quaternions[i].inverse(); |
223 | |
224 | if (location.locationFlags & XR_SPACE_LOCATION_POSITION_VALID_BIT) { |
225 | confidences[i] = XRPose::XR_TRACKING_CONFIDENCE_HIGH; |
226 | positions[i] = Vector3(pose.position.x * ws, pose.position.y * ws, pose.position.z * ws); |
227 | |
228 | // TODO get inverse of position, we'll do this later. For now we're ignoring bone positions which generally works better anyway |
229 | } else { |
230 | confidences[i] = XRPose::XR_TRACKING_CONFIDENCE_LOW; |
231 | } |
232 | } |
233 | } |
234 | } |
235 | |
236 | if (confidences[XR_HAND_JOINT_PALM_EXT] != XRPose::XR_TRACKING_CONFIDENCE_NONE) { |
237 | // now update our skeleton |
238 | for (int i = 0; i < XR_HAND_JOINT_COUNT_EXT; i++) { |
239 | if (bones[i] != -1) { |
240 | int bone = bones[i]; |
241 | int parent = skeleton->get_bone_parent(bone); |
242 | |
243 | // Get our target quaternion |
244 | Quaternion q = quaternions[i]; |
245 | |
246 | // get local translation, parent should already be processed |
247 | if (parent == -1) { |
248 | // use our palm location here, that is what we are tracking |
249 | q = inv_quaternions[XR_HAND_JOINT_PALM_EXT] * q; |
250 | } else { |
251 | int found = false; |
252 | for (int b = 0; b < XR_HAND_JOINT_COUNT_EXT && !found; b++) { |
253 | if (bones[b] == parent) { |
254 | q = inv_quaternions[b] * q; |
255 | found = true; |
256 | } |
257 | } |
258 | } |
259 | |
260 | // And get the movement from our rest position |
261 | // Transform3D rest = skeleton->get_bone_rest(bones[i]); |
262 | // q = rest.basis.get_quaternion().inverse() * q; |
263 | |
264 | // and set our pose |
265 | // skeleton->set_bone_pose_position(bones[i], v); |
266 | skeleton->set_bone_pose_rotation(bones[i], q); |
267 | } |
268 | } |
269 | |
270 | Transform3D t; |
271 | t.basis = Basis(quaternions[XR_HAND_JOINT_PALM_EXT]); |
272 | t.origin = positions[XR_HAND_JOINT_PALM_EXT]; |
273 | set_transform(t); |
274 | |
275 | // show it |
276 | set_visible(true); |
277 | } else { |
278 | // hide it |
279 | set_visible(false); |
280 | } |
281 | } else { |
282 | // hide it |
283 | set_visible(false); |
284 | } |
285 | } |
286 | |
287 | void OpenXRHand::_notification(int p_what) { |
288 | switch (p_what) { |
289 | case NOTIFICATION_ENTER_TREE: { |
290 | _get_bones(); |
291 | |
292 | set_process_internal(true); |
293 | } break; |
294 | case NOTIFICATION_EXIT_TREE: { |
295 | set_process_internal(false); |
296 | |
297 | // reset |
298 | for (int i = 0; i < XR_HAND_JOINT_COUNT_EXT; i++) { |
299 | bones[i] = -1; |
300 | } |
301 | } break; |
302 | case NOTIFICATION_INTERNAL_PROCESS: { |
303 | _update_skeleton(); |
304 | } break; |
305 | default: { |
306 | } break; |
307 | } |
308 | } |
309 | |