1/**************************************************************************/
2/* animation_blend_space_2d.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
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21/* */
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29/**************************************************************************/
30
31#include "animation_blend_space_2d.h"
32
33#include "animation_blend_tree.h"
34#include "core/math/geometry_2d.h"
35
36void AnimationNodeBlendSpace2D::get_parameter_list(List<PropertyInfo> *r_list) const {
37 r_list->push_back(PropertyInfo(Variant::VECTOR2, blend_position));
38 r_list->push_back(PropertyInfo(Variant::INT, closest, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
39 r_list->push_back(PropertyInfo(Variant::FLOAT, length_internal, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
40}
41
42Variant AnimationNodeBlendSpace2D::get_parameter_default_value(const StringName &p_parameter) const {
43 if (p_parameter == closest) {
44 return -1;
45 } else if (p_parameter == length_internal) {
46 return 0;
47 } else {
48 return Vector2();
49 }
50}
51
52void AnimationNodeBlendSpace2D::get_child_nodes(List<ChildNode> *r_child_nodes) {
53 for (int i = 0; i < blend_points_used; i++) {
54 ChildNode cn;
55 cn.name = itos(i);
56 cn.node = blend_points[i].node;
57 r_child_nodes->push_back(cn);
58 }
59}
60
61void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) {
62 ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
63 ERR_FAIL_COND(p_node.is_null());
64 ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used);
65
66 if (p_at_index == -1 || p_at_index == blend_points_used) {
67 p_at_index = blend_points_used;
68 } else {
69 for (int i = blend_points_used - 1; i > p_at_index; i--) {
70 blend_points[i] = blend_points[i - 1];
71 }
72 for (int i = 0; i < triangles.size(); i++) {
73 for (int j = 0; j < 3; j++) {
74 if (triangles[i].points[j] >= p_at_index) {
75 triangles.write[i].points[j]++;
76 }
77 }
78 }
79 }
80 blend_points[p_at_index].node = p_node;
81 blend_points[p_at_index].position = p_position;
82
83 blend_points[p_at_index].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed), CONNECT_REFERENCE_COUNTED);
84 blend_points[p_at_index].node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_renamed), CONNECT_REFERENCE_COUNTED);
85 blend_points[p_at_index].node->connect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_removed), CONNECT_REFERENCE_COUNTED);
86 blend_points_used++;
87
88 _queue_auto_triangles();
89
90 emit_signal(SNAME("tree_changed"));
91}
92
93void AnimationNodeBlendSpace2D::set_blend_point_position(int p_point, const Vector2 &p_position) {
94 ERR_FAIL_INDEX(p_point, blend_points_used);
95 blend_points[p_point].position = p_position;
96 _queue_auto_triangles();
97}
98
99void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
100 ERR_FAIL_INDEX(p_point, blend_points_used);
101 ERR_FAIL_COND(p_node.is_null());
102
103 if (blend_points[p_point].node.is_valid()) {
104 blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed));
105 blend_points[p_point].node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_renamed));
106 blend_points[p_point].node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_removed));
107 }
108 blend_points[p_point].node = p_node;
109 blend_points[p_point].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed), CONNECT_REFERENCE_COUNTED);
110 blend_points[p_point].node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_renamed), CONNECT_REFERENCE_COUNTED);
111 blend_points[p_point].node->connect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_removed), CONNECT_REFERENCE_COUNTED);
112
113 emit_signal(SNAME("tree_changed"));
114}
115
116Vector2 AnimationNodeBlendSpace2D::get_blend_point_position(int p_point) const {
117 ERR_FAIL_INDEX_V(p_point, blend_points_used, Vector2());
118 return blend_points[p_point].position;
119}
120
121Ref<AnimationRootNode> AnimationNodeBlendSpace2D::get_blend_point_node(int p_point) const {
122 ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>());
123 return blend_points[p_point].node;
124}
125
126void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
127 ERR_FAIL_INDEX(p_point, blend_points_used);
128
129 ERR_FAIL_COND(blend_points[p_point].node.is_null());
130 blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed));
131 blend_points[p_point].node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_renamed));
132 blend_points[p_point].node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_removed));
133
134 for (int i = 0; i < triangles.size(); i++) {
135 bool erase = false;
136 for (int j = 0; j < 3; j++) {
137 if (triangles[i].points[j] == p_point) {
138 erase = true;
139 break;
140 } else if (triangles[i].points[j] > p_point) {
141 triangles.write[i].points[j]--;
142 }
143 }
144 if (erase) {
145 triangles.remove_at(i);
146
147 i--;
148 }
149 }
150
151 for (int i = p_point; i < blend_points_used - 1; i++) {
152 blend_points[i] = blend_points[i + 1];
153 }
154 blend_points_used--;
155
156 emit_signal(SNAME("animation_node_removed"), get_instance_id(), itos(p_point));
157 emit_signal(SNAME("tree_changed"));
158}
159
160int AnimationNodeBlendSpace2D::get_blend_point_count() const {
161 return blend_points_used;
162}
163
164bool AnimationNodeBlendSpace2D::has_triangle(int p_x, int p_y, int p_z) const {
165 ERR_FAIL_INDEX_V(p_x, blend_points_used, false);
166 ERR_FAIL_INDEX_V(p_y, blend_points_used, false);
167 ERR_FAIL_INDEX_V(p_z, blend_points_used, false);
168
169 BlendTriangle t;
170 t.points[0] = p_x;
171 t.points[1] = p_y;
172 t.points[2] = p_z;
173
174 SortArray<int> sort;
175 sort.sort(t.points, 3);
176
177 for (int i = 0; i < triangles.size(); i++) {
178 bool all_equal = true;
179 for (int j = 0; j < 3; j++) {
180 if (triangles[i].points[j] != t.points[j]) {
181 all_equal = false;
182 break;
183 }
184 }
185 if (all_equal) {
186 return true;
187 }
188 }
189
190 return false;
191}
192
193void AnimationNodeBlendSpace2D::add_triangle(int p_x, int p_y, int p_z, int p_at_index) {
194 ERR_FAIL_INDEX(p_x, blend_points_used);
195 ERR_FAIL_INDEX(p_y, blend_points_used);
196 ERR_FAIL_INDEX(p_z, blend_points_used);
197
198 _update_triangles();
199
200 BlendTriangle t;
201 t.points[0] = p_x;
202 t.points[1] = p_y;
203 t.points[2] = p_z;
204
205 SortArray<int> sort;
206 sort.sort(t.points, 3);
207
208 for (int i = 0; i < triangles.size(); i++) {
209 bool all_equal = true;
210 for (int j = 0; j < 3; j++) {
211 if (triangles[i].points[j] != t.points[j]) {
212 all_equal = false;
213 break;
214 }
215 }
216 ERR_FAIL_COND(all_equal);
217 }
218
219 if (p_at_index == -1 || p_at_index == triangles.size()) {
220 triangles.push_back(t);
221 } else {
222 triangles.insert(p_at_index, t);
223 }
224}
225
226int AnimationNodeBlendSpace2D::get_triangle_point(int p_triangle, int p_point) {
227 _update_triangles();
228
229 ERR_FAIL_INDEX_V(p_point, 3, -1);
230 ERR_FAIL_INDEX_V(p_triangle, triangles.size(), -1);
231 return triangles[p_triangle].points[p_point];
232}
233
234void AnimationNodeBlendSpace2D::remove_triangle(int p_triangle) {
235 ERR_FAIL_INDEX(p_triangle, triangles.size());
236
237 triangles.remove_at(p_triangle);
238}
239
240int AnimationNodeBlendSpace2D::get_triangle_count() const {
241 return triangles.size();
242}
243
244void AnimationNodeBlendSpace2D::set_min_space(const Vector2 &p_min) {
245 min_space = p_min;
246 if (min_space.x >= max_space.x) {
247 min_space.x = max_space.x - 1;
248 }
249 if (min_space.y >= max_space.y) {
250 min_space.y = max_space.y - 1;
251 }
252}
253
254Vector2 AnimationNodeBlendSpace2D::get_min_space() const {
255 return min_space;
256}
257
258void AnimationNodeBlendSpace2D::set_max_space(const Vector2 &p_max) {
259 max_space = p_max;
260 if (max_space.x <= min_space.x) {
261 max_space.x = min_space.x + 1;
262 }
263 if (max_space.y <= min_space.y) {
264 max_space.y = min_space.y + 1;
265 }
266}
267
268Vector2 AnimationNodeBlendSpace2D::get_max_space() const {
269 return max_space;
270}
271
272void AnimationNodeBlendSpace2D::set_snap(const Vector2 &p_snap) {
273 snap = p_snap;
274}
275
276Vector2 AnimationNodeBlendSpace2D::get_snap() const {
277 return snap;
278}
279
280void AnimationNodeBlendSpace2D::set_x_label(const String &p_label) {
281 x_label = p_label;
282}
283
284String AnimationNodeBlendSpace2D::get_x_label() const {
285 return x_label;
286}
287
288void AnimationNodeBlendSpace2D::set_y_label(const String &p_label) {
289 y_label = p_label;
290}
291
292String AnimationNodeBlendSpace2D::get_y_label() const {
293 return y_label;
294}
295
296void AnimationNodeBlendSpace2D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
297 if (p_index == blend_points_used) {
298 add_blend_point(p_node, Vector2());
299 } else {
300 set_blend_point_node(p_index, p_node);
301 }
302}
303
304void AnimationNodeBlendSpace2D::_set_triangles(const Vector<int> &p_triangles) {
305 if (auto_triangles) {
306 return;
307 }
308 ERR_FAIL_COND(p_triangles.size() % 3 != 0);
309 for (int i = 0; i < p_triangles.size(); i += 3) {
310 add_triangle(p_triangles[i + 0], p_triangles[i + 1], p_triangles[i + 2]);
311 }
312}
313
314Vector<int> AnimationNodeBlendSpace2D::_get_triangles() const {
315 Vector<int> t;
316 if (auto_triangles && trianges_dirty) {
317 return t;
318 }
319
320 t.resize(triangles.size() * 3);
321 for (int i = 0; i < triangles.size(); i++) {
322 t.write[i * 3 + 0] = triangles[i].points[0];
323 t.write[i * 3 + 1] = triangles[i].points[1];
324 t.write[i * 3 + 2] = triangles[i].points[2];
325 }
326 return t;
327}
328
329void AnimationNodeBlendSpace2D::_queue_auto_triangles() {
330 if (!auto_triangles || trianges_dirty) {
331 return;
332 }
333
334 trianges_dirty = true;
335 call_deferred(SNAME("_update_triangles"));
336}
337
338void AnimationNodeBlendSpace2D::_update_triangles() {
339 if (!auto_triangles || !trianges_dirty) {
340 return;
341 }
342
343 trianges_dirty = false;
344 triangles.clear();
345 if (blend_points_used < 3) {
346 emit_signal(SNAME("triangles_updated"));
347 return;
348 }
349
350 Vector<Vector2> points;
351 points.resize(blend_points_used);
352 for (int i = 0; i < blend_points_used; i++) {
353 points.write[i] = blend_points[i].position;
354 }
355
356 Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(points);
357
358 for (int i = 0; i < tr.size(); i++) {
359 add_triangle(tr[i].points[0], tr[i].points[1], tr[i].points[2]);
360 }
361 emit_signal(SNAME("triangles_updated"));
362}
363
364Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) {
365 _update_triangles();
366
367 if (triangles.size() == 0) {
368 return Vector2();
369 }
370
371 Vector2 best_point;
372 bool first = true;
373
374 for (int i = 0; i < triangles.size(); i++) {
375 Vector2 points[3];
376 for (int j = 0; j < 3; j++) {
377 points[j] = get_blend_point_position(get_triangle_point(i, j));
378 }
379
380 if (Geometry2D::is_point_in_triangle(p_point, points[0], points[1], points[2])) {
381 return p_point;
382 }
383
384 for (int j = 0; j < 3; j++) {
385 Vector2 s[2] = {
386 points[j],
387 points[(j + 1) % 3]
388 };
389 Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, s);
390 if (first || closest_point.distance_to(p_point) < best_point.distance_to(p_point)) {
391 best_point = closest_point;
392 first = false;
393 }
394 }
395 }
396
397 return best_point;
398}
399
400void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) {
401 if (p_pos.is_equal_approx(p_points[0])) {
402 r_weights[0] = 1;
403 r_weights[1] = 0;
404 r_weights[2] = 0;
405 return;
406 }
407 if (p_pos.is_equal_approx(p_points[1])) {
408 r_weights[0] = 0;
409 r_weights[1] = 1;
410 r_weights[2] = 0;
411 return;
412 }
413 if (p_pos.is_equal_approx(p_points[2])) {
414 r_weights[0] = 0;
415 r_weights[1] = 0;
416 r_weights[2] = 1;
417 return;
418 }
419
420 Vector2 v0 = p_points[1] - p_points[0];
421 Vector2 v1 = p_points[2] - p_points[0];
422 Vector2 v2 = p_pos - p_points[0];
423
424 float d00 = v0.dot(v0);
425 float d01 = v0.dot(v1);
426 float d11 = v1.dot(v1);
427 float d20 = v2.dot(v0);
428 float d21 = v2.dot(v1);
429 float denom = (d00 * d11 - d01 * d01);
430 if (denom == 0) {
431 r_weights[0] = 1;
432 r_weights[1] = 0;
433 r_weights[2] = 0;
434 return;
435 }
436 float v = (d11 * d20 - d01 * d21) / denom;
437 float w = (d00 * d21 - d01 * d20) / denom;
438 float u = 1.0f - v - w;
439
440 r_weights[0] = u;
441 r_weights[1] = v;
442 r_weights[2] = w;
443}
444
445double AnimationNodeBlendSpace2D::_process(double p_time, bool p_seek, bool p_is_external_seeking, bool p_test_only) {
446 _update_triangles();
447
448 Vector2 blend_pos = get_parameter(blend_position);
449 int cur_closest = get_parameter(closest);
450 double cur_length_internal = get_parameter(length_internal);
451 double mind = 0.0; //time of min distance point
452
453 if (blend_mode == BLEND_MODE_INTERPOLATED) {
454 if (triangles.size() == 0) {
455 return 0;
456 }
457
458 Vector2 best_point;
459 bool first = true;
460 int blend_triangle = -1;
461 float blend_weights[3] = { 0, 0, 0 };
462
463 for (int i = 0; i < triangles.size(); i++) {
464 Vector2 points[3];
465 for (int j = 0; j < 3; j++) {
466 points[j] = get_blend_point_position(get_triangle_point(i, j));
467 }
468
469 if (Geometry2D::is_point_in_triangle(blend_pos, points[0], points[1], points[2])) {
470 blend_triangle = i;
471 _blend_triangle(blend_pos, points, blend_weights);
472 break;
473 }
474
475 for (int j = 0; j < 3; j++) {
476 Vector2 s[2] = {
477 points[j],
478 points[(j + 1) % 3]
479 };
480 Vector2 closest2 = Geometry2D::get_closest_point_to_segment(blend_pos, s);
481 if (first || closest2.distance_to(blend_pos) < best_point.distance_to(blend_pos)) {
482 best_point = closest2;
483 blend_triangle = i;
484 first = false;
485 float d = s[0].distance_to(s[1]);
486 if (d == 0.0) {
487 blend_weights[j] = 1.0;
488 blend_weights[(j + 1) % 3] = 0.0;
489 blend_weights[(j + 2) % 3] = 0.0;
490 } else {
491 float c = s[0].distance_to(closest2) / d;
492
493 blend_weights[j] = 1.0 - c;
494 blend_weights[(j + 1) % 3] = c;
495 blend_weights[(j + 2) % 3] = 0.0;
496 }
497 }
498 }
499 }
500
501 ERR_FAIL_COND_V(blend_triangle == -1, 0); //should never reach here
502
503 int triangle_points[3];
504 for (int j = 0; j < 3; j++) {
505 triangle_points[j] = get_triangle_point(blend_triangle, j);
506 }
507
508 first = true;
509
510 for (int i = 0; i < blend_points_used; i++) {
511 bool found = false;
512 for (int j = 0; j < 3; j++) {
513 if (i == triangle_points[j]) {
514 //blend with the given weight
515 double t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, blend_weights[j], FILTER_IGNORE, true, p_test_only);
516 if (first || t < mind) {
517 mind = t;
518 first = false;
519 }
520 found = true;
521 break;
522 }
523 }
524
525 if (sync && !found) {
526 blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true, p_test_only);
527 }
528 }
529 } else {
530 int new_closest = -1;
531 float new_closest_dist = 1e20;
532
533 for (int i = 0; i < blend_points_used; i++) {
534 float d = blend_points[i].position.distance_squared_to(blend_pos);
535 if (d < new_closest_dist) {
536 new_closest = i;
537 new_closest_dist = d;
538 }
539 }
540
541 if (new_closest != cur_closest && new_closest != -1) {
542 double from = 0.0;
543 if (blend_mode == BLEND_MODE_DISCRETE_CARRY && cur_closest != -1) {
544 //for ping-pong loop
545 Ref<AnimationNodeAnimation> na_c = static_cast<Ref<AnimationNodeAnimation>>(blend_points[cur_closest].node);
546 Ref<AnimationNodeAnimation> na_n = static_cast<Ref<AnimationNodeAnimation>>(blend_points[new_closest].node);
547 if (!na_c.is_null() && !na_n.is_null()) {
548 na_n->set_backward(na_c->is_backward());
549 }
550 //see how much animation remains
551 from = cur_length_internal - blend_node(blend_points[cur_closest].name, blend_points[cur_closest].node, p_time, false, p_is_external_seeking, 0.0, FILTER_IGNORE, true, p_test_only);
552 }
553
554 mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, p_is_external_seeking, 1.0, FILTER_IGNORE, true, p_test_only);
555 cur_length_internal = from + mind;
556
557 cur_closest = new_closest;
558
559 } else {
560 mind = blend_node(blend_points[cur_closest].name, blend_points[cur_closest].node, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true, p_test_only);
561 }
562
563 if (sync) {
564 for (int i = 0; i < blend_points_used; i++) {
565 if (i != cur_closest) {
566 blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true, p_test_only);
567 }
568 }
569 }
570 }
571
572 set_parameter(this->closest, cur_closest);
573 set_parameter(this->length_internal, cur_length_internal);
574 return mind;
575}
576
577String AnimationNodeBlendSpace2D::get_caption() const {
578 return "BlendSpace2D";
579}
580
581void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &p_property) const {
582 if (auto_triangles && p_property.name == "triangles") {
583 p_property.usage = PROPERTY_USAGE_NONE;
584 }
585 if (p_property.name.begins_with("blend_point_")) {
586 String left = p_property.name.get_slicec('/', 0);
587 int idx = left.get_slicec('_', 2).to_int();
588 if (idx >= blend_points_used) {
589 p_property.usage = PROPERTY_USAGE_NONE;
590 }
591 }
592}
593
594void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) {
595 if (auto_triangles == p_enable) {
596 return;
597 }
598
599 auto_triangles = p_enable;
600 _queue_auto_triangles();
601}
602
603bool AnimationNodeBlendSpace2D::get_auto_triangles() const {
604 return auto_triangles;
605}
606
607Ref<AnimationNode> AnimationNodeBlendSpace2D::get_child_by_name(const StringName &p_name) const {
608 return get_blend_point_node(p_name.operator String().to_int());
609}
610
611void AnimationNodeBlendSpace2D::set_blend_mode(BlendMode p_blend_mode) {
612 blend_mode = p_blend_mode;
613}
614
615AnimationNodeBlendSpace2D::BlendMode AnimationNodeBlendSpace2D::get_blend_mode() const {
616 return blend_mode;
617}
618
619void AnimationNodeBlendSpace2D::set_use_sync(bool p_sync) {
620 sync = p_sync;
621}
622
623bool AnimationNodeBlendSpace2D::is_using_sync() const {
624 return sync;
625}
626
627void AnimationNodeBlendSpace2D::_tree_changed() {
628 AnimationRootNode::_tree_changed();
629}
630
631void AnimationNodeBlendSpace2D::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) {
632 AnimationRootNode::_animation_node_renamed(p_oid, p_old_name, p_new_name);
633}
634
635void AnimationNodeBlendSpace2D::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) {
636 AnimationRootNode::_animation_node_removed(p_oid, p_node);
637}
638
639void AnimationNodeBlendSpace2D::_bind_methods() {
640 ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1));
641 ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace2D::set_blend_point_position);
642 ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace2D::get_blend_point_position);
643 ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace2D::set_blend_point_node);
644 ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace2D::get_blend_point_node);
645 ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace2D::remove_blend_point);
646 ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace2D::get_blend_point_count);
647
648 ClassDB::bind_method(D_METHOD("add_triangle", "x", "y", "z", "at_index"), &AnimationNodeBlendSpace2D::add_triangle, DEFVAL(-1));
649 ClassDB::bind_method(D_METHOD("get_triangle_point", "triangle", "point"), &AnimationNodeBlendSpace2D::get_triangle_point);
650 ClassDB::bind_method(D_METHOD("remove_triangle", "triangle"), &AnimationNodeBlendSpace2D::remove_triangle);
651 ClassDB::bind_method(D_METHOD("get_triangle_count"), &AnimationNodeBlendSpace2D::get_triangle_count);
652
653 ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace2D::set_min_space);
654 ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace2D::get_min_space);
655
656 ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace2D::set_max_space);
657 ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace2D::get_max_space);
658
659 ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace2D::set_snap);
660 ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace2D::get_snap);
661
662 ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace2D::set_x_label);
663 ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace2D::get_x_label);
664
665 ClassDB::bind_method(D_METHOD("set_y_label", "text"), &AnimationNodeBlendSpace2D::set_y_label);
666 ClassDB::bind_method(D_METHOD("get_y_label"), &AnimationNodeBlendSpace2D::get_y_label);
667
668 ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace2D::_add_blend_point);
669
670 ClassDB::bind_method(D_METHOD("_set_triangles", "triangles"), &AnimationNodeBlendSpace2D::_set_triangles);
671 ClassDB::bind_method(D_METHOD("_get_triangles"), &AnimationNodeBlendSpace2D::_get_triangles);
672
673 ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace2D::set_auto_triangles);
674 ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace2D::get_auto_triangles);
675
676 ClassDB::bind_method(D_METHOD("set_blend_mode", "mode"), &AnimationNodeBlendSpace2D::set_blend_mode);
677 ClassDB::bind_method(D_METHOD("get_blend_mode"), &AnimationNodeBlendSpace2D::get_blend_mode);
678
679 ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlendSpace2D::set_use_sync);
680 ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlendSpace2D::is_using_sync);
681
682 ClassDB::bind_method(D_METHOD("_update_triangles"), &AnimationNodeBlendSpace2D::_update_triangles);
683
684 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_auto_triangles", "get_auto_triangles");
685
686 for (int i = 0; i < MAX_BLEND_POINTS; i++) {
687 ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_add_blend_point", "get_blend_point_node", i);
688 ADD_PROPERTYI(PropertyInfo(Variant::VECTOR2, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i);
689 }
690
691 ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_triangles", "_get_triangles");
692
693 ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_min_space", "get_min_space");
694 ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_space", "get_max_space");
695 ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_snap", "get_snap");
696 ADD_PROPERTY(PropertyInfo(Variant::STRING, "x_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_x_label", "get_x_label");
697 ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_y_label", "get_y_label");
698 ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Interpolated,Discrete,Carry", PROPERTY_USAGE_NO_EDITOR), "set_blend_mode", "get_blend_mode");
699 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_use_sync", "is_using_sync");
700
701 ADD_SIGNAL(MethodInfo("triangles_updated"));
702 BIND_ENUM_CONSTANT(BLEND_MODE_INTERPOLATED);
703 BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE);
704 BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE_CARRY);
705}
706
707AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() {
708 for (int i = 0; i < MAX_BLEND_POINTS; i++) {
709 blend_points[i].name = itos(i);
710 }
711}
712
713AnimationNodeBlendSpace2D::~AnimationNodeBlendSpace2D() {
714}
715