1 | /**************************************************************************/ |
2 | /* navigation_agent_3d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "navigation_agent_3d.h" |
32 | |
33 | #include "scene/3d/navigation_link_3d.h" |
34 | #include "servers/navigation_server_3d.h" |
35 | |
36 | void NavigationAgent3D::_bind_methods() { |
37 | ClassDB::bind_method(D_METHOD("get_rid" ), &NavigationAgent3D::get_rid); |
38 | |
39 | ClassDB::bind_method(D_METHOD("set_avoidance_enabled" , "enabled" ), &NavigationAgent3D::set_avoidance_enabled); |
40 | ClassDB::bind_method(D_METHOD("get_avoidance_enabled" ), &NavigationAgent3D::get_avoidance_enabled); |
41 | |
42 | ClassDB::bind_method(D_METHOD("set_path_desired_distance" , "desired_distance" ), &NavigationAgent3D::set_path_desired_distance); |
43 | ClassDB::bind_method(D_METHOD("get_path_desired_distance" ), &NavigationAgent3D::get_path_desired_distance); |
44 | |
45 | ClassDB::bind_method(D_METHOD("set_target_desired_distance" , "desired_distance" ), &NavigationAgent3D::set_target_desired_distance); |
46 | ClassDB::bind_method(D_METHOD("get_target_desired_distance" ), &NavigationAgent3D::get_target_desired_distance); |
47 | |
48 | ClassDB::bind_method(D_METHOD("set_radius" , "radius" ), &NavigationAgent3D::set_radius); |
49 | ClassDB::bind_method(D_METHOD("get_radius" ), &NavigationAgent3D::get_radius); |
50 | |
51 | ClassDB::bind_method(D_METHOD("set_height" , "height" ), &NavigationAgent3D::set_height); |
52 | ClassDB::bind_method(D_METHOD("get_height" ), &NavigationAgent3D::get_height); |
53 | |
54 | ClassDB::bind_method(D_METHOD("set_path_height_offset" , "path_height_offset" ), &NavigationAgent3D::set_path_height_offset); |
55 | ClassDB::bind_method(D_METHOD("get_path_height_offset" ), &NavigationAgent3D::get_path_height_offset); |
56 | |
57 | ClassDB::bind_method(D_METHOD("set_use_3d_avoidance" , "enabled" ), &NavigationAgent3D::set_use_3d_avoidance); |
58 | ClassDB::bind_method(D_METHOD("get_use_3d_avoidance" ), &NavigationAgent3D::get_use_3d_avoidance); |
59 | |
60 | ClassDB::bind_method(D_METHOD("set_neighbor_distance" , "neighbor_distance" ), &NavigationAgent3D::set_neighbor_distance); |
61 | ClassDB::bind_method(D_METHOD("get_neighbor_distance" ), &NavigationAgent3D::get_neighbor_distance); |
62 | |
63 | ClassDB::bind_method(D_METHOD("set_max_neighbors" , "max_neighbors" ), &NavigationAgent3D::set_max_neighbors); |
64 | ClassDB::bind_method(D_METHOD("get_max_neighbors" ), &NavigationAgent3D::get_max_neighbors); |
65 | |
66 | ClassDB::bind_method(D_METHOD("set_time_horizon_agents" , "time_horizon" ), &NavigationAgent3D::set_time_horizon_agents); |
67 | ClassDB::bind_method(D_METHOD("get_time_horizon_agents" ), &NavigationAgent3D::get_time_horizon_agents); |
68 | |
69 | ClassDB::bind_method(D_METHOD("set_time_horizon_obstacles" , "time_horizon" ), &NavigationAgent3D::set_time_horizon_obstacles); |
70 | ClassDB::bind_method(D_METHOD("get_time_horizon_obstacles" ), &NavigationAgent3D::get_time_horizon_obstacles); |
71 | |
72 | ClassDB::bind_method(D_METHOD("set_max_speed" , "max_speed" ), &NavigationAgent3D::set_max_speed); |
73 | ClassDB::bind_method(D_METHOD("get_max_speed" ), &NavigationAgent3D::get_max_speed); |
74 | |
75 | ClassDB::bind_method(D_METHOD("set_path_max_distance" , "max_speed" ), &NavigationAgent3D::set_path_max_distance); |
76 | ClassDB::bind_method(D_METHOD("get_path_max_distance" ), &NavigationAgent3D::get_path_max_distance); |
77 | |
78 | ClassDB::bind_method(D_METHOD("set_navigation_layers" , "navigation_layers" ), &NavigationAgent3D::set_navigation_layers); |
79 | ClassDB::bind_method(D_METHOD("get_navigation_layers" ), &NavigationAgent3D::get_navigation_layers); |
80 | |
81 | ClassDB::bind_method(D_METHOD("set_navigation_layer_value" , "layer_number" , "value" ), &NavigationAgent3D::set_navigation_layer_value); |
82 | ClassDB::bind_method(D_METHOD("get_navigation_layer_value" , "layer_number" ), &NavigationAgent3D::get_navigation_layer_value); |
83 | |
84 | ClassDB::bind_method(D_METHOD("set_pathfinding_algorithm" , "pathfinding_algorithm" ), &NavigationAgent3D::set_pathfinding_algorithm); |
85 | ClassDB::bind_method(D_METHOD("get_pathfinding_algorithm" ), &NavigationAgent3D::get_pathfinding_algorithm); |
86 | |
87 | ClassDB::bind_method(D_METHOD("set_path_postprocessing" , "path_postprocessing" ), &NavigationAgent3D::set_path_postprocessing); |
88 | ClassDB::bind_method(D_METHOD("get_path_postprocessing" ), &NavigationAgent3D::get_path_postprocessing); |
89 | |
90 | ClassDB::bind_method(D_METHOD("set_path_metadata_flags" , "flags" ), &NavigationAgent3D::set_path_metadata_flags); |
91 | ClassDB::bind_method(D_METHOD("get_path_metadata_flags" ), &NavigationAgent3D::get_path_metadata_flags); |
92 | |
93 | ClassDB::bind_method(D_METHOD("set_navigation_map" , "navigation_map" ), &NavigationAgent3D::set_navigation_map); |
94 | ClassDB::bind_method(D_METHOD("get_navigation_map" ), &NavigationAgent3D::get_navigation_map); |
95 | |
96 | ClassDB::bind_method(D_METHOD("set_target_position" , "position" ), &NavigationAgent3D::set_target_position); |
97 | ClassDB::bind_method(D_METHOD("get_target_position" ), &NavigationAgent3D::get_target_position); |
98 | |
99 | ClassDB::bind_method(D_METHOD("get_next_path_position" ), &NavigationAgent3D::get_next_path_position); |
100 | |
101 | ClassDB::bind_method(D_METHOD("set_velocity_forced" , "velocity" ), &NavigationAgent3D::set_velocity_forced); |
102 | |
103 | ClassDB::bind_method(D_METHOD("set_velocity" , "velocity" ), &NavigationAgent3D::set_velocity); |
104 | ClassDB::bind_method(D_METHOD("get_velocity" ), &NavigationAgent3D::get_velocity); |
105 | |
106 | ClassDB::bind_method(D_METHOD("distance_to_target" ), &NavigationAgent3D::distance_to_target); |
107 | |
108 | ClassDB::bind_method(D_METHOD("get_current_navigation_result" ), &NavigationAgent3D::get_current_navigation_result); |
109 | |
110 | ClassDB::bind_method(D_METHOD("get_current_navigation_path" ), &NavigationAgent3D::get_current_navigation_path); |
111 | ClassDB::bind_method(D_METHOD("get_current_navigation_path_index" ), &NavigationAgent3D::get_current_navigation_path_index); |
112 | ClassDB::bind_method(D_METHOD("is_target_reached" ), &NavigationAgent3D::is_target_reached); |
113 | ClassDB::bind_method(D_METHOD("is_target_reachable" ), &NavigationAgent3D::is_target_reachable); |
114 | ClassDB::bind_method(D_METHOD("is_navigation_finished" ), &NavigationAgent3D::is_navigation_finished); |
115 | ClassDB::bind_method(D_METHOD("get_final_position" ), &NavigationAgent3D::get_final_position); |
116 | |
117 | ClassDB::bind_method(D_METHOD("_avoidance_done" , "new_velocity" ), &NavigationAgent3D::_avoidance_done); |
118 | |
119 | ClassDB::bind_method(D_METHOD("set_avoidance_layers" , "layers" ), &NavigationAgent3D::set_avoidance_layers); |
120 | ClassDB::bind_method(D_METHOD("get_avoidance_layers" ), &NavigationAgent3D::get_avoidance_layers); |
121 | ClassDB::bind_method(D_METHOD("set_avoidance_mask" , "mask" ), &NavigationAgent3D::set_avoidance_mask); |
122 | ClassDB::bind_method(D_METHOD("get_avoidance_mask" ), &NavigationAgent3D::get_avoidance_mask); |
123 | ClassDB::bind_method(D_METHOD("set_avoidance_layer_value" , "layer_number" , "value" ), &NavigationAgent3D::set_avoidance_layer_value); |
124 | ClassDB::bind_method(D_METHOD("get_avoidance_layer_value" , "layer_number" ), &NavigationAgent3D::get_avoidance_layer_value); |
125 | ClassDB::bind_method(D_METHOD("set_avoidance_mask_value" , "mask_number" , "value" ), &NavigationAgent3D::set_avoidance_mask_value); |
126 | ClassDB::bind_method(D_METHOD("get_avoidance_mask_value" , "mask_number" ), &NavigationAgent3D::get_avoidance_mask_value); |
127 | ClassDB::bind_method(D_METHOD("set_avoidance_priority" , "priority" ), &NavigationAgent3D::set_avoidance_priority); |
128 | ClassDB::bind_method(D_METHOD("get_avoidance_priority" ), &NavigationAgent3D::get_avoidance_priority); |
129 | |
130 | ADD_GROUP("Pathfinding" , "" ); |
131 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR), "set_target_position" , "get_target_position" ); |
132 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance" , PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater,suffix:m" ), "set_path_desired_distance" , "get_path_desired_distance" ); |
133 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance" , PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater,suffix:m" ), "set_target_desired_distance" , "get_target_desired_distance" ); |
134 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_height_offset" , PROPERTY_HINT_RANGE, "-100.0,100,0.01,or_greater,suffix:m" ), "set_path_height_offset" , "get_path_height_offset" ); |
135 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance" , PROPERTY_HINT_RANGE, "0.01,100,0.1,or_greater,suffix:m" ), "set_path_max_distance" , "get_path_max_distance" ); |
136 | ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers" , PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers" , "get_navigation_layers" ); |
137 | ADD_PROPERTY(PropertyInfo(Variant::INT, "pathfinding_algorithm" , PROPERTY_HINT_ENUM, "AStar" ), "set_pathfinding_algorithm" , "get_pathfinding_algorithm" ); |
138 | ADD_PROPERTY(PropertyInfo(Variant::INT, "path_postprocessing" , PROPERTY_HINT_ENUM, "Corridorfunnel,Edgecentered" ), "set_path_postprocessing" , "get_path_postprocessing" ); |
139 | ADD_PROPERTY(PropertyInfo(Variant::INT, "path_metadata_flags" , PROPERTY_HINT_FLAGS, "Include Types,Include RIDs,Include Owners" ), "set_path_metadata_flags" , "get_path_metadata_flags" ); |
140 | |
141 | ADD_GROUP("Avoidance" , "" ); |
142 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled" ), "set_avoidance_enabled" , "get_avoidance_enabled" ); |
143 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR), "set_velocity" , "get_velocity" ); |
144 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height" , PROPERTY_HINT_RANGE, "0.01,100,0.01,or_greater,suffix:m" ), "set_height" , "get_height" ); |
145 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius" , PROPERTY_HINT_RANGE, "0.01,100,0.01,or_greater,suffix:m" ), "set_radius" , "get_radius" ); |
146 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_distance" , PROPERTY_HINT_RANGE, "0.1,10000,0.01,or_greater,suffix:m" ), "set_neighbor_distance" , "get_neighbor_distance" ); |
147 | ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors" , PROPERTY_HINT_RANGE, "1,10000,1,or_greater" ), "set_max_neighbors" , "get_max_neighbors" ); |
148 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon_agents" , PROPERTY_HINT_RANGE, "0.0,10,0.01,or_greater,suffix:s" ), "set_time_horizon_agents" , "get_time_horizon_agents" ); |
149 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon_obstacles" , PROPERTY_HINT_RANGE, "0.0,10,0.01,or_greater,suffix:s" ), "set_time_horizon_obstacles" , "get_time_horizon_obstacles" ); |
150 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed" , PROPERTY_HINT_RANGE, "0.01,10000,0.01,or_greater,suffix:m/s" ), "set_max_speed" , "get_max_speed" ); |
151 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_3d_avoidance" ), "set_use_3d_avoidance" , "get_use_3d_avoidance" ); |
152 | ADD_PROPERTY(PropertyInfo(Variant::INT, "avoidance_layers" , PROPERTY_HINT_LAYERS_AVOIDANCE), "set_avoidance_layers" , "get_avoidance_layers" ); |
153 | ADD_PROPERTY(PropertyInfo(Variant::INT, "avoidance_mask" , PROPERTY_HINT_LAYERS_AVOIDANCE), "set_avoidance_mask" , "get_avoidance_mask" ); |
154 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "avoidance_priority" , PROPERTY_HINT_RANGE, "0.0,1.0,0.01" ), "set_avoidance_priority" , "get_avoidance_priority" ); |
155 | |
156 | ADD_SIGNAL(MethodInfo("path_changed" )); |
157 | ADD_SIGNAL(MethodInfo("target_reached" )); |
158 | ADD_SIGNAL(MethodInfo("waypoint_reached" , PropertyInfo(Variant::DICTIONARY, "details" ))); |
159 | ADD_SIGNAL(MethodInfo("link_reached" , PropertyInfo(Variant::DICTIONARY, "details" ))); |
160 | ADD_SIGNAL(MethodInfo("navigation_finished" )); |
161 | ADD_SIGNAL(MethodInfo("velocity_computed" , PropertyInfo(Variant::VECTOR3, "safe_velocity" ))); |
162 | |
163 | ClassDB::bind_method(D_METHOD("set_debug_enabled" , "enabled" ), &NavigationAgent3D::set_debug_enabled); |
164 | ClassDB::bind_method(D_METHOD("get_debug_enabled" ), &NavigationAgent3D::get_debug_enabled); |
165 | ClassDB::bind_method(D_METHOD("set_debug_use_custom" , "enabled" ), &NavigationAgent3D::set_debug_use_custom); |
166 | ClassDB::bind_method(D_METHOD("get_debug_use_custom" ), &NavigationAgent3D::get_debug_use_custom); |
167 | ClassDB::bind_method(D_METHOD("set_debug_path_custom_color" , "color" ), &NavigationAgent3D::set_debug_path_custom_color); |
168 | ClassDB::bind_method(D_METHOD("get_debug_path_custom_color" ), &NavigationAgent3D::get_debug_path_custom_color); |
169 | ClassDB::bind_method(D_METHOD("set_debug_path_custom_point_size" , "point_size" ), &NavigationAgent3D::set_debug_path_custom_point_size); |
170 | ClassDB::bind_method(D_METHOD("get_debug_path_custom_point_size" ), &NavigationAgent3D::get_debug_path_custom_point_size); |
171 | |
172 | ADD_GROUP("Debug" , "debug_" ); |
173 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_enabled" ), "set_debug_enabled" , "get_debug_enabled" ); |
174 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_use_custom" ), "set_debug_use_custom" , "get_debug_use_custom" ); |
175 | ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_path_custom_color" ), "set_debug_path_custom_color" , "get_debug_path_custom_color" ); |
176 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "debug_path_custom_point_size" , PROPERTY_HINT_RANGE, "0,50,0.01,or_greater,suffix:px" ), "set_debug_path_custom_point_size" , "get_debug_path_custom_point_size" ); |
177 | } |
178 | |
179 | #ifndef DISABLE_DEPRECATED |
180 | // Compatibility with Godot 4.0 beta 10 or below. |
181 | // Functions in block below all renamed or replaced in 4.0 beta 1X avoidance rework. |
182 | bool NavigationAgent3D::_set(const StringName &p_name, const Variant &p_value) { |
183 | if (p_name == "time_horizon" ) { |
184 | set_time_horizon_agents(p_value); |
185 | return true; |
186 | } |
187 | if (p_name == "target_location" ) { |
188 | set_target_position(p_value); |
189 | return true; |
190 | } |
191 | if (p_name == "agent_height_offset" ) { |
192 | set_path_height_offset(p_value); |
193 | return true; |
194 | } |
195 | return false; |
196 | } |
197 | |
198 | bool NavigationAgent3D::_get(const StringName &p_name, Variant &r_ret) const { |
199 | if (p_name == "time_horizon" ) { |
200 | r_ret = get_time_horizon_agents(); |
201 | return true; |
202 | } |
203 | if (p_name == "target_location" ) { |
204 | r_ret = get_target_position(); |
205 | return true; |
206 | } |
207 | if (p_name == "agent_height_offset" ) { |
208 | r_ret = get_path_height_offset(); |
209 | return true; |
210 | } |
211 | return false; |
212 | } |
213 | #endif // DISABLE_DEPRECATED |
214 | |
215 | void NavigationAgent3D::_notification(int p_what) { |
216 | switch (p_what) { |
217 | case NOTIFICATION_POST_ENTER_TREE: { |
218 | // need to use POST_ENTER_TREE cause with normal ENTER_TREE not all required Nodes are ready. |
219 | // cannot use READY as ready does not get called if Node is re-added to SceneTree |
220 | set_agent_parent(get_parent()); |
221 | set_physics_process_internal(true); |
222 | |
223 | if (agent_parent && avoidance_enabled) { |
224 | NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin); |
225 | } |
226 | |
227 | #ifdef DEBUG_ENABLED |
228 | if (NavigationServer3D::get_singleton()->get_debug_enabled()) { |
229 | debug_path_dirty = true; |
230 | } |
231 | #endif // DEBUG_ENABLED |
232 | |
233 | } break; |
234 | |
235 | case NOTIFICATION_PARENTED: { |
236 | if (is_inside_tree() && (get_parent() != agent_parent)) { |
237 | // only react to PARENTED notifications when already inside_tree and parent changed, e.g. users switch nodes around |
238 | // PARENTED notification fires also when Node is added in scripts to a parent |
239 | // this would spam transforms fails and world fails while Node is outside SceneTree |
240 | // when node gets reparented when joining the tree POST_ENTER_TREE takes care of this |
241 | set_agent_parent(get_parent()); |
242 | set_physics_process_internal(true); |
243 | } |
244 | } break; |
245 | |
246 | case NOTIFICATION_UNPARENTED: { |
247 | // if agent has no parent no point in processing it until reparented |
248 | set_agent_parent(nullptr); |
249 | set_physics_process_internal(false); |
250 | } break; |
251 | |
252 | case NOTIFICATION_EXIT_TREE: { |
253 | set_agent_parent(nullptr); |
254 | set_physics_process_internal(false); |
255 | |
256 | #ifdef DEBUG_ENABLED |
257 | if (debug_path_instance.is_valid()) { |
258 | RS::get_singleton()->instance_set_visible(debug_path_instance, false); |
259 | } |
260 | #endif // DEBUG_ENABLED |
261 | } break; |
262 | |
263 | case NOTIFICATION_PAUSED: { |
264 | if (agent_parent) { |
265 | NavigationServer3D::get_singleton()->agent_set_paused(get_rid(), !agent_parent->can_process()); |
266 | } |
267 | } break; |
268 | |
269 | case NOTIFICATION_UNPAUSED: { |
270 | if (agent_parent) { |
271 | NavigationServer3D::get_singleton()->agent_set_paused(get_rid(), !agent_parent->can_process()); |
272 | } |
273 | } break; |
274 | |
275 | case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { |
276 | if (agent_parent && avoidance_enabled) { |
277 | NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position()); |
278 | } |
279 | if (agent_parent && target_position_submitted) { |
280 | if (velocity_submitted) { |
281 | velocity_submitted = false; |
282 | if (avoidance_enabled) { |
283 | if (!use_3d_avoidance) { |
284 | stored_y_velocity = velocity.y; |
285 | velocity.y = 0.0; |
286 | } |
287 | NavigationServer3D::get_singleton()->agent_set_velocity(agent, velocity); |
288 | } |
289 | } |
290 | if (velocity_forced_submitted) { |
291 | velocity_forced_submitted = false; |
292 | if (avoidance_enabled) { |
293 | NavigationServer3D::get_singleton()->agent_set_velocity_forced(agent, velocity_forced); |
294 | } |
295 | } |
296 | _check_distance_to_target(); |
297 | } |
298 | #ifdef DEBUG_ENABLED |
299 | if (debug_path_dirty) { |
300 | _update_debug_path(); |
301 | } |
302 | #endif // DEBUG_ENABLED |
303 | } break; |
304 | } |
305 | } |
306 | |
307 | NavigationAgent3D::NavigationAgent3D() { |
308 | agent = NavigationServer3D::get_singleton()->agent_create(); |
309 | |
310 | NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance); |
311 | NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, max_neighbors); |
312 | NavigationServer3D::get_singleton()->agent_set_time_horizon_agents(agent, time_horizon_agents); |
313 | NavigationServer3D::get_singleton()->agent_set_time_horizon_obstacles(agent, time_horizon_obstacles); |
314 | NavigationServer3D::get_singleton()->agent_set_radius(agent, radius); |
315 | NavigationServer3D::get_singleton()->agent_set_height(agent, height); |
316 | NavigationServer3D::get_singleton()->agent_set_max_speed(agent, max_speed); |
317 | |
318 | // Preallocate query and result objects to improve performance. |
319 | navigation_query = Ref<NavigationPathQueryParameters3D>(); |
320 | navigation_query.instantiate(); |
321 | |
322 | navigation_result = Ref<NavigationPathQueryResult3D>(); |
323 | navigation_result.instantiate(); |
324 | |
325 | set_avoidance_layers(avoidance_layers); |
326 | set_avoidance_mask(avoidance_mask); |
327 | set_avoidance_priority(avoidance_priority); |
328 | set_use_3d_avoidance(use_3d_avoidance); |
329 | set_avoidance_enabled(avoidance_enabled); |
330 | |
331 | #ifdef DEBUG_ENABLED |
332 | NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed" ), callable_mp(this, &NavigationAgent3D::_navigation_debug_changed)); |
333 | #endif // DEBUG_ENABLED |
334 | } |
335 | |
336 | NavigationAgent3D::~NavigationAgent3D() { |
337 | ERR_FAIL_NULL(NavigationServer3D::get_singleton()); |
338 | NavigationServer3D::get_singleton()->free(agent); |
339 | agent = RID(); // Pointless |
340 | |
341 | #ifdef DEBUG_ENABLED |
342 | NavigationServer3D::get_singleton()->disconnect(SNAME("navigation_debug_changed" ), callable_mp(this, &NavigationAgent3D::_navigation_debug_changed)); |
343 | |
344 | ERR_FAIL_NULL(RenderingServer::get_singleton()); |
345 | if (debug_path_instance.is_valid()) { |
346 | RenderingServer::get_singleton()->free(debug_path_instance); |
347 | } |
348 | if (debug_path_mesh.is_valid()) { |
349 | RenderingServer::get_singleton()->free(debug_path_mesh->get_rid()); |
350 | } |
351 | #endif // DEBUG_ENABLED |
352 | } |
353 | |
354 | void NavigationAgent3D::set_avoidance_enabled(bool p_enabled) { |
355 | if (avoidance_enabled == p_enabled) { |
356 | return; |
357 | } |
358 | |
359 | avoidance_enabled = p_enabled; |
360 | |
361 | if (avoidance_enabled) { |
362 | NavigationServer3D::get_singleton()->agent_set_avoidance_enabled(agent, true); |
363 | NavigationServer3D::get_singleton()->agent_set_avoidance_callback(agent, callable_mp(this, &NavigationAgent3D::_avoidance_done)); |
364 | } else { |
365 | NavigationServer3D::get_singleton()->agent_set_avoidance_enabled(agent, false); |
366 | NavigationServer3D::get_singleton()->agent_set_avoidance_callback(agent, Callable()); |
367 | } |
368 | } |
369 | |
370 | bool NavigationAgent3D::get_avoidance_enabled() const { |
371 | return avoidance_enabled; |
372 | } |
373 | |
374 | void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) { |
375 | if (agent_parent == p_agent_parent) { |
376 | return; |
377 | } |
378 | |
379 | // remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map |
380 | NavigationServer3D::get_singleton()->agent_set_avoidance_callback(agent, Callable()); |
381 | |
382 | if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) { |
383 | // place agent on navigation map first or else the RVO agent callback creation fails silently later |
384 | agent_parent = Object::cast_to<Node3D>(p_agent_parent); |
385 | if (map_override.is_valid()) { |
386 | NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_override); |
387 | } else { |
388 | NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map()); |
389 | } |
390 | |
391 | // create new avoidance callback if enabled |
392 | if (avoidance_enabled) { |
393 | NavigationServer3D::get_singleton()->agent_set_avoidance_callback(agent, callable_mp(this, &NavigationAgent3D::_avoidance_done)); |
394 | } |
395 | } else { |
396 | agent_parent = nullptr; |
397 | NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID()); |
398 | } |
399 | } |
400 | |
401 | void NavigationAgent3D::set_navigation_layers(uint32_t p_navigation_layers) { |
402 | if (navigation_layers == p_navigation_layers) { |
403 | return; |
404 | } |
405 | |
406 | navigation_layers = p_navigation_layers; |
407 | |
408 | _request_repath(); |
409 | } |
410 | |
411 | uint32_t NavigationAgent3D::get_navigation_layers() const { |
412 | return navigation_layers; |
413 | } |
414 | |
415 | void NavigationAgent3D::set_navigation_layer_value(int p_layer_number, bool p_value) { |
416 | ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive." ); |
417 | ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive." ); |
418 | uint32_t _navigation_layers = get_navigation_layers(); |
419 | if (p_value) { |
420 | _navigation_layers |= 1 << (p_layer_number - 1); |
421 | } else { |
422 | _navigation_layers &= ~(1 << (p_layer_number - 1)); |
423 | } |
424 | set_navigation_layers(_navigation_layers); |
425 | } |
426 | |
427 | bool NavigationAgent3D::get_navigation_layer_value(int p_layer_number) const { |
428 | ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive." ); |
429 | ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive." ); |
430 | return get_navigation_layers() & (1 << (p_layer_number - 1)); |
431 | } |
432 | |
433 | void NavigationAgent3D::set_pathfinding_algorithm(const NavigationPathQueryParameters3D::PathfindingAlgorithm p_pathfinding_algorithm) { |
434 | if (pathfinding_algorithm == p_pathfinding_algorithm) { |
435 | return; |
436 | } |
437 | |
438 | pathfinding_algorithm = p_pathfinding_algorithm; |
439 | |
440 | navigation_query->set_pathfinding_algorithm(pathfinding_algorithm); |
441 | } |
442 | |
443 | void NavigationAgent3D::set_path_postprocessing(const NavigationPathQueryParameters3D::PathPostProcessing p_path_postprocessing) { |
444 | if (path_postprocessing == p_path_postprocessing) { |
445 | return; |
446 | } |
447 | |
448 | path_postprocessing = p_path_postprocessing; |
449 | |
450 | navigation_query->set_path_postprocessing(path_postprocessing); |
451 | } |
452 | |
453 | void NavigationAgent3D::set_path_metadata_flags(BitField<NavigationPathQueryParameters3D::PathMetadataFlags> p_path_metadata_flags) { |
454 | if (path_metadata_flags == p_path_metadata_flags) { |
455 | return; |
456 | } |
457 | |
458 | path_metadata_flags = p_path_metadata_flags; |
459 | } |
460 | |
461 | void NavigationAgent3D::set_navigation_map(RID p_navigation_map) { |
462 | if (map_override == p_navigation_map) { |
463 | return; |
464 | } |
465 | |
466 | map_override = p_navigation_map; |
467 | |
468 | NavigationServer3D::get_singleton()->agent_set_map(agent, map_override); |
469 | _request_repath(); |
470 | } |
471 | |
472 | RID NavigationAgent3D::get_navigation_map() const { |
473 | if (map_override.is_valid()) { |
474 | return map_override; |
475 | } else if (agent_parent != nullptr) { |
476 | return agent_parent->get_world_3d()->get_navigation_map(); |
477 | } |
478 | return RID(); |
479 | } |
480 | |
481 | void NavigationAgent3D::set_path_desired_distance(real_t p_path_desired_distance) { |
482 | if (Math::is_equal_approx(path_desired_distance, p_path_desired_distance)) { |
483 | return; |
484 | } |
485 | |
486 | path_desired_distance = p_path_desired_distance; |
487 | } |
488 | |
489 | void NavigationAgent3D::set_target_desired_distance(real_t p_target_desired_distance) { |
490 | if (Math::is_equal_approx(target_desired_distance, p_target_desired_distance)) { |
491 | return; |
492 | } |
493 | |
494 | target_desired_distance = p_target_desired_distance; |
495 | } |
496 | |
497 | void NavigationAgent3D::set_radius(real_t p_radius) { |
498 | ERR_FAIL_COND_MSG(p_radius < 0.0, "Radius must be positive." ); |
499 | if (Math::is_equal_approx(radius, p_radius)) { |
500 | return; |
501 | } |
502 | radius = p_radius; |
503 | |
504 | NavigationServer3D::get_singleton()->agent_set_radius(agent, radius); |
505 | } |
506 | |
507 | void NavigationAgent3D::set_height(real_t p_height) { |
508 | ERR_FAIL_COND_MSG(p_height < 0.0, "Height must be positive." ); |
509 | if (Math::is_equal_approx(height, p_height)) { |
510 | return; |
511 | } |
512 | height = p_height; |
513 | NavigationServer3D::get_singleton()->agent_set_height(agent, height); |
514 | } |
515 | |
516 | void NavigationAgent3D::set_path_height_offset(real_t p_path_height_offset) { |
517 | path_height_offset = p_path_height_offset; |
518 | } |
519 | |
520 | void NavigationAgent3D::set_use_3d_avoidance(bool p_use_3d_avoidance) { |
521 | use_3d_avoidance = p_use_3d_avoidance; |
522 | NavigationServer3D::get_singleton()->agent_set_use_3d_avoidance(agent, use_3d_avoidance); |
523 | notify_property_list_changed(); |
524 | } |
525 | |
526 | void NavigationAgent3D::set_neighbor_distance(real_t p_distance) { |
527 | if (Math::is_equal_approx(neighbor_distance, p_distance)) { |
528 | return; |
529 | } |
530 | |
531 | neighbor_distance = p_distance; |
532 | |
533 | NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance); |
534 | } |
535 | |
536 | void NavigationAgent3D::set_max_neighbors(int p_count) { |
537 | if (max_neighbors == p_count) { |
538 | return; |
539 | } |
540 | |
541 | max_neighbors = p_count; |
542 | |
543 | NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, max_neighbors); |
544 | } |
545 | |
546 | void NavigationAgent3D::set_time_horizon_agents(real_t p_time_horizon) { |
547 | ERR_FAIL_COND_MSG(p_time_horizon < 0.0, "Time horizion must be positive." ); |
548 | if (Math::is_equal_approx(time_horizon_agents, p_time_horizon)) { |
549 | return; |
550 | } |
551 | time_horizon_agents = p_time_horizon; |
552 | NavigationServer3D::get_singleton()->agent_set_time_horizon_agents(agent, time_horizon_agents); |
553 | } |
554 | |
555 | void NavigationAgent3D::set_time_horizon_obstacles(real_t p_time_horizon) { |
556 | ERR_FAIL_COND_MSG(p_time_horizon < 0.0, "Time horizion must be positive." ); |
557 | if (Math::is_equal_approx(time_horizon_obstacles, p_time_horizon)) { |
558 | return; |
559 | } |
560 | time_horizon_obstacles = p_time_horizon; |
561 | NavigationServer3D::get_singleton()->agent_set_time_horizon_obstacles(agent, time_horizon_obstacles); |
562 | } |
563 | |
564 | void NavigationAgent3D::set_max_speed(real_t p_max_speed) { |
565 | ERR_FAIL_COND_MSG(p_max_speed < 0.0, "Max speed must be positive." ); |
566 | if (Math::is_equal_approx(max_speed, p_max_speed)) { |
567 | return; |
568 | } |
569 | max_speed = p_max_speed; |
570 | |
571 | NavigationServer3D::get_singleton()->agent_set_max_speed(agent, max_speed); |
572 | } |
573 | |
574 | void NavigationAgent3D::set_path_max_distance(real_t p_path_max_distance) { |
575 | if (Math::is_equal_approx(path_max_distance, p_path_max_distance)) { |
576 | return; |
577 | } |
578 | |
579 | path_max_distance = p_path_max_distance; |
580 | } |
581 | |
582 | real_t NavigationAgent3D::get_path_max_distance() { |
583 | return path_max_distance; |
584 | } |
585 | |
586 | void NavigationAgent3D::set_target_position(Vector3 p_position) { |
587 | // Intentionally not checking for equality of the parameter, as we want to update the path even if the target position is the same in case the world changed. |
588 | // Revisit later when the navigation server can update the path without requesting a new path. |
589 | |
590 | target_position = p_position; |
591 | target_position_submitted = true; |
592 | |
593 | _request_repath(); |
594 | } |
595 | |
596 | Vector3 NavigationAgent3D::get_target_position() const { |
597 | return target_position; |
598 | } |
599 | |
600 | Vector3 NavigationAgent3D::get_next_path_position() { |
601 | update_navigation(); |
602 | |
603 | const Vector<Vector3> &navigation_path = navigation_result->get_path(); |
604 | if (navigation_path.size() == 0) { |
605 | ERR_FAIL_NULL_V_MSG(agent_parent, Vector3(), "The agent has no parent." ); |
606 | return agent_parent->get_global_position(); |
607 | } else { |
608 | return navigation_path[navigation_path_index] - Vector3(0, path_height_offset, 0); |
609 | } |
610 | } |
611 | |
612 | real_t NavigationAgent3D::distance_to_target() const { |
613 | ERR_FAIL_NULL_V_MSG(agent_parent, 0.0, "The agent has no parent." ); |
614 | return agent_parent->get_global_position().distance_to(target_position); |
615 | } |
616 | |
617 | bool NavigationAgent3D::is_target_reached() const { |
618 | return target_reached; |
619 | } |
620 | |
621 | bool NavigationAgent3D::is_target_reachable() { |
622 | return target_desired_distance >= get_final_position().distance_to(target_position); |
623 | } |
624 | |
625 | bool NavigationAgent3D::is_navigation_finished() { |
626 | update_navigation(); |
627 | return navigation_finished; |
628 | } |
629 | |
630 | Vector3 NavigationAgent3D::get_final_position() { |
631 | update_navigation(); |
632 | |
633 | const Vector<Vector3> &navigation_path = navigation_result->get_path(); |
634 | if (navigation_path.size() == 0) { |
635 | return Vector3(); |
636 | } |
637 | return navigation_path[navigation_path.size() - 1]; |
638 | } |
639 | |
640 | void NavigationAgent3D::set_velocity_forced(Vector3 p_velocity) { |
641 | // Intentionally not checking for equality of the parameter. |
642 | // We need to always submit the velocity to the navigation server, even when it is the same, in order to run avoidance every frame. |
643 | // Revisit later when the navigation server can update avoidance without users resubmitting the velocity. |
644 | |
645 | velocity_forced = p_velocity; |
646 | velocity_forced_submitted = true; |
647 | } |
648 | |
649 | void NavigationAgent3D::set_velocity(const Vector3 p_velocity) { |
650 | velocity = p_velocity; |
651 | velocity_submitted = true; |
652 | } |
653 | |
654 | void NavigationAgent3D::_avoidance_done(Vector3 p_new_velocity) { |
655 | safe_velocity = p_new_velocity; |
656 | if (!use_3d_avoidance) { |
657 | safe_velocity.y = stored_y_velocity; |
658 | } |
659 | emit_signal(SNAME("velocity_computed" ), safe_velocity); |
660 | } |
661 | |
662 | PackedStringArray NavigationAgent3D::get_configuration_warnings() const { |
663 | PackedStringArray warnings = Node::get_configuration_warnings(); |
664 | |
665 | if (!Object::cast_to<Node3D>(get_parent())) { |
666 | warnings.push_back(RTR("The NavigationAgent3D can be used only under a Node3D inheriting parent node." )); |
667 | } |
668 | |
669 | return warnings; |
670 | } |
671 | |
672 | void NavigationAgent3D::update_navigation() { |
673 | if (agent_parent == nullptr) { |
674 | return; |
675 | } |
676 | if (!agent_parent->is_inside_tree()) { |
677 | return; |
678 | } |
679 | if (!target_position_submitted) { |
680 | return; |
681 | } |
682 | |
683 | update_frame_id = Engine::get_singleton()->get_physics_frames(); |
684 | |
685 | Vector3 origin = agent_parent->get_global_position(); |
686 | |
687 | bool reload_path = false; |
688 | |
689 | if (NavigationServer3D::get_singleton()->agent_is_map_changed(agent)) { |
690 | reload_path = true; |
691 | } else if (navigation_result->get_path().size() == 0) { |
692 | reload_path = true; |
693 | } else { |
694 | // Check if too far from the navigation path |
695 | if (navigation_path_index > 0) { |
696 | const Vector<Vector3> &navigation_path = navigation_result->get_path(); |
697 | |
698 | Vector3 segment[2]; |
699 | segment[0] = navigation_path[navigation_path_index - 1]; |
700 | segment[1] = navigation_path[navigation_path_index]; |
701 | segment[0].y -= path_height_offset; |
702 | segment[1].y -= path_height_offset; |
703 | Vector3 p = Geometry3D::get_closest_point_to_segment(origin, segment); |
704 | if (origin.distance_to(p) >= path_max_distance) { |
705 | // To faraway, reload path |
706 | reload_path = true; |
707 | } |
708 | } |
709 | } |
710 | |
711 | if (reload_path) { |
712 | navigation_query->set_start_position(origin); |
713 | navigation_query->set_target_position(target_position); |
714 | navigation_query->set_navigation_layers(navigation_layers); |
715 | navigation_query->set_metadata_flags(path_metadata_flags); |
716 | |
717 | if (map_override.is_valid()) { |
718 | navigation_query->set_map(map_override); |
719 | } else { |
720 | navigation_query->set_map(agent_parent->get_world_3d()->get_navigation_map()); |
721 | } |
722 | |
723 | NavigationServer3D::get_singleton()->query_path(navigation_query, navigation_result); |
724 | #ifdef DEBUG_ENABLED |
725 | debug_path_dirty = true; |
726 | #endif // DEBUG_ENABLED |
727 | navigation_finished = false; |
728 | navigation_path_index = 0; |
729 | emit_signal(SNAME("path_changed" )); |
730 | } |
731 | |
732 | if (navigation_result->get_path().size() == 0) { |
733 | return; |
734 | } |
735 | |
736 | // Check if we can advance the navigation path |
737 | if (navigation_finished == false) { |
738 | // Advances to the next far away position. |
739 | const Vector<Vector3> &navigation_path = navigation_result->get_path(); |
740 | const Vector<int32_t> &navigation_path_types = navigation_result->get_path_types(); |
741 | const TypedArray<RID> &navigation_path_rids = navigation_result->get_path_rids(); |
742 | const Vector<int64_t> &navigation_path_owners = navigation_result->get_path_owner_ids(); |
743 | |
744 | while (origin.distance_to(navigation_path[navigation_path_index] - Vector3(0, path_height_offset, 0)) < path_desired_distance) { |
745 | Dictionary details; |
746 | |
747 | const Vector3 waypoint = navigation_path[navigation_path_index]; |
748 | details[SNAME("position" )] = waypoint; |
749 | |
750 | int waypoint_type = -1; |
751 | if (path_metadata_flags.has_flag(NavigationPathQueryParameters3D::PathMetadataFlags::PATH_METADATA_INCLUDE_TYPES)) { |
752 | const NavigationPathQueryResult3D::PathSegmentType type = NavigationPathQueryResult3D::PathSegmentType(navigation_path_types[navigation_path_index]); |
753 | |
754 | details[SNAME("type" )] = type; |
755 | waypoint_type = type; |
756 | } |
757 | |
758 | if (path_metadata_flags.has_flag(NavigationPathQueryParameters3D::PathMetadataFlags::PATH_METADATA_INCLUDE_RIDS)) { |
759 | details[SNAME("rid" )] = navigation_path_rids[navigation_path_index]; |
760 | } |
761 | |
762 | if (path_metadata_flags.has_flag(NavigationPathQueryParameters3D::PathMetadataFlags::PATH_METADATA_INCLUDE_OWNERS)) { |
763 | const ObjectID waypoint_owner_id = ObjectID(navigation_path_owners[navigation_path_index]); |
764 | |
765 | // Get a reference to the owning object. |
766 | Object *owner = nullptr; |
767 | if (waypoint_owner_id.is_valid()) { |
768 | owner = ObjectDB::get_instance(waypoint_owner_id); |
769 | } |
770 | |
771 | details[SNAME("owner" )] = owner; |
772 | |
773 | if (waypoint_type == NavigationPathQueryResult3D::PATH_SEGMENT_TYPE_LINK) { |
774 | const NavigationLink3D *navlink = Object::cast_to<NavigationLink3D>(owner); |
775 | if (navlink) { |
776 | Vector3 link_global_start_position = navlink->get_global_start_position(); |
777 | Vector3 link_global_end_position = navlink->get_global_end_position(); |
778 | if (waypoint.distance_to(link_global_start_position) < waypoint.distance_to(link_global_end_position)) { |
779 | details[SNAME("link_entry_position" )] = link_global_start_position; |
780 | details[SNAME("link_exit_position" )] = link_global_end_position; |
781 | } else { |
782 | details[SNAME("link_entry_position" )] = link_global_end_position; |
783 | details[SNAME("link_exit_position" )] = link_global_start_position; |
784 | } |
785 | } |
786 | } |
787 | } |
788 | |
789 | // Emit a signal for the waypoint |
790 | emit_signal(SNAME("waypoint_reached" ), details); |
791 | |
792 | // Emit a signal if we've reached a navigation link |
793 | if (waypoint_type == NavigationPathQueryResult3D::PATH_SEGMENT_TYPE_LINK) { |
794 | emit_signal(SNAME("link_reached" ), details); |
795 | } |
796 | |
797 | // Move to the next waypoint on the list |
798 | navigation_path_index += 1; |
799 | |
800 | // Check to see if we've finished our route |
801 | if (navigation_path_index == navigation_path.size()) { |
802 | _check_distance_to_target(); |
803 | navigation_path_index -= 1; |
804 | navigation_finished = true; |
805 | target_position_submitted = false; |
806 | if (avoidance_enabled) { |
807 | NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin); |
808 | NavigationServer3D::get_singleton()->agent_set_velocity(agent, Vector3(0.0, 0.0, 0.0)); |
809 | NavigationServer3D::get_singleton()->agent_set_velocity_forced(agent, Vector3(0.0, 0.0, 0.0)); |
810 | } |
811 | emit_signal(SNAME("navigation_finished" )); |
812 | break; |
813 | } |
814 | } |
815 | } |
816 | } |
817 | |
818 | void NavigationAgent3D::_request_repath() { |
819 | navigation_result->reset(); |
820 | target_reached = false; |
821 | navigation_finished = false; |
822 | update_frame_id = 0; |
823 | } |
824 | |
825 | void NavigationAgent3D::_check_distance_to_target() { |
826 | if (!target_reached) { |
827 | if (distance_to_target() < target_desired_distance) { |
828 | target_reached = true; |
829 | emit_signal(SNAME("target_reached" )); |
830 | } |
831 | } |
832 | } |
833 | |
834 | void NavigationAgent3D::set_avoidance_layers(uint32_t p_layers) { |
835 | avoidance_layers = p_layers; |
836 | NavigationServer3D::get_singleton()->agent_set_avoidance_layers(get_rid(), avoidance_layers); |
837 | } |
838 | |
839 | uint32_t NavigationAgent3D::get_avoidance_layers() const { |
840 | return avoidance_layers; |
841 | } |
842 | |
843 | void NavigationAgent3D::set_avoidance_mask(uint32_t p_mask) { |
844 | avoidance_mask = p_mask; |
845 | NavigationServer3D::get_singleton()->agent_set_avoidance_mask(get_rid(), avoidance_mask); |
846 | } |
847 | |
848 | uint32_t NavigationAgent3D::get_avoidance_mask() const { |
849 | return avoidance_mask; |
850 | } |
851 | |
852 | void NavigationAgent3D::set_avoidance_layer_value(int p_layer_number, bool p_value) { |
853 | ERR_FAIL_COND_MSG(p_layer_number < 1, "Avoidance layer number must be between 1 and 32 inclusive." ); |
854 | ERR_FAIL_COND_MSG(p_layer_number > 32, "Avoidance layer number must be between 1 and 32 inclusive." ); |
855 | uint32_t avoidance_layers_new = get_avoidance_layers(); |
856 | if (p_value) { |
857 | avoidance_layers_new |= 1 << (p_layer_number - 1); |
858 | } else { |
859 | avoidance_layers_new &= ~(1 << (p_layer_number - 1)); |
860 | } |
861 | set_avoidance_layers(avoidance_layers_new); |
862 | } |
863 | |
864 | bool NavigationAgent3D::get_avoidance_layer_value(int p_layer_number) const { |
865 | ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Avoidance layer number must be between 1 and 32 inclusive." ); |
866 | ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Avoidance layer number must be between 1 and 32 inclusive." ); |
867 | return get_avoidance_layers() & (1 << (p_layer_number - 1)); |
868 | } |
869 | |
870 | void NavigationAgent3D::set_avoidance_mask_value(int p_mask_number, bool p_value) { |
871 | ERR_FAIL_COND_MSG(p_mask_number < 1, "Avoidance mask number must be between 1 and 32 inclusive." ); |
872 | ERR_FAIL_COND_MSG(p_mask_number > 32, "Avoidance mask number must be between 1 and 32 inclusive." ); |
873 | uint32_t mask = get_avoidance_mask(); |
874 | if (p_value) { |
875 | mask |= 1 << (p_mask_number - 1); |
876 | } else { |
877 | mask &= ~(1 << (p_mask_number - 1)); |
878 | } |
879 | set_avoidance_mask(mask); |
880 | } |
881 | |
882 | bool NavigationAgent3D::get_avoidance_mask_value(int p_mask_number) const { |
883 | ERR_FAIL_COND_V_MSG(p_mask_number < 1, false, "Avoidance mask number must be between 1 and 32 inclusive." ); |
884 | ERR_FAIL_COND_V_MSG(p_mask_number > 32, false, "Avoidance mask number must be between 1 and 32 inclusive." ); |
885 | return get_avoidance_mask() & (1 << (p_mask_number - 1)); |
886 | } |
887 | |
888 | void NavigationAgent3D::set_avoidance_priority(real_t p_priority) { |
889 | ERR_FAIL_COND_MSG(p_priority < 0.0, "Avoidance priority must be between 0.0 and 1.0 inclusive." ); |
890 | ERR_FAIL_COND_MSG(p_priority > 1.0, "Avoidance priority must be between 0.0 and 1.0 inclusive." ); |
891 | avoidance_priority = p_priority; |
892 | NavigationServer3D::get_singleton()->agent_set_avoidance_priority(get_rid(), p_priority); |
893 | } |
894 | |
895 | real_t NavigationAgent3D::get_avoidance_priority() const { |
896 | return avoidance_priority; |
897 | } |
898 | |
899 | ////////DEBUG//////////////////////////////////////////////////////////// |
900 | |
901 | void NavigationAgent3D::set_debug_enabled(bool p_enabled) { |
902 | #ifdef DEBUG_ENABLED |
903 | if (debug_enabled == p_enabled) { |
904 | return; |
905 | } |
906 | |
907 | debug_enabled = p_enabled; |
908 | debug_path_dirty = true; |
909 | #endif // DEBUG_ENABLED |
910 | } |
911 | |
912 | bool NavigationAgent3D::get_debug_enabled() const { |
913 | return debug_enabled; |
914 | } |
915 | |
916 | void NavigationAgent3D::set_debug_use_custom(bool p_enabled) { |
917 | #ifdef DEBUG_ENABLED |
918 | if (debug_use_custom == p_enabled) { |
919 | return; |
920 | } |
921 | |
922 | debug_use_custom = p_enabled; |
923 | debug_path_dirty = true; |
924 | #endif // DEBUG_ENABLED |
925 | } |
926 | |
927 | bool NavigationAgent3D::get_debug_use_custom() const { |
928 | return debug_use_custom; |
929 | } |
930 | |
931 | void NavigationAgent3D::set_debug_path_custom_color(Color p_color) { |
932 | #ifdef DEBUG_ENABLED |
933 | if (debug_path_custom_color == p_color) { |
934 | return; |
935 | } |
936 | |
937 | debug_path_custom_color = p_color; |
938 | debug_path_dirty = true; |
939 | #endif // DEBUG_ENABLED |
940 | } |
941 | |
942 | Color NavigationAgent3D::get_debug_path_custom_color() const { |
943 | return debug_path_custom_color; |
944 | } |
945 | |
946 | void NavigationAgent3D::set_debug_path_custom_point_size(float p_point_size) { |
947 | #ifdef DEBUG_ENABLED |
948 | if (Math::is_equal_approx(debug_path_custom_point_size, p_point_size)) { |
949 | return; |
950 | } |
951 | |
952 | debug_path_custom_point_size = MAX(0.0, p_point_size); |
953 | debug_path_dirty = true; |
954 | #endif // DEBUG_ENABLED |
955 | } |
956 | |
957 | float NavigationAgent3D::get_debug_path_custom_point_size() const { |
958 | return debug_path_custom_point_size; |
959 | } |
960 | |
961 | #ifdef DEBUG_ENABLED |
962 | void NavigationAgent3D::_navigation_debug_changed() { |
963 | debug_path_dirty = true; |
964 | } |
965 | |
966 | void NavigationAgent3D::_update_debug_path() { |
967 | if (!debug_path_dirty) { |
968 | return; |
969 | } |
970 | debug_path_dirty = false; |
971 | |
972 | if (!debug_path_instance.is_valid()) { |
973 | debug_path_instance = RenderingServer::get_singleton()->instance_create(); |
974 | } |
975 | |
976 | if (!debug_path_mesh.is_valid()) { |
977 | debug_path_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); |
978 | } |
979 | |
980 | debug_path_mesh->clear_surfaces(); |
981 | |
982 | if (!(debug_enabled && NavigationServer3D::get_singleton()->get_debug_navigation_enable_agent_paths())) { |
983 | return; |
984 | } |
985 | |
986 | if (!(agent_parent && agent_parent->is_inside_tree())) { |
987 | return; |
988 | } |
989 | |
990 | const Vector<Vector3> &navigation_path = navigation_result->get_path(); |
991 | |
992 | if (navigation_path.size() <= 1) { |
993 | return; |
994 | } |
995 | |
996 | Vector<Vector3> debug_path_lines_vertex_array; |
997 | |
998 | for (int i = 0; i < navigation_path.size() - 1; i++) { |
999 | debug_path_lines_vertex_array.push_back(navigation_path[i]); |
1000 | debug_path_lines_vertex_array.push_back(navigation_path[i + 1]); |
1001 | } |
1002 | |
1003 | Array debug_path_lines_mesh_array; |
1004 | debug_path_lines_mesh_array.resize(Mesh::ARRAY_MAX); |
1005 | debug_path_lines_mesh_array[Mesh::ARRAY_VERTEX] = debug_path_lines_vertex_array; |
1006 | |
1007 | debug_path_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, debug_path_lines_mesh_array); |
1008 | |
1009 | Ref<StandardMaterial3D> debug_agent_path_line_material = NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_line_material(); |
1010 | if (debug_use_custom) { |
1011 | if (!debug_agent_path_line_custom_material.is_valid()) { |
1012 | debug_agent_path_line_custom_material = debug_agent_path_line_material->duplicate(); |
1013 | } |
1014 | debug_agent_path_line_custom_material->set_albedo(debug_path_custom_color); |
1015 | debug_path_mesh->surface_set_material(0, debug_agent_path_line_custom_material); |
1016 | } else { |
1017 | debug_path_mesh->surface_set_material(0, debug_agent_path_line_material); |
1018 | } |
1019 | |
1020 | if (debug_path_custom_point_size > 0.0) { |
1021 | Vector<Vector3> debug_path_points_vertex_array; |
1022 | |
1023 | for (int i = 0; i < navigation_path.size(); i++) { |
1024 | debug_path_points_vertex_array.push_back(navigation_path[i]); |
1025 | } |
1026 | |
1027 | Array debug_path_points_mesh_array; |
1028 | debug_path_points_mesh_array.resize(Mesh::ARRAY_MAX); |
1029 | debug_path_points_mesh_array[Mesh::ARRAY_VERTEX] = debug_path_points_vertex_array; |
1030 | |
1031 | debug_path_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, debug_path_points_mesh_array); |
1032 | |
1033 | Ref<StandardMaterial3D> debug_agent_path_point_material = NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_point_material(); |
1034 | if (debug_use_custom) { |
1035 | if (!debug_agent_path_point_custom_material.is_valid()) { |
1036 | debug_agent_path_point_custom_material = debug_agent_path_point_material->duplicate(); |
1037 | } |
1038 | debug_agent_path_point_custom_material->set_albedo(debug_path_custom_color); |
1039 | debug_agent_path_point_custom_material->set_point_size(debug_path_custom_point_size); |
1040 | debug_path_mesh->surface_set_material(1, debug_agent_path_point_custom_material); |
1041 | } else { |
1042 | debug_path_mesh->surface_set_material(1, debug_agent_path_point_material); |
1043 | } |
1044 | } |
1045 | |
1046 | RS::get_singleton()->instance_set_base(debug_path_instance, debug_path_mesh->get_rid()); |
1047 | RS::get_singleton()->instance_set_scenario(debug_path_instance, agent_parent->get_world_3d()->get_scenario()); |
1048 | RS::get_singleton()->instance_set_visible(debug_path_instance, agent_parent->is_visible_in_tree()); |
1049 | } |
1050 | #endif // DEBUG_ENABLED |
1051 | |