1 | /**************************************************************************/ |
2 | /* camera_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef CAMERA_2D_H |
32 | #define CAMERA_2D_H |
33 | |
34 | #include "scene/2d/node_2d.h" |
35 | |
36 | class Camera2D : public Node2D { |
37 | GDCLASS(Camera2D, Node2D); |
38 | |
39 | public: |
40 | enum AnchorMode { |
41 | ANCHOR_MODE_FIXED_TOP_LEFT, |
42 | ANCHOR_MODE_DRAG_CENTER |
43 | }; |
44 | |
45 | enum Camera2DProcessCallback { |
46 | CAMERA2D_PROCESS_PHYSICS, |
47 | CAMERA2D_PROCESS_IDLE |
48 | }; |
49 | |
50 | protected: |
51 | Point2 camera_pos; |
52 | Point2 smoothed_camera_pos; |
53 | bool first = true; |
54 | bool just_exited_tree = false; |
55 | |
56 | ObjectID custom_viewport_id; // to check validity |
57 | Viewport *custom_viewport = nullptr; |
58 | Viewport *viewport = nullptr; |
59 | |
60 | StringName group_name; |
61 | StringName canvas_group_name; |
62 | RID canvas; |
63 | Vector2 offset; |
64 | Vector2 zoom = Vector2(1, 1); |
65 | Vector2 zoom_scale = Vector2(1, 1); |
66 | AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER; |
67 | bool ignore_rotation = true; |
68 | bool enabled = true; |
69 | real_t position_smoothing_speed = 5.0; |
70 | bool position_smoothing_enabled = false; |
71 | |
72 | real_t camera_angle = 0.0; |
73 | real_t rotation_smoothing_speed = 5.0; |
74 | bool rotation_smoothing_enabled = false; |
75 | |
76 | int limit[4]; |
77 | bool limit_smoothing_enabled = false; |
78 | |
79 | real_t drag_margin[4]; |
80 | bool drag_horizontal_enabled = false; |
81 | bool drag_vertical_enabled = false; |
82 | real_t drag_horizontal_offset = 0.0; |
83 | real_t drag_vertical_offset = 0.0; |
84 | bool drag_horizontal_offset_changed = false; |
85 | bool drag_vertical_offset_changed = false; |
86 | |
87 | Point2 camera_screen_center; |
88 | bool _is_editing_in_editor() const; |
89 | void _update_process_callback(); |
90 | void _update_scroll(); |
91 | |
92 | void _make_current(Object *p_which); |
93 | void _reset_just_exited() { just_exited_tree = false; } |
94 | |
95 | void _set_old_smoothing(real_t p_enable); |
96 | |
97 | void _update_process_internal_for_smoothing(); |
98 | |
99 | bool screen_drawing_enabled = true; |
100 | bool limit_drawing_enabled = false; |
101 | bool margin_drawing_enabled = false; |
102 | |
103 | Camera2DProcessCallback process_callback = CAMERA2D_PROCESS_IDLE; |
104 | |
105 | Size2 _get_camera_screen_size() const; |
106 | |
107 | protected: |
108 | virtual Transform2D get_camera_transform(); |
109 | |
110 | void _notification(int p_what); |
111 | static void _bind_methods(); |
112 | void _validate_property(PropertyInfo &p_property) const; |
113 | |
114 | public: |
115 | void set_offset(const Vector2 &p_offset); |
116 | Vector2 get_offset() const; |
117 | |
118 | void set_anchor_mode(AnchorMode p_anchor_mode); |
119 | AnchorMode get_anchor_mode() const; |
120 | |
121 | void set_ignore_rotation(bool p_ignore); |
122 | bool is_ignoring_rotation() const; |
123 | |
124 | void set_limit(Side p_side, int p_limit); |
125 | int get_limit(Side p_side) const; |
126 | |
127 | void set_limit_smoothing_enabled(bool enable); |
128 | bool is_limit_smoothing_enabled() const; |
129 | |
130 | void set_drag_horizontal_enabled(bool p_enabled); |
131 | bool is_drag_horizontal_enabled() const; |
132 | |
133 | void set_drag_vertical_enabled(bool p_enabled); |
134 | bool is_drag_vertical_enabled() const; |
135 | |
136 | void set_drag_margin(Side p_side, real_t p_drag_margin); |
137 | real_t get_drag_margin(Side p_side) const; |
138 | |
139 | void set_drag_horizontal_offset(real_t p_offset); |
140 | real_t get_drag_horizontal_offset() const; |
141 | |
142 | void set_drag_vertical_offset(real_t p_offset); |
143 | real_t get_drag_vertical_offset() const; |
144 | |
145 | void set_position_smoothing_enabled(bool p_enabled); |
146 | bool is_position_smoothing_enabled() const; |
147 | |
148 | void set_position_smoothing_speed(real_t p_speed); |
149 | real_t get_position_smoothing_speed() const; |
150 | |
151 | void set_rotation_smoothing_speed(real_t p_speed); |
152 | real_t get_rotation_smoothing_speed() const; |
153 | |
154 | void set_rotation_smoothing_enabled(bool p_enabled); |
155 | bool is_rotation_smoothing_enabled() const; |
156 | |
157 | void set_process_callback(Camera2DProcessCallback p_mode); |
158 | Camera2DProcessCallback get_process_callback() const; |
159 | |
160 | void set_enabled(bool p_enabled); |
161 | bool is_enabled() const; |
162 | |
163 | void make_current(); |
164 | void clear_current(); |
165 | bool is_current() const; |
166 | |
167 | void set_zoom(const Vector2 &p_zoom); |
168 | Vector2 get_zoom() const; |
169 | |
170 | Point2 get_camera_screen_center() const; |
171 | |
172 | void set_custom_viewport(Node *p_viewport); |
173 | Node *get_custom_viewport() const; |
174 | |
175 | Vector2 get_camera_position() const; |
176 | void force_update_scroll(); |
177 | void reset_smoothing(); |
178 | void align(); |
179 | |
180 | void set_screen_drawing_enabled(bool enable); |
181 | bool is_screen_drawing_enabled() const; |
182 | |
183 | void set_limit_drawing_enabled(bool enable); |
184 | bool is_limit_drawing_enabled() const; |
185 | |
186 | void set_margin_drawing_enabled(bool enable); |
187 | bool is_margin_drawing_enabled() const; |
188 | |
189 | Camera2D(); |
190 | }; |
191 | |
192 | VARIANT_ENUM_CAST(Camera2D::AnchorMode); |
193 | VARIANT_ENUM_CAST(Camera2D::Camera2DProcessCallback); |
194 | |
195 | #endif // CAMERA_2D_H |
196 | |