| 1 | /**************************************************************************/ |
| 2 | /* scene_debugger.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef SCENE_DEBUGGER_H |
| 32 | #define SCENE_DEBUGGER_H |
| 33 | |
| 34 | #include "core/object/class_db.h" |
| 35 | #include "core/object/ref_counted.h" |
| 36 | #include "core/string/ustring.h" |
| 37 | #include "core/templates/pair.h" |
| 38 | #include "core/variant/array.h" |
| 39 | |
| 40 | class Script; |
| 41 | class Node; |
| 42 | |
| 43 | class SceneDebugger { |
| 44 | public: |
| 45 | private: |
| 46 | static SceneDebugger *singleton; |
| 47 | |
| 48 | SceneDebugger(); |
| 49 | |
| 50 | public: |
| 51 | static void initialize(); |
| 52 | static void deinitialize(); |
| 53 | |
| 54 | ~SceneDebugger(); |
| 55 | |
| 56 | #ifdef DEBUG_ENABLED |
| 57 | private: |
| 58 | static void _save_node(ObjectID id, const String &p_path); |
| 59 | static void _set_node_owner_recursive(Node *p_node, Node *p_owner); |
| 60 | static void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value); |
| 61 | static void _send_object_id(ObjectID p_id, int p_max_size = 1 << 20); |
| 62 | |
| 63 | public: |
| 64 | static Error parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured); |
| 65 | static void add_to_cache(const String &p_filename, Node *p_node); |
| 66 | static void remove_from_cache(const String &p_filename, Node *p_node); |
| 67 | #endif |
| 68 | }; |
| 69 | |
| 70 | #ifdef DEBUG_ENABLED |
| 71 | class SceneDebuggerObject { |
| 72 | private: |
| 73 | void _parse_script_properties(Script *p_script, ScriptInstance *p_instance); |
| 74 | |
| 75 | public: |
| 76 | typedef Pair<PropertyInfo, Variant> SceneDebuggerProperty; |
| 77 | ObjectID id; |
| 78 | String class_name; |
| 79 | List<SceneDebuggerProperty> properties; |
| 80 | |
| 81 | SceneDebuggerObject(ObjectID p_id); |
| 82 | SceneDebuggerObject() {} |
| 83 | |
| 84 | void serialize(Array &r_arr, int p_max_size = 1 << 20); |
| 85 | void deserialize(const Array &p_arr); |
| 86 | }; |
| 87 | |
| 88 | class SceneDebuggerTree { |
| 89 | public: |
| 90 | struct RemoteNode { |
| 91 | int child_count = 0; |
| 92 | String name; |
| 93 | String type_name; |
| 94 | ObjectID id; |
| 95 | String scene_file_path; |
| 96 | uint8_t view_flags = 0; |
| 97 | |
| 98 | enum ViewFlags { |
| 99 | VIEW_HAS_VISIBLE_METHOD = 1 << 1, |
| 100 | VIEW_VISIBLE = 1 << 2, |
| 101 | VIEW_VISIBLE_IN_TREE = 1 << 3, |
| 102 | }; |
| 103 | |
| 104 | RemoteNode(int p_child, const String &p_name, const String &p_type, ObjectID p_id, const String p_scene_file_path, int p_view_flags) { |
| 105 | child_count = p_child; |
| 106 | name = p_name; |
| 107 | type_name = p_type; |
| 108 | id = p_id; |
| 109 | |
| 110 | scene_file_path = p_scene_file_path; |
| 111 | view_flags = p_view_flags; |
| 112 | } |
| 113 | |
| 114 | RemoteNode() {} |
| 115 | }; |
| 116 | |
| 117 | List<RemoteNode> nodes; |
| 118 | |
| 119 | void serialize(Array &r_arr); |
| 120 | void deserialize(const Array &p_arr); |
| 121 | SceneDebuggerTree(Node *p_root); |
| 122 | SceneDebuggerTree() {} |
| 123 | }; |
| 124 | |
| 125 | class LiveEditor { |
| 126 | private: |
| 127 | friend class SceneDebugger; |
| 128 | HashMap<int, NodePath> live_edit_node_path_cache; |
| 129 | HashMap<int, String> live_edit_resource_cache; |
| 130 | |
| 131 | NodePath live_edit_root; |
| 132 | String live_edit_scene; |
| 133 | |
| 134 | HashMap<String, HashSet<Node *>> live_scene_edit_cache; |
| 135 | HashMap<Node *, HashMap<ObjectID, Node *>> live_edit_remove_list; |
| 136 | |
| 137 | void _send_tree(); |
| 138 | |
| 139 | void _node_path_func(const NodePath &p_path, int p_id); |
| 140 | void _res_path_func(const String &p_path, int p_id); |
| 141 | |
| 142 | void _node_set_func(int p_id, const StringName &p_prop, const Variant &p_value); |
| 143 | void _node_set_res_func(int p_id, const StringName &p_prop, const String &p_value); |
| 144 | void _node_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount); |
| 145 | void _res_set_func(int p_id, const StringName &p_prop, const Variant &p_value); |
| 146 | void _res_set_res_func(int p_id, const StringName &p_prop, const String &p_value); |
| 147 | void _res_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount); |
| 148 | void _root_func(const NodePath &p_scene_path, const String &p_scene_from); |
| 149 | |
| 150 | void _create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name); |
| 151 | void _instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name); |
| 152 | void _remove_node_func(const NodePath &p_at); |
| 153 | void _remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id); |
| 154 | void _restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos); |
| 155 | void _duplicate_node_func(const NodePath &p_at, const String &p_new_name); |
| 156 | void _reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos); |
| 157 | |
| 158 | LiveEditor() { |
| 159 | singleton = this; |
| 160 | live_edit_root = NodePath("/root" ); |
| 161 | }; |
| 162 | |
| 163 | static LiveEditor *singleton; |
| 164 | |
| 165 | public: |
| 166 | static LiveEditor *get_singleton(); |
| 167 | }; |
| 168 | #endif |
| 169 | |
| 170 | #endif // SCENE_DEBUGGER_H |
| 171 | |