1 | /**************************************************************************/ |
2 | /* fog_material.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef FOG_MATERIAL_H |
32 | #define FOG_MATERIAL_H |
33 | |
34 | #include "scene/resources/material.h" |
35 | |
36 | class FogMaterial : public Material { |
37 | GDCLASS(FogMaterial, Material); |
38 | |
39 | private: |
40 | float density = 1.0; |
41 | Color albedo = Color(1, 1, 1, 1); |
42 | Color emission = Color(0, 0, 0, 0); |
43 | |
44 | float height_falloff = 0.0; |
45 | |
46 | float edge_fade = 0.1; |
47 | |
48 | Ref<Texture3D> density_texture; |
49 | |
50 | static Mutex shader_mutex; |
51 | static RID shader; |
52 | static void _update_shader(); |
53 | mutable bool shader_set = false; |
54 | |
55 | protected: |
56 | static void _bind_methods(); |
57 | |
58 | public: |
59 | void set_density(float p_density); |
60 | float get_density() const; |
61 | |
62 | void set_albedo(Color p_color); |
63 | Color get_albedo() const; |
64 | |
65 | void set_emission(Color p_color); |
66 | Color get_emission() const; |
67 | |
68 | void set_height_falloff(float p_falloff); |
69 | float get_height_falloff() const; |
70 | |
71 | void set_edge_fade(float p_edge_fade); |
72 | float get_edge_fade() const; |
73 | |
74 | void set_density_texture(const Ref<Texture3D> &p_texture); |
75 | Ref<Texture3D> get_density_texture() const; |
76 | |
77 | virtual Shader::Mode get_shader_mode() const override; |
78 | virtual RID get_shader_rid() const override; |
79 | virtual RID get_rid() const override; |
80 | |
81 | static void cleanup_shader(); |
82 | |
83 | FogMaterial(); |
84 | virtual ~FogMaterial(); |
85 | }; |
86 | |
87 | #endif // FOG_MATERIAL_H |
88 | |