1 | /**************************************************************************/ |
2 | /* world_3d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef WORLD_3D_H |
32 | #define WORLD_3D_H |
33 | |
34 | #include "core/io/resource.h" |
35 | #include "scene/resources/environment.h" |
36 | #include "servers/physics_server_3d.h" |
37 | #include "servers/rendering_server.h" |
38 | |
39 | class CameraAttributes; |
40 | class Camera3D; |
41 | class VisibleOnScreenNotifier3D; |
42 | struct SpatialIndexer; |
43 | |
44 | class World3D : public Resource { |
45 | GDCLASS(World3D, Resource); |
46 | |
47 | private: |
48 | RID scenario; |
49 | mutable RID space; |
50 | mutable RID navigation_map; |
51 | |
52 | Ref<Environment> environment; |
53 | Ref<Environment> fallback_environment; |
54 | Ref<CameraAttributes> camera_attributes; |
55 | |
56 | HashSet<Camera3D *> cameras; |
57 | |
58 | protected: |
59 | static void _bind_methods(); |
60 | |
61 | friend class Camera3D; |
62 | |
63 | void _register_camera(Camera3D *p_camera); |
64 | void _remove_camera(Camera3D *p_camera); |
65 | |
66 | public: |
67 | RID get_space() const; |
68 | RID get_navigation_map() const; |
69 | RID get_scenario() const; |
70 | |
71 | void set_environment(const Ref<Environment> &p_environment); |
72 | Ref<Environment> get_environment() const; |
73 | |
74 | void set_fallback_environment(const Ref<Environment> &p_environment); |
75 | Ref<Environment> get_fallback_environment() const; |
76 | |
77 | void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes); |
78 | Ref<CameraAttributes> get_camera_attributes() const; |
79 | |
80 | _FORCE_INLINE_ const HashSet<Camera3D *> &get_cameras() const { return cameras; } |
81 | |
82 | PhysicsDirectSpaceState3D *get_direct_space_state(); |
83 | |
84 | World3D(); |
85 | ~World3D(); |
86 | }; |
87 | |
88 | #endif // WORLD_3D_H |
89 | |