| 1 | /**************************************************************************/ |
| 2 | /* atlas_texture.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "atlas_texture.h" |
| 32 | |
| 33 | #include "core/core_string_names.h" |
| 34 | |
| 35 | int AtlasTexture::get_width() const { |
| 36 | if (region.size.width == 0) { |
| 37 | if (atlas.is_valid()) { |
| 38 | return atlas->get_width(); |
| 39 | } |
| 40 | return 1; |
| 41 | } else { |
| 42 | return region.size.width + margin.size.width; |
| 43 | } |
| 44 | } |
| 45 | |
| 46 | int AtlasTexture::get_height() const { |
| 47 | if (region.size.height == 0) { |
| 48 | if (atlas.is_valid()) { |
| 49 | return atlas->get_height(); |
| 50 | } |
| 51 | return 1; |
| 52 | } else { |
| 53 | return region.size.height + margin.size.height; |
| 54 | } |
| 55 | } |
| 56 | |
| 57 | RID AtlasTexture::get_rid() const { |
| 58 | if (atlas.is_valid()) { |
| 59 | return atlas->get_rid(); |
| 60 | } |
| 61 | |
| 62 | return RID(); |
| 63 | } |
| 64 | |
| 65 | bool AtlasTexture::has_alpha() const { |
| 66 | if (atlas.is_valid()) { |
| 67 | return atlas->has_alpha(); |
| 68 | } |
| 69 | |
| 70 | return false; |
| 71 | } |
| 72 | |
| 73 | void AtlasTexture::set_atlas(const Ref<Texture2D> &p_atlas) { |
| 74 | ERR_FAIL_COND(p_atlas == this); |
| 75 | if (atlas == p_atlas) { |
| 76 | return; |
| 77 | } |
| 78 | // Support recursive AtlasTextures. |
| 79 | if (Ref<AtlasTexture>(atlas).is_valid()) { |
| 80 | atlas->disconnect_changed(callable_mp((Resource *)this, &AtlasTexture::emit_changed)); |
| 81 | } |
| 82 | atlas = p_atlas; |
| 83 | if (Ref<AtlasTexture>(atlas).is_valid()) { |
| 84 | atlas->connect_changed(callable_mp((Resource *)this, &AtlasTexture::emit_changed)); |
| 85 | } |
| 86 | |
| 87 | emit_changed(); |
| 88 | } |
| 89 | |
| 90 | Ref<Texture2D> AtlasTexture::get_atlas() const { |
| 91 | return atlas; |
| 92 | } |
| 93 | |
| 94 | void AtlasTexture::set_region(const Rect2 &p_region) { |
| 95 | if (region == p_region) { |
| 96 | return; |
| 97 | } |
| 98 | region = p_region; |
| 99 | emit_changed(); |
| 100 | } |
| 101 | |
| 102 | Rect2 AtlasTexture::get_region() const { |
| 103 | return region; |
| 104 | } |
| 105 | |
| 106 | void AtlasTexture::set_margin(const Rect2 &p_margin) { |
| 107 | if (margin == p_margin) { |
| 108 | return; |
| 109 | } |
| 110 | margin = p_margin; |
| 111 | emit_changed(); |
| 112 | } |
| 113 | |
| 114 | Rect2 AtlasTexture::get_margin() const { |
| 115 | return margin; |
| 116 | } |
| 117 | |
| 118 | void AtlasTexture::set_filter_clip(const bool p_enable) { |
| 119 | filter_clip = p_enable; |
| 120 | emit_changed(); |
| 121 | } |
| 122 | |
| 123 | bool AtlasTexture::has_filter_clip() const { |
| 124 | return filter_clip; |
| 125 | } |
| 126 | |
| 127 | void AtlasTexture::_bind_methods() { |
| 128 | ClassDB::bind_method(D_METHOD("set_atlas" , "atlas" ), &AtlasTexture::set_atlas); |
| 129 | ClassDB::bind_method(D_METHOD("get_atlas" ), &AtlasTexture::get_atlas); |
| 130 | |
| 131 | ClassDB::bind_method(D_METHOD("set_region" , "region" ), &AtlasTexture::set_region); |
| 132 | ClassDB::bind_method(D_METHOD("get_region" ), &AtlasTexture::get_region); |
| 133 | |
| 134 | ClassDB::bind_method(D_METHOD("set_margin" , "margin" ), &AtlasTexture::set_margin); |
| 135 | ClassDB::bind_method(D_METHOD("get_margin" ), &AtlasTexture::get_margin); |
| 136 | |
| 137 | ClassDB::bind_method(D_METHOD("set_filter_clip" , "enable" ), &AtlasTexture::set_filter_clip); |
| 138 | ClassDB::bind_method(D_METHOD("has_filter_clip" ), &AtlasTexture::has_filter_clip); |
| 139 | |
| 140 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_atlas" , "get_atlas" ); |
| 141 | ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region" , PROPERTY_HINT_NONE, "suffix:px" ), "set_region" , "get_region" ); |
| 142 | ADD_PROPERTY(PropertyInfo(Variant::RECT2, "margin" , PROPERTY_HINT_NONE, "suffix:px" ), "set_margin" , "get_margin" ); |
| 143 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip" ), "set_filter_clip" , "has_filter_clip" ); |
| 144 | } |
| 145 | |
| 146 | void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { |
| 147 | if (!atlas.is_valid()) { |
| 148 | return; |
| 149 | } |
| 150 | |
| 151 | Rect2 rc = region; |
| 152 | |
| 153 | if (rc.size.width == 0) { |
| 154 | rc.size.width = atlas->get_width(); |
| 155 | } |
| 156 | |
| 157 | if (rc.size.height == 0) { |
| 158 | rc.size.height = atlas->get_height(); |
| 159 | } |
| 160 | |
| 161 | atlas->draw_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), rc, p_modulate, p_transpose, filter_clip); |
| 162 | } |
| 163 | |
| 164 | void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { |
| 165 | if (!atlas.is_valid()) { |
| 166 | return; |
| 167 | } |
| 168 | |
| 169 | Rect2 rc = region; |
| 170 | |
| 171 | if (rc.size.width == 0) { |
| 172 | rc.size.width = atlas->get_width(); |
| 173 | } |
| 174 | |
| 175 | if (rc.size.height == 0) { |
| 176 | rc.size.height = atlas->get_height(); |
| 177 | } |
| 178 | |
| 179 | Vector2 scale = p_rect.size / (region.size + margin.size); |
| 180 | Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale); |
| 181 | |
| 182 | atlas->draw_rect_region(p_canvas_item, dr, rc, p_modulate, p_transpose, filter_clip); |
| 183 | } |
| 184 | |
| 185 | void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { |
| 186 | //this might not necessarily work well if using a rect, needs to be fixed properly |
| 187 | if (!atlas.is_valid()) { |
| 188 | return; |
| 189 | } |
| 190 | |
| 191 | Rect2 dr; |
| 192 | Rect2 src_c; |
| 193 | get_rect_region(p_rect, p_src_rect, dr, src_c); |
| 194 | |
| 195 | atlas->draw_rect_region(p_canvas_item, dr, src_c, p_modulate, p_transpose, filter_clip); |
| 196 | } |
| 197 | |
| 198 | bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { |
| 199 | if (!atlas.is_valid()) { |
| 200 | return false; |
| 201 | } |
| 202 | |
| 203 | Rect2 src = p_src_rect; |
| 204 | if (src.size == Size2()) { |
| 205 | src.size = region.size; |
| 206 | } |
| 207 | Vector2 scale = p_rect.size / src.size; |
| 208 | |
| 209 | src.position += (region.position - margin.position); |
| 210 | Rect2 src_clipped = region.intersection(src); |
| 211 | if (src_clipped.size == Size2()) { |
| 212 | return false; |
| 213 | } |
| 214 | |
| 215 | Vector2 ofs = (src_clipped.position - src.position); |
| 216 | if (scale.x < 0) { |
| 217 | ofs.x += (src_clipped.size.x - src.size.x); |
| 218 | } |
| 219 | if (scale.y < 0) { |
| 220 | ofs.y += (src_clipped.size.y - src.size.y); |
| 221 | } |
| 222 | |
| 223 | r_rect = Rect2(p_rect.position + ofs * scale, src_clipped.size * scale); |
| 224 | r_src_rect = src_clipped; |
| 225 | return true; |
| 226 | } |
| 227 | |
| 228 | bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const { |
| 229 | if (!atlas.is_valid()) { |
| 230 | return true; |
| 231 | } |
| 232 | |
| 233 | int x = p_x + region.position.x - margin.position.x; |
| 234 | int y = p_y + region.position.y - margin.position.y; |
| 235 | |
| 236 | // margin edge may outside of atlas |
| 237 | if (x < 0 || x >= atlas->get_width()) { |
| 238 | return false; |
| 239 | } |
| 240 | if (y < 0 || y >= atlas->get_height()) { |
| 241 | return false; |
| 242 | } |
| 243 | |
| 244 | return atlas->is_pixel_opaque(x, y); |
| 245 | } |
| 246 | |
| 247 | Ref<Image> AtlasTexture::get_image() const { |
| 248 | if (atlas.is_null() || region.size.x <= 0 || region.size.y <= 0) { |
| 249 | return Ref<Image>(); |
| 250 | } |
| 251 | |
| 252 | Ref<Image> atlas_image = atlas->get_image(); |
| 253 | if (atlas_image.is_null()) { |
| 254 | return Ref<Image>(); |
| 255 | } |
| 256 | |
| 257 | return atlas_image->get_region(region); |
| 258 | } |
| 259 | |
| 260 | AtlasTexture::AtlasTexture() {} |
| 261 | |