1/**************************************************************************/
2/* circle_shape_2d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
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29/**************************************************************************/
30
31#ifndef CIRCLE_SHAPE_2D_H
32#define CIRCLE_SHAPE_2D_H
33
34#include "scene/resources/shape_2d.h"
35
36class CircleShape2D : public Shape2D {
37 GDCLASS(CircleShape2D, Shape2D);
38
39 real_t radius = 10.0;
40 void _update_shape();
41
42protected:
43 static void _bind_methods();
44
45public:
46 virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
47
48 void set_radius(real_t p_radius);
49 real_t get_radius() const;
50
51 virtual void draw(const RID &p_to_rid, const Color &p_color) override;
52 virtual Rect2 get_rect() const override;
53 virtual real_t get_enclosing_radius() const override;
54
55 CircleShape2D();
56};
57
58#endif // CIRCLE_SHAPE_2D_H
59