1 | /**************************************************************************/ |
2 | /* sky_material.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SKY_MATERIAL_H |
32 | #define SKY_MATERIAL_H |
33 | |
34 | #include "core/templates/rid.h" |
35 | #include "scene/resources/material.h" |
36 | |
37 | class ProceduralSkyMaterial : public Material { |
38 | GDCLASS(ProceduralSkyMaterial, Material); |
39 | |
40 | private: |
41 | Color sky_top_color; |
42 | Color sky_horizon_color; |
43 | float sky_curve = 0.0f; |
44 | float sky_energy_multiplier = 0.0f; |
45 | Ref<Texture2D> sky_cover; |
46 | Color sky_cover_modulate; |
47 | |
48 | Color ground_bottom_color; |
49 | Color ground_horizon_color; |
50 | float ground_curve = 0.0f; |
51 | float ground_energy_multiplier = 0.0f; |
52 | |
53 | float sun_angle_max = 0.0f; |
54 | float sun_curve = 0.0f; |
55 | bool use_debanding = true; |
56 | |
57 | static Mutex shader_mutex; |
58 | static RID shader_cache[2]; |
59 | static void _update_shader(); |
60 | mutable bool shader_set = false; |
61 | |
62 | protected: |
63 | static void _bind_methods(); |
64 | void _validate_property(PropertyInfo &property) const; |
65 | |
66 | public: |
67 | void set_sky_top_color(const Color &p_sky_top); |
68 | Color get_sky_top_color() const; |
69 | |
70 | void set_sky_horizon_color(const Color &p_sky_horizon); |
71 | Color get_sky_horizon_color() const; |
72 | |
73 | void set_sky_curve(float p_curve); |
74 | float get_sky_curve() const; |
75 | |
76 | void set_sky_energy_multiplier(float p_multiplier); |
77 | float get_sky_energy_multiplier() const; |
78 | |
79 | void set_sky_cover(const Ref<Texture2D> &p_sky_cover); |
80 | Ref<Texture2D> get_sky_cover() const; |
81 | |
82 | void set_sky_cover_modulate(const Color &p_sky_cover_modulate); |
83 | Color get_sky_cover_modulate() const; |
84 | |
85 | void set_ground_bottom_color(const Color &p_ground_bottom); |
86 | Color get_ground_bottom_color() const; |
87 | |
88 | void set_ground_horizon_color(const Color &p_ground_horizon); |
89 | Color get_ground_horizon_color() const; |
90 | |
91 | void set_ground_curve(float p_curve); |
92 | float get_ground_curve() const; |
93 | |
94 | void set_ground_energy_multiplier(float p_energy); |
95 | float get_ground_energy_multiplier() const; |
96 | |
97 | void set_sun_angle_max(float p_angle); |
98 | float get_sun_angle_max() const; |
99 | |
100 | void set_sun_curve(float p_curve); |
101 | float get_sun_curve() const; |
102 | |
103 | void set_use_debanding(bool p_use_debanding); |
104 | bool get_use_debanding() const; |
105 | |
106 | virtual Shader::Mode get_shader_mode() const override; |
107 | virtual RID get_shader_rid() const override; |
108 | virtual RID get_rid() const override; |
109 | |
110 | static void cleanup_shader(); |
111 | |
112 | ProceduralSkyMaterial(); |
113 | ~ProceduralSkyMaterial(); |
114 | }; |
115 | |
116 | ////////////////////////////////////////////////////// |
117 | /* PanoramaSkyMaterial */ |
118 | |
119 | class PanoramaSkyMaterial : public Material { |
120 | GDCLASS(PanoramaSkyMaterial, Material); |
121 | |
122 | private: |
123 | Ref<Texture2D> panorama; |
124 | |
125 | static Mutex shader_mutex; |
126 | static RID shader_cache[2]; |
127 | static void _update_shader(); |
128 | mutable bool shader_set = false; |
129 | |
130 | bool filter = true; |
131 | |
132 | protected: |
133 | static void _bind_methods(); |
134 | |
135 | public: |
136 | void set_panorama(const Ref<Texture2D> &p_panorama); |
137 | Ref<Texture2D> get_panorama() const; |
138 | |
139 | void set_filtering_enabled(bool p_enabled); |
140 | bool is_filtering_enabled() const; |
141 | |
142 | void set_energy_multiplier(float p_multiplier); |
143 | float get_energy_multiplier() const; |
144 | |
145 | virtual Shader::Mode get_shader_mode() const override; |
146 | virtual RID get_shader_rid() const override; |
147 | virtual RID get_rid() const override; |
148 | |
149 | static void cleanup_shader(); |
150 | |
151 | PanoramaSkyMaterial(); |
152 | ~PanoramaSkyMaterial(); |
153 | }; |
154 | |
155 | ////////////////////////////////////////////////////// |
156 | /* PanoramaSkyMaterial */ |
157 | |
158 | class PhysicalSkyMaterial : public Material { |
159 | GDCLASS(PhysicalSkyMaterial, Material); |
160 | |
161 | private: |
162 | static Mutex shader_mutex; |
163 | static RID shader_cache[2]; |
164 | |
165 | float rayleigh = 0.0f; |
166 | Color rayleigh_color; |
167 | float mie = 0.0f; |
168 | float mie_eccentricity = 0.0f; |
169 | Color mie_color; |
170 | float turbidity = 0.0f; |
171 | float sun_disk_scale = 0.0f; |
172 | Color ground_color; |
173 | float energy_multiplier = 1.0f; |
174 | bool use_debanding = true; |
175 | Ref<Texture2D> night_sky; |
176 | static void _update_shader(); |
177 | mutable bool shader_set = false; |
178 | |
179 | protected: |
180 | static void _bind_methods(); |
181 | void _validate_property(PropertyInfo &property) const; |
182 | |
183 | public: |
184 | void set_rayleigh_coefficient(float p_rayleigh); |
185 | float get_rayleigh_coefficient() const; |
186 | |
187 | void set_rayleigh_color(Color p_rayleigh_color); |
188 | Color get_rayleigh_color() const; |
189 | |
190 | void set_turbidity(float p_turbidity); |
191 | float get_turbidity() const; |
192 | |
193 | void set_mie_coefficient(float p_mie); |
194 | float get_mie_coefficient() const; |
195 | |
196 | void set_mie_eccentricity(float p_eccentricity); |
197 | float get_mie_eccentricity() const; |
198 | |
199 | void set_mie_color(Color p_mie_color); |
200 | Color get_mie_color() const; |
201 | |
202 | void set_sun_disk_scale(float p_sun_disk_scale); |
203 | float get_sun_disk_scale() const; |
204 | |
205 | void set_ground_color(Color p_ground_color); |
206 | Color get_ground_color() const; |
207 | |
208 | void set_energy_multiplier(float p_multiplier); |
209 | float get_energy_multiplier() const; |
210 | |
211 | void set_exposure_value(float p_exposure); |
212 | float get_exposure_value() const; |
213 | |
214 | void set_use_debanding(bool p_use_debanding); |
215 | bool get_use_debanding() const; |
216 | |
217 | void set_night_sky(const Ref<Texture2D> &p_night_sky); |
218 | Ref<Texture2D> get_night_sky() const; |
219 | |
220 | virtual Shader::Mode get_shader_mode() const override; |
221 | virtual RID get_shader_rid() const override; |
222 | |
223 | static void cleanup_shader(); |
224 | virtual RID get_rid() const override; |
225 | |
226 | PhysicalSkyMaterial(); |
227 | ~PhysicalSkyMaterial(); |
228 | }; |
229 | |
230 | #endif // SKY_MATERIAL_H |
231 | |