| 1 | /**************************************************************************/ |
| 2 | /* atlas_texture.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef ATLAS_TEXTURE_H |
| 32 | #define ATLAS_TEXTURE_H |
| 33 | |
| 34 | #include "scene/resources/texture.h" |
| 35 | |
| 36 | class AtlasTexture : public Texture2D { |
| 37 | GDCLASS(AtlasTexture, Texture2D); |
| 38 | RES_BASE_EXTENSION("atlastex" ); |
| 39 | |
| 40 | protected: |
| 41 | Ref<Texture2D> atlas; |
| 42 | Rect2 region; |
| 43 | Rect2 margin; |
| 44 | bool filter_clip = false; |
| 45 | |
| 46 | static void _bind_methods(); |
| 47 | |
| 48 | public: |
| 49 | virtual int get_width() const override; |
| 50 | virtual int get_height() const override; |
| 51 | virtual RID get_rid() const override; |
| 52 | |
| 53 | virtual bool has_alpha() const override; |
| 54 | |
| 55 | void set_atlas(const Ref<Texture2D> &p_atlas); |
| 56 | Ref<Texture2D> get_atlas() const; |
| 57 | |
| 58 | void set_region(const Rect2 &p_region); |
| 59 | Rect2 get_region() const; |
| 60 | |
| 61 | void set_margin(const Rect2 &p_margin); |
| 62 | Rect2 get_margin() const; |
| 63 | |
| 64 | void set_filter_clip(const bool p_enable); |
| 65 | bool has_filter_clip() const; |
| 66 | |
| 67 | virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; |
| 68 | virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; |
| 69 | virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override; |
| 70 | virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override; |
| 71 | |
| 72 | bool is_pixel_opaque(int p_x, int p_y) const override; |
| 73 | |
| 74 | virtual Ref<Image> get_image() const override; |
| 75 | |
| 76 | AtlasTexture(); |
| 77 | }; |
| 78 | |
| 79 | #endif // ATLAS_TEXTURE_H |
| 80 | |