| 1 | /**************************************************************************/ |
| 2 | /* navigation_agent_3d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef NAVIGATION_AGENT_3D_H |
| 32 | #define NAVIGATION_AGENT_3D_H |
| 33 | |
| 34 | #include "scene/main/node.h" |
| 35 | #include "servers/navigation/navigation_path_query_parameters_3d.h" |
| 36 | #include "servers/navigation/navigation_path_query_result_3d.h" |
| 37 | |
| 38 | class Node3D; |
| 39 | |
| 40 | class NavigationAgent3D : public Node { |
| 41 | GDCLASS(NavigationAgent3D, Node); |
| 42 | |
| 43 | Node3D *agent_parent = nullptr; |
| 44 | |
| 45 | RID agent; |
| 46 | RID map_override; |
| 47 | |
| 48 | bool avoidance_enabled = false; |
| 49 | bool use_3d_avoidance = false; |
| 50 | uint32_t avoidance_layers = 1; |
| 51 | uint32_t avoidance_mask = 1; |
| 52 | real_t avoidance_priority = 1.0; |
| 53 | uint32_t navigation_layers = 1; |
| 54 | NavigationPathQueryParameters3D::PathfindingAlgorithm pathfinding_algorithm = NavigationPathQueryParameters3D::PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR; |
| 55 | NavigationPathQueryParameters3D::PathPostProcessing path_postprocessing = NavigationPathQueryParameters3D::PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL; |
| 56 | BitField<NavigationPathQueryParameters3D::PathMetadataFlags> path_metadata_flags = NavigationPathQueryParameters3D::PathMetadataFlags::PATH_METADATA_INCLUDE_ALL; |
| 57 | |
| 58 | real_t path_desired_distance = 1.0; |
| 59 | real_t target_desired_distance = 1.0; |
| 60 | real_t height = 1.0; |
| 61 | real_t radius = 0.5; |
| 62 | real_t path_height_offset = 0.0; |
| 63 | real_t neighbor_distance = 50.0; |
| 64 | int max_neighbors = 10; |
| 65 | real_t time_horizon_agents = 1.0; |
| 66 | real_t time_horizon_obstacles = 0.0; |
| 67 | real_t max_speed = 10.0; |
| 68 | real_t path_max_distance = 5.0; |
| 69 | |
| 70 | Vector3 target_position; |
| 71 | |
| 72 | Ref<NavigationPathQueryParameters3D> navigation_query; |
| 73 | Ref<NavigationPathQueryResult3D> navigation_result; |
| 74 | int navigation_path_index = 0; |
| 75 | |
| 76 | // the velocity result of the avoidance simulation step |
| 77 | Vector3 safe_velocity; |
| 78 | |
| 79 | /// The submitted target velocity, sets the "wanted" rvo agent velocity on the next update |
| 80 | // this velocity is not guaranteed, the simulation will try to fulfill it if possible |
| 81 | // if other agents or obstacles interfere it will be changed accordingly |
| 82 | Vector3 velocity; |
| 83 | bool velocity_submitted = false; |
| 84 | |
| 85 | /// The submitted forced velocity, overrides the rvo agent velocity on the next update |
| 86 | // should only be used very intentionally and not every frame as it interferes with the simulation stability |
| 87 | Vector3 velocity_forced; |
| 88 | bool velocity_forced_submitted = false; |
| 89 | |
| 90 | // 2D avoidance has no y-axis. This stores and reapplies the y-axis velocity to the agent before and after the avoidance step. |
| 91 | // While not perfect it at least looks way better than agent's that clip through everything that is not a flat surface |
| 92 | float stored_y_velocity = 0.0; |
| 93 | |
| 94 | bool target_position_submitted = false; |
| 95 | bool target_reached = false; |
| 96 | bool navigation_finished = true; |
| 97 | // No initialized on purpose |
| 98 | uint32_t update_frame_id = 0; |
| 99 | |
| 100 | // Debug properties for exposed bindings |
| 101 | bool debug_enabled = false; |
| 102 | float debug_path_custom_point_size = 4.0; |
| 103 | bool debug_use_custom = false; |
| 104 | Color debug_path_custom_color = Color(1.0, 1.0, 1.0, 1.0); |
| 105 | #ifdef DEBUG_ENABLED |
| 106 | // Debug properties internal only |
| 107 | bool debug_path_dirty = true; |
| 108 | RID debug_path_instance; |
| 109 | Ref<ArrayMesh> debug_path_mesh; |
| 110 | Ref<StandardMaterial3D> debug_agent_path_line_custom_material; |
| 111 | Ref<StandardMaterial3D> debug_agent_path_point_custom_material; |
| 112 | #endif // DEBUG_ENABLED |
| 113 | |
| 114 | protected: |
| 115 | static void _bind_methods(); |
| 116 | void _notification(int p_what); |
| 117 | |
| 118 | #ifndef DISABLE_DEPRECATED |
| 119 | bool _set(const StringName &p_name, const Variant &p_value); |
| 120 | bool _get(const StringName &p_name, Variant &r_ret) const; |
| 121 | #endif // DISABLE_DEPRECATED |
| 122 | |
| 123 | public: |
| 124 | NavigationAgent3D(); |
| 125 | virtual ~NavigationAgent3D(); |
| 126 | |
| 127 | RID get_rid() const { return agent; } |
| 128 | |
| 129 | void set_avoidance_enabled(bool p_enabled); |
| 130 | bool get_avoidance_enabled() const; |
| 131 | |
| 132 | void set_agent_parent(Node *p_agent_parent); |
| 133 | |
| 134 | void set_navigation_layers(uint32_t p_navigation_layers); |
| 135 | uint32_t get_navigation_layers() const; |
| 136 | |
| 137 | void set_navigation_layer_value(int p_layer_number, bool p_value); |
| 138 | bool get_navigation_layer_value(int p_layer_number) const; |
| 139 | |
| 140 | void set_pathfinding_algorithm(const NavigationPathQueryParameters3D::PathfindingAlgorithm p_pathfinding_algorithm); |
| 141 | NavigationPathQueryParameters3D::PathfindingAlgorithm get_pathfinding_algorithm() const { |
| 142 | return pathfinding_algorithm; |
| 143 | } |
| 144 | |
| 145 | void set_path_postprocessing(const NavigationPathQueryParameters3D::PathPostProcessing p_path_postprocessing); |
| 146 | NavigationPathQueryParameters3D::PathPostProcessing get_path_postprocessing() const { |
| 147 | return path_postprocessing; |
| 148 | } |
| 149 | |
| 150 | void set_path_metadata_flags(BitField<NavigationPathQueryParameters3D::PathMetadataFlags> p_flags); |
| 151 | BitField<NavigationPathQueryParameters3D::PathMetadataFlags> get_path_metadata_flags() const { |
| 152 | return path_metadata_flags; |
| 153 | } |
| 154 | |
| 155 | void set_navigation_map(RID p_navigation_map); |
| 156 | RID get_navigation_map() const; |
| 157 | |
| 158 | void set_path_desired_distance(real_t p_dd); |
| 159 | real_t get_path_desired_distance() const { return path_desired_distance; } |
| 160 | |
| 161 | void set_target_desired_distance(real_t p_dd); |
| 162 | real_t get_target_desired_distance() const { return target_desired_distance; } |
| 163 | |
| 164 | void set_radius(real_t p_radius); |
| 165 | real_t get_radius() const { return radius; } |
| 166 | |
| 167 | void set_height(real_t p_height); |
| 168 | real_t get_height() const { return height; } |
| 169 | |
| 170 | void set_path_height_offset(real_t p_path_height_offset); |
| 171 | real_t get_path_height_offset() const { return path_height_offset; } |
| 172 | |
| 173 | void set_use_3d_avoidance(bool p_use_3d_avoidance); |
| 174 | bool get_use_3d_avoidance() const { return use_3d_avoidance; } |
| 175 | |
| 176 | void set_neighbor_distance(real_t p_distance); |
| 177 | real_t get_neighbor_distance() const { return neighbor_distance; } |
| 178 | |
| 179 | void set_max_neighbors(int p_count); |
| 180 | int get_max_neighbors() const { return max_neighbors; } |
| 181 | |
| 182 | void set_time_horizon_agents(real_t p_time_horizon); |
| 183 | real_t get_time_horizon_agents() const { return time_horizon_agents; } |
| 184 | |
| 185 | void set_time_horizon_obstacles(real_t p_time_horizon); |
| 186 | real_t get_time_horizon_obstacles() const { return time_horizon_obstacles; } |
| 187 | |
| 188 | void set_max_speed(real_t p_max_speed); |
| 189 | real_t get_max_speed() const { return max_speed; } |
| 190 | |
| 191 | void set_path_max_distance(real_t p_pmd); |
| 192 | real_t get_path_max_distance(); |
| 193 | |
| 194 | void set_target_position(Vector3 p_position); |
| 195 | Vector3 get_target_position() const; |
| 196 | |
| 197 | Vector3 get_next_path_position(); |
| 198 | |
| 199 | Ref<NavigationPathQueryResult3D> get_current_navigation_result() const { return navigation_result; } |
| 200 | |
| 201 | const Vector<Vector3> &get_current_navigation_path() const { return navigation_result->get_path(); } |
| 202 | |
| 203 | int get_current_navigation_path_index() const { return navigation_path_index; } |
| 204 | |
| 205 | real_t distance_to_target() const; |
| 206 | bool is_target_reached() const; |
| 207 | bool is_target_reachable(); |
| 208 | bool is_navigation_finished(); |
| 209 | Vector3 get_final_position(); |
| 210 | |
| 211 | void set_velocity(const Vector3 p_velocity); |
| 212 | Vector3 get_velocity() { return velocity; } |
| 213 | |
| 214 | void set_velocity_forced(const Vector3 p_velocity); |
| 215 | |
| 216 | void _avoidance_done(Vector3 p_new_velocity); |
| 217 | |
| 218 | PackedStringArray get_configuration_warnings() const override; |
| 219 | |
| 220 | void set_avoidance_layers(uint32_t p_layers); |
| 221 | uint32_t get_avoidance_layers() const; |
| 222 | |
| 223 | void set_avoidance_mask(uint32_t p_mask); |
| 224 | uint32_t get_avoidance_mask() const; |
| 225 | |
| 226 | void set_avoidance_layer_value(int p_layer_number, bool p_value); |
| 227 | bool get_avoidance_layer_value(int p_layer_number) const; |
| 228 | |
| 229 | void set_avoidance_mask_value(int p_mask_number, bool p_value); |
| 230 | bool get_avoidance_mask_value(int p_mask_number) const; |
| 231 | |
| 232 | void set_avoidance_priority(real_t p_priority); |
| 233 | real_t get_avoidance_priority() const; |
| 234 | |
| 235 | void set_debug_enabled(bool p_enabled); |
| 236 | bool get_debug_enabled() const; |
| 237 | |
| 238 | void set_debug_use_custom(bool p_enabled); |
| 239 | bool get_debug_use_custom() const; |
| 240 | |
| 241 | void set_debug_path_custom_color(Color p_color); |
| 242 | Color get_debug_path_custom_color() const; |
| 243 | |
| 244 | void set_debug_path_custom_point_size(float p_point_size); |
| 245 | float get_debug_path_custom_point_size() const; |
| 246 | |
| 247 | private: |
| 248 | void update_navigation(); |
| 249 | void _request_repath(); |
| 250 | void _check_distance_to_target(); |
| 251 | |
| 252 | #ifdef DEBUG_ENABLED |
| 253 | void _navigation_debug_changed(); |
| 254 | void _update_debug_path(); |
| 255 | #endif // DEBUG_ENABLED |
| 256 | }; |
| 257 | |
| 258 | #endif // NAVIGATION_AGENT_3D_H |
| 259 | |