1 | /**************************************************************************/ |
2 | /* sphere_shape_3d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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20 | /* included in all copies or substantial portions of the Software. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #include "sphere_shape_3d.h" |
32 | |
33 | #include "servers/physics_server_3d.h" |
34 | |
35 | Vector<Vector3> SphereShape3D::get_debug_mesh_lines() const { |
36 | float r = get_radius(); |
37 | |
38 | Vector<Vector3> points; |
39 | |
40 | for (int i = 0; i <= 360; i++) { |
41 | float ra = Math::deg_to_rad((float)i); |
42 | float rb = Math::deg_to_rad((float)i + 1); |
43 | Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; |
44 | Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; |
45 | |
46 | points.push_back(Vector3(a.x, 0, a.y)); |
47 | points.push_back(Vector3(b.x, 0, b.y)); |
48 | points.push_back(Vector3(0, a.x, a.y)); |
49 | points.push_back(Vector3(0, b.x, b.y)); |
50 | points.push_back(Vector3(a.x, a.y, 0)); |
51 | points.push_back(Vector3(b.x, b.y, 0)); |
52 | } |
53 | |
54 | return points; |
55 | } |
56 | |
57 | real_t SphereShape3D::get_enclosing_radius() const { |
58 | return radius; |
59 | } |
60 | |
61 | void SphereShape3D::_update_shape() { |
62 | PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), radius); |
63 | Shape3D::_update_shape(); |
64 | } |
65 | |
66 | void SphereShape3D::set_radius(float p_radius) { |
67 | ERR_FAIL_COND_MSG(p_radius < 0, "SphereShape3D radius cannot be negative." ); |
68 | radius = p_radius; |
69 | _update_shape(); |
70 | emit_changed(); |
71 | } |
72 | |
73 | float SphereShape3D::get_radius() const { |
74 | return radius; |
75 | } |
76 | |
77 | void SphereShape3D::_bind_methods() { |
78 | ClassDB::bind_method(D_METHOD("set_radius" , "radius" ), &SphereShape3D::set_radius); |
79 | ClassDB::bind_method(D_METHOD("get_radius" ), &SphereShape3D::get_radius); |
80 | |
81 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius" , PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m" ), "set_radius" , "get_radius" ); |
82 | } |
83 | |
84 | SphereShape3D::SphereShape3D() : |
85 | Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_SPHERE)) { |
86 | set_radius(0.5); |
87 | } |
88 | |