| 1 | /**************************************************************************/ |
| 2 | /* collision_shape_2d_editor_plugin.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "collision_shape_2d_editor_plugin.h" |
| 32 | |
| 33 | #include "canvas_item_editor_plugin.h" |
| 34 | #include "core/os/keyboard.h" |
| 35 | #include "editor/editor_node.h" |
| 36 | #include "editor/editor_settings.h" |
| 37 | #include "editor/editor_undo_redo_manager.h" |
| 38 | #include "scene/resources/capsule_shape_2d.h" |
| 39 | #include "scene/resources/circle_shape_2d.h" |
| 40 | #include "scene/resources/concave_polygon_shape_2d.h" |
| 41 | #include "scene/resources/convex_polygon_shape_2d.h" |
| 42 | #include "scene/resources/rectangle_shape_2d.h" |
| 43 | #include "scene/resources/segment_shape_2d.h" |
| 44 | #include "scene/resources/separation_ray_shape_2d.h" |
| 45 | #include "scene/resources/world_boundary_shape_2d.h" |
| 46 | #include "scene/scene_string_names.h" |
| 47 | |
| 48 | CollisionShape2DEditor::CollisionShape2DEditor() { |
| 49 | grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius" ); |
| 50 | } |
| 51 | |
| 52 | void CollisionShape2DEditor::_node_removed(Node *p_node) { |
| 53 | if (p_node == node) { |
| 54 | node = nullptr; |
| 55 | } |
| 56 | } |
| 57 | |
| 58 | Variant CollisionShape2DEditor::get_handle_value(int idx) const { |
| 59 | switch (shape_type) { |
| 60 | case CAPSULE_SHAPE: { |
| 61 | Ref<CapsuleShape2D> capsule = node->get_shape(); |
| 62 | return Vector2(capsule->get_radius(), capsule->get_height()); |
| 63 | |
| 64 | } break; |
| 65 | |
| 66 | case CIRCLE_SHAPE: { |
| 67 | Ref<CircleShape2D> circle = node->get_shape(); |
| 68 | |
| 69 | if (idx == 0) { |
| 70 | return circle->get_radius(); |
| 71 | } |
| 72 | |
| 73 | } break; |
| 74 | |
| 75 | case CONCAVE_POLYGON_SHAPE: { |
| 76 | } break; |
| 77 | |
| 78 | case CONVEX_POLYGON_SHAPE: { |
| 79 | } break; |
| 80 | |
| 81 | case WORLD_BOUNDARY_SHAPE: { |
| 82 | Ref<WorldBoundaryShape2D> world_boundary = node->get_shape(); |
| 83 | |
| 84 | if (idx == 0) { |
| 85 | return world_boundary->get_distance(); |
| 86 | } else { |
| 87 | return world_boundary->get_normal(); |
| 88 | } |
| 89 | |
| 90 | } break; |
| 91 | |
| 92 | case SEPARATION_RAY_SHAPE: { |
| 93 | Ref<SeparationRayShape2D> ray = node->get_shape(); |
| 94 | |
| 95 | if (idx == 0) { |
| 96 | return ray->get_length(); |
| 97 | } |
| 98 | |
| 99 | } break; |
| 100 | |
| 101 | case RECTANGLE_SHAPE: { |
| 102 | Ref<RectangleShape2D> rect = node->get_shape(); |
| 103 | |
| 104 | if (idx < 8) { |
| 105 | return rect->get_size().abs(); |
| 106 | } |
| 107 | |
| 108 | } break; |
| 109 | |
| 110 | case SEGMENT_SHAPE: { |
| 111 | Ref<SegmentShape2D> seg = node->get_shape(); |
| 112 | |
| 113 | if (idx == 0) { |
| 114 | return seg->get_a(); |
| 115 | } else if (idx == 1) { |
| 116 | return seg->get_b(); |
| 117 | } |
| 118 | |
| 119 | } break; |
| 120 | } |
| 121 | |
| 122 | return Variant(); |
| 123 | } |
| 124 | |
| 125 | void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) { |
| 126 | switch (shape_type) { |
| 127 | case CAPSULE_SHAPE: { |
| 128 | if (idx < 2) { |
| 129 | Ref<CapsuleShape2D> capsule = node->get_shape(); |
| 130 | |
| 131 | real_t parameter = Math::abs(p_point[idx]); |
| 132 | |
| 133 | if (idx == 0) { |
| 134 | capsule->set_radius(parameter); |
| 135 | } else if (idx == 1) { |
| 136 | capsule->set_height(parameter * 2); |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | } break; |
| 141 | |
| 142 | case CIRCLE_SHAPE: { |
| 143 | Ref<CircleShape2D> circle = node->get_shape(); |
| 144 | circle->set_radius(p_point.length()); |
| 145 | } break; |
| 146 | |
| 147 | case CONCAVE_POLYGON_SHAPE: { |
| 148 | } break; |
| 149 | |
| 150 | case CONVEX_POLYGON_SHAPE: { |
| 151 | } break; |
| 152 | |
| 153 | case WORLD_BOUNDARY_SHAPE: { |
| 154 | if (idx < 2) { |
| 155 | Ref<WorldBoundaryShape2D> world_boundary = node->get_shape(); |
| 156 | |
| 157 | if (idx == 0) { |
| 158 | Vector2 normal = world_boundary->get_normal(); |
| 159 | world_boundary->set_distance(p_point.dot(normal) / normal.length_squared()); |
| 160 | } else { |
| 161 | world_boundary->set_normal(p_point.normalized()); |
| 162 | } |
| 163 | } |
| 164 | } break; |
| 165 | |
| 166 | case SEPARATION_RAY_SHAPE: { |
| 167 | Ref<SeparationRayShape2D> ray = node->get_shape(); |
| 168 | |
| 169 | ray->set_length(Math::abs(p_point.y)); |
| 170 | } break; |
| 171 | |
| 172 | case RECTANGLE_SHAPE: { |
| 173 | if (idx < 8) { |
| 174 | Ref<RectangleShape2D> rect = node->get_shape(); |
| 175 | Vector2 size = (Point2)original; |
| 176 | |
| 177 | if (RECT_HANDLES[idx].x != 0) { |
| 178 | size.x = p_point.x * RECT_HANDLES[idx].x * 2; |
| 179 | } |
| 180 | if (RECT_HANDLES[idx].y != 0) { |
| 181 | size.y = p_point.y * RECT_HANDLES[idx].y * 2; |
| 182 | } |
| 183 | |
| 184 | if (Input::get_singleton()->is_key_pressed(Key::ALT)) { |
| 185 | rect->set_size(size.abs()); |
| 186 | node->set_global_position(original_transform.get_origin()); |
| 187 | } else { |
| 188 | rect->set_size(((Point2)original + (size - (Point2)original) * 0.5).abs()); |
| 189 | Point2 pos = original_transform.affine_inverse().xform(original_transform.get_origin()); |
| 190 | pos += (size - (Point2)original) * 0.5 * RECT_HANDLES[idx] * 0.5; |
| 191 | node->set_global_position(original_transform.xform(pos)); |
| 192 | } |
| 193 | } |
| 194 | |
| 195 | } break; |
| 196 | |
| 197 | case SEGMENT_SHAPE: { |
| 198 | if (edit_handle < 2) { |
| 199 | Ref<SegmentShape2D> seg = node->get_shape(); |
| 200 | |
| 201 | if (idx == 0) { |
| 202 | seg->set_a(p_point); |
| 203 | } else if (idx == 1) { |
| 204 | seg->set_b(p_point); |
| 205 | } |
| 206 | } |
| 207 | } break; |
| 208 | } |
| 209 | } |
| 210 | |
| 211 | void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) { |
| 212 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 213 | undo_redo->create_action(TTR("Set Handle" )); |
| 214 | |
| 215 | switch (shape_type) { |
| 216 | case CAPSULE_SHAPE: { |
| 217 | Ref<CapsuleShape2D> capsule = node->get_shape(); |
| 218 | |
| 219 | Vector2 values = p_org; |
| 220 | |
| 221 | if (idx == 0) { |
| 222 | undo_redo->add_do_method(capsule.ptr(), "set_radius" , capsule->get_radius()); |
| 223 | } else if (idx == 1) { |
| 224 | undo_redo->add_do_method(capsule.ptr(), "set_height" , capsule->get_height()); |
| 225 | } |
| 226 | undo_redo->add_undo_method(capsule.ptr(), "set_radius" , values[0]); |
| 227 | undo_redo->add_undo_method(capsule.ptr(), "set_height" , values[1]); |
| 228 | |
| 229 | } break; |
| 230 | |
| 231 | case CIRCLE_SHAPE: { |
| 232 | Ref<CircleShape2D> circle = node->get_shape(); |
| 233 | |
| 234 | undo_redo->add_do_method(circle.ptr(), "set_radius" , circle->get_radius()); |
| 235 | undo_redo->add_undo_method(circle.ptr(), "set_radius" , p_org); |
| 236 | |
| 237 | } break; |
| 238 | |
| 239 | case CONCAVE_POLYGON_SHAPE: { |
| 240 | // Cannot be edited directly, use CollisionPolygon2D instead. |
| 241 | } break; |
| 242 | |
| 243 | case CONVEX_POLYGON_SHAPE: { |
| 244 | // Cannot be edited directly, use CollisionPolygon2D instead. |
| 245 | } break; |
| 246 | |
| 247 | case WORLD_BOUNDARY_SHAPE: { |
| 248 | Ref<WorldBoundaryShape2D> world_boundary = node->get_shape(); |
| 249 | |
| 250 | if (idx == 0) { |
| 251 | undo_redo->add_do_method(world_boundary.ptr(), "set_distance" , world_boundary->get_distance()); |
| 252 | undo_redo->add_undo_method(world_boundary.ptr(), "set_distance" , p_org); |
| 253 | } else { |
| 254 | undo_redo->add_do_method(world_boundary.ptr(), "set_normal" , world_boundary->get_normal()); |
| 255 | undo_redo->add_undo_method(world_boundary.ptr(), "set_normal" , p_org); |
| 256 | } |
| 257 | |
| 258 | } break; |
| 259 | |
| 260 | case SEPARATION_RAY_SHAPE: { |
| 261 | Ref<SeparationRayShape2D> ray = node->get_shape(); |
| 262 | |
| 263 | undo_redo->add_do_method(ray.ptr(), "set_length" , ray->get_length()); |
| 264 | undo_redo->add_undo_method(ray.ptr(), "set_length" , p_org); |
| 265 | |
| 266 | } break; |
| 267 | |
| 268 | case RECTANGLE_SHAPE: { |
| 269 | Ref<RectangleShape2D> rect = node->get_shape(); |
| 270 | |
| 271 | undo_redo->add_do_method(rect.ptr(), "set_size" , rect->get_size()); |
| 272 | undo_redo->add_do_method(node, "set_global_transform" , node->get_global_transform()); |
| 273 | undo_redo->add_undo_method(rect.ptr(), "set_size" , p_org); |
| 274 | undo_redo->add_undo_method(node, "set_global_transform" , original_transform); |
| 275 | |
| 276 | } break; |
| 277 | |
| 278 | case SEGMENT_SHAPE: { |
| 279 | Ref<SegmentShape2D> seg = node->get_shape(); |
| 280 | if (idx == 0) { |
| 281 | undo_redo->add_do_method(seg.ptr(), "set_a" , seg->get_a()); |
| 282 | undo_redo->add_undo_method(seg.ptr(), "set_a" , p_org); |
| 283 | } else if (idx == 1) { |
| 284 | undo_redo->add_do_method(seg.ptr(), "set_b" , seg->get_b()); |
| 285 | undo_redo->add_undo_method(seg.ptr(), "set_b" , p_org); |
| 286 | } |
| 287 | |
| 288 | } break; |
| 289 | } |
| 290 | |
| 291 | undo_redo->commit_action(); |
| 292 | } |
| 293 | |
| 294 | bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) { |
| 295 | if (!node) { |
| 296 | return false; |
| 297 | } |
| 298 | |
| 299 | if (!node->is_visible_in_tree()) { |
| 300 | return false; |
| 301 | } |
| 302 | |
| 303 | if (shape_type == -1) { |
| 304 | return false; |
| 305 | } |
| 306 | |
| 307 | Ref<InputEventMouseButton> mb = p_event; |
| 308 | Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); |
| 309 | |
| 310 | if (mb.is_valid()) { |
| 311 | Vector2 gpoint = mb->get_position(); |
| 312 | |
| 313 | if (mb->get_button_index() == MouseButton::LEFT) { |
| 314 | if (mb->is_pressed()) { |
| 315 | for (int i = 0; i < handles.size(); i++) { |
| 316 | if (xform.xform(handles[i]).distance_to(gpoint) < grab_threshold) { |
| 317 | edit_handle = i; |
| 318 | |
| 319 | break; |
| 320 | } |
| 321 | } |
| 322 | |
| 323 | if (edit_handle == -1) { |
| 324 | pressed = false; |
| 325 | |
| 326 | return false; |
| 327 | } |
| 328 | |
| 329 | original_point = handles[edit_handle]; |
| 330 | original = get_handle_value(edit_handle); |
| 331 | original_transform = node->get_global_transform(); |
| 332 | last_point = original; |
| 333 | pressed = true; |
| 334 | |
| 335 | return true; |
| 336 | |
| 337 | } else { |
| 338 | if (pressed) { |
| 339 | commit_handle(edit_handle, original); |
| 340 | |
| 341 | edit_handle = -1; |
| 342 | pressed = false; |
| 343 | |
| 344 | return true; |
| 345 | } |
| 346 | } |
| 347 | } |
| 348 | |
| 349 | return false; |
| 350 | } |
| 351 | |
| 352 | Ref<InputEventMouseMotion> mm = p_event; |
| 353 | |
| 354 | if (mm.is_valid()) { |
| 355 | if (edit_handle == -1 || !pressed) { |
| 356 | return false; |
| 357 | } |
| 358 | |
| 359 | Vector2 cpoint = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position())); |
| 360 | cpoint = original_transform.affine_inverse().xform(cpoint); |
| 361 | last_point = cpoint; |
| 362 | |
| 363 | set_handle(edit_handle, cpoint); |
| 364 | |
| 365 | return true; |
| 366 | } |
| 367 | |
| 368 | Ref<InputEventKey> k = p_event; |
| 369 | |
| 370 | if (k.is_valid()) { |
| 371 | if (edit_handle == -1 || !pressed || k->is_echo()) { |
| 372 | return false; |
| 373 | } |
| 374 | |
| 375 | if (shape_type == RECTANGLE_SHAPE && k->get_keycode() == Key::ALT) { |
| 376 | set_handle(edit_handle, last_point); // Update handle when Alt key is toggled. |
| 377 | } |
| 378 | } |
| 379 | |
| 380 | return false; |
| 381 | } |
| 382 | |
| 383 | void CollisionShape2DEditor::_shape_changed() { |
| 384 | canvas_item_editor->update_viewport(); |
| 385 | |
| 386 | if (current_shape.is_valid()) { |
| 387 | current_shape->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(canvas_item_editor, &CanvasItemEditor::update_viewport)); |
| 388 | current_shape = Ref<Shape2D>(); |
| 389 | shape_type = -1; |
| 390 | } |
| 391 | |
| 392 | if (!node) { |
| 393 | return; |
| 394 | } |
| 395 | |
| 396 | current_shape = node->get_shape(); |
| 397 | |
| 398 | if (current_shape.is_valid()) { |
| 399 | current_shape->connect(SceneStringNames::get_singleton()->changed, callable_mp(canvas_item_editor, &CanvasItemEditor::update_viewport)); |
| 400 | } else { |
| 401 | return; |
| 402 | } |
| 403 | |
| 404 | if (Object::cast_to<CapsuleShape2D>(*current_shape)) { |
| 405 | shape_type = CAPSULE_SHAPE; |
| 406 | } else if (Object::cast_to<CircleShape2D>(*current_shape)) { |
| 407 | shape_type = CIRCLE_SHAPE; |
| 408 | } else if (Object::cast_to<ConcavePolygonShape2D>(*current_shape)) { |
| 409 | shape_type = CONCAVE_POLYGON_SHAPE; |
| 410 | } else if (Object::cast_to<ConvexPolygonShape2D>(*current_shape)) { |
| 411 | shape_type = CONVEX_POLYGON_SHAPE; |
| 412 | } else if (Object::cast_to<WorldBoundaryShape2D>(*current_shape)) { |
| 413 | shape_type = WORLD_BOUNDARY_SHAPE; |
| 414 | } else if (Object::cast_to<SeparationRayShape2D>(*current_shape)) { |
| 415 | shape_type = SEPARATION_RAY_SHAPE; |
| 416 | } else if (Object::cast_to<RectangleShape2D>(*current_shape)) { |
| 417 | shape_type = RECTANGLE_SHAPE; |
| 418 | } else if (Object::cast_to<SegmentShape2D>(*current_shape)) { |
| 419 | shape_type = SEGMENT_SHAPE; |
| 420 | } |
| 421 | } |
| 422 | |
| 423 | void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { |
| 424 | if (!node) { |
| 425 | return; |
| 426 | } |
| 427 | |
| 428 | if (!node->is_visible_in_tree()) { |
| 429 | return; |
| 430 | } |
| 431 | |
| 432 | if (shape_type == -1) { |
| 433 | return; |
| 434 | } |
| 435 | |
| 436 | Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); |
| 437 | |
| 438 | Ref<Texture2D> h = get_editor_theme_icon(SNAME("EditorHandle" )); |
| 439 | Vector2 size = h->get_size() * 0.5; |
| 440 | |
| 441 | handles.clear(); |
| 442 | |
| 443 | switch (shape_type) { |
| 444 | case CAPSULE_SHAPE: { |
| 445 | Ref<CapsuleShape2D> shape = current_shape; |
| 446 | |
| 447 | handles.resize(2); |
| 448 | float radius = shape->get_radius(); |
| 449 | float height = shape->get_height() / 2; |
| 450 | |
| 451 | handles.write[0] = Point2(radius, 0); |
| 452 | handles.write[1] = Point2(0, height); |
| 453 | |
| 454 | p_overlay->draw_texture(h, gt.xform(handles[0]) - size); |
| 455 | p_overlay->draw_texture(h, gt.xform(handles[1]) - size); |
| 456 | |
| 457 | } break; |
| 458 | |
| 459 | case CIRCLE_SHAPE: { |
| 460 | Ref<CircleShape2D> shape = current_shape; |
| 461 | |
| 462 | handles.resize(1); |
| 463 | handles.write[0] = Point2(shape->get_radius(), 0); |
| 464 | |
| 465 | p_overlay->draw_texture(h, gt.xform(handles[0]) - size); |
| 466 | |
| 467 | } break; |
| 468 | |
| 469 | case CONCAVE_POLYGON_SHAPE: { |
| 470 | } break; |
| 471 | |
| 472 | case CONVEX_POLYGON_SHAPE: { |
| 473 | } break; |
| 474 | |
| 475 | case WORLD_BOUNDARY_SHAPE: { |
| 476 | Ref<WorldBoundaryShape2D> shape = current_shape; |
| 477 | |
| 478 | handles.resize(2); |
| 479 | handles.write[0] = shape->get_normal() * shape->get_distance(); |
| 480 | handles.write[1] = shape->get_normal() * (shape->get_distance() + 30.0); |
| 481 | |
| 482 | p_overlay->draw_texture(h, gt.xform(handles[0]) - size); |
| 483 | p_overlay->draw_texture(h, gt.xform(handles[1]) - size); |
| 484 | |
| 485 | } break; |
| 486 | |
| 487 | case SEPARATION_RAY_SHAPE: { |
| 488 | Ref<SeparationRayShape2D> shape = current_shape; |
| 489 | |
| 490 | handles.resize(1); |
| 491 | handles.write[0] = Point2(0, shape->get_length()); |
| 492 | |
| 493 | p_overlay->draw_texture(h, gt.xform(handles[0]) - size); |
| 494 | |
| 495 | } break; |
| 496 | |
| 497 | case RECTANGLE_SHAPE: { |
| 498 | Ref<RectangleShape2D> shape = current_shape; |
| 499 | |
| 500 | handles.resize(8); |
| 501 | Vector2 ext = shape->get_size() / 2; |
| 502 | for (int i = 0; i < handles.size(); i++) { |
| 503 | handles.write[i] = RECT_HANDLES[i] * ext; |
| 504 | p_overlay->draw_texture(h, gt.xform(handles[i]) - size); |
| 505 | } |
| 506 | |
| 507 | } break; |
| 508 | |
| 509 | case SEGMENT_SHAPE: { |
| 510 | Ref<SegmentShape2D> shape = current_shape; |
| 511 | |
| 512 | handles.resize(2); |
| 513 | handles.write[0] = shape->get_a(); |
| 514 | handles.write[1] = shape->get_b(); |
| 515 | |
| 516 | p_overlay->draw_texture(h, gt.xform(handles[0]) - size); |
| 517 | p_overlay->draw_texture(h, gt.xform(handles[1]) - size); |
| 518 | |
| 519 | } break; |
| 520 | } |
| 521 | } |
| 522 | |
| 523 | void CollisionShape2DEditor::_notification(int p_what) { |
| 524 | switch (p_what) { |
| 525 | case NOTIFICATION_ENTER_TREE: { |
| 526 | get_tree()->connect("node_removed" , callable_mp(this, &CollisionShape2DEditor::_node_removed)); |
| 527 | } break; |
| 528 | |
| 529 | case NOTIFICATION_EXIT_TREE: { |
| 530 | get_tree()->disconnect("node_removed" , callable_mp(this, &CollisionShape2DEditor::_node_removed)); |
| 531 | } break; |
| 532 | |
| 533 | case NOTIFICATION_PROCESS: { |
| 534 | if (node && node->get_shape() != current_shape) { |
| 535 | _shape_changed(); |
| 536 | } |
| 537 | } break; |
| 538 | |
| 539 | case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { |
| 540 | if (EditorSettings::get_singleton()->check_changed_settings_in_group("editors/polygon_editor/point_grab_radius" )) { |
| 541 | grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius" ); |
| 542 | } |
| 543 | } break; |
| 544 | } |
| 545 | } |
| 546 | |
| 547 | void CollisionShape2DEditor::edit(Node *p_node) { |
| 548 | if (!canvas_item_editor) { |
| 549 | canvas_item_editor = CanvasItemEditor::get_singleton(); |
| 550 | } |
| 551 | |
| 552 | if (p_node) { |
| 553 | node = Object::cast_to<CollisionShape2D>(p_node); |
| 554 | set_process(true); |
| 555 | } else { |
| 556 | if (pressed) { |
| 557 | set_handle(edit_handle, original_point); |
| 558 | pressed = false; |
| 559 | } |
| 560 | edit_handle = -1; |
| 561 | node = nullptr; |
| 562 | set_process(false); |
| 563 | } |
| 564 | _shape_changed(); |
| 565 | } |
| 566 | |
| 567 | void CollisionShape2DEditorPlugin::edit(Object *p_obj) { |
| 568 | collision_shape_2d_editor->edit(Object::cast_to<Node>(p_obj)); |
| 569 | } |
| 570 | |
| 571 | bool CollisionShape2DEditorPlugin::handles(Object *p_obj) const { |
| 572 | return p_obj->is_class("CollisionShape2D" ); |
| 573 | } |
| 574 | |
| 575 | void CollisionShape2DEditorPlugin::make_visible(bool visible) { |
| 576 | if (!visible) { |
| 577 | edit(nullptr); |
| 578 | } |
| 579 | } |
| 580 | |
| 581 | CollisionShape2DEditorPlugin::CollisionShape2DEditorPlugin() { |
| 582 | collision_shape_2d_editor = memnew(CollisionShape2DEditor); |
| 583 | EditorNode::get_singleton()->get_gui_base()->add_child(collision_shape_2d_editor); |
| 584 | } |
| 585 | |
| 586 | CollisionShape2DEditorPlugin::~CollisionShape2DEditorPlugin() { |
| 587 | } |
| 588 | |