1 | /**************************************************************************/ |
2 | /* collision_object_3d_gizmo_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "collision_object_3d_gizmo_plugin.h" |
32 | |
33 | #include "editor/editor_settings.h" |
34 | #include "editor/plugins/node_3d_editor_plugin.h" |
35 | #include "scene/3d/collision_object_3d.h" |
36 | #include "scene/3d/collision_polygon_3d.h" |
37 | #include "scene/3d/collision_shape_3d.h" |
38 | #include "scene/resources/surface_tool.h" |
39 | |
40 | CollisionObject3DGizmoPlugin::CollisionObject3DGizmoPlugin() { |
41 | const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape" ); |
42 | create_material("shape_material" , gizmo_color); |
43 | const float gizmo_value = gizmo_color.get_v(); |
44 | const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65); |
45 | create_material("shape_material_disabled" , gizmo_color_disabled); |
46 | } |
47 | |
48 | bool CollisionObject3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { |
49 | return Object::cast_to<CollisionObject3D>(p_spatial) != nullptr; |
50 | } |
51 | |
52 | String CollisionObject3DGizmoPlugin::get_gizmo_name() const { |
53 | return "CollisionObject3D" ; |
54 | } |
55 | |
56 | int CollisionObject3DGizmoPlugin::get_priority() const { |
57 | return -2; |
58 | } |
59 | |
60 | void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { |
61 | CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_gizmo->get_node_3d()); |
62 | |
63 | p_gizmo->clear(); |
64 | |
65 | List<uint32_t> owner_ids; |
66 | co->get_shape_owners(&owner_ids); |
67 | for (uint32_t &owner_id : owner_ids) { |
68 | Transform3D xform = co->shape_owner_get_transform(owner_id); |
69 | Object *owner = co->shape_owner_get_owner(owner_id); |
70 | // Exclude CollisionShape3D and CollisionPolygon3D as they have their gizmo. |
71 | if (!Object::cast_to<CollisionShape3D>(owner) && !Object::cast_to<CollisionPolygon3D>(owner)) { |
72 | Ref<Material> material = get_material(!co->is_shape_owner_disabled(owner_id) ? "shape_material" : "shape_material_disabled" , p_gizmo); |
73 | for (int shape_id = 0; shape_id < co->shape_owner_get_shape_count(owner_id); shape_id++) { |
74 | Ref<Shape3D> s = co->shape_owner_get_shape(owner_id, shape_id); |
75 | if (s.is_null()) { |
76 | continue; |
77 | } |
78 | SurfaceTool st; |
79 | st.append_from(s->get_debug_mesh(), 0, xform); |
80 | |
81 | p_gizmo->add_mesh(st.commit(), material); |
82 | p_gizmo->add_collision_segments(s->get_debug_mesh_lines()); |
83 | } |
84 | } |
85 | } |
86 | } |
87 | |