| 1 | /**************************************************************************/ |
| 2 | /* material_editor_plugin.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "material_editor_plugin.h" |
| 32 | |
| 33 | #include "core/config/project_settings.h" |
| 34 | #include "editor/editor_node.h" |
| 35 | #include "editor/editor_scale.h" |
| 36 | #include "editor/editor_settings.h" |
| 37 | #include "editor/editor_undo_redo_manager.h" |
| 38 | #include "scene/3d/camera_3d.h" |
| 39 | #include "scene/3d/light_3d.h" |
| 40 | #include "scene/3d/mesh_instance_3d.h" |
| 41 | #include "scene/gui/box_container.h" |
| 42 | #include "scene/gui/button.h" |
| 43 | #include "scene/gui/color_rect.h" |
| 44 | #include "scene/gui/subviewport_container.h" |
| 45 | #include "scene/main/viewport.h" |
| 46 | #include "scene/resources/fog_material.h" |
| 47 | #include "scene/resources/particle_process_material.h" |
| 48 | #include "scene/resources/sky_material.h" |
| 49 | |
| 50 | void MaterialEditor::gui_input(const Ref<InputEvent> &p_event) { |
| 51 | ERR_FAIL_COND(p_event.is_null()); |
| 52 | |
| 53 | Ref<InputEventMouseMotion> mm = p_event; |
| 54 | if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) { |
| 55 | rot.x -= mm->get_relative().y * 0.01; |
| 56 | rot.y -= mm->get_relative().x * 0.01; |
| 57 | |
| 58 | rot.x = CLAMP(rot.x, -Math_PI / 2, Math_PI / 2); |
| 59 | _update_rotation(); |
| 60 | } |
| 61 | } |
| 62 | |
| 63 | void MaterialEditor::_update_theme_item_cache() { |
| 64 | Control::_update_theme_item_cache(); |
| 65 | |
| 66 | theme_cache.light_1_icon = get_editor_theme_icon(SNAME("MaterialPreviewLight1" )); |
| 67 | theme_cache.light_2_icon = get_editor_theme_icon(SNAME("MaterialPreviewLight2" )); |
| 68 | |
| 69 | theme_cache.sphere_icon = get_editor_theme_icon(SNAME("MaterialPreviewSphere" )); |
| 70 | theme_cache.box_icon = get_editor_theme_icon(SNAME("MaterialPreviewCube" )); |
| 71 | |
| 72 | theme_cache.checkerboard = get_editor_theme_icon(SNAME("Checkerboard" )); |
| 73 | } |
| 74 | |
| 75 | void MaterialEditor::_notification(int p_what) { |
| 76 | switch (p_what) { |
| 77 | case NOTIFICATION_THEME_CHANGED: { |
| 78 | light_1_switch->set_icon(theme_cache.light_1_icon); |
| 79 | light_2_switch->set_icon(theme_cache.light_2_icon); |
| 80 | |
| 81 | sphere_switch->set_icon(theme_cache.sphere_icon); |
| 82 | box_switch->set_icon(theme_cache.box_icon); |
| 83 | } break; |
| 84 | |
| 85 | case NOTIFICATION_DRAW: { |
| 86 | Size2 size = get_size(); |
| 87 | draw_texture_rect(theme_cache.checkerboard, Rect2(Point2(), size), true); |
| 88 | } break; |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | void MaterialEditor::_update_rotation() { |
| 93 | Transform3D t; |
| 94 | t.basis.rotate(Vector3(0, 1, 0), -rot.y); |
| 95 | t.basis.rotate(Vector3(1, 0, 0), -rot.x); |
| 96 | rotation->set_transform(t); |
| 97 | } |
| 98 | |
| 99 | void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_env) { |
| 100 | material = p_material; |
| 101 | camera->set_environment(p_env); |
| 102 | if (!material.is_null()) { |
| 103 | Shader::Mode mode = p_material->get_shader_mode(); |
| 104 | switch (mode) { |
| 105 | case Shader::MODE_CANVAS_ITEM: |
| 106 | layout_3d->hide(); |
| 107 | layout_2d->show(); |
| 108 | vc->hide(); |
| 109 | rect_instance->set_material(material); |
| 110 | break; |
| 111 | case Shader::MODE_SPATIAL: |
| 112 | layout_2d->hide(); |
| 113 | layout_3d->show(); |
| 114 | vc->show(); |
| 115 | sphere_instance->set_material_override(material); |
| 116 | box_instance->set_material_override(material); |
| 117 | break; |
| 118 | default: |
| 119 | break; |
| 120 | } |
| 121 | } else { |
| 122 | hide(); |
| 123 | } |
| 124 | |
| 125 | rot.x = Math::deg_to_rad(-15.0); |
| 126 | rot.y = Math::deg_to_rad(30.0); |
| 127 | _update_rotation(); |
| 128 | } |
| 129 | |
| 130 | void MaterialEditor::_on_light_1_switch_pressed() { |
| 131 | light1->set_visible(light_1_switch->is_pressed()); |
| 132 | } |
| 133 | |
| 134 | void MaterialEditor::_on_light_2_switch_pressed() { |
| 135 | light2->set_visible(light_2_switch->is_pressed()); |
| 136 | } |
| 137 | |
| 138 | void MaterialEditor::_on_sphere_switch_pressed() { |
| 139 | box_instance->hide(); |
| 140 | sphere_instance->show(); |
| 141 | box_switch->set_pressed(false); |
| 142 | sphere_switch->set_pressed(true); |
| 143 | EditorSettings::get_singleton()->set_project_metadata("inspector_options" , "material_preview_on_sphere" , true); |
| 144 | } |
| 145 | |
| 146 | void MaterialEditor::_on_box_switch_pressed() { |
| 147 | box_instance->show(); |
| 148 | sphere_instance->hide(); |
| 149 | box_switch->set_pressed(true); |
| 150 | sphere_switch->set_pressed(false); |
| 151 | EditorSettings::get_singleton()->set_project_metadata("inspector_options" , "material_preview_on_sphere" , false); |
| 152 | } |
| 153 | |
| 154 | MaterialEditor::MaterialEditor() { |
| 155 | // Canvas item |
| 156 | |
| 157 | vc_2d = memnew(SubViewportContainer); |
| 158 | vc_2d->set_stretch(true); |
| 159 | add_child(vc_2d); |
| 160 | vc_2d->set_anchors_and_offsets_preset(PRESET_FULL_RECT); |
| 161 | |
| 162 | viewport_2d = memnew(SubViewport); |
| 163 | vc_2d->add_child(viewport_2d); |
| 164 | viewport_2d->set_disable_input(true); |
| 165 | viewport_2d->set_transparent_background(true); |
| 166 | |
| 167 | layout_2d = memnew(HBoxContainer); |
| 168 | layout_2d->set_alignment(BoxContainer::ALIGNMENT_CENTER); |
| 169 | viewport_2d->add_child(layout_2d); |
| 170 | layout_2d->set_anchors_and_offsets_preset(PRESET_FULL_RECT); |
| 171 | |
| 172 | rect_instance = memnew(ColorRect); |
| 173 | layout_2d->add_child(rect_instance); |
| 174 | rect_instance->set_custom_minimum_size(Size2(150, 150) * EDSCALE); |
| 175 | |
| 176 | layout_2d->set_visible(false); |
| 177 | |
| 178 | // Spatial |
| 179 | |
| 180 | vc = memnew(SubViewportContainer); |
| 181 | vc->set_stretch(true); |
| 182 | add_child(vc); |
| 183 | vc->set_anchors_and_offsets_preset(PRESET_FULL_RECT); |
| 184 | viewport = memnew(SubViewport); |
| 185 | Ref<World3D> world_3d; |
| 186 | world_3d.instantiate(); |
| 187 | viewport->set_world_3d(world_3d); //use own world |
| 188 | vc->add_child(viewport); |
| 189 | viewport->set_disable_input(true); |
| 190 | viewport->set_transparent_background(true); |
| 191 | viewport->set_msaa_3d(Viewport::MSAA_4X); |
| 192 | |
| 193 | camera = memnew(Camera3D); |
| 194 | camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1))); |
| 195 | // Use low field of view so the sphere/box is fully encompassed within the preview, |
| 196 | // without much distortion. |
| 197 | camera->set_perspective(20, 0.1, 10); |
| 198 | camera->make_current(); |
| 199 | if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units" )) { |
| 200 | camera_attributes.instantiate(); |
| 201 | camera->set_attributes(camera_attributes); |
| 202 | } |
| 203 | viewport->add_child(camera); |
| 204 | |
| 205 | light1 = memnew(DirectionalLight3D); |
| 206 | light1->set_transform(Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); |
| 207 | viewport->add_child(light1); |
| 208 | |
| 209 | light2 = memnew(DirectionalLight3D); |
| 210 | light2->set_transform(Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))); |
| 211 | light2->set_color(Color(0.7, 0.7, 0.7)); |
| 212 | viewport->add_child(light2); |
| 213 | |
| 214 | rotation = memnew(Node3D); |
| 215 | viewport->add_child(rotation); |
| 216 | |
| 217 | sphere_instance = memnew(MeshInstance3D); |
| 218 | rotation->add_child(sphere_instance); |
| 219 | |
| 220 | box_instance = memnew(MeshInstance3D); |
| 221 | rotation->add_child(box_instance); |
| 222 | |
| 223 | box_instance->set_transform(Transform3D() * 0.25); |
| 224 | sphere_instance->set_transform(Transform3D() * 0.375); |
| 225 | |
| 226 | sphere_mesh.instantiate(); |
| 227 | sphere_instance->set_mesh(sphere_mesh); |
| 228 | box_mesh.instantiate(); |
| 229 | box_instance->set_mesh(box_mesh); |
| 230 | |
| 231 | set_custom_minimum_size(Size2(1, 150) * EDSCALE); |
| 232 | |
| 233 | layout_3d = memnew(HBoxContainer); |
| 234 | add_child(layout_3d); |
| 235 | layout_3d->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 2); |
| 236 | |
| 237 | VBoxContainer *vb_shape = memnew(VBoxContainer); |
| 238 | layout_3d->add_child(vb_shape); |
| 239 | |
| 240 | sphere_switch = memnew(Button); |
| 241 | sphere_switch->set_theme_type_variation("PreviewLightButton" ); |
| 242 | sphere_switch->set_toggle_mode(true); |
| 243 | sphere_switch->set_pressed(true); |
| 244 | vb_shape->add_child(sphere_switch); |
| 245 | sphere_switch->connect("pressed" , callable_mp(this, &MaterialEditor::_on_sphere_switch_pressed)); |
| 246 | |
| 247 | box_switch = memnew(Button); |
| 248 | box_switch->set_theme_type_variation("PreviewLightButton" ); |
| 249 | box_switch->set_toggle_mode(true); |
| 250 | box_switch->set_pressed(false); |
| 251 | vb_shape->add_child(box_switch); |
| 252 | box_switch->connect("pressed" , callable_mp(this, &MaterialEditor::_on_box_switch_pressed)); |
| 253 | |
| 254 | layout_3d->add_spacer(); |
| 255 | |
| 256 | VBoxContainer *vb_light = memnew(VBoxContainer); |
| 257 | layout_3d->add_child(vb_light); |
| 258 | |
| 259 | light_1_switch = memnew(Button); |
| 260 | light_1_switch->set_theme_type_variation("PreviewLightButton" ); |
| 261 | light_1_switch->set_toggle_mode(true); |
| 262 | light_1_switch->set_pressed(true); |
| 263 | vb_light->add_child(light_1_switch); |
| 264 | light_1_switch->connect("pressed" , callable_mp(this, &MaterialEditor::_on_light_1_switch_pressed)); |
| 265 | |
| 266 | light_2_switch = memnew(Button); |
| 267 | light_2_switch->set_theme_type_variation("PreviewLightButton" ); |
| 268 | light_2_switch->set_toggle_mode(true); |
| 269 | light_2_switch->set_pressed(true); |
| 270 | vb_light->add_child(light_2_switch); |
| 271 | light_2_switch->connect("pressed" , callable_mp(this, &MaterialEditor::_on_light_2_switch_pressed)); |
| 272 | |
| 273 | if (EditorSettings::get_singleton()->get_project_metadata("inspector_options" , "material_preview_on_sphere" , true)) { |
| 274 | box_instance->hide(); |
| 275 | } else { |
| 276 | box_instance->show(); |
| 277 | sphere_instance->hide(); |
| 278 | box_switch->set_pressed(true); |
| 279 | sphere_switch->set_pressed(false); |
| 280 | } |
| 281 | } |
| 282 | |
| 283 | /////////////////////// |
| 284 | |
| 285 | bool EditorInspectorPluginMaterial::can_handle(Object *p_object) { |
| 286 | Material *material = Object::cast_to<Material>(p_object); |
| 287 | if (!material) { |
| 288 | return false; |
| 289 | } |
| 290 | Shader::Mode mode = material->get_shader_mode(); |
| 291 | return mode == Shader::MODE_SPATIAL || mode == Shader::MODE_CANVAS_ITEM; |
| 292 | } |
| 293 | |
| 294 | void EditorInspectorPluginMaterial::parse_begin(Object *p_object) { |
| 295 | Material *material = Object::cast_to<Material>(p_object); |
| 296 | if (!material) { |
| 297 | return; |
| 298 | } |
| 299 | Ref<Material> m(material); |
| 300 | |
| 301 | MaterialEditor *editor = memnew(MaterialEditor); |
| 302 | editor->edit(m, env); |
| 303 | add_custom_control(editor); |
| 304 | } |
| 305 | |
| 306 | void EditorInspectorPluginMaterial::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) { |
| 307 | EditorUndoRedoManager *undo_redo = Object::cast_to<EditorUndoRedoManager>(p_undo_redo); |
| 308 | ERR_FAIL_NULL(undo_redo); |
| 309 | |
| 310 | // For BaseMaterial3D, if a roughness or metallic textures is being assigned to an empty slot, |
| 311 | // set the respective metallic or roughness factor to 1.0 as a convenience feature |
| 312 | BaseMaterial3D *base_material = Object::cast_to<StandardMaterial3D>(p_edited); |
| 313 | if (base_material) { |
| 314 | Texture2D *texture = Object::cast_to<Texture2D>(p_new_value); |
| 315 | if (texture) { |
| 316 | if (p_property == "roughness_texture" ) { |
| 317 | if (base_material->get_texture(StandardMaterial3D::TEXTURE_ROUGHNESS).is_null()) { |
| 318 | undo_redo->add_do_property(p_edited, "roughness" , 1.0); |
| 319 | |
| 320 | bool valid = false; |
| 321 | Variant value = p_edited->get("roughness" , &valid); |
| 322 | if (valid) { |
| 323 | undo_redo->add_undo_property(p_edited, "roughness" , value); |
| 324 | } |
| 325 | } |
| 326 | } else if (p_property == "metallic_texture" ) { |
| 327 | if (base_material->get_texture(StandardMaterial3D::TEXTURE_METALLIC).is_null()) { |
| 328 | undo_redo->add_do_property(p_edited, "metallic" , 1.0); |
| 329 | |
| 330 | bool valid = false; |
| 331 | Variant value = p_edited->get("metallic" , &valid); |
| 332 | if (valid) { |
| 333 | undo_redo->add_undo_property(p_edited, "metallic" , value); |
| 334 | } |
| 335 | } |
| 336 | } |
| 337 | } |
| 338 | } |
| 339 | } |
| 340 | |
| 341 | EditorInspectorPluginMaterial::EditorInspectorPluginMaterial() { |
| 342 | env.instantiate(); |
| 343 | Ref<Sky> sky = memnew(Sky()); |
| 344 | env->set_sky(sky); |
| 345 | env->set_background(Environment::BG_COLOR); |
| 346 | env->set_ambient_source(Environment::AMBIENT_SOURCE_SKY); |
| 347 | env->set_reflection_source(Environment::REFLECTION_SOURCE_SKY); |
| 348 | |
| 349 | EditorNode::get_editor_data().add_undo_redo_inspector_hook_callback(callable_mp(this, &EditorInspectorPluginMaterial::_undo_redo_inspector_callback)); |
| 350 | } |
| 351 | |
| 352 | MaterialEditorPlugin::MaterialEditorPlugin() { |
| 353 | Ref<EditorInspectorPluginMaterial> plugin; |
| 354 | plugin.instantiate(); |
| 355 | add_inspector_plugin(plugin); |
| 356 | } |
| 357 | |
| 358 | String StandardMaterial3DConversionPlugin::converts_to() const { |
| 359 | return "ShaderMaterial" ; |
| 360 | } |
| 361 | |
| 362 | bool StandardMaterial3DConversionPlugin::handles(const Ref<Resource> &p_resource) const { |
| 363 | Ref<StandardMaterial3D> mat = p_resource; |
| 364 | return mat.is_valid(); |
| 365 | } |
| 366 | |
| 367 | Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p_resource) const { |
| 368 | Ref<StandardMaterial3D> mat = p_resource; |
| 369 | ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>()); |
| 370 | |
| 371 | Ref<ShaderMaterial> smat; |
| 372 | smat.instantiate(); |
| 373 | |
| 374 | Ref<Shader> shader; |
| 375 | shader.instantiate(); |
| 376 | |
| 377 | String code = RS::get_singleton()->shader_get_code(mat->get_shader_rid()); |
| 378 | |
| 379 | shader->set_code(code); |
| 380 | |
| 381 | smat->set_shader(shader); |
| 382 | |
| 383 | List<PropertyInfo> params; |
| 384 | RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); |
| 385 | |
| 386 | for (const PropertyInfo &E : params) { |
| 387 | // Texture parameter has to be treated specially since StandardMaterial3D saved it |
| 388 | // as RID but ShaderMaterial needs Texture itself |
| 389 | Ref<Texture2D> texture = mat->get_texture_by_name(E.name); |
| 390 | if (texture.is_valid()) { |
| 391 | smat->set_shader_parameter(E.name, texture); |
| 392 | } else { |
| 393 | Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); |
| 394 | smat->set_shader_parameter(E.name, value); |
| 395 | } |
| 396 | } |
| 397 | |
| 398 | smat->set_render_priority(mat->get_render_priority()); |
| 399 | smat->set_local_to_scene(mat->is_local_to_scene()); |
| 400 | smat->set_name(mat->get_name()); |
| 401 | return smat; |
| 402 | } |
| 403 | |
| 404 | String ORMMaterial3DConversionPlugin::converts_to() const { |
| 405 | return "ShaderMaterial" ; |
| 406 | } |
| 407 | |
| 408 | bool ORMMaterial3DConversionPlugin::handles(const Ref<Resource> &p_resource) const { |
| 409 | Ref<ORMMaterial3D> mat = p_resource; |
| 410 | return mat.is_valid(); |
| 411 | } |
| 412 | |
| 413 | Ref<Resource> ORMMaterial3DConversionPlugin::convert(const Ref<Resource> &p_resource) const { |
| 414 | Ref<ORMMaterial3D> mat = p_resource; |
| 415 | ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>()); |
| 416 | |
| 417 | Ref<ShaderMaterial> smat; |
| 418 | smat.instantiate(); |
| 419 | |
| 420 | Ref<Shader> shader; |
| 421 | shader.instantiate(); |
| 422 | |
| 423 | String code = RS::get_singleton()->shader_get_code(mat->get_shader_rid()); |
| 424 | |
| 425 | shader->set_code(code); |
| 426 | |
| 427 | smat->set_shader(shader); |
| 428 | |
| 429 | List<PropertyInfo> params; |
| 430 | RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); |
| 431 | |
| 432 | for (const PropertyInfo &E : params) { |
| 433 | // Texture parameter has to be treated specially since ORMMaterial3D saved it |
| 434 | // as RID but ShaderMaterial needs Texture itself |
| 435 | Ref<Texture2D> texture = mat->get_texture_by_name(E.name); |
| 436 | if (texture.is_valid()) { |
| 437 | smat->set_shader_parameter(E.name, texture); |
| 438 | } else { |
| 439 | Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); |
| 440 | smat->set_shader_parameter(E.name, value); |
| 441 | } |
| 442 | } |
| 443 | |
| 444 | smat->set_render_priority(mat->get_render_priority()); |
| 445 | smat->set_local_to_scene(mat->is_local_to_scene()); |
| 446 | smat->set_name(mat->get_name()); |
| 447 | return smat; |
| 448 | } |
| 449 | |
| 450 | String ParticleProcessMaterialConversionPlugin::converts_to() const { |
| 451 | return "ShaderMaterial" ; |
| 452 | } |
| 453 | |
| 454 | bool ParticleProcessMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const { |
| 455 | Ref<ParticleProcessMaterial> mat = p_resource; |
| 456 | return mat.is_valid(); |
| 457 | } |
| 458 | |
| 459 | Ref<Resource> ParticleProcessMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const { |
| 460 | Ref<ParticleProcessMaterial> mat = p_resource; |
| 461 | ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>()); |
| 462 | |
| 463 | Ref<ShaderMaterial> smat; |
| 464 | smat.instantiate(); |
| 465 | |
| 466 | Ref<Shader> shader; |
| 467 | shader.instantiate(); |
| 468 | |
| 469 | String code = RS::get_singleton()->shader_get_code(mat->get_shader_rid()); |
| 470 | |
| 471 | shader->set_code(code); |
| 472 | |
| 473 | smat->set_shader(shader); |
| 474 | |
| 475 | List<PropertyInfo> params; |
| 476 | RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); |
| 477 | |
| 478 | for (const PropertyInfo &E : params) { |
| 479 | Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); |
| 480 | smat->set_shader_parameter(E.name, value); |
| 481 | } |
| 482 | |
| 483 | smat->set_render_priority(mat->get_render_priority()); |
| 484 | smat->set_local_to_scene(mat->is_local_to_scene()); |
| 485 | smat->set_name(mat->get_name()); |
| 486 | return smat; |
| 487 | } |
| 488 | |
| 489 | String CanvasItemMaterialConversionPlugin::converts_to() const { |
| 490 | return "ShaderMaterial" ; |
| 491 | } |
| 492 | |
| 493 | bool CanvasItemMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const { |
| 494 | Ref<CanvasItemMaterial> mat = p_resource; |
| 495 | return mat.is_valid(); |
| 496 | } |
| 497 | |
| 498 | Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const { |
| 499 | Ref<CanvasItemMaterial> mat = p_resource; |
| 500 | ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>()); |
| 501 | |
| 502 | Ref<ShaderMaterial> smat; |
| 503 | smat.instantiate(); |
| 504 | |
| 505 | Ref<Shader> shader; |
| 506 | shader.instantiate(); |
| 507 | |
| 508 | String code = RS::get_singleton()->shader_get_code(mat->get_shader_rid()); |
| 509 | |
| 510 | shader->set_code(code); |
| 511 | |
| 512 | smat->set_shader(shader); |
| 513 | |
| 514 | List<PropertyInfo> params; |
| 515 | RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); |
| 516 | |
| 517 | for (const PropertyInfo &E : params) { |
| 518 | Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); |
| 519 | smat->set_shader_parameter(E.name, value); |
| 520 | } |
| 521 | |
| 522 | smat->set_render_priority(mat->get_render_priority()); |
| 523 | smat->set_local_to_scene(mat->is_local_to_scene()); |
| 524 | smat->set_name(mat->get_name()); |
| 525 | return smat; |
| 526 | } |
| 527 | |
| 528 | String ProceduralSkyMaterialConversionPlugin::converts_to() const { |
| 529 | return "ShaderMaterial" ; |
| 530 | } |
| 531 | |
| 532 | bool ProceduralSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const { |
| 533 | Ref<ProceduralSkyMaterial> mat = p_resource; |
| 534 | return mat.is_valid(); |
| 535 | } |
| 536 | |
| 537 | Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const { |
| 538 | Ref<ProceduralSkyMaterial> mat = p_resource; |
| 539 | ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>()); |
| 540 | |
| 541 | Ref<ShaderMaterial> smat; |
| 542 | smat.instantiate(); |
| 543 | |
| 544 | Ref<Shader> shader; |
| 545 | shader.instantiate(); |
| 546 | |
| 547 | String code = RS::get_singleton()->shader_get_code(mat->get_shader_rid()); |
| 548 | |
| 549 | shader->set_code(code); |
| 550 | |
| 551 | smat->set_shader(shader); |
| 552 | |
| 553 | List<PropertyInfo> params; |
| 554 | RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); |
| 555 | |
| 556 | for (const PropertyInfo &E : params) { |
| 557 | Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); |
| 558 | smat->set_shader_parameter(E.name, value); |
| 559 | } |
| 560 | |
| 561 | smat->set_render_priority(mat->get_render_priority()); |
| 562 | smat->set_local_to_scene(mat->is_local_to_scene()); |
| 563 | smat->set_name(mat->get_name()); |
| 564 | return smat; |
| 565 | } |
| 566 | |
| 567 | String PanoramaSkyMaterialConversionPlugin::converts_to() const { |
| 568 | return "ShaderMaterial" ; |
| 569 | } |
| 570 | |
| 571 | bool PanoramaSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const { |
| 572 | Ref<PanoramaSkyMaterial> mat = p_resource; |
| 573 | return mat.is_valid(); |
| 574 | } |
| 575 | |
| 576 | Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const { |
| 577 | Ref<PanoramaSkyMaterial> mat = p_resource; |
| 578 | ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>()); |
| 579 | |
| 580 | Ref<ShaderMaterial> smat; |
| 581 | smat.instantiate(); |
| 582 | |
| 583 | Ref<Shader> shader; |
| 584 | shader.instantiate(); |
| 585 | |
| 586 | String code = RS::get_singleton()->shader_get_code(mat->get_shader_rid()); |
| 587 | |
| 588 | shader->set_code(code); |
| 589 | |
| 590 | smat->set_shader(shader); |
| 591 | |
| 592 | List<PropertyInfo> params; |
| 593 | RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); |
| 594 | |
| 595 | for (const PropertyInfo &E : params) { |
| 596 | Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); |
| 597 | smat->set_shader_parameter(E.name, value); |
| 598 | } |
| 599 | |
| 600 | smat->set_render_priority(mat->get_render_priority()); |
| 601 | smat->set_local_to_scene(mat->is_local_to_scene()); |
| 602 | smat->set_name(mat->get_name()); |
| 603 | return smat; |
| 604 | } |
| 605 | |
| 606 | String PhysicalSkyMaterialConversionPlugin::converts_to() const { |
| 607 | return "ShaderMaterial" ; |
| 608 | } |
| 609 | |
| 610 | bool PhysicalSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const { |
| 611 | Ref<PhysicalSkyMaterial> mat = p_resource; |
| 612 | return mat.is_valid(); |
| 613 | } |
| 614 | |
| 615 | Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const { |
| 616 | Ref<PhysicalSkyMaterial> mat = p_resource; |
| 617 | ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>()); |
| 618 | |
| 619 | Ref<ShaderMaterial> smat; |
| 620 | smat.instantiate(); |
| 621 | |
| 622 | Ref<Shader> shader; |
| 623 | shader.instantiate(); |
| 624 | |
| 625 | String code = RS::get_singleton()->shader_get_code(mat->get_shader_rid()); |
| 626 | |
| 627 | shader->set_code(code); |
| 628 | |
| 629 | smat->set_shader(shader); |
| 630 | |
| 631 | List<PropertyInfo> params; |
| 632 | RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); |
| 633 | |
| 634 | for (const PropertyInfo &E : params) { |
| 635 | Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); |
| 636 | smat->set_shader_parameter(E.name, value); |
| 637 | } |
| 638 | |
| 639 | smat->set_render_priority(mat->get_render_priority()); |
| 640 | smat->set_local_to_scene(mat->is_local_to_scene()); |
| 641 | smat->set_name(mat->get_name()); |
| 642 | return smat; |
| 643 | } |
| 644 | |
| 645 | String FogMaterialConversionPlugin::converts_to() const { |
| 646 | return "ShaderMaterial" ; |
| 647 | } |
| 648 | |
| 649 | bool FogMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const { |
| 650 | Ref<FogMaterial> mat = p_resource; |
| 651 | return mat.is_valid(); |
| 652 | } |
| 653 | |
| 654 | Ref<Resource> FogMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const { |
| 655 | Ref<FogMaterial> mat = p_resource; |
| 656 | ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>()); |
| 657 | |
| 658 | Ref<ShaderMaterial> smat; |
| 659 | smat.instantiate(); |
| 660 | |
| 661 | Ref<Shader> shader; |
| 662 | shader.instantiate(); |
| 663 | |
| 664 | String code = RS::get_singleton()->shader_get_code(mat->get_shader_rid()); |
| 665 | |
| 666 | shader->set_code(code); |
| 667 | |
| 668 | smat->set_shader(shader); |
| 669 | |
| 670 | List<PropertyInfo> params; |
| 671 | RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); |
| 672 | |
| 673 | for (const PropertyInfo &E : params) { |
| 674 | Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); |
| 675 | smat->set_shader_parameter(E.name, value); |
| 676 | } |
| 677 | |
| 678 | smat->set_render_priority(mat->get_render_priority()); |
| 679 | return smat; |
| 680 | } |
| 681 | |