1/**************************************************************************/
2/* world_3d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef WORLD_3D_H
32#define WORLD_3D_H
33
34#include "core/io/resource.h"
35#include "scene/resources/environment.h"
36#include "servers/physics_server_3d.h"
37#include "servers/rendering_server.h"
38
39class CameraAttributes;
40class Camera3D;
41class VisibleOnScreenNotifier3D;
42struct SpatialIndexer;
43
44class World3D : public Resource {
45 GDCLASS(World3D, Resource);
46
47private:
48 RID scenario;
49 mutable RID space;
50 mutable RID navigation_map;
51
52 Ref<Environment> environment;
53 Ref<Environment> fallback_environment;
54 Ref<CameraAttributes> camera_attributes;
55
56 HashSet<Camera3D *> cameras;
57
58protected:
59 static void _bind_methods();
60
61 friend class Camera3D;
62
63 void _register_camera(Camera3D *p_camera);
64 void _remove_camera(Camera3D *p_camera);
65
66public:
67 RID get_space() const;
68 RID get_navigation_map() const;
69 RID get_scenario() const;
70
71 void set_environment(const Ref<Environment> &p_environment);
72 Ref<Environment> get_environment() const;
73
74 void set_fallback_environment(const Ref<Environment> &p_environment);
75 Ref<Environment> get_fallback_environment() const;
76
77 void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes);
78 Ref<CameraAttributes> get_camera_attributes() const;
79
80 _FORCE_INLINE_ const HashSet<Camera3D *> &get_cameras() const { return cameras; }
81
82 PhysicsDirectSpaceState3D *get_direct_space_state();
83
84 World3D();
85 ~World3D();
86};
87
88#endif // WORLD_3D_H
89