| 1 | /**************************************************************************/ |
| 2 | /* collision_object_3d_gizmo_plugin.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "collision_object_3d_gizmo_plugin.h" |
| 32 | |
| 33 | #include "editor/editor_settings.h" |
| 34 | #include "editor/plugins/node_3d_editor_plugin.h" |
| 35 | #include "scene/3d/collision_object_3d.h" |
| 36 | #include "scene/3d/collision_polygon_3d.h" |
| 37 | #include "scene/3d/collision_shape_3d.h" |
| 38 | #include "scene/resources/surface_tool.h" |
| 39 | |
| 40 | CollisionObject3DGizmoPlugin::CollisionObject3DGizmoPlugin() { |
| 41 | const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape" ); |
| 42 | create_material("shape_material" , gizmo_color); |
| 43 | const float gizmo_value = gizmo_color.get_v(); |
| 44 | const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65); |
| 45 | create_material("shape_material_disabled" , gizmo_color_disabled); |
| 46 | } |
| 47 | |
| 48 | bool CollisionObject3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { |
| 49 | return Object::cast_to<CollisionObject3D>(p_spatial) != nullptr; |
| 50 | } |
| 51 | |
| 52 | String CollisionObject3DGizmoPlugin::get_gizmo_name() const { |
| 53 | return "CollisionObject3D" ; |
| 54 | } |
| 55 | |
| 56 | int CollisionObject3DGizmoPlugin::get_priority() const { |
| 57 | return -2; |
| 58 | } |
| 59 | |
| 60 | void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { |
| 61 | CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_gizmo->get_node_3d()); |
| 62 | |
| 63 | p_gizmo->clear(); |
| 64 | |
| 65 | List<uint32_t> owner_ids; |
| 66 | co->get_shape_owners(&owner_ids); |
| 67 | for (uint32_t &owner_id : owner_ids) { |
| 68 | Transform3D xform = co->shape_owner_get_transform(owner_id); |
| 69 | Object *owner = co->shape_owner_get_owner(owner_id); |
| 70 | // Exclude CollisionShape3D and CollisionPolygon3D as they have their gizmo. |
| 71 | if (!Object::cast_to<CollisionShape3D>(owner) && !Object::cast_to<CollisionPolygon3D>(owner)) { |
| 72 | Ref<Material> material = get_material(!co->is_shape_owner_disabled(owner_id) ? "shape_material" : "shape_material_disabled" , p_gizmo); |
| 73 | for (int shape_id = 0; shape_id < co->shape_owner_get_shape_count(owner_id); shape_id++) { |
| 74 | Ref<Shape3D> s = co->shape_owner_get_shape(owner_id, shape_id); |
| 75 | if (s.is_null()) { |
| 76 | continue; |
| 77 | } |
| 78 | SurfaceTool st; |
| 79 | st.append_from(s->get_debug_mesh(), 0, xform); |
| 80 | |
| 81 | p_gizmo->add_mesh(st.commit(), material); |
| 82 | p_gizmo->add_collision_segments(s->get_debug_mesh_lines()); |
| 83 | } |
| 84 | } |
| 85 | } |
| 86 | } |
| 87 | |