| 1 | /**************************************************************************/ |
| 2 | /* navigation_agent_3d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "navigation_agent_3d.h" |
| 32 | |
| 33 | #include "scene/3d/navigation_link_3d.h" |
| 34 | #include "servers/navigation_server_3d.h" |
| 35 | |
| 36 | void NavigationAgent3D::_bind_methods() { |
| 37 | ClassDB::bind_method(D_METHOD("get_rid" ), &NavigationAgent3D::get_rid); |
| 38 | |
| 39 | ClassDB::bind_method(D_METHOD("set_avoidance_enabled" , "enabled" ), &NavigationAgent3D::set_avoidance_enabled); |
| 40 | ClassDB::bind_method(D_METHOD("get_avoidance_enabled" ), &NavigationAgent3D::get_avoidance_enabled); |
| 41 | |
| 42 | ClassDB::bind_method(D_METHOD("set_path_desired_distance" , "desired_distance" ), &NavigationAgent3D::set_path_desired_distance); |
| 43 | ClassDB::bind_method(D_METHOD("get_path_desired_distance" ), &NavigationAgent3D::get_path_desired_distance); |
| 44 | |
| 45 | ClassDB::bind_method(D_METHOD("set_target_desired_distance" , "desired_distance" ), &NavigationAgent3D::set_target_desired_distance); |
| 46 | ClassDB::bind_method(D_METHOD("get_target_desired_distance" ), &NavigationAgent3D::get_target_desired_distance); |
| 47 | |
| 48 | ClassDB::bind_method(D_METHOD("set_radius" , "radius" ), &NavigationAgent3D::set_radius); |
| 49 | ClassDB::bind_method(D_METHOD("get_radius" ), &NavigationAgent3D::get_radius); |
| 50 | |
| 51 | ClassDB::bind_method(D_METHOD("set_height" , "height" ), &NavigationAgent3D::set_height); |
| 52 | ClassDB::bind_method(D_METHOD("get_height" ), &NavigationAgent3D::get_height); |
| 53 | |
| 54 | ClassDB::bind_method(D_METHOD("set_path_height_offset" , "path_height_offset" ), &NavigationAgent3D::set_path_height_offset); |
| 55 | ClassDB::bind_method(D_METHOD("get_path_height_offset" ), &NavigationAgent3D::get_path_height_offset); |
| 56 | |
| 57 | ClassDB::bind_method(D_METHOD("set_use_3d_avoidance" , "enabled" ), &NavigationAgent3D::set_use_3d_avoidance); |
| 58 | ClassDB::bind_method(D_METHOD("get_use_3d_avoidance" ), &NavigationAgent3D::get_use_3d_avoidance); |
| 59 | |
| 60 | ClassDB::bind_method(D_METHOD("set_neighbor_distance" , "neighbor_distance" ), &NavigationAgent3D::set_neighbor_distance); |
| 61 | ClassDB::bind_method(D_METHOD("get_neighbor_distance" ), &NavigationAgent3D::get_neighbor_distance); |
| 62 | |
| 63 | ClassDB::bind_method(D_METHOD("set_max_neighbors" , "max_neighbors" ), &NavigationAgent3D::set_max_neighbors); |
| 64 | ClassDB::bind_method(D_METHOD("get_max_neighbors" ), &NavigationAgent3D::get_max_neighbors); |
| 65 | |
| 66 | ClassDB::bind_method(D_METHOD("set_time_horizon_agents" , "time_horizon" ), &NavigationAgent3D::set_time_horizon_agents); |
| 67 | ClassDB::bind_method(D_METHOD("get_time_horizon_agents" ), &NavigationAgent3D::get_time_horizon_agents); |
| 68 | |
| 69 | ClassDB::bind_method(D_METHOD("set_time_horizon_obstacles" , "time_horizon" ), &NavigationAgent3D::set_time_horizon_obstacles); |
| 70 | ClassDB::bind_method(D_METHOD("get_time_horizon_obstacles" ), &NavigationAgent3D::get_time_horizon_obstacles); |
| 71 | |
| 72 | ClassDB::bind_method(D_METHOD("set_max_speed" , "max_speed" ), &NavigationAgent3D::set_max_speed); |
| 73 | ClassDB::bind_method(D_METHOD("get_max_speed" ), &NavigationAgent3D::get_max_speed); |
| 74 | |
| 75 | ClassDB::bind_method(D_METHOD("set_path_max_distance" , "max_speed" ), &NavigationAgent3D::set_path_max_distance); |
| 76 | ClassDB::bind_method(D_METHOD("get_path_max_distance" ), &NavigationAgent3D::get_path_max_distance); |
| 77 | |
| 78 | ClassDB::bind_method(D_METHOD("set_navigation_layers" , "navigation_layers" ), &NavigationAgent3D::set_navigation_layers); |
| 79 | ClassDB::bind_method(D_METHOD("get_navigation_layers" ), &NavigationAgent3D::get_navigation_layers); |
| 80 | |
| 81 | ClassDB::bind_method(D_METHOD("set_navigation_layer_value" , "layer_number" , "value" ), &NavigationAgent3D::set_navigation_layer_value); |
| 82 | ClassDB::bind_method(D_METHOD("get_navigation_layer_value" , "layer_number" ), &NavigationAgent3D::get_navigation_layer_value); |
| 83 | |
| 84 | ClassDB::bind_method(D_METHOD("set_pathfinding_algorithm" , "pathfinding_algorithm" ), &NavigationAgent3D::set_pathfinding_algorithm); |
| 85 | ClassDB::bind_method(D_METHOD("get_pathfinding_algorithm" ), &NavigationAgent3D::get_pathfinding_algorithm); |
| 86 | |
| 87 | ClassDB::bind_method(D_METHOD("set_path_postprocessing" , "path_postprocessing" ), &NavigationAgent3D::set_path_postprocessing); |
| 88 | ClassDB::bind_method(D_METHOD("get_path_postprocessing" ), &NavigationAgent3D::get_path_postprocessing); |
| 89 | |
| 90 | ClassDB::bind_method(D_METHOD("set_path_metadata_flags" , "flags" ), &NavigationAgent3D::set_path_metadata_flags); |
| 91 | ClassDB::bind_method(D_METHOD("get_path_metadata_flags" ), &NavigationAgent3D::get_path_metadata_flags); |
| 92 | |
| 93 | ClassDB::bind_method(D_METHOD("set_navigation_map" , "navigation_map" ), &NavigationAgent3D::set_navigation_map); |
| 94 | ClassDB::bind_method(D_METHOD("get_navigation_map" ), &NavigationAgent3D::get_navigation_map); |
| 95 | |
| 96 | ClassDB::bind_method(D_METHOD("set_target_position" , "position" ), &NavigationAgent3D::set_target_position); |
| 97 | ClassDB::bind_method(D_METHOD("get_target_position" ), &NavigationAgent3D::get_target_position); |
| 98 | |
| 99 | ClassDB::bind_method(D_METHOD("get_next_path_position" ), &NavigationAgent3D::get_next_path_position); |
| 100 | |
| 101 | ClassDB::bind_method(D_METHOD("set_velocity_forced" , "velocity" ), &NavigationAgent3D::set_velocity_forced); |
| 102 | |
| 103 | ClassDB::bind_method(D_METHOD("set_velocity" , "velocity" ), &NavigationAgent3D::set_velocity); |
| 104 | ClassDB::bind_method(D_METHOD("get_velocity" ), &NavigationAgent3D::get_velocity); |
| 105 | |
| 106 | ClassDB::bind_method(D_METHOD("distance_to_target" ), &NavigationAgent3D::distance_to_target); |
| 107 | |
| 108 | ClassDB::bind_method(D_METHOD("get_current_navigation_result" ), &NavigationAgent3D::get_current_navigation_result); |
| 109 | |
| 110 | ClassDB::bind_method(D_METHOD("get_current_navigation_path" ), &NavigationAgent3D::get_current_navigation_path); |
| 111 | ClassDB::bind_method(D_METHOD("get_current_navigation_path_index" ), &NavigationAgent3D::get_current_navigation_path_index); |
| 112 | ClassDB::bind_method(D_METHOD("is_target_reached" ), &NavigationAgent3D::is_target_reached); |
| 113 | ClassDB::bind_method(D_METHOD("is_target_reachable" ), &NavigationAgent3D::is_target_reachable); |
| 114 | ClassDB::bind_method(D_METHOD("is_navigation_finished" ), &NavigationAgent3D::is_navigation_finished); |
| 115 | ClassDB::bind_method(D_METHOD("get_final_position" ), &NavigationAgent3D::get_final_position); |
| 116 | |
| 117 | ClassDB::bind_method(D_METHOD("_avoidance_done" , "new_velocity" ), &NavigationAgent3D::_avoidance_done); |
| 118 | |
| 119 | ClassDB::bind_method(D_METHOD("set_avoidance_layers" , "layers" ), &NavigationAgent3D::set_avoidance_layers); |
| 120 | ClassDB::bind_method(D_METHOD("get_avoidance_layers" ), &NavigationAgent3D::get_avoidance_layers); |
| 121 | ClassDB::bind_method(D_METHOD("set_avoidance_mask" , "mask" ), &NavigationAgent3D::set_avoidance_mask); |
| 122 | ClassDB::bind_method(D_METHOD("get_avoidance_mask" ), &NavigationAgent3D::get_avoidance_mask); |
| 123 | ClassDB::bind_method(D_METHOD("set_avoidance_layer_value" , "layer_number" , "value" ), &NavigationAgent3D::set_avoidance_layer_value); |
| 124 | ClassDB::bind_method(D_METHOD("get_avoidance_layer_value" , "layer_number" ), &NavigationAgent3D::get_avoidance_layer_value); |
| 125 | ClassDB::bind_method(D_METHOD("set_avoidance_mask_value" , "mask_number" , "value" ), &NavigationAgent3D::set_avoidance_mask_value); |
| 126 | ClassDB::bind_method(D_METHOD("get_avoidance_mask_value" , "mask_number" ), &NavigationAgent3D::get_avoidance_mask_value); |
| 127 | ClassDB::bind_method(D_METHOD("set_avoidance_priority" , "priority" ), &NavigationAgent3D::set_avoidance_priority); |
| 128 | ClassDB::bind_method(D_METHOD("get_avoidance_priority" ), &NavigationAgent3D::get_avoidance_priority); |
| 129 | |
| 130 | ADD_GROUP("Pathfinding" , "" ); |
| 131 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR), "set_target_position" , "get_target_position" ); |
| 132 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance" , PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater,suffix:m" ), "set_path_desired_distance" , "get_path_desired_distance" ); |
| 133 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance" , PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater,suffix:m" ), "set_target_desired_distance" , "get_target_desired_distance" ); |
| 134 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_height_offset" , PROPERTY_HINT_RANGE, "-100.0,100,0.01,or_greater,suffix:m" ), "set_path_height_offset" , "get_path_height_offset" ); |
| 135 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance" , PROPERTY_HINT_RANGE, "0.01,100,0.1,or_greater,suffix:m" ), "set_path_max_distance" , "get_path_max_distance" ); |
| 136 | ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers" , PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers" , "get_navigation_layers" ); |
| 137 | ADD_PROPERTY(PropertyInfo(Variant::INT, "pathfinding_algorithm" , PROPERTY_HINT_ENUM, "AStar" ), "set_pathfinding_algorithm" , "get_pathfinding_algorithm" ); |
| 138 | ADD_PROPERTY(PropertyInfo(Variant::INT, "path_postprocessing" , PROPERTY_HINT_ENUM, "Corridorfunnel,Edgecentered" ), "set_path_postprocessing" , "get_path_postprocessing" ); |
| 139 | ADD_PROPERTY(PropertyInfo(Variant::INT, "path_metadata_flags" , PROPERTY_HINT_FLAGS, "Include Types,Include RIDs,Include Owners" ), "set_path_metadata_flags" , "get_path_metadata_flags" ); |
| 140 | |
| 141 | ADD_GROUP("Avoidance" , "" ); |
| 142 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled" ), "set_avoidance_enabled" , "get_avoidance_enabled" ); |
| 143 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR), "set_velocity" , "get_velocity" ); |
| 144 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height" , PROPERTY_HINT_RANGE, "0.01,100,0.01,or_greater,suffix:m" ), "set_height" , "get_height" ); |
| 145 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius" , PROPERTY_HINT_RANGE, "0.01,100,0.01,or_greater,suffix:m" ), "set_radius" , "get_radius" ); |
| 146 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_distance" , PROPERTY_HINT_RANGE, "0.1,10000,0.01,or_greater,suffix:m" ), "set_neighbor_distance" , "get_neighbor_distance" ); |
| 147 | ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors" , PROPERTY_HINT_RANGE, "1,10000,1,or_greater" ), "set_max_neighbors" , "get_max_neighbors" ); |
| 148 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon_agents" , PROPERTY_HINT_RANGE, "0.0,10,0.01,or_greater,suffix:s" ), "set_time_horizon_agents" , "get_time_horizon_agents" ); |
| 149 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon_obstacles" , PROPERTY_HINT_RANGE, "0.0,10,0.01,or_greater,suffix:s" ), "set_time_horizon_obstacles" , "get_time_horizon_obstacles" ); |
| 150 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed" , PROPERTY_HINT_RANGE, "0.01,10000,0.01,or_greater,suffix:m/s" ), "set_max_speed" , "get_max_speed" ); |
| 151 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_3d_avoidance" ), "set_use_3d_avoidance" , "get_use_3d_avoidance" ); |
| 152 | ADD_PROPERTY(PropertyInfo(Variant::INT, "avoidance_layers" , PROPERTY_HINT_LAYERS_AVOIDANCE), "set_avoidance_layers" , "get_avoidance_layers" ); |
| 153 | ADD_PROPERTY(PropertyInfo(Variant::INT, "avoidance_mask" , PROPERTY_HINT_LAYERS_AVOIDANCE), "set_avoidance_mask" , "get_avoidance_mask" ); |
| 154 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "avoidance_priority" , PROPERTY_HINT_RANGE, "0.0,1.0,0.01" ), "set_avoidance_priority" , "get_avoidance_priority" ); |
| 155 | |
| 156 | ADD_SIGNAL(MethodInfo("path_changed" )); |
| 157 | ADD_SIGNAL(MethodInfo("target_reached" )); |
| 158 | ADD_SIGNAL(MethodInfo("waypoint_reached" , PropertyInfo(Variant::DICTIONARY, "details" ))); |
| 159 | ADD_SIGNAL(MethodInfo("link_reached" , PropertyInfo(Variant::DICTIONARY, "details" ))); |
| 160 | ADD_SIGNAL(MethodInfo("navigation_finished" )); |
| 161 | ADD_SIGNAL(MethodInfo("velocity_computed" , PropertyInfo(Variant::VECTOR3, "safe_velocity" ))); |
| 162 | |
| 163 | ClassDB::bind_method(D_METHOD("set_debug_enabled" , "enabled" ), &NavigationAgent3D::set_debug_enabled); |
| 164 | ClassDB::bind_method(D_METHOD("get_debug_enabled" ), &NavigationAgent3D::get_debug_enabled); |
| 165 | ClassDB::bind_method(D_METHOD("set_debug_use_custom" , "enabled" ), &NavigationAgent3D::set_debug_use_custom); |
| 166 | ClassDB::bind_method(D_METHOD("get_debug_use_custom" ), &NavigationAgent3D::get_debug_use_custom); |
| 167 | ClassDB::bind_method(D_METHOD("set_debug_path_custom_color" , "color" ), &NavigationAgent3D::set_debug_path_custom_color); |
| 168 | ClassDB::bind_method(D_METHOD("get_debug_path_custom_color" ), &NavigationAgent3D::get_debug_path_custom_color); |
| 169 | ClassDB::bind_method(D_METHOD("set_debug_path_custom_point_size" , "point_size" ), &NavigationAgent3D::set_debug_path_custom_point_size); |
| 170 | ClassDB::bind_method(D_METHOD("get_debug_path_custom_point_size" ), &NavigationAgent3D::get_debug_path_custom_point_size); |
| 171 | |
| 172 | ADD_GROUP("Debug" , "debug_" ); |
| 173 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_enabled" ), "set_debug_enabled" , "get_debug_enabled" ); |
| 174 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_use_custom" ), "set_debug_use_custom" , "get_debug_use_custom" ); |
| 175 | ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_path_custom_color" ), "set_debug_path_custom_color" , "get_debug_path_custom_color" ); |
| 176 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "debug_path_custom_point_size" , PROPERTY_HINT_RANGE, "0,50,0.01,or_greater,suffix:px" ), "set_debug_path_custom_point_size" , "get_debug_path_custom_point_size" ); |
| 177 | } |
| 178 | |
| 179 | #ifndef DISABLE_DEPRECATED |
| 180 | // Compatibility with Godot 4.0 beta 10 or below. |
| 181 | // Functions in block below all renamed or replaced in 4.0 beta 1X avoidance rework. |
| 182 | bool NavigationAgent3D::_set(const StringName &p_name, const Variant &p_value) { |
| 183 | if (p_name == "time_horizon" ) { |
| 184 | set_time_horizon_agents(p_value); |
| 185 | return true; |
| 186 | } |
| 187 | if (p_name == "target_location" ) { |
| 188 | set_target_position(p_value); |
| 189 | return true; |
| 190 | } |
| 191 | if (p_name == "agent_height_offset" ) { |
| 192 | set_path_height_offset(p_value); |
| 193 | return true; |
| 194 | } |
| 195 | return false; |
| 196 | } |
| 197 | |
| 198 | bool NavigationAgent3D::_get(const StringName &p_name, Variant &r_ret) const { |
| 199 | if (p_name == "time_horizon" ) { |
| 200 | r_ret = get_time_horizon_agents(); |
| 201 | return true; |
| 202 | } |
| 203 | if (p_name == "target_location" ) { |
| 204 | r_ret = get_target_position(); |
| 205 | return true; |
| 206 | } |
| 207 | if (p_name == "agent_height_offset" ) { |
| 208 | r_ret = get_path_height_offset(); |
| 209 | return true; |
| 210 | } |
| 211 | return false; |
| 212 | } |
| 213 | #endif // DISABLE_DEPRECATED |
| 214 | |
| 215 | void NavigationAgent3D::_notification(int p_what) { |
| 216 | switch (p_what) { |
| 217 | case NOTIFICATION_POST_ENTER_TREE: { |
| 218 | // need to use POST_ENTER_TREE cause with normal ENTER_TREE not all required Nodes are ready. |
| 219 | // cannot use READY as ready does not get called if Node is re-added to SceneTree |
| 220 | set_agent_parent(get_parent()); |
| 221 | set_physics_process_internal(true); |
| 222 | |
| 223 | if (agent_parent && avoidance_enabled) { |
| 224 | NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin); |
| 225 | } |
| 226 | |
| 227 | #ifdef DEBUG_ENABLED |
| 228 | if (NavigationServer3D::get_singleton()->get_debug_enabled()) { |
| 229 | debug_path_dirty = true; |
| 230 | } |
| 231 | #endif // DEBUG_ENABLED |
| 232 | |
| 233 | } break; |
| 234 | |
| 235 | case NOTIFICATION_PARENTED: { |
| 236 | if (is_inside_tree() && (get_parent() != agent_parent)) { |
| 237 | // only react to PARENTED notifications when already inside_tree and parent changed, e.g. users switch nodes around |
| 238 | // PARENTED notification fires also when Node is added in scripts to a parent |
| 239 | // this would spam transforms fails and world fails while Node is outside SceneTree |
| 240 | // when node gets reparented when joining the tree POST_ENTER_TREE takes care of this |
| 241 | set_agent_parent(get_parent()); |
| 242 | set_physics_process_internal(true); |
| 243 | } |
| 244 | } break; |
| 245 | |
| 246 | case NOTIFICATION_UNPARENTED: { |
| 247 | // if agent has no parent no point in processing it until reparented |
| 248 | set_agent_parent(nullptr); |
| 249 | set_physics_process_internal(false); |
| 250 | } break; |
| 251 | |
| 252 | case NOTIFICATION_EXIT_TREE: { |
| 253 | set_agent_parent(nullptr); |
| 254 | set_physics_process_internal(false); |
| 255 | |
| 256 | #ifdef DEBUG_ENABLED |
| 257 | if (debug_path_instance.is_valid()) { |
| 258 | RS::get_singleton()->instance_set_visible(debug_path_instance, false); |
| 259 | } |
| 260 | #endif // DEBUG_ENABLED |
| 261 | } break; |
| 262 | |
| 263 | case NOTIFICATION_PAUSED: { |
| 264 | if (agent_parent) { |
| 265 | NavigationServer3D::get_singleton()->agent_set_paused(get_rid(), !agent_parent->can_process()); |
| 266 | } |
| 267 | } break; |
| 268 | |
| 269 | case NOTIFICATION_UNPAUSED: { |
| 270 | if (agent_parent) { |
| 271 | NavigationServer3D::get_singleton()->agent_set_paused(get_rid(), !agent_parent->can_process()); |
| 272 | } |
| 273 | } break; |
| 274 | |
| 275 | case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { |
| 276 | if (agent_parent && avoidance_enabled) { |
| 277 | NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position()); |
| 278 | } |
| 279 | if (agent_parent && target_position_submitted) { |
| 280 | if (velocity_submitted) { |
| 281 | velocity_submitted = false; |
| 282 | if (avoidance_enabled) { |
| 283 | if (!use_3d_avoidance) { |
| 284 | stored_y_velocity = velocity.y; |
| 285 | velocity.y = 0.0; |
| 286 | } |
| 287 | NavigationServer3D::get_singleton()->agent_set_velocity(agent, velocity); |
| 288 | } |
| 289 | } |
| 290 | if (velocity_forced_submitted) { |
| 291 | velocity_forced_submitted = false; |
| 292 | if (avoidance_enabled) { |
| 293 | NavigationServer3D::get_singleton()->agent_set_velocity_forced(agent, velocity_forced); |
| 294 | } |
| 295 | } |
| 296 | _check_distance_to_target(); |
| 297 | } |
| 298 | #ifdef DEBUG_ENABLED |
| 299 | if (debug_path_dirty) { |
| 300 | _update_debug_path(); |
| 301 | } |
| 302 | #endif // DEBUG_ENABLED |
| 303 | } break; |
| 304 | } |
| 305 | } |
| 306 | |
| 307 | NavigationAgent3D::NavigationAgent3D() { |
| 308 | agent = NavigationServer3D::get_singleton()->agent_create(); |
| 309 | |
| 310 | NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance); |
| 311 | NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, max_neighbors); |
| 312 | NavigationServer3D::get_singleton()->agent_set_time_horizon_agents(agent, time_horizon_agents); |
| 313 | NavigationServer3D::get_singleton()->agent_set_time_horizon_obstacles(agent, time_horizon_obstacles); |
| 314 | NavigationServer3D::get_singleton()->agent_set_radius(agent, radius); |
| 315 | NavigationServer3D::get_singleton()->agent_set_height(agent, height); |
| 316 | NavigationServer3D::get_singleton()->agent_set_max_speed(agent, max_speed); |
| 317 | |
| 318 | // Preallocate query and result objects to improve performance. |
| 319 | navigation_query = Ref<NavigationPathQueryParameters3D>(); |
| 320 | navigation_query.instantiate(); |
| 321 | |
| 322 | navigation_result = Ref<NavigationPathQueryResult3D>(); |
| 323 | navigation_result.instantiate(); |
| 324 | |
| 325 | set_avoidance_layers(avoidance_layers); |
| 326 | set_avoidance_mask(avoidance_mask); |
| 327 | set_avoidance_priority(avoidance_priority); |
| 328 | set_use_3d_avoidance(use_3d_avoidance); |
| 329 | set_avoidance_enabled(avoidance_enabled); |
| 330 | |
| 331 | #ifdef DEBUG_ENABLED |
| 332 | NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed" ), callable_mp(this, &NavigationAgent3D::_navigation_debug_changed)); |
| 333 | #endif // DEBUG_ENABLED |
| 334 | } |
| 335 | |
| 336 | NavigationAgent3D::~NavigationAgent3D() { |
| 337 | ERR_FAIL_NULL(NavigationServer3D::get_singleton()); |
| 338 | NavigationServer3D::get_singleton()->free(agent); |
| 339 | agent = RID(); // Pointless |
| 340 | |
| 341 | #ifdef DEBUG_ENABLED |
| 342 | NavigationServer3D::get_singleton()->disconnect(SNAME("navigation_debug_changed" ), callable_mp(this, &NavigationAgent3D::_navigation_debug_changed)); |
| 343 | |
| 344 | ERR_FAIL_NULL(RenderingServer::get_singleton()); |
| 345 | if (debug_path_instance.is_valid()) { |
| 346 | RenderingServer::get_singleton()->free(debug_path_instance); |
| 347 | } |
| 348 | if (debug_path_mesh.is_valid()) { |
| 349 | RenderingServer::get_singleton()->free(debug_path_mesh->get_rid()); |
| 350 | } |
| 351 | #endif // DEBUG_ENABLED |
| 352 | } |
| 353 | |
| 354 | void NavigationAgent3D::set_avoidance_enabled(bool p_enabled) { |
| 355 | if (avoidance_enabled == p_enabled) { |
| 356 | return; |
| 357 | } |
| 358 | |
| 359 | avoidance_enabled = p_enabled; |
| 360 | |
| 361 | if (avoidance_enabled) { |
| 362 | NavigationServer3D::get_singleton()->agent_set_avoidance_enabled(agent, true); |
| 363 | NavigationServer3D::get_singleton()->agent_set_avoidance_callback(agent, callable_mp(this, &NavigationAgent3D::_avoidance_done)); |
| 364 | } else { |
| 365 | NavigationServer3D::get_singleton()->agent_set_avoidance_enabled(agent, false); |
| 366 | NavigationServer3D::get_singleton()->agent_set_avoidance_callback(agent, Callable()); |
| 367 | } |
| 368 | } |
| 369 | |
| 370 | bool NavigationAgent3D::get_avoidance_enabled() const { |
| 371 | return avoidance_enabled; |
| 372 | } |
| 373 | |
| 374 | void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) { |
| 375 | if (agent_parent == p_agent_parent) { |
| 376 | return; |
| 377 | } |
| 378 | |
| 379 | // remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map |
| 380 | NavigationServer3D::get_singleton()->agent_set_avoidance_callback(agent, Callable()); |
| 381 | |
| 382 | if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) { |
| 383 | // place agent on navigation map first or else the RVO agent callback creation fails silently later |
| 384 | agent_parent = Object::cast_to<Node3D>(p_agent_parent); |
| 385 | if (map_override.is_valid()) { |
| 386 | NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_override); |
| 387 | } else { |
| 388 | NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map()); |
| 389 | } |
| 390 | |
| 391 | // create new avoidance callback if enabled |
| 392 | if (avoidance_enabled) { |
| 393 | NavigationServer3D::get_singleton()->agent_set_avoidance_callback(agent, callable_mp(this, &NavigationAgent3D::_avoidance_done)); |
| 394 | } |
| 395 | } else { |
| 396 | agent_parent = nullptr; |
| 397 | NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID()); |
| 398 | } |
| 399 | } |
| 400 | |
| 401 | void NavigationAgent3D::set_navigation_layers(uint32_t p_navigation_layers) { |
| 402 | if (navigation_layers == p_navigation_layers) { |
| 403 | return; |
| 404 | } |
| 405 | |
| 406 | navigation_layers = p_navigation_layers; |
| 407 | |
| 408 | _request_repath(); |
| 409 | } |
| 410 | |
| 411 | uint32_t NavigationAgent3D::get_navigation_layers() const { |
| 412 | return navigation_layers; |
| 413 | } |
| 414 | |
| 415 | void NavigationAgent3D::set_navigation_layer_value(int p_layer_number, bool p_value) { |
| 416 | ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive." ); |
| 417 | ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive." ); |
| 418 | uint32_t _navigation_layers = get_navigation_layers(); |
| 419 | if (p_value) { |
| 420 | _navigation_layers |= 1 << (p_layer_number - 1); |
| 421 | } else { |
| 422 | _navigation_layers &= ~(1 << (p_layer_number - 1)); |
| 423 | } |
| 424 | set_navigation_layers(_navigation_layers); |
| 425 | } |
| 426 | |
| 427 | bool NavigationAgent3D::get_navigation_layer_value(int p_layer_number) const { |
| 428 | ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive." ); |
| 429 | ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive." ); |
| 430 | return get_navigation_layers() & (1 << (p_layer_number - 1)); |
| 431 | } |
| 432 | |
| 433 | void NavigationAgent3D::set_pathfinding_algorithm(const NavigationPathQueryParameters3D::PathfindingAlgorithm p_pathfinding_algorithm) { |
| 434 | if (pathfinding_algorithm == p_pathfinding_algorithm) { |
| 435 | return; |
| 436 | } |
| 437 | |
| 438 | pathfinding_algorithm = p_pathfinding_algorithm; |
| 439 | |
| 440 | navigation_query->set_pathfinding_algorithm(pathfinding_algorithm); |
| 441 | } |
| 442 | |
| 443 | void NavigationAgent3D::set_path_postprocessing(const NavigationPathQueryParameters3D::PathPostProcessing p_path_postprocessing) { |
| 444 | if (path_postprocessing == p_path_postprocessing) { |
| 445 | return; |
| 446 | } |
| 447 | |
| 448 | path_postprocessing = p_path_postprocessing; |
| 449 | |
| 450 | navigation_query->set_path_postprocessing(path_postprocessing); |
| 451 | } |
| 452 | |
| 453 | void NavigationAgent3D::set_path_metadata_flags(BitField<NavigationPathQueryParameters3D::PathMetadataFlags> p_path_metadata_flags) { |
| 454 | if (path_metadata_flags == p_path_metadata_flags) { |
| 455 | return; |
| 456 | } |
| 457 | |
| 458 | path_metadata_flags = p_path_metadata_flags; |
| 459 | } |
| 460 | |
| 461 | void NavigationAgent3D::set_navigation_map(RID p_navigation_map) { |
| 462 | if (map_override == p_navigation_map) { |
| 463 | return; |
| 464 | } |
| 465 | |
| 466 | map_override = p_navigation_map; |
| 467 | |
| 468 | NavigationServer3D::get_singleton()->agent_set_map(agent, map_override); |
| 469 | _request_repath(); |
| 470 | } |
| 471 | |
| 472 | RID NavigationAgent3D::get_navigation_map() const { |
| 473 | if (map_override.is_valid()) { |
| 474 | return map_override; |
| 475 | } else if (agent_parent != nullptr) { |
| 476 | return agent_parent->get_world_3d()->get_navigation_map(); |
| 477 | } |
| 478 | return RID(); |
| 479 | } |
| 480 | |
| 481 | void NavigationAgent3D::set_path_desired_distance(real_t p_path_desired_distance) { |
| 482 | if (Math::is_equal_approx(path_desired_distance, p_path_desired_distance)) { |
| 483 | return; |
| 484 | } |
| 485 | |
| 486 | path_desired_distance = p_path_desired_distance; |
| 487 | } |
| 488 | |
| 489 | void NavigationAgent3D::set_target_desired_distance(real_t p_target_desired_distance) { |
| 490 | if (Math::is_equal_approx(target_desired_distance, p_target_desired_distance)) { |
| 491 | return; |
| 492 | } |
| 493 | |
| 494 | target_desired_distance = p_target_desired_distance; |
| 495 | } |
| 496 | |
| 497 | void NavigationAgent3D::set_radius(real_t p_radius) { |
| 498 | ERR_FAIL_COND_MSG(p_radius < 0.0, "Radius must be positive." ); |
| 499 | if (Math::is_equal_approx(radius, p_radius)) { |
| 500 | return; |
| 501 | } |
| 502 | radius = p_radius; |
| 503 | |
| 504 | NavigationServer3D::get_singleton()->agent_set_radius(agent, radius); |
| 505 | } |
| 506 | |
| 507 | void NavigationAgent3D::set_height(real_t p_height) { |
| 508 | ERR_FAIL_COND_MSG(p_height < 0.0, "Height must be positive." ); |
| 509 | if (Math::is_equal_approx(height, p_height)) { |
| 510 | return; |
| 511 | } |
| 512 | height = p_height; |
| 513 | NavigationServer3D::get_singleton()->agent_set_height(agent, height); |
| 514 | } |
| 515 | |
| 516 | void NavigationAgent3D::set_path_height_offset(real_t p_path_height_offset) { |
| 517 | path_height_offset = p_path_height_offset; |
| 518 | } |
| 519 | |
| 520 | void NavigationAgent3D::set_use_3d_avoidance(bool p_use_3d_avoidance) { |
| 521 | use_3d_avoidance = p_use_3d_avoidance; |
| 522 | NavigationServer3D::get_singleton()->agent_set_use_3d_avoidance(agent, use_3d_avoidance); |
| 523 | notify_property_list_changed(); |
| 524 | } |
| 525 | |
| 526 | void NavigationAgent3D::set_neighbor_distance(real_t p_distance) { |
| 527 | if (Math::is_equal_approx(neighbor_distance, p_distance)) { |
| 528 | return; |
| 529 | } |
| 530 | |
| 531 | neighbor_distance = p_distance; |
| 532 | |
| 533 | NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance); |
| 534 | } |
| 535 | |
| 536 | void NavigationAgent3D::set_max_neighbors(int p_count) { |
| 537 | if (max_neighbors == p_count) { |
| 538 | return; |
| 539 | } |
| 540 | |
| 541 | max_neighbors = p_count; |
| 542 | |
| 543 | NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, max_neighbors); |
| 544 | } |
| 545 | |
| 546 | void NavigationAgent3D::set_time_horizon_agents(real_t p_time_horizon) { |
| 547 | ERR_FAIL_COND_MSG(p_time_horizon < 0.0, "Time horizion must be positive." ); |
| 548 | if (Math::is_equal_approx(time_horizon_agents, p_time_horizon)) { |
| 549 | return; |
| 550 | } |
| 551 | time_horizon_agents = p_time_horizon; |
| 552 | NavigationServer3D::get_singleton()->agent_set_time_horizon_agents(agent, time_horizon_agents); |
| 553 | } |
| 554 | |
| 555 | void NavigationAgent3D::set_time_horizon_obstacles(real_t p_time_horizon) { |
| 556 | ERR_FAIL_COND_MSG(p_time_horizon < 0.0, "Time horizion must be positive." ); |
| 557 | if (Math::is_equal_approx(time_horizon_obstacles, p_time_horizon)) { |
| 558 | return; |
| 559 | } |
| 560 | time_horizon_obstacles = p_time_horizon; |
| 561 | NavigationServer3D::get_singleton()->agent_set_time_horizon_obstacles(agent, time_horizon_obstacles); |
| 562 | } |
| 563 | |
| 564 | void NavigationAgent3D::set_max_speed(real_t p_max_speed) { |
| 565 | ERR_FAIL_COND_MSG(p_max_speed < 0.0, "Max speed must be positive." ); |
| 566 | if (Math::is_equal_approx(max_speed, p_max_speed)) { |
| 567 | return; |
| 568 | } |
| 569 | max_speed = p_max_speed; |
| 570 | |
| 571 | NavigationServer3D::get_singleton()->agent_set_max_speed(agent, max_speed); |
| 572 | } |
| 573 | |
| 574 | void NavigationAgent3D::set_path_max_distance(real_t p_path_max_distance) { |
| 575 | if (Math::is_equal_approx(path_max_distance, p_path_max_distance)) { |
| 576 | return; |
| 577 | } |
| 578 | |
| 579 | path_max_distance = p_path_max_distance; |
| 580 | } |
| 581 | |
| 582 | real_t NavigationAgent3D::get_path_max_distance() { |
| 583 | return path_max_distance; |
| 584 | } |
| 585 | |
| 586 | void NavigationAgent3D::set_target_position(Vector3 p_position) { |
| 587 | // Intentionally not checking for equality of the parameter, as we want to update the path even if the target position is the same in case the world changed. |
| 588 | // Revisit later when the navigation server can update the path without requesting a new path. |
| 589 | |
| 590 | target_position = p_position; |
| 591 | target_position_submitted = true; |
| 592 | |
| 593 | _request_repath(); |
| 594 | } |
| 595 | |
| 596 | Vector3 NavigationAgent3D::get_target_position() const { |
| 597 | return target_position; |
| 598 | } |
| 599 | |
| 600 | Vector3 NavigationAgent3D::get_next_path_position() { |
| 601 | update_navigation(); |
| 602 | |
| 603 | const Vector<Vector3> &navigation_path = navigation_result->get_path(); |
| 604 | if (navigation_path.size() == 0) { |
| 605 | ERR_FAIL_NULL_V_MSG(agent_parent, Vector3(), "The agent has no parent." ); |
| 606 | return agent_parent->get_global_position(); |
| 607 | } else { |
| 608 | return navigation_path[navigation_path_index] - Vector3(0, path_height_offset, 0); |
| 609 | } |
| 610 | } |
| 611 | |
| 612 | real_t NavigationAgent3D::distance_to_target() const { |
| 613 | ERR_FAIL_NULL_V_MSG(agent_parent, 0.0, "The agent has no parent." ); |
| 614 | return agent_parent->get_global_position().distance_to(target_position); |
| 615 | } |
| 616 | |
| 617 | bool NavigationAgent3D::is_target_reached() const { |
| 618 | return target_reached; |
| 619 | } |
| 620 | |
| 621 | bool NavigationAgent3D::is_target_reachable() { |
| 622 | return target_desired_distance >= get_final_position().distance_to(target_position); |
| 623 | } |
| 624 | |
| 625 | bool NavigationAgent3D::is_navigation_finished() { |
| 626 | update_navigation(); |
| 627 | return navigation_finished; |
| 628 | } |
| 629 | |
| 630 | Vector3 NavigationAgent3D::get_final_position() { |
| 631 | update_navigation(); |
| 632 | |
| 633 | const Vector<Vector3> &navigation_path = navigation_result->get_path(); |
| 634 | if (navigation_path.size() == 0) { |
| 635 | return Vector3(); |
| 636 | } |
| 637 | return navigation_path[navigation_path.size() - 1]; |
| 638 | } |
| 639 | |
| 640 | void NavigationAgent3D::set_velocity_forced(Vector3 p_velocity) { |
| 641 | // Intentionally not checking for equality of the parameter. |
| 642 | // We need to always submit the velocity to the navigation server, even when it is the same, in order to run avoidance every frame. |
| 643 | // Revisit later when the navigation server can update avoidance without users resubmitting the velocity. |
| 644 | |
| 645 | velocity_forced = p_velocity; |
| 646 | velocity_forced_submitted = true; |
| 647 | } |
| 648 | |
| 649 | void NavigationAgent3D::set_velocity(const Vector3 p_velocity) { |
| 650 | velocity = p_velocity; |
| 651 | velocity_submitted = true; |
| 652 | } |
| 653 | |
| 654 | void NavigationAgent3D::_avoidance_done(Vector3 p_new_velocity) { |
| 655 | safe_velocity = p_new_velocity; |
| 656 | if (!use_3d_avoidance) { |
| 657 | safe_velocity.y = stored_y_velocity; |
| 658 | } |
| 659 | emit_signal(SNAME("velocity_computed" ), safe_velocity); |
| 660 | } |
| 661 | |
| 662 | PackedStringArray NavigationAgent3D::get_configuration_warnings() const { |
| 663 | PackedStringArray warnings = Node::get_configuration_warnings(); |
| 664 | |
| 665 | if (!Object::cast_to<Node3D>(get_parent())) { |
| 666 | warnings.push_back(RTR("The NavigationAgent3D can be used only under a Node3D inheriting parent node." )); |
| 667 | } |
| 668 | |
| 669 | return warnings; |
| 670 | } |
| 671 | |
| 672 | void NavigationAgent3D::update_navigation() { |
| 673 | if (agent_parent == nullptr) { |
| 674 | return; |
| 675 | } |
| 676 | if (!agent_parent->is_inside_tree()) { |
| 677 | return; |
| 678 | } |
| 679 | if (!target_position_submitted) { |
| 680 | return; |
| 681 | } |
| 682 | |
| 683 | update_frame_id = Engine::get_singleton()->get_physics_frames(); |
| 684 | |
| 685 | Vector3 origin = agent_parent->get_global_position(); |
| 686 | |
| 687 | bool reload_path = false; |
| 688 | |
| 689 | if (NavigationServer3D::get_singleton()->agent_is_map_changed(agent)) { |
| 690 | reload_path = true; |
| 691 | } else if (navigation_result->get_path().size() == 0) { |
| 692 | reload_path = true; |
| 693 | } else { |
| 694 | // Check if too far from the navigation path |
| 695 | if (navigation_path_index > 0) { |
| 696 | const Vector<Vector3> &navigation_path = navigation_result->get_path(); |
| 697 | |
| 698 | Vector3 segment[2]; |
| 699 | segment[0] = navigation_path[navigation_path_index - 1]; |
| 700 | segment[1] = navigation_path[navigation_path_index]; |
| 701 | segment[0].y -= path_height_offset; |
| 702 | segment[1].y -= path_height_offset; |
| 703 | Vector3 p = Geometry3D::get_closest_point_to_segment(origin, segment); |
| 704 | if (origin.distance_to(p) >= path_max_distance) { |
| 705 | // To faraway, reload path |
| 706 | reload_path = true; |
| 707 | } |
| 708 | } |
| 709 | } |
| 710 | |
| 711 | if (reload_path) { |
| 712 | navigation_query->set_start_position(origin); |
| 713 | navigation_query->set_target_position(target_position); |
| 714 | navigation_query->set_navigation_layers(navigation_layers); |
| 715 | navigation_query->set_metadata_flags(path_metadata_flags); |
| 716 | |
| 717 | if (map_override.is_valid()) { |
| 718 | navigation_query->set_map(map_override); |
| 719 | } else { |
| 720 | navigation_query->set_map(agent_parent->get_world_3d()->get_navigation_map()); |
| 721 | } |
| 722 | |
| 723 | NavigationServer3D::get_singleton()->query_path(navigation_query, navigation_result); |
| 724 | #ifdef DEBUG_ENABLED |
| 725 | debug_path_dirty = true; |
| 726 | #endif // DEBUG_ENABLED |
| 727 | navigation_finished = false; |
| 728 | navigation_path_index = 0; |
| 729 | emit_signal(SNAME("path_changed" )); |
| 730 | } |
| 731 | |
| 732 | if (navigation_result->get_path().size() == 0) { |
| 733 | return; |
| 734 | } |
| 735 | |
| 736 | // Check if we can advance the navigation path |
| 737 | if (navigation_finished == false) { |
| 738 | // Advances to the next far away position. |
| 739 | const Vector<Vector3> &navigation_path = navigation_result->get_path(); |
| 740 | const Vector<int32_t> &navigation_path_types = navigation_result->get_path_types(); |
| 741 | const TypedArray<RID> &navigation_path_rids = navigation_result->get_path_rids(); |
| 742 | const Vector<int64_t> &navigation_path_owners = navigation_result->get_path_owner_ids(); |
| 743 | |
| 744 | while (origin.distance_to(navigation_path[navigation_path_index] - Vector3(0, path_height_offset, 0)) < path_desired_distance) { |
| 745 | Dictionary details; |
| 746 | |
| 747 | const Vector3 waypoint = navigation_path[navigation_path_index]; |
| 748 | details[SNAME("position" )] = waypoint; |
| 749 | |
| 750 | int waypoint_type = -1; |
| 751 | if (path_metadata_flags.has_flag(NavigationPathQueryParameters3D::PathMetadataFlags::PATH_METADATA_INCLUDE_TYPES)) { |
| 752 | const NavigationPathQueryResult3D::PathSegmentType type = NavigationPathQueryResult3D::PathSegmentType(navigation_path_types[navigation_path_index]); |
| 753 | |
| 754 | details[SNAME("type" )] = type; |
| 755 | waypoint_type = type; |
| 756 | } |
| 757 | |
| 758 | if (path_metadata_flags.has_flag(NavigationPathQueryParameters3D::PathMetadataFlags::PATH_METADATA_INCLUDE_RIDS)) { |
| 759 | details[SNAME("rid" )] = navigation_path_rids[navigation_path_index]; |
| 760 | } |
| 761 | |
| 762 | if (path_metadata_flags.has_flag(NavigationPathQueryParameters3D::PathMetadataFlags::PATH_METADATA_INCLUDE_OWNERS)) { |
| 763 | const ObjectID waypoint_owner_id = ObjectID(navigation_path_owners[navigation_path_index]); |
| 764 | |
| 765 | // Get a reference to the owning object. |
| 766 | Object *owner = nullptr; |
| 767 | if (waypoint_owner_id.is_valid()) { |
| 768 | owner = ObjectDB::get_instance(waypoint_owner_id); |
| 769 | } |
| 770 | |
| 771 | details[SNAME("owner" )] = owner; |
| 772 | |
| 773 | if (waypoint_type == NavigationPathQueryResult3D::PATH_SEGMENT_TYPE_LINK) { |
| 774 | const NavigationLink3D *navlink = Object::cast_to<NavigationLink3D>(owner); |
| 775 | if (navlink) { |
| 776 | Vector3 link_global_start_position = navlink->get_global_start_position(); |
| 777 | Vector3 link_global_end_position = navlink->get_global_end_position(); |
| 778 | if (waypoint.distance_to(link_global_start_position) < waypoint.distance_to(link_global_end_position)) { |
| 779 | details[SNAME("link_entry_position" )] = link_global_start_position; |
| 780 | details[SNAME("link_exit_position" )] = link_global_end_position; |
| 781 | } else { |
| 782 | details[SNAME("link_entry_position" )] = link_global_end_position; |
| 783 | details[SNAME("link_exit_position" )] = link_global_start_position; |
| 784 | } |
| 785 | } |
| 786 | } |
| 787 | } |
| 788 | |
| 789 | // Emit a signal for the waypoint |
| 790 | emit_signal(SNAME("waypoint_reached" ), details); |
| 791 | |
| 792 | // Emit a signal if we've reached a navigation link |
| 793 | if (waypoint_type == NavigationPathQueryResult3D::PATH_SEGMENT_TYPE_LINK) { |
| 794 | emit_signal(SNAME("link_reached" ), details); |
| 795 | } |
| 796 | |
| 797 | // Move to the next waypoint on the list |
| 798 | navigation_path_index += 1; |
| 799 | |
| 800 | // Check to see if we've finished our route |
| 801 | if (navigation_path_index == navigation_path.size()) { |
| 802 | _check_distance_to_target(); |
| 803 | navigation_path_index -= 1; |
| 804 | navigation_finished = true; |
| 805 | target_position_submitted = false; |
| 806 | if (avoidance_enabled) { |
| 807 | NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin); |
| 808 | NavigationServer3D::get_singleton()->agent_set_velocity(agent, Vector3(0.0, 0.0, 0.0)); |
| 809 | NavigationServer3D::get_singleton()->agent_set_velocity_forced(agent, Vector3(0.0, 0.0, 0.0)); |
| 810 | } |
| 811 | emit_signal(SNAME("navigation_finished" )); |
| 812 | break; |
| 813 | } |
| 814 | } |
| 815 | } |
| 816 | } |
| 817 | |
| 818 | void NavigationAgent3D::_request_repath() { |
| 819 | navigation_result->reset(); |
| 820 | target_reached = false; |
| 821 | navigation_finished = false; |
| 822 | update_frame_id = 0; |
| 823 | } |
| 824 | |
| 825 | void NavigationAgent3D::_check_distance_to_target() { |
| 826 | if (!target_reached) { |
| 827 | if (distance_to_target() < target_desired_distance) { |
| 828 | target_reached = true; |
| 829 | emit_signal(SNAME("target_reached" )); |
| 830 | } |
| 831 | } |
| 832 | } |
| 833 | |
| 834 | void NavigationAgent3D::set_avoidance_layers(uint32_t p_layers) { |
| 835 | avoidance_layers = p_layers; |
| 836 | NavigationServer3D::get_singleton()->agent_set_avoidance_layers(get_rid(), avoidance_layers); |
| 837 | } |
| 838 | |
| 839 | uint32_t NavigationAgent3D::get_avoidance_layers() const { |
| 840 | return avoidance_layers; |
| 841 | } |
| 842 | |
| 843 | void NavigationAgent3D::set_avoidance_mask(uint32_t p_mask) { |
| 844 | avoidance_mask = p_mask; |
| 845 | NavigationServer3D::get_singleton()->agent_set_avoidance_mask(get_rid(), avoidance_mask); |
| 846 | } |
| 847 | |
| 848 | uint32_t NavigationAgent3D::get_avoidance_mask() const { |
| 849 | return avoidance_mask; |
| 850 | } |
| 851 | |
| 852 | void NavigationAgent3D::set_avoidance_layer_value(int p_layer_number, bool p_value) { |
| 853 | ERR_FAIL_COND_MSG(p_layer_number < 1, "Avoidance layer number must be between 1 and 32 inclusive." ); |
| 854 | ERR_FAIL_COND_MSG(p_layer_number > 32, "Avoidance layer number must be between 1 and 32 inclusive." ); |
| 855 | uint32_t avoidance_layers_new = get_avoidance_layers(); |
| 856 | if (p_value) { |
| 857 | avoidance_layers_new |= 1 << (p_layer_number - 1); |
| 858 | } else { |
| 859 | avoidance_layers_new &= ~(1 << (p_layer_number - 1)); |
| 860 | } |
| 861 | set_avoidance_layers(avoidance_layers_new); |
| 862 | } |
| 863 | |
| 864 | bool NavigationAgent3D::get_avoidance_layer_value(int p_layer_number) const { |
| 865 | ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Avoidance layer number must be between 1 and 32 inclusive." ); |
| 866 | ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Avoidance layer number must be between 1 and 32 inclusive." ); |
| 867 | return get_avoidance_layers() & (1 << (p_layer_number - 1)); |
| 868 | } |
| 869 | |
| 870 | void NavigationAgent3D::set_avoidance_mask_value(int p_mask_number, bool p_value) { |
| 871 | ERR_FAIL_COND_MSG(p_mask_number < 1, "Avoidance mask number must be between 1 and 32 inclusive." ); |
| 872 | ERR_FAIL_COND_MSG(p_mask_number > 32, "Avoidance mask number must be between 1 and 32 inclusive." ); |
| 873 | uint32_t mask = get_avoidance_mask(); |
| 874 | if (p_value) { |
| 875 | mask |= 1 << (p_mask_number - 1); |
| 876 | } else { |
| 877 | mask &= ~(1 << (p_mask_number - 1)); |
| 878 | } |
| 879 | set_avoidance_mask(mask); |
| 880 | } |
| 881 | |
| 882 | bool NavigationAgent3D::get_avoidance_mask_value(int p_mask_number) const { |
| 883 | ERR_FAIL_COND_V_MSG(p_mask_number < 1, false, "Avoidance mask number must be between 1 and 32 inclusive." ); |
| 884 | ERR_FAIL_COND_V_MSG(p_mask_number > 32, false, "Avoidance mask number must be between 1 and 32 inclusive." ); |
| 885 | return get_avoidance_mask() & (1 << (p_mask_number - 1)); |
| 886 | } |
| 887 | |
| 888 | void NavigationAgent3D::set_avoidance_priority(real_t p_priority) { |
| 889 | ERR_FAIL_COND_MSG(p_priority < 0.0, "Avoidance priority must be between 0.0 and 1.0 inclusive." ); |
| 890 | ERR_FAIL_COND_MSG(p_priority > 1.0, "Avoidance priority must be between 0.0 and 1.0 inclusive." ); |
| 891 | avoidance_priority = p_priority; |
| 892 | NavigationServer3D::get_singleton()->agent_set_avoidance_priority(get_rid(), p_priority); |
| 893 | } |
| 894 | |
| 895 | real_t NavigationAgent3D::get_avoidance_priority() const { |
| 896 | return avoidance_priority; |
| 897 | } |
| 898 | |
| 899 | ////////DEBUG//////////////////////////////////////////////////////////// |
| 900 | |
| 901 | void NavigationAgent3D::set_debug_enabled(bool p_enabled) { |
| 902 | #ifdef DEBUG_ENABLED |
| 903 | if (debug_enabled == p_enabled) { |
| 904 | return; |
| 905 | } |
| 906 | |
| 907 | debug_enabled = p_enabled; |
| 908 | debug_path_dirty = true; |
| 909 | #endif // DEBUG_ENABLED |
| 910 | } |
| 911 | |
| 912 | bool NavigationAgent3D::get_debug_enabled() const { |
| 913 | return debug_enabled; |
| 914 | } |
| 915 | |
| 916 | void NavigationAgent3D::set_debug_use_custom(bool p_enabled) { |
| 917 | #ifdef DEBUG_ENABLED |
| 918 | if (debug_use_custom == p_enabled) { |
| 919 | return; |
| 920 | } |
| 921 | |
| 922 | debug_use_custom = p_enabled; |
| 923 | debug_path_dirty = true; |
| 924 | #endif // DEBUG_ENABLED |
| 925 | } |
| 926 | |
| 927 | bool NavigationAgent3D::get_debug_use_custom() const { |
| 928 | return debug_use_custom; |
| 929 | } |
| 930 | |
| 931 | void NavigationAgent3D::set_debug_path_custom_color(Color p_color) { |
| 932 | #ifdef DEBUG_ENABLED |
| 933 | if (debug_path_custom_color == p_color) { |
| 934 | return; |
| 935 | } |
| 936 | |
| 937 | debug_path_custom_color = p_color; |
| 938 | debug_path_dirty = true; |
| 939 | #endif // DEBUG_ENABLED |
| 940 | } |
| 941 | |
| 942 | Color NavigationAgent3D::get_debug_path_custom_color() const { |
| 943 | return debug_path_custom_color; |
| 944 | } |
| 945 | |
| 946 | void NavigationAgent3D::set_debug_path_custom_point_size(float p_point_size) { |
| 947 | #ifdef DEBUG_ENABLED |
| 948 | if (Math::is_equal_approx(debug_path_custom_point_size, p_point_size)) { |
| 949 | return; |
| 950 | } |
| 951 | |
| 952 | debug_path_custom_point_size = MAX(0.0, p_point_size); |
| 953 | debug_path_dirty = true; |
| 954 | #endif // DEBUG_ENABLED |
| 955 | } |
| 956 | |
| 957 | float NavigationAgent3D::get_debug_path_custom_point_size() const { |
| 958 | return debug_path_custom_point_size; |
| 959 | } |
| 960 | |
| 961 | #ifdef DEBUG_ENABLED |
| 962 | void NavigationAgent3D::_navigation_debug_changed() { |
| 963 | debug_path_dirty = true; |
| 964 | } |
| 965 | |
| 966 | void NavigationAgent3D::_update_debug_path() { |
| 967 | if (!debug_path_dirty) { |
| 968 | return; |
| 969 | } |
| 970 | debug_path_dirty = false; |
| 971 | |
| 972 | if (!debug_path_instance.is_valid()) { |
| 973 | debug_path_instance = RenderingServer::get_singleton()->instance_create(); |
| 974 | } |
| 975 | |
| 976 | if (!debug_path_mesh.is_valid()) { |
| 977 | debug_path_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); |
| 978 | } |
| 979 | |
| 980 | debug_path_mesh->clear_surfaces(); |
| 981 | |
| 982 | if (!(debug_enabled && NavigationServer3D::get_singleton()->get_debug_navigation_enable_agent_paths())) { |
| 983 | return; |
| 984 | } |
| 985 | |
| 986 | if (!(agent_parent && agent_parent->is_inside_tree())) { |
| 987 | return; |
| 988 | } |
| 989 | |
| 990 | const Vector<Vector3> &navigation_path = navigation_result->get_path(); |
| 991 | |
| 992 | if (navigation_path.size() <= 1) { |
| 993 | return; |
| 994 | } |
| 995 | |
| 996 | Vector<Vector3> debug_path_lines_vertex_array; |
| 997 | |
| 998 | for (int i = 0; i < navigation_path.size() - 1; i++) { |
| 999 | debug_path_lines_vertex_array.push_back(navigation_path[i]); |
| 1000 | debug_path_lines_vertex_array.push_back(navigation_path[i + 1]); |
| 1001 | } |
| 1002 | |
| 1003 | Array debug_path_lines_mesh_array; |
| 1004 | debug_path_lines_mesh_array.resize(Mesh::ARRAY_MAX); |
| 1005 | debug_path_lines_mesh_array[Mesh::ARRAY_VERTEX] = debug_path_lines_vertex_array; |
| 1006 | |
| 1007 | debug_path_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, debug_path_lines_mesh_array); |
| 1008 | |
| 1009 | Ref<StandardMaterial3D> debug_agent_path_line_material = NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_line_material(); |
| 1010 | if (debug_use_custom) { |
| 1011 | if (!debug_agent_path_line_custom_material.is_valid()) { |
| 1012 | debug_agent_path_line_custom_material = debug_agent_path_line_material->duplicate(); |
| 1013 | } |
| 1014 | debug_agent_path_line_custom_material->set_albedo(debug_path_custom_color); |
| 1015 | debug_path_mesh->surface_set_material(0, debug_agent_path_line_custom_material); |
| 1016 | } else { |
| 1017 | debug_path_mesh->surface_set_material(0, debug_agent_path_line_material); |
| 1018 | } |
| 1019 | |
| 1020 | if (debug_path_custom_point_size > 0.0) { |
| 1021 | Vector<Vector3> debug_path_points_vertex_array; |
| 1022 | |
| 1023 | for (int i = 0; i < navigation_path.size(); i++) { |
| 1024 | debug_path_points_vertex_array.push_back(navigation_path[i]); |
| 1025 | } |
| 1026 | |
| 1027 | Array debug_path_points_mesh_array; |
| 1028 | debug_path_points_mesh_array.resize(Mesh::ARRAY_MAX); |
| 1029 | debug_path_points_mesh_array[Mesh::ARRAY_VERTEX] = debug_path_points_vertex_array; |
| 1030 | |
| 1031 | debug_path_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, debug_path_points_mesh_array); |
| 1032 | |
| 1033 | Ref<StandardMaterial3D> debug_agent_path_point_material = NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_point_material(); |
| 1034 | if (debug_use_custom) { |
| 1035 | if (!debug_agent_path_point_custom_material.is_valid()) { |
| 1036 | debug_agent_path_point_custom_material = debug_agent_path_point_material->duplicate(); |
| 1037 | } |
| 1038 | debug_agent_path_point_custom_material->set_albedo(debug_path_custom_color); |
| 1039 | debug_agent_path_point_custom_material->set_point_size(debug_path_custom_point_size); |
| 1040 | debug_path_mesh->surface_set_material(1, debug_agent_path_point_custom_material); |
| 1041 | } else { |
| 1042 | debug_path_mesh->surface_set_material(1, debug_agent_path_point_material); |
| 1043 | } |
| 1044 | } |
| 1045 | |
| 1046 | RS::get_singleton()->instance_set_base(debug_path_instance, debug_path_mesh->get_rid()); |
| 1047 | RS::get_singleton()->instance_set_scenario(debug_path_instance, agent_parent->get_world_3d()->get_scenario()); |
| 1048 | RS::get_singleton()->instance_set_visible(debug_path_instance, agent_parent->is_visible_in_tree()); |
| 1049 | } |
| 1050 | #endif // DEBUG_ENABLED |
| 1051 | |