| 1 | /**************************************************************************/ | 
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| 2 | /*  scroll_bar.h                                                          */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef SCROLL_BAR_H | 
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| 32 | #define SCROLL_BAR_H | 
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| 33 |  | 
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| 34 | #include "scene/gui/range.h" | 
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| 35 |  | 
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| 36 | class ScrollBar : public Range { | 
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| 37 | GDCLASS(ScrollBar, Range); | 
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| 38 |  | 
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| 39 | enum HighlightStatus { | 
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| 40 | HIGHLIGHT_NONE, | 
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| 41 | HIGHLIGHT_DECR, | 
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| 42 | HIGHLIGHT_RANGE, | 
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| 43 | HIGHLIGHT_INCR, | 
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| 44 | }; | 
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| 45 |  | 
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| 46 | static bool focus_by_default; | 
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| 47 |  | 
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| 48 | Orientation orientation; | 
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| 49 | Size2 size; | 
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| 50 | float custom_step = -1.0; | 
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| 51 |  | 
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| 52 | HighlightStatus highlight = HIGHLIGHT_NONE; | 
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| 53 |  | 
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| 54 | bool incr_active = false; | 
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| 55 | bool decr_active = false; | 
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| 56 |  | 
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| 57 | struct Drag { | 
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| 58 | bool active = false; | 
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| 59 | float pos_at_click = 0.0; | 
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| 60 | float value_at_click = 0.0; | 
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| 61 | } drag; | 
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| 62 |  | 
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| 63 | double get_grabber_size() const; | 
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| 64 | double get_grabber_min_size() const; | 
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| 65 | double get_area_size() const; | 
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| 66 | double get_area_offset() const; | 
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| 67 | double get_grabber_offset() const; | 
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| 68 |  | 
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| 69 | static void set_can_focus_by_default(bool p_can_focus); | 
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| 70 |  | 
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| 71 | Node *drag_node = nullptr; | 
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| 72 | NodePath drag_node_path; | 
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| 73 | bool drag_node_enabled = true; | 
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| 74 |  | 
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| 75 | Vector2 drag_node_speed; | 
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| 76 | Vector2 drag_node_accum; | 
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| 77 | Vector2 drag_node_from; | 
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| 78 | Vector2 last_drag_node_accum; | 
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| 79 | float last_drag_node_time = 0.0; | 
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| 80 | float time_since_motion = 0.0; | 
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| 81 | bool drag_node_touching = false; | 
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| 82 | bool drag_node_touching_deaccel = false; | 
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| 83 | bool click_handled = false; | 
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| 84 |  | 
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| 85 | bool scrolling = false; | 
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| 86 | double target_scroll = 0.0; | 
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| 87 | bool smooth_scroll_enabled = false; | 
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| 88 |  | 
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| 89 | struct ThemeCache { | 
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| 90 | Ref<StyleBox> scroll_style; | 
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| 91 | Ref<StyleBox> scroll_focus_style; | 
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| 92 | Ref<StyleBox> scroll_offset_style; | 
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| 93 | Ref<StyleBox> grabber_style; | 
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| 94 | Ref<StyleBox> grabber_hl_style; | 
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| 95 | Ref<StyleBox> grabber_pressed_style; | 
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| 96 |  | 
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| 97 | Ref<Texture2D> increment_icon; | 
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| 98 | Ref<Texture2D> increment_hl_icon; | 
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| 99 | Ref<Texture2D> increment_pressed_icon; | 
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| 100 | Ref<Texture2D> decrement_icon; | 
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| 101 | Ref<Texture2D> decrement_hl_icon; | 
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| 102 | Ref<Texture2D> decrement_pressed_icon; | 
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| 103 | } theme_cache; | 
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| 104 |  | 
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| 105 | void _drag_node_exit(); | 
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| 106 | void _drag_node_input(const Ref<InputEvent> &p_input); | 
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| 107 |  | 
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| 108 | virtual void gui_input(const Ref<InputEvent> &p_event) override; | 
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| 109 |  | 
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| 110 | protected: | 
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| 111 | void _notification(int p_what); | 
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| 112 | static void _bind_methods(); | 
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| 113 |  | 
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| 114 | public: | 
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| 115 | void set_custom_step(float p_custom_step); | 
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| 116 | float get_custom_step() const; | 
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| 117 |  | 
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| 118 | void set_drag_node(const NodePath &p_path); | 
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| 119 | NodePath get_drag_node() const; | 
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| 120 | void set_drag_node_enabled(bool p_enable); | 
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| 121 |  | 
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| 122 | void set_smooth_scroll_enabled(bool p_enable); | 
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| 123 | bool is_smooth_scroll_enabled() const; | 
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| 124 |  | 
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| 125 | virtual Size2 get_minimum_size() const override; | 
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| 126 | ScrollBar(Orientation p_orientation = VERTICAL); | 
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| 127 | ~ScrollBar(); | 
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| 128 | }; | 
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| 129 |  | 
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| 130 | class HScrollBar : public ScrollBar { | 
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| 131 | GDCLASS(HScrollBar, ScrollBar); | 
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| 132 |  | 
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| 133 | public: | 
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| 134 | HScrollBar() : | 
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| 135 | ScrollBar(HORIZONTAL) { set_v_size_flags(0); } | 
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| 136 | }; | 
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| 137 |  | 
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| 138 | class VScrollBar : public ScrollBar { | 
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| 139 | GDCLASS(VScrollBar, ScrollBar); | 
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| 140 |  | 
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| 141 | public: | 
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| 142 | VScrollBar() : | 
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| 143 | ScrollBar(VERTICAL) { set_h_size_flags(0); } | 
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| 144 | }; | 
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| 145 |  | 
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| 146 | #endif // SCROLL_BAR_H | 
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| 147 |  | 
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