| 1 | /**************************************************************************/ |
| 2 | /* world_3d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef WORLD_3D_H |
| 32 | #define WORLD_3D_H |
| 33 | |
| 34 | #include "core/io/resource.h" |
| 35 | #include "scene/resources/environment.h" |
| 36 | #include "servers/physics_server_3d.h" |
| 37 | #include "servers/rendering_server.h" |
| 38 | |
| 39 | class CameraAttributes; |
| 40 | class Camera3D; |
| 41 | class VisibleOnScreenNotifier3D; |
| 42 | struct SpatialIndexer; |
| 43 | |
| 44 | class World3D : public Resource { |
| 45 | GDCLASS(World3D, Resource); |
| 46 | |
| 47 | private: |
| 48 | RID scenario; |
| 49 | mutable RID space; |
| 50 | mutable RID navigation_map; |
| 51 | |
| 52 | Ref<Environment> environment; |
| 53 | Ref<Environment> fallback_environment; |
| 54 | Ref<CameraAttributes> camera_attributes; |
| 55 | |
| 56 | HashSet<Camera3D *> cameras; |
| 57 | |
| 58 | protected: |
| 59 | static void _bind_methods(); |
| 60 | |
| 61 | friend class Camera3D; |
| 62 | |
| 63 | void _register_camera(Camera3D *p_camera); |
| 64 | void _remove_camera(Camera3D *p_camera); |
| 65 | |
| 66 | public: |
| 67 | RID get_space() const; |
| 68 | RID get_navigation_map() const; |
| 69 | RID get_scenario() const; |
| 70 | |
| 71 | void set_environment(const Ref<Environment> &p_environment); |
| 72 | Ref<Environment> get_environment() const; |
| 73 | |
| 74 | void set_fallback_environment(const Ref<Environment> &p_environment); |
| 75 | Ref<Environment> get_fallback_environment() const; |
| 76 | |
| 77 | void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes); |
| 78 | Ref<CameraAttributes> get_camera_attributes() const; |
| 79 | |
| 80 | _FORCE_INLINE_ const HashSet<Camera3D *> &get_cameras() const { return cameras; } |
| 81 | |
| 82 | PhysicsDirectSpaceState3D *get_direct_space_state(); |
| 83 | |
| 84 | World3D(); |
| 85 | ~World3D(); |
| 86 | }; |
| 87 | |
| 88 | #endif // WORLD_3D_H |
| 89 | |