| 1 | /**************************************************************************/ | 
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| 2 | /*  world_3d.h                                                            */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef WORLD_3D_H | 
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| 32 | #define WORLD_3D_H | 
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| 33 |  | 
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| 34 | #include "core/io/resource.h" | 
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| 35 | #include "scene/resources/environment.h" | 
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| 36 | #include "servers/physics_server_3d.h" | 
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| 37 | #include "servers/rendering_server.h" | 
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| 38 |  | 
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| 39 | class CameraAttributes; | 
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| 40 | class Camera3D; | 
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| 41 | class VisibleOnScreenNotifier3D; | 
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| 42 | struct SpatialIndexer; | 
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| 43 |  | 
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| 44 | class World3D : public Resource { | 
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| 45 | GDCLASS(World3D, Resource); | 
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| 46 |  | 
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| 47 | private: | 
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| 48 | RID scenario; | 
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| 49 | mutable RID space; | 
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| 50 | mutable RID navigation_map; | 
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| 51 |  | 
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| 52 | Ref<Environment> environment; | 
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| 53 | Ref<Environment> fallback_environment; | 
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| 54 | Ref<CameraAttributes> camera_attributes; | 
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| 55 |  | 
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| 56 | HashSet<Camera3D *> cameras; | 
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| 57 |  | 
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| 58 | protected: | 
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| 59 | static void _bind_methods(); | 
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| 60 |  | 
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| 61 | friend class Camera3D; | 
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| 62 |  | 
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| 63 | void _register_camera(Camera3D *p_camera); | 
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| 64 | void _remove_camera(Camera3D *p_camera); | 
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| 65 |  | 
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| 66 | public: | 
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| 67 | RID get_space() const; | 
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| 68 | RID get_navigation_map() const; | 
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| 69 | RID get_scenario() const; | 
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| 70 |  | 
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| 71 | void set_environment(const Ref<Environment> &p_environment); | 
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| 72 | Ref<Environment> get_environment() const; | 
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| 73 |  | 
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| 74 | void set_fallback_environment(const Ref<Environment> &p_environment); | 
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| 75 | Ref<Environment> get_fallback_environment() const; | 
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| 76 |  | 
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| 77 | void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes); | 
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| 78 | Ref<CameraAttributes> get_camera_attributes() const; | 
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| 79 |  | 
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| 80 | _FORCE_INLINE_ const HashSet<Camera3D *> &get_cameras() const { return cameras; } | 
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| 81 |  | 
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| 82 | PhysicsDirectSpaceState3D *get_direct_space_state(); | 
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| 83 |  | 
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| 84 | World3D(); | 
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| 85 | ~World3D(); | 
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| 86 | }; | 
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| 87 |  | 
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| 88 | #endif // WORLD_3D_H | 
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| 89 |  | 
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