| 1 | /**************************************************************************/ |
| 2 | /* openxr_hand.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "openxr_hand.h" |
| 32 | |
| 33 | #include "../extensions/openxr_hand_tracking_extension.h" |
| 34 | #include "../openxr_api.h" |
| 35 | |
| 36 | #include "scene/3d/skeleton_3d.h" |
| 37 | #include "servers/xr_server.h" |
| 38 | |
| 39 | void OpenXRHand::_bind_methods() { |
| 40 | ClassDB::bind_method(D_METHOD("set_hand" , "hand" ), &OpenXRHand::set_hand); |
| 41 | ClassDB::bind_method(D_METHOD("get_hand" ), &OpenXRHand::get_hand); |
| 42 | |
| 43 | ClassDB::bind_method(D_METHOD("set_hand_skeleton" , "hand_skeleton" ), &OpenXRHand::set_hand_skeleton); |
| 44 | ClassDB::bind_method(D_METHOD("get_hand_skeleton" ), &OpenXRHand::get_hand_skeleton); |
| 45 | |
| 46 | ClassDB::bind_method(D_METHOD("set_motion_range" , "motion_range" ), &OpenXRHand::set_motion_range); |
| 47 | ClassDB::bind_method(D_METHOD("get_motion_range" ), &OpenXRHand::get_motion_range); |
| 48 | |
| 49 | ADD_PROPERTY(PropertyInfo(Variant::INT, "hand" , PROPERTY_HINT_ENUM, "Left,Right" ), "set_hand" , "get_hand" ); |
| 50 | ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_range" , PROPERTY_HINT_ENUM, "Unobstructed,Conform to controller" ), "set_motion_range" , "get_motion_range" ); |
| 51 | ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "hand_skeleton" , PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D" ), "set_hand_skeleton" , "get_hand_skeleton" ); |
| 52 | |
| 53 | BIND_ENUM_CONSTANT(HAND_LEFT); |
| 54 | BIND_ENUM_CONSTANT(HAND_RIGHT); |
| 55 | BIND_ENUM_CONSTANT(HAND_MAX); |
| 56 | |
| 57 | BIND_ENUM_CONSTANT(MOTION_RANGE_UNOBSTRUCTED); |
| 58 | BIND_ENUM_CONSTANT(MOTION_RANGE_CONFORM_TO_CONTROLLER); |
| 59 | BIND_ENUM_CONSTANT(MOTION_RANGE_MAX); |
| 60 | } |
| 61 | |
| 62 | OpenXRHand::OpenXRHand() { |
| 63 | openxr_api = OpenXRAPI::get_singleton(); |
| 64 | hand_tracking_ext = OpenXRHandTrackingExtension::get_singleton(); |
| 65 | } |
| 66 | |
| 67 | void OpenXRHand::set_hand(const Hands p_hand) { |
| 68 | ERR_FAIL_INDEX(p_hand, HAND_MAX); |
| 69 | |
| 70 | hand = p_hand; |
| 71 | } |
| 72 | |
| 73 | OpenXRHand::Hands OpenXRHand::get_hand() const { |
| 74 | return hand; |
| 75 | } |
| 76 | |
| 77 | void OpenXRHand::set_hand_skeleton(const NodePath &p_hand_skeleton) { |
| 78 | hand_skeleton = p_hand_skeleton; |
| 79 | |
| 80 | // TODO if inside tree call _get_bones() |
| 81 | } |
| 82 | |
| 83 | void OpenXRHand::set_motion_range(const MotionRange p_motion_range) { |
| 84 | ERR_FAIL_INDEX(p_motion_range, MOTION_RANGE_MAX); |
| 85 | motion_range = p_motion_range; |
| 86 | |
| 87 | _set_motion_range(); |
| 88 | } |
| 89 | |
| 90 | OpenXRHand::MotionRange OpenXRHand::get_motion_range() const { |
| 91 | return motion_range; |
| 92 | } |
| 93 | |
| 94 | NodePath OpenXRHand::get_hand_skeleton() const { |
| 95 | return hand_skeleton; |
| 96 | } |
| 97 | |
| 98 | void OpenXRHand::_set_motion_range() { |
| 99 | if (!hand_tracking_ext) { |
| 100 | return; |
| 101 | } |
| 102 | |
| 103 | XrHandJointsMotionRangeEXT xr_motion_range; |
| 104 | switch (motion_range) { |
| 105 | case MOTION_RANGE_UNOBSTRUCTED: |
| 106 | xr_motion_range = XR_HAND_JOINTS_MOTION_RANGE_UNOBSTRUCTED_EXT; |
| 107 | break; |
| 108 | case MOTION_RANGE_CONFORM_TO_CONTROLLER: |
| 109 | xr_motion_range = XR_HAND_JOINTS_MOTION_RANGE_CONFORMING_TO_CONTROLLER_EXT; |
| 110 | break; |
| 111 | default: |
| 112 | xr_motion_range = XR_HAND_JOINTS_MOTION_RANGE_CONFORMING_TO_CONTROLLER_EXT; |
| 113 | break; |
| 114 | } |
| 115 | |
| 116 | hand_tracking_ext->set_motion_range(hand, xr_motion_range); |
| 117 | } |
| 118 | |
| 119 | Skeleton3D *OpenXRHand::get_skeleton() { |
| 120 | if (!has_node(hand_skeleton)) { |
| 121 | return nullptr; |
| 122 | } |
| 123 | |
| 124 | Node *node = get_node(hand_skeleton); |
| 125 | if (!node) { |
| 126 | return nullptr; |
| 127 | } |
| 128 | |
| 129 | Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node); |
| 130 | return skeleton; |
| 131 | } |
| 132 | |
| 133 | void OpenXRHand::_get_bones() { |
| 134 | const char *bone_names[XR_HAND_JOINT_COUNT_EXT] = { |
| 135 | "Palm" , |
| 136 | "Wrist" , |
| 137 | "Thumb_Metacarpal" , |
| 138 | "Thumb_Proximal" , |
| 139 | "Thumb_Distal" , |
| 140 | "Thumb_Tip" , |
| 141 | "Index_Metacarpal" , |
| 142 | "Index_Proximal" , |
| 143 | "Index_Intermediate" , |
| 144 | "Index_Distal" , |
| 145 | "Index_Tip" , |
| 146 | "Middle_Metacarpal" , |
| 147 | "Middle_Proximal" , |
| 148 | "Middle_Intermediate" , |
| 149 | "Middle_Distal" , |
| 150 | "Middle_Tip" , |
| 151 | "Ring_Metacarpal" , |
| 152 | "Ring_Proximal" , |
| 153 | "Ring_Intermediate" , |
| 154 | "Ring_Distal" , |
| 155 | "Ring_Tip" , |
| 156 | "Little_Metacarpal" , |
| 157 | "Little_Proximal" , |
| 158 | "Little_Intermediate" , |
| 159 | "Little_Distal" , |
| 160 | "Little_Tip" , |
| 161 | }; |
| 162 | |
| 163 | // reset JIC |
| 164 | for (int i = 0; i < XR_HAND_JOINT_COUNT_EXT; i++) { |
| 165 | bones[i] = -1; |
| 166 | } |
| 167 | |
| 168 | Skeleton3D *skeleton = get_skeleton(); |
| 169 | if (!skeleton) { |
| 170 | return; |
| 171 | } |
| 172 | |
| 173 | // We cast to spatials which should allow us to use any subclass of that. |
| 174 | for (int i = 0; i < XR_HAND_JOINT_COUNT_EXT; i++) { |
| 175 | String bone_name = bone_names[i]; |
| 176 | if (hand == 0) { |
| 177 | bone_name += String("_L" ); |
| 178 | } else { |
| 179 | bone_name += String("_R" ); |
| 180 | } |
| 181 | |
| 182 | bones[i] = skeleton->find_bone(bone_name); |
| 183 | if (bones[i] == -1) { |
| 184 | print_line("Couldn't obtain bone for" , bone_name); |
| 185 | } |
| 186 | } |
| 187 | } |
| 188 | |
| 189 | void OpenXRHand::_update_skeleton() { |
| 190 | if (openxr_api == nullptr || !openxr_api->is_initialized()) { |
| 191 | return; |
| 192 | } else if (hand_tracking_ext == nullptr || !hand_tracking_ext->get_active()) { |
| 193 | return; |
| 194 | } |
| 195 | |
| 196 | Skeleton3D *skeleton = get_skeleton(); |
| 197 | if (!skeleton) { |
| 198 | return; |
| 199 | } |
| 200 | |
| 201 | // we cache our transforms so we can quickly calculate local transforms |
| 202 | XRPose::TrackingConfidence confidences[XR_HAND_JOINT_COUNT_EXT]; |
| 203 | Quaternion quaternions[XR_HAND_JOINT_COUNT_EXT]; |
| 204 | Quaternion inv_quaternions[XR_HAND_JOINT_COUNT_EXT]; |
| 205 | Vector3 positions[XR_HAND_JOINT_COUNT_EXT]; |
| 206 | |
| 207 | const OpenXRHandTrackingExtension::HandTracker *hand_tracker = hand_tracking_ext->get_hand_tracker(hand); |
| 208 | const float ws = XRServer::get_singleton()->get_world_scale(); |
| 209 | |
| 210 | if (hand_tracker->is_initialized && hand_tracker->locations.isActive) { |
| 211 | for (int i = 0; i < XR_HAND_JOINT_COUNT_EXT; i++) { |
| 212 | confidences[i] = XRPose::XR_TRACKING_CONFIDENCE_NONE; |
| 213 | quaternions[i] = Quaternion(); |
| 214 | positions[i] = Vector3(); |
| 215 | |
| 216 | const XrHandJointLocationEXT &location = hand_tracker->joint_locations[i]; |
| 217 | const XrPosef &pose = location.pose; |
| 218 | |
| 219 | if (location.locationFlags & XR_SPACE_LOCATION_ORIENTATION_VALID_BIT) { |
| 220 | if (pose.orientation.x != 0 || pose.orientation.y != 0 || pose.orientation.z != 0 || pose.orientation.w != 0) { |
| 221 | quaternions[i] = Quaternion(pose.orientation.x, pose.orientation.y, pose.orientation.z, pose.orientation.w); |
| 222 | inv_quaternions[i] = quaternions[i].inverse(); |
| 223 | |
| 224 | if (location.locationFlags & XR_SPACE_LOCATION_POSITION_VALID_BIT) { |
| 225 | confidences[i] = XRPose::XR_TRACKING_CONFIDENCE_HIGH; |
| 226 | positions[i] = Vector3(pose.position.x * ws, pose.position.y * ws, pose.position.z * ws); |
| 227 | |
| 228 | // TODO get inverse of position, we'll do this later. For now we're ignoring bone positions which generally works better anyway |
| 229 | } else { |
| 230 | confidences[i] = XRPose::XR_TRACKING_CONFIDENCE_LOW; |
| 231 | } |
| 232 | } |
| 233 | } |
| 234 | } |
| 235 | |
| 236 | if (confidences[XR_HAND_JOINT_PALM_EXT] != XRPose::XR_TRACKING_CONFIDENCE_NONE) { |
| 237 | // now update our skeleton |
| 238 | for (int i = 0; i < XR_HAND_JOINT_COUNT_EXT; i++) { |
| 239 | if (bones[i] != -1) { |
| 240 | int bone = bones[i]; |
| 241 | int parent = skeleton->get_bone_parent(bone); |
| 242 | |
| 243 | // Get our target quaternion |
| 244 | Quaternion q = quaternions[i]; |
| 245 | |
| 246 | // get local translation, parent should already be processed |
| 247 | if (parent == -1) { |
| 248 | // use our palm location here, that is what we are tracking |
| 249 | q = inv_quaternions[XR_HAND_JOINT_PALM_EXT] * q; |
| 250 | } else { |
| 251 | int found = false; |
| 252 | for (int b = 0; b < XR_HAND_JOINT_COUNT_EXT && !found; b++) { |
| 253 | if (bones[b] == parent) { |
| 254 | q = inv_quaternions[b] * q; |
| 255 | found = true; |
| 256 | } |
| 257 | } |
| 258 | } |
| 259 | |
| 260 | // And get the movement from our rest position |
| 261 | // Transform3D rest = skeleton->get_bone_rest(bones[i]); |
| 262 | // q = rest.basis.get_quaternion().inverse() * q; |
| 263 | |
| 264 | // and set our pose |
| 265 | // skeleton->set_bone_pose_position(bones[i], v); |
| 266 | skeleton->set_bone_pose_rotation(bones[i], q); |
| 267 | } |
| 268 | } |
| 269 | |
| 270 | Transform3D t; |
| 271 | t.basis = Basis(quaternions[XR_HAND_JOINT_PALM_EXT]); |
| 272 | t.origin = positions[XR_HAND_JOINT_PALM_EXT]; |
| 273 | set_transform(t); |
| 274 | |
| 275 | // show it |
| 276 | set_visible(true); |
| 277 | } else { |
| 278 | // hide it |
| 279 | set_visible(false); |
| 280 | } |
| 281 | } else { |
| 282 | // hide it |
| 283 | set_visible(false); |
| 284 | } |
| 285 | } |
| 286 | |
| 287 | void OpenXRHand::_notification(int p_what) { |
| 288 | switch (p_what) { |
| 289 | case NOTIFICATION_ENTER_TREE: { |
| 290 | _get_bones(); |
| 291 | |
| 292 | set_process_internal(true); |
| 293 | } break; |
| 294 | case NOTIFICATION_EXIT_TREE: { |
| 295 | set_process_internal(false); |
| 296 | |
| 297 | // reset |
| 298 | for (int i = 0; i < XR_HAND_JOINT_COUNT_EXT; i++) { |
| 299 | bones[i] = -1; |
| 300 | } |
| 301 | } break; |
| 302 | case NOTIFICATION_INTERNAL_PROCESS: { |
| 303 | _update_skeleton(); |
| 304 | } break; |
| 305 | default: { |
| 306 | } break; |
| 307 | } |
| 308 | } |
| 309 | |