1/**************************************************************************/
2/* convex_polygon_shape_2d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
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29/**************************************************************************/
30
31#ifndef CONVEX_POLYGON_SHAPE_2D_H
32#define CONVEX_POLYGON_SHAPE_2D_H
33
34#include "scene/resources/shape_2d.h"
35
36class ConvexPolygonShape2D : public Shape2D {
37 GDCLASS(ConvexPolygonShape2D, Shape2D);
38
39 Vector<Vector2> points;
40 void _update_shape();
41
42protected:
43 static void _bind_methods();
44
45public:
46 virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
47
48 void set_point_cloud(const Vector<Vector2> &p_points);
49 void set_points(const Vector<Vector2> &p_points);
50 Vector<Vector2> get_points() const;
51
52 virtual void draw(const RID &p_to_rid, const Color &p_color) override;
53 virtual Rect2 get_rect() const override;
54 virtual real_t get_enclosing_radius() const override;
55
56 ConvexPolygonShape2D();
57};
58
59#endif // CONVEX_POLYGON_SHAPE_2D_H
60