1/**************************************************************************/
2/* shape_2d.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
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15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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29/**************************************************************************/
30
31#include "shape_2d.h"
32
33#include "core/config/engine.h"
34#include "core/config/project_settings.h"
35#include "servers/physics_server_2d.h"
36
37RID Shape2D::get_rid() const {
38 return shape;
39}
40
41void Shape2D::set_custom_solver_bias(real_t p_bias) {
42 custom_bias = p_bias;
43 PhysicsServer2D::get_singleton()->shape_set_custom_solver_bias(shape, custom_bias);
44}
45
46real_t Shape2D::get_custom_solver_bias() const {
47 return custom_bias;
48}
49
50bool Shape2D::collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) {
51 ERR_FAIL_COND_V(p_shape.is_null(), false);
52 int r;
53 return PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, nullptr, 0, r);
54}
55
56bool Shape2D::collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) {
57 ERR_FAIL_COND_V(p_shape.is_null(), false);
58 int r;
59 return PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), nullptr, 0, r);
60}
61
62PackedVector2Array Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) {
63 ERR_FAIL_COND_V(p_shape.is_null(), PackedVector2Array());
64 const int max_contacts = 16;
65 Vector2 result[max_contacts * 2];
66 int contacts = 0;
67
68 if (!PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, result, max_contacts, contacts)) {
69 return PackedVector2Array();
70 }
71
72 PackedVector2Array results;
73 results.resize(contacts * 2);
74 for (int i = 0; i < contacts * 2; i++) {
75 results.write[i] = result[i];
76 }
77
78 return results;
79}
80
81PackedVector2Array Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) {
82 ERR_FAIL_COND_V(p_shape.is_null(), PackedVector2Array());
83 const int max_contacts = 16;
84 Vector2 result[max_contacts * 2];
85 int contacts = 0;
86
87 if (!PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), result, max_contacts, contacts)) {
88 return PackedVector2Array();
89 }
90
91 PackedVector2Array results;
92 results.resize(contacts * 2);
93 for (int i = 0; i < contacts * 2; i++) {
94 results.write[i] = result[i];
95 }
96
97 return results;
98}
99
100void Shape2D::_bind_methods() {
101 ClassDB::bind_method(D_METHOD("set_custom_solver_bias", "bias"), &Shape2D::set_custom_solver_bias);
102 ClassDB::bind_method(D_METHOD("get_custom_solver_bias"), &Shape2D::get_custom_solver_bias);
103 ClassDB::bind_method(D_METHOD("collide", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide);
104 ClassDB::bind_method(D_METHOD("collide_with_motion", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion);
105 ClassDB::bind_method(D_METHOD("collide_and_get_contacts", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide_and_get_contacts);
106 ClassDB::bind_method(D_METHOD("collide_with_motion_and_get_contacts", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion_and_get_contacts);
107 ClassDB::bind_method(D_METHOD("draw", "canvas_item", "color"), &Shape2D::draw);
108 ClassDB::bind_method(D_METHOD("get_rect"), &Shape2D::get_rect);
109
110 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias");
111}
112
113bool Shape2D::is_collision_outline_enabled() {
114#ifdef TOOLS_ENABLED
115 if (Engine::get_singleton()->is_editor_hint()) {
116 return true;
117 }
118#endif
119 return GLOBAL_GET("debug/shapes/collision/draw_2d_outlines");
120}
121
122Shape2D::Shape2D(const RID &p_rid) {
123 shape = p_rid;
124}
125
126Shape2D::~Shape2D() {
127 ERR_FAIL_NULL(PhysicsServer2D::get_singleton());
128 PhysicsServer2D::get_singleton()->free(shape);
129}
130