1/**************************************************************************/
2/* collision_object_3d_gizmo_plugin.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
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16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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29/**************************************************************************/
30
31#include "collision_object_3d_gizmo_plugin.h"
32
33#include "editor/editor_settings.h"
34#include "editor/plugins/node_3d_editor_plugin.h"
35#include "scene/3d/collision_object_3d.h"
36#include "scene/3d/collision_polygon_3d.h"
37#include "scene/3d/collision_shape_3d.h"
38#include "scene/resources/surface_tool.h"
39
40CollisionObject3DGizmoPlugin::CollisionObject3DGizmoPlugin() {
41 const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
42 create_material("shape_material", gizmo_color);
43 const float gizmo_value = gizmo_color.get_v();
44 const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
45 create_material("shape_material_disabled", gizmo_color_disabled);
46}
47
48bool CollisionObject3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
49 return Object::cast_to<CollisionObject3D>(p_spatial) != nullptr;
50}
51
52String CollisionObject3DGizmoPlugin::get_gizmo_name() const {
53 return "CollisionObject3D";
54}
55
56int CollisionObject3DGizmoPlugin::get_priority() const {
57 return -2;
58}
59
60void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
61 CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_gizmo->get_node_3d());
62
63 p_gizmo->clear();
64
65 List<uint32_t> owner_ids;
66 co->get_shape_owners(&owner_ids);
67 for (uint32_t &owner_id : owner_ids) {
68 Transform3D xform = co->shape_owner_get_transform(owner_id);
69 Object *owner = co->shape_owner_get_owner(owner_id);
70 // Exclude CollisionShape3D and CollisionPolygon3D as they have their gizmo.
71 if (!Object::cast_to<CollisionShape3D>(owner) && !Object::cast_to<CollisionPolygon3D>(owner)) {
72 Ref<Material> material = get_material(!co->is_shape_owner_disabled(owner_id) ? "shape_material" : "shape_material_disabled", p_gizmo);
73 for (int shape_id = 0; shape_id < co->shape_owner_get_shape_count(owner_id); shape_id++) {
74 Ref<Shape3D> s = co->shape_owner_get_shape(owner_id, shape_id);
75 if (s.is_null()) {
76 continue;
77 }
78 SurfaceTool st;
79 st.append_from(s->get_debug_mesh(), 0, xform);
80
81 p_gizmo->add_mesh(st.commit(), material);
82 p_gizmo->add_collision_segments(s->get_debug_mesh_lines());
83 }
84 }
85 }
86}
87