1 | /**************************************************************************/ |
2 | /* canvas_item_material.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef CANVAS_ITEM_MATERIAL_H |
32 | #define CANVAS_ITEM_MATERIAL_H |
33 | |
34 | #include "scene/resources/material.h" |
35 | |
36 | class CanvasItemMaterial : public Material { |
37 | GDCLASS(CanvasItemMaterial, Material); |
38 | |
39 | public: |
40 | enum BlendMode { |
41 | BLEND_MODE_MIX, |
42 | BLEND_MODE_ADD, |
43 | BLEND_MODE_SUB, |
44 | BLEND_MODE_MUL, |
45 | BLEND_MODE_PREMULT_ALPHA, |
46 | BLEND_MODE_DISABLED |
47 | }; |
48 | |
49 | enum LightMode { |
50 | LIGHT_MODE_NORMAL, |
51 | LIGHT_MODE_UNSHADED, |
52 | LIGHT_MODE_LIGHT_ONLY |
53 | }; |
54 | |
55 | private: |
56 | union MaterialKey { |
57 | struct { |
58 | uint32_t blend_mode : 4; |
59 | uint32_t light_mode : 4; |
60 | uint32_t particles_animation : 1; |
61 | uint32_t invalid_key : 1; |
62 | }; |
63 | |
64 | uint32_t key = 0; |
65 | |
66 | static uint32_t hash(const MaterialKey &p_key) { |
67 | return hash_murmur3_one_32(p_key.key); |
68 | } |
69 | bool operator==(const MaterialKey &p_key) const { |
70 | return key == p_key.key; |
71 | } |
72 | }; |
73 | |
74 | struct ShaderNames { |
75 | StringName particles_anim_h_frames; |
76 | StringName particles_anim_v_frames; |
77 | StringName particles_anim_loop; |
78 | }; |
79 | |
80 | static ShaderNames *shader_names; |
81 | |
82 | struct ShaderData { |
83 | RID shader; |
84 | int users = 0; |
85 | }; |
86 | |
87 | static HashMap<MaterialKey, ShaderData, MaterialKey> shader_map; |
88 | |
89 | MaterialKey current_key; |
90 | |
91 | _FORCE_INLINE_ MaterialKey _compute_key() const { |
92 | MaterialKey mk; |
93 | mk.key = 0; |
94 | mk.blend_mode = blend_mode; |
95 | mk.light_mode = light_mode; |
96 | mk.particles_animation = particles_animation; |
97 | return mk; |
98 | } |
99 | |
100 | static Mutex material_mutex; |
101 | static SelfList<CanvasItemMaterial>::List *dirty_materials; |
102 | SelfList<CanvasItemMaterial> element; |
103 | |
104 | void _update_shader(); |
105 | _FORCE_INLINE_ void _queue_shader_change(); |
106 | _FORCE_INLINE_ bool _is_shader_dirty() const; |
107 | |
108 | BlendMode blend_mode = BLEND_MODE_MIX; |
109 | LightMode light_mode = LIGHT_MODE_NORMAL; |
110 | bool particles_animation = false; |
111 | |
112 | // Proper values set in constructor. |
113 | int particles_anim_h_frames = 0; |
114 | int particles_anim_v_frames = 0; |
115 | bool particles_anim_loop = false; |
116 | |
117 | protected: |
118 | static void _bind_methods(); |
119 | void _validate_property(PropertyInfo &p_property) const; |
120 | |
121 | public: |
122 | void set_blend_mode(BlendMode p_blend_mode); |
123 | BlendMode get_blend_mode() const; |
124 | |
125 | void set_light_mode(LightMode p_light_mode); |
126 | LightMode get_light_mode() const; |
127 | |
128 | void set_particles_animation(bool p_particles_anim); |
129 | bool get_particles_animation() const; |
130 | |
131 | void set_particles_anim_h_frames(int p_frames); |
132 | int get_particles_anim_h_frames() const; |
133 | void set_particles_anim_v_frames(int p_frames); |
134 | int get_particles_anim_v_frames() const; |
135 | |
136 | void set_particles_anim_loop(bool p_loop); |
137 | bool get_particles_anim_loop() const; |
138 | |
139 | static void init_shaders(); |
140 | static void finish_shaders(); |
141 | static void flush_changes(); |
142 | |
143 | virtual RID get_shader_rid() const override; |
144 | |
145 | virtual Shader::Mode get_shader_mode() const override; |
146 | |
147 | CanvasItemMaterial(); |
148 | virtual ~CanvasItemMaterial(); |
149 | }; |
150 | |
151 | VARIANT_ENUM_CAST(CanvasItemMaterial::BlendMode) |
152 | VARIANT_ENUM_CAST(CanvasItemMaterial::LightMode) |
153 | |
154 | #endif // CANVAS_ITEM_MATERIAL_H |
155 | |