1 | /**************************************************************************/ |
2 | /* world_environment.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "world_environment.h" |
32 | |
33 | #include "scene/3d/node_3d.h" |
34 | #include "scene/main/window.h" |
35 | |
36 | void WorldEnvironment::_notification(int p_what) { |
37 | switch (p_what) { |
38 | case Node3D::NOTIFICATION_ENTER_WORLD: |
39 | case Node3D::NOTIFICATION_ENTER_TREE: { |
40 | if (environment.is_valid()) { |
41 | add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); |
42 | _update_current_environment(); |
43 | } |
44 | |
45 | if (camera_attributes.is_valid()) { |
46 | add_to_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); |
47 | _update_current_camera_attributes(); |
48 | } |
49 | } break; |
50 | |
51 | case Node3D::NOTIFICATION_EXIT_WORLD: |
52 | case Node3D::NOTIFICATION_EXIT_TREE: { |
53 | if (environment.is_valid()) { |
54 | remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); |
55 | _update_current_environment(); |
56 | } |
57 | |
58 | if (camera_attributes.is_valid()) { |
59 | remove_from_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); |
60 | _update_current_camera_attributes(); |
61 | } |
62 | } break; |
63 | } |
64 | } |
65 | |
66 | void WorldEnvironment::_update_current_environment() { |
67 | WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()))); |
68 | |
69 | if (first) { |
70 | get_viewport()->find_world_3d()->set_environment(first->environment); |
71 | } else { |
72 | get_viewport()->find_world_3d()->set_environment(Ref<Environment>()); |
73 | } |
74 | get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings" ); |
75 | } |
76 | |
77 | void WorldEnvironment::_update_current_camera_attributes() { |
78 | WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()))); |
79 | if (first) { |
80 | get_viewport()->find_world_3d()->set_camera_attributes(first->camera_attributes); |
81 | } else { |
82 | get_viewport()->find_world_3d()->set_camera_attributes(Ref<CameraAttributes>()); |
83 | } |
84 | |
85 | get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings" ); |
86 | } |
87 | |
88 | void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) { |
89 | if (environment == p_environment) { |
90 | return; |
91 | } |
92 | if (is_inside_tree() && environment.is_valid()) { |
93 | remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); |
94 | } |
95 | |
96 | environment = p_environment; |
97 | |
98 | if (is_inside_tree() && environment.is_valid()) { |
99 | add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); |
100 | } |
101 | |
102 | if (is_inside_tree()) { |
103 | _update_current_environment(); |
104 | } else { |
105 | update_configuration_warnings(); |
106 | } |
107 | } |
108 | |
109 | Ref<Environment> WorldEnvironment::get_environment() const { |
110 | return environment; |
111 | } |
112 | |
113 | void WorldEnvironment::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) { |
114 | if (camera_attributes == p_camera_attributes) { |
115 | return; |
116 | } |
117 | |
118 | if (is_inside_tree() && camera_attributes.is_valid() && get_viewport()->find_world_3d()->get_camera_attributes() == camera_attributes) { |
119 | remove_from_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); |
120 | } |
121 | |
122 | camera_attributes = p_camera_attributes; |
123 | if (is_inside_tree() && camera_attributes.is_valid()) { |
124 | add_to_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); |
125 | } |
126 | |
127 | if (is_inside_tree()) { |
128 | _update_current_camera_attributes(); |
129 | } else { |
130 | update_configuration_warnings(); |
131 | } |
132 | } |
133 | |
134 | Ref<CameraAttributes> WorldEnvironment::get_camera_attributes() const { |
135 | return camera_attributes; |
136 | } |
137 | |
138 | PackedStringArray WorldEnvironment::get_configuration_warnings() const { |
139 | PackedStringArray warnings = Node::get_configuration_warnings(); |
140 | |
141 | if (!environment.is_valid() && !camera_attributes.is_valid()) { |
142 | warnings.push_back(RTR("To have any visible effect, WorldEnvironment requires its \"Environment\" property to contain an Environment, its \"Camera Attributes\" property to contain a CameraAttributes resource, or both." )); |
143 | } |
144 | |
145 | if (!is_inside_tree()) { |
146 | return warnings; |
147 | } |
148 | |
149 | if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() != environment) { |
150 | warnings.push_back(("Only the first Environment has an effect in a scene (or set of instantiated scenes)." )); |
151 | } |
152 | |
153 | if (camera_attributes.is_valid() && get_viewport()->find_world_3d()->get_camera_attributes() != camera_attributes) { |
154 | warnings.push_back(RTR("Only one WorldEnvironment is allowed per scene (or set of instantiated scenes)." )); |
155 | } |
156 | |
157 | return warnings; |
158 | } |
159 | |
160 | void WorldEnvironment::_bind_methods() { |
161 | ClassDB::bind_method(D_METHOD("set_environment" , "env" ), &WorldEnvironment::set_environment); |
162 | ClassDB::bind_method(D_METHOD("get_environment" ), &WorldEnvironment::get_environment); |
163 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment" , PROPERTY_HINT_RESOURCE_TYPE, "Environment" ), "set_environment" , "get_environment" ); |
164 | |
165 | ClassDB::bind_method(D_METHOD("set_camera_attributes" , "camera_attributes" ), &WorldEnvironment::set_camera_attributes); |
166 | ClassDB::bind_method(D_METHOD("get_camera_attributes" ), &WorldEnvironment::get_camera_attributes); |
167 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes" , PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical" ), "set_camera_attributes" , "get_camera_attributes" ); |
168 | } |
169 | |
170 | WorldEnvironment::WorldEnvironment() { |
171 | } |
172 | |