1 | /**************************************************************************/ |
2 | /* scroll_bar.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SCROLL_BAR_H |
32 | #define SCROLL_BAR_H |
33 | |
34 | #include "scene/gui/range.h" |
35 | |
36 | class ScrollBar : public Range { |
37 | GDCLASS(ScrollBar, Range); |
38 | |
39 | enum HighlightStatus { |
40 | HIGHLIGHT_NONE, |
41 | HIGHLIGHT_DECR, |
42 | HIGHLIGHT_RANGE, |
43 | HIGHLIGHT_INCR, |
44 | }; |
45 | |
46 | static bool focus_by_default; |
47 | |
48 | Orientation orientation; |
49 | Size2 size; |
50 | float custom_step = -1.0; |
51 | |
52 | HighlightStatus highlight = HIGHLIGHT_NONE; |
53 | |
54 | bool incr_active = false; |
55 | bool decr_active = false; |
56 | |
57 | struct Drag { |
58 | bool active = false; |
59 | float pos_at_click = 0.0; |
60 | float value_at_click = 0.0; |
61 | } drag; |
62 | |
63 | double get_grabber_size() const; |
64 | double get_grabber_min_size() const; |
65 | double get_area_size() const; |
66 | double get_area_offset() const; |
67 | double get_grabber_offset() const; |
68 | |
69 | static void set_can_focus_by_default(bool p_can_focus); |
70 | |
71 | Node *drag_node = nullptr; |
72 | NodePath drag_node_path; |
73 | bool drag_node_enabled = true; |
74 | |
75 | Vector2 drag_node_speed; |
76 | Vector2 drag_node_accum; |
77 | Vector2 drag_node_from; |
78 | Vector2 last_drag_node_accum; |
79 | float last_drag_node_time = 0.0; |
80 | float time_since_motion = 0.0; |
81 | bool drag_node_touching = false; |
82 | bool drag_node_touching_deaccel = false; |
83 | bool click_handled = false; |
84 | |
85 | bool scrolling = false; |
86 | double target_scroll = 0.0; |
87 | bool smooth_scroll_enabled = false; |
88 | |
89 | struct ThemeCache { |
90 | Ref<StyleBox> scroll_style; |
91 | Ref<StyleBox> scroll_focus_style; |
92 | Ref<StyleBox> scroll_offset_style; |
93 | Ref<StyleBox> grabber_style; |
94 | Ref<StyleBox> grabber_hl_style; |
95 | Ref<StyleBox> grabber_pressed_style; |
96 | |
97 | Ref<Texture2D> increment_icon; |
98 | Ref<Texture2D> increment_hl_icon; |
99 | Ref<Texture2D> increment_pressed_icon; |
100 | Ref<Texture2D> decrement_icon; |
101 | Ref<Texture2D> decrement_hl_icon; |
102 | Ref<Texture2D> decrement_pressed_icon; |
103 | } theme_cache; |
104 | |
105 | void _drag_node_exit(); |
106 | void _drag_node_input(const Ref<InputEvent> &p_input); |
107 | |
108 | virtual void gui_input(const Ref<InputEvent> &p_event) override; |
109 | |
110 | protected: |
111 | void _notification(int p_what); |
112 | static void _bind_methods(); |
113 | |
114 | public: |
115 | void set_custom_step(float p_custom_step); |
116 | float get_custom_step() const; |
117 | |
118 | void set_drag_node(const NodePath &p_path); |
119 | NodePath get_drag_node() const; |
120 | void set_drag_node_enabled(bool p_enable); |
121 | |
122 | void set_smooth_scroll_enabled(bool p_enable); |
123 | bool is_smooth_scroll_enabled() const; |
124 | |
125 | virtual Size2 get_minimum_size() const override; |
126 | ScrollBar(Orientation p_orientation = VERTICAL); |
127 | ~ScrollBar(); |
128 | }; |
129 | |
130 | class HScrollBar : public ScrollBar { |
131 | GDCLASS(HScrollBar, ScrollBar); |
132 | |
133 | public: |
134 | HScrollBar() : |
135 | ScrollBar(HORIZONTAL) { set_v_size_flags(0); } |
136 | }; |
137 | |
138 | class VScrollBar : public ScrollBar { |
139 | GDCLASS(VScrollBar, ScrollBar); |
140 | |
141 | public: |
142 | VScrollBar() : |
143 | ScrollBar(VERTICAL) { set_h_size_flags(0); } |
144 | }; |
145 | |
146 | #endif // SCROLL_BAR_H |
147 | |