1/**************************************************************************/
2/* sphere_shape_3d.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
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12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
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17/* the following conditions: */
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20/* included in all copies or substantial portions of the Software. */
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23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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29/**************************************************************************/
30
31#include "sphere_shape_3d.h"
32
33#include "servers/physics_server_3d.h"
34
35Vector<Vector3> SphereShape3D::get_debug_mesh_lines() const {
36 float r = get_radius();
37
38 Vector<Vector3> points;
39
40 for (int i = 0; i <= 360; i++) {
41 float ra = Math::deg_to_rad((float)i);
42 float rb = Math::deg_to_rad((float)i + 1);
43 Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
44 Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
45
46 points.push_back(Vector3(a.x, 0, a.y));
47 points.push_back(Vector3(b.x, 0, b.y));
48 points.push_back(Vector3(0, a.x, a.y));
49 points.push_back(Vector3(0, b.x, b.y));
50 points.push_back(Vector3(a.x, a.y, 0));
51 points.push_back(Vector3(b.x, b.y, 0));
52 }
53
54 return points;
55}
56
57real_t SphereShape3D::get_enclosing_radius() const {
58 return radius;
59}
60
61void SphereShape3D::_update_shape() {
62 PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), radius);
63 Shape3D::_update_shape();
64}
65
66void SphereShape3D::set_radius(float p_radius) {
67 ERR_FAIL_COND_MSG(p_radius < 0, "SphereShape3D radius cannot be negative.");
68 radius = p_radius;
69 _update_shape();
70 emit_changed();
71}
72
73float SphereShape3D::get_radius() const {
74 return radius;
75}
76
77void SphereShape3D::_bind_methods() {
78 ClassDB::bind_method(D_METHOD("set_radius", "radius"), &SphereShape3D::set_radius);
79 ClassDB::bind_method(D_METHOD("get_radius"), &SphereShape3D::get_radius);
80
81 ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m"), "set_radius", "get_radius");
82}
83
84SphereShape3D::SphereShape3D() :
85 Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_SPHERE)) {
86 set_radius(0.5);
87}
88