1 | /**************************************************************************/ |
2 | /* visible_on_screen_notifier_3d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "visible_on_screen_notifier_3d.h" |
32 | |
33 | #include "scene/scene_string_names.h" |
34 | |
35 | void VisibleOnScreenNotifier3D::_visibility_enter() { |
36 | if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) { |
37 | return; |
38 | } |
39 | |
40 | on_screen = true; |
41 | emit_signal(SceneStringNames::get_singleton()->screen_entered); |
42 | _screen_enter(); |
43 | } |
44 | void VisibleOnScreenNotifier3D::_visibility_exit() { |
45 | if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) { |
46 | return; |
47 | } |
48 | |
49 | on_screen = false; |
50 | emit_signal(SceneStringNames::get_singleton()->screen_exited); |
51 | _screen_exit(); |
52 | } |
53 | |
54 | void VisibleOnScreenNotifier3D::set_aabb(const AABB &p_aabb) { |
55 | if (aabb == p_aabb) { |
56 | return; |
57 | } |
58 | aabb = p_aabb; |
59 | |
60 | RS::get_singleton()->visibility_notifier_set_aabb(get_base(), aabb); |
61 | |
62 | update_gizmos(); |
63 | } |
64 | |
65 | AABB VisibleOnScreenNotifier3D::get_aabb() const { |
66 | return aabb; |
67 | } |
68 | |
69 | bool VisibleOnScreenNotifier3D::is_on_screen() const { |
70 | return on_screen; |
71 | } |
72 | |
73 | void VisibleOnScreenNotifier3D::_notification(int p_what) { |
74 | switch (p_what) { |
75 | case NOTIFICATION_ENTER_TREE: |
76 | case NOTIFICATION_EXIT_TREE: { |
77 | on_screen = false; |
78 | } break; |
79 | } |
80 | } |
81 | |
82 | PackedStringArray VisibleOnScreenNotifier3D::get_configuration_warnings() const { |
83 | PackedStringArray warnings = VisualInstance3D::get_configuration_warnings(); |
84 | |
85 | if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" ) { |
86 | warnings.push_back(RTR("VisibleOnScreenNotifier3D nodes are not supported when using the GL Compatibility backend yet. Support will be added in a future release." )); |
87 | } |
88 | |
89 | return warnings; |
90 | } |
91 | |
92 | void VisibleOnScreenNotifier3D::_bind_methods() { |
93 | ClassDB::bind_method(D_METHOD("set_aabb" , "rect" ), &VisibleOnScreenNotifier3D::set_aabb); |
94 | ClassDB::bind_method(D_METHOD("is_on_screen" ), &VisibleOnScreenNotifier3D::is_on_screen); |
95 | |
96 | ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb" , PROPERTY_HINT_NONE, "suffix:m" ), "set_aabb" , "get_aabb" ); |
97 | |
98 | ADD_SIGNAL(MethodInfo("screen_entered" )); |
99 | ADD_SIGNAL(MethodInfo("screen_exited" )); |
100 | } |
101 | |
102 | VisibleOnScreenNotifier3D::VisibleOnScreenNotifier3D() { |
103 | RID notifier = RS::get_singleton()->visibility_notifier_create(); |
104 | RS::get_singleton()->visibility_notifier_set_aabb(notifier, aabb); |
105 | RS::get_singleton()->visibility_notifier_set_callbacks(notifier, callable_mp(this, &VisibleOnScreenNotifier3D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier3D::_visibility_exit)); |
106 | set_base(notifier); |
107 | } |
108 | |
109 | VisibleOnScreenNotifier3D::~VisibleOnScreenNotifier3D() { |
110 | RID base_old = get_base(); |
111 | set_base(RID()); |
112 | ERR_FAIL_NULL(RenderingServer::get_singleton()); |
113 | RS::get_singleton()->free(base_old); |
114 | } |
115 | |
116 | ////////////////////////////////////// |
117 | |
118 | void VisibleOnScreenEnabler3D::_screen_enter() { |
119 | _update_enable_mode(true); |
120 | } |
121 | |
122 | void VisibleOnScreenEnabler3D::_screen_exit() { |
123 | _update_enable_mode(false); |
124 | } |
125 | |
126 | void VisibleOnScreenEnabler3D::set_enable_mode(EnableMode p_mode) { |
127 | enable_mode = p_mode; |
128 | if (is_inside_tree()) { |
129 | _update_enable_mode(is_on_screen()); |
130 | } |
131 | } |
132 | VisibleOnScreenEnabler3D::EnableMode VisibleOnScreenEnabler3D::get_enable_mode() { |
133 | return enable_mode; |
134 | } |
135 | |
136 | void VisibleOnScreenEnabler3D::set_enable_node_path(NodePath p_path) { |
137 | if (enable_node_path == p_path) { |
138 | return; |
139 | } |
140 | enable_node_path = p_path; |
141 | if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { |
142 | node_id = ObjectID(); |
143 | Node *node = get_node(enable_node_path); |
144 | if (node) { |
145 | node_id = node->get_instance_id(); |
146 | _update_enable_mode(is_on_screen()); |
147 | } |
148 | } |
149 | } |
150 | NodePath VisibleOnScreenEnabler3D::get_enable_node_path() { |
151 | return enable_node_path; |
152 | } |
153 | |
154 | void VisibleOnScreenEnabler3D::_update_enable_mode(bool p_enable) { |
155 | Node *node = static_cast<Node *>(ObjectDB::get_instance(node_id)); |
156 | if (node) { |
157 | if (p_enable) { |
158 | switch (enable_mode) { |
159 | case ENABLE_MODE_INHERIT: { |
160 | node->set_process_mode(PROCESS_MODE_INHERIT); |
161 | } break; |
162 | case ENABLE_MODE_ALWAYS: { |
163 | node->set_process_mode(PROCESS_MODE_ALWAYS); |
164 | } break; |
165 | case ENABLE_MODE_WHEN_PAUSED: { |
166 | node->set_process_mode(PROCESS_MODE_WHEN_PAUSED); |
167 | } break; |
168 | } |
169 | } else { |
170 | node->set_process_mode(PROCESS_MODE_DISABLED); |
171 | } |
172 | } |
173 | } |
174 | void VisibleOnScreenEnabler3D::_notification(int p_what) { |
175 | switch (p_what) { |
176 | case NOTIFICATION_ENTER_TREE: { |
177 | if (Engine::get_singleton()->is_editor_hint()) { |
178 | return; |
179 | } |
180 | |
181 | node_id = ObjectID(); |
182 | Node *node = get_node(enable_node_path); |
183 | if (node) { |
184 | node_id = node->get_instance_id(); |
185 | node->set_process_mode(PROCESS_MODE_DISABLED); |
186 | } |
187 | } break; |
188 | |
189 | case NOTIFICATION_EXIT_TREE: { |
190 | node_id = ObjectID(); |
191 | } break; |
192 | } |
193 | } |
194 | |
195 | void VisibleOnScreenEnabler3D::_bind_methods() { |
196 | ClassDB::bind_method(D_METHOD("set_enable_mode" , "mode" ), &VisibleOnScreenEnabler3D::set_enable_mode); |
197 | ClassDB::bind_method(D_METHOD("get_enable_mode" ), &VisibleOnScreenEnabler3D::get_enable_mode); |
198 | |
199 | ClassDB::bind_method(D_METHOD("set_enable_node_path" , "path" ), &VisibleOnScreenEnabler3D::set_enable_node_path); |
200 | ClassDB::bind_method(D_METHOD("get_enable_node_path" ), &VisibleOnScreenEnabler3D::get_enable_node_path); |
201 | |
202 | ADD_GROUP("Enabling" , "enable_" ); |
203 | ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode" , PROPERTY_HINT_ENUM, "Inherit,Always,When Paused" ), "set_enable_mode" , "get_enable_mode" ); |
204 | ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "enable_node_path" ), "set_enable_node_path" , "get_enable_node_path" ); |
205 | |
206 | BIND_ENUM_CONSTANT(ENABLE_MODE_INHERIT); |
207 | BIND_ENUM_CONSTANT(ENABLE_MODE_ALWAYS); |
208 | BIND_ENUM_CONSTANT(ENABLE_MODE_WHEN_PAUSED); |
209 | } |
210 | |
211 | VisibleOnScreenEnabler3D::VisibleOnScreenEnabler3D() { |
212 | } |
213 | |