| 1 | /**************************************************************************/ | 
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| 2 | /*  surface_tool.h                                                        */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef SURFACE_TOOL_H | 
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| 32 | #define SURFACE_TOOL_H | 
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| 33 |  | 
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| 34 | #include "core/templates/local_vector.h" | 
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| 35 | #include "scene/resources/mesh.h" | 
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| 36 | #include "thirdparty/misc/mikktspace.h" | 
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| 37 |  | 
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| 38 | class SurfaceTool : public RefCounted { | 
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| 39 | GDCLASS(SurfaceTool, RefCounted); | 
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| 40 |  | 
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| 41 | static const uint32_t custom_mask[RS::ARRAY_CUSTOM_COUNT]; | 
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| 42 | static const uint32_t custom_shift[RS::ARRAY_CUSTOM_COUNT]; | 
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| 43 |  | 
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| 44 | public: | 
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| 45 | struct Vertex { | 
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| 46 | Vector3 vertex; | 
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| 47 | Color color; | 
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| 48 | Vector3 normal; // normal, binormal, tangent | 
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| 49 | Vector3 binormal; | 
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| 50 | Vector3 tangent; | 
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| 51 | Vector2 uv; | 
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| 52 | Vector2 uv2; | 
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| 53 | Vector<int> bones; | 
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| 54 | Vector<float> weights; | 
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| 55 | Color custom[RS::ARRAY_CUSTOM_COUNT]; | 
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| 56 | uint32_t smooth_group = 0; | 
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| 57 |  | 
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| 58 | bool operator==(const Vertex &p_vertex) const; | 
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| 59 |  | 
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| 60 | Vertex() {} | 
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| 61 | }; | 
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| 62 |  | 
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| 63 | enum CustomFormat { | 
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| 64 | CUSTOM_RGBA8_UNORM = RS::ARRAY_CUSTOM_RGBA8_UNORM, | 
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| 65 | CUSTOM_RGBA8_SNORM = RS::ARRAY_CUSTOM_RGBA8_SNORM, | 
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| 66 | CUSTOM_RG_HALF = RS::ARRAY_CUSTOM_RG_HALF, | 
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| 67 | CUSTOM_RGBA_HALF = RS::ARRAY_CUSTOM_RGBA_HALF, | 
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| 68 | CUSTOM_R_FLOAT = RS::ARRAY_CUSTOM_R_FLOAT, | 
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| 69 | CUSTOM_RG_FLOAT = RS::ARRAY_CUSTOM_RG_FLOAT, | 
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| 70 | CUSTOM_RGB_FLOAT = RS::ARRAY_CUSTOM_RGB_FLOAT, | 
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| 71 | CUSTOM_RGBA_FLOAT = RS::ARRAY_CUSTOM_RGBA_FLOAT, | 
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| 72 | CUSTOM_MAX = RS::ARRAY_CUSTOM_MAX | 
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| 73 | }; | 
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| 74 |  | 
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| 75 | enum SkinWeightCount { | 
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| 76 | SKIN_4_WEIGHTS, | 
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| 77 | SKIN_8_WEIGHTS | 
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| 78 | }; | 
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| 79 |  | 
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| 80 | enum { | 
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| 81 | /* Do not move vertices that are located on the topological border (vertices on triangle edges that don't have a paired triangle). Useful for simplifying portions of the larger mesh. */ | 
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| 82 | SIMPLIFY_LOCK_BORDER = 1 << 0, // From meshopt_SimplifyLockBorder | 
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| 83 | }; | 
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| 84 |  | 
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| 85 | typedef void (*OptimizeVertexCacheFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, size_t vertex_count); | 
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| 86 | static OptimizeVertexCacheFunc optimize_vertex_cache_func; | 
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| 87 | typedef size_t (*SimplifyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, unsigned int options, float *r_error); | 
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| 88 | static SimplifyFunc simplify_func; | 
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| 89 | typedef size_t (*SimplifyWithAttribFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_data, size_t vertex_count, size_t vertex_stride, size_t target_index_count, float target_error, unsigned int options, float *result_error, const float *attributes, const float *attribute_weights, size_t attribute_count); | 
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| 90 | static SimplifyWithAttribFunc simplify_with_attrib_func; | 
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| 91 | typedef float (*SimplifyScaleFunc)(const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride); | 
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| 92 | static SimplifyScaleFunc simplify_scale_func; | 
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| 93 | typedef size_t (*SimplifySloppyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *out_result_error); | 
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| 94 | static SimplifySloppyFunc simplify_sloppy_func; | 
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| 95 | typedef size_t (*GenerateRemapFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const void *vertices, size_t vertex_count, size_t vertex_size); | 
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| 96 | static GenerateRemapFunc generate_remap_func; | 
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| 97 | typedef void (*RemapVertexFunc)(void *destination, const void *vertices, size_t vertex_count, size_t vertex_size, const unsigned int *remap); | 
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| 98 | static RemapVertexFunc remap_vertex_func; | 
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| 99 | typedef void (*RemapIndexFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const unsigned int *remap); | 
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| 100 | static RemapIndexFunc remap_index_func; | 
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| 101 | static void strip_mesh_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices); | 
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| 102 |  | 
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| 103 | private: | 
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| 104 | struct VertexHasher { | 
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| 105 | static _FORCE_INLINE_ uint32_t hash(const Vertex &p_vtx); | 
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| 106 | }; | 
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| 107 |  | 
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| 108 | struct SmoothGroupVertex { | 
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| 109 | Vector3 vertex; | 
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| 110 | uint32_t smooth_group = 0; | 
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| 111 | bool operator==(const SmoothGroupVertex &p_vertex) const; | 
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| 112 |  | 
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| 113 | SmoothGroupVertex(const Vertex &p_vertex) { | 
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| 114 | vertex = p_vertex.vertex; | 
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| 115 | smooth_group = p_vertex.smooth_group; | 
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| 116 | }; | 
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| 117 | }; | 
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| 118 |  | 
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| 119 | struct SmoothGroupVertexHasher { | 
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| 120 | static _FORCE_INLINE_ uint32_t hash(const SmoothGroupVertex &p_vtx); | 
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| 121 | }; | 
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| 122 |  | 
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| 123 | struct TriangleHasher { | 
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| 124 | static _FORCE_INLINE_ uint32_t hash(const int *p_triangle); | 
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| 125 | static _FORCE_INLINE_ bool compare(const int *p_lhs, const int *p_rhs); | 
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| 126 | }; | 
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| 127 |  | 
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| 128 | struct WeightSort { | 
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| 129 | int index = 0; | 
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| 130 | float weight = 0.0; | 
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| 131 | bool operator<(const WeightSort &p_right) const { | 
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| 132 | return weight < p_right.weight; | 
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| 133 | } | 
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| 134 | }; | 
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| 135 |  | 
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| 136 | bool begun = false; | 
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| 137 | bool first = false; | 
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| 138 | Mesh::PrimitiveType primitive = Mesh::PRIMITIVE_LINES; | 
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| 139 | uint32_t format = 0; | 
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| 140 | Ref<Material> material; | 
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| 141 | //arrays | 
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| 142 | LocalVector<Vertex> vertex_array; | 
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| 143 | LocalVector<int> index_array; | 
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| 144 |  | 
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| 145 | //memory | 
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| 146 | Color last_color; | 
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| 147 | Vector3 last_normal; | 
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| 148 | Vector2 last_uv; | 
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| 149 | Vector2 last_uv2; | 
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| 150 | Vector<int> last_bones; | 
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| 151 | Vector<float> last_weights; | 
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| 152 | Plane last_tangent; | 
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| 153 | uint32_t last_smooth_group = 0; | 
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| 154 |  | 
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| 155 | SkinWeightCount skin_weights = SKIN_4_WEIGHTS; | 
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| 156 |  | 
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| 157 | Color last_custom[RS::ARRAY_CUSTOM_COUNT]; | 
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| 158 |  | 
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| 159 | CustomFormat last_custom_format[RS::ARRAY_CUSTOM_COUNT]; | 
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| 160 |  | 
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| 161 | void _create_list_from_arrays(Array arr, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat); | 
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| 162 | void _create_list(const Ref<Mesh> &p_existing, int p_surface, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat); | 
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| 163 |  | 
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| 164 | //mikktspace callbacks | 
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| 165 | static int mikktGetNumFaces(const SMikkTSpaceContext *pContext); | 
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| 166 | static int mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace); | 
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| 167 | static void mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert); | 
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| 168 | static void mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert); | 
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| 169 | static void mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert); | 
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| 170 | static void mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT, | 
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| 171 | const tbool bIsOrientationPreserving, const int iFace, const int iVert); | 
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| 172 |  | 
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| 173 | void _add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs = Vector<Vector2>(), const Vector<Color> &p_colors = Vector<Color>(), const Vector<Vector2> &p_uv2s = Vector<Vector2>(), const Vector<Vector3> &p_normals = Vector<Vector3>(), const TypedArray<Plane> &p_tangents = TypedArray<Plane>()); | 
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| 174 |  | 
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| 175 | protected: | 
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| 176 | static void _bind_methods(); | 
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| 177 |  | 
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| 178 | public: | 
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| 179 | void set_skin_weight_count(SkinWeightCount p_weights); | 
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| 180 | SkinWeightCount get_skin_weight_count() const; | 
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| 181 |  | 
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| 182 | void set_custom_format(int p_channel_index, CustomFormat p_format); | 
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| 183 | CustomFormat get_custom_format(int p_channel_index) const; | 
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| 184 |  | 
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| 185 | Mesh::PrimitiveType get_primitive_type() const; | 
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| 186 |  | 
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| 187 | void begin(Mesh::PrimitiveType p_primitive); | 
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| 188 |  | 
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| 189 | void set_color(Color p_color); | 
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| 190 | void set_normal(const Vector3 &p_normal); | 
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| 191 | void set_tangent(const Plane &p_tangent); | 
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| 192 | void set_uv(const Vector2 &p_uv); | 
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| 193 | void set_uv2(const Vector2 &p_uv2); | 
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| 194 | void set_custom(int p_channel_index, const Color &p_custom); | 
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| 195 | void set_bones(const Vector<int> &p_bones); | 
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| 196 | void set_weights(const Vector<float> &p_weights); | 
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| 197 | void set_smooth_group(uint32_t p_group); | 
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| 198 |  | 
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| 199 | void add_vertex(const Vector3 &p_vertex); | 
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| 200 |  | 
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| 201 | void add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs = Vector<Vector2>(), const Vector<Color> &p_colors = Vector<Color>(), const Vector<Vector2> &p_uv2s = Vector<Vector2>(), const Vector<Vector3> &p_normals = Vector<Vector3>(), const Vector<Plane> &p_tangents = Vector<Plane>()); | 
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| 202 |  | 
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| 203 | void add_index(int p_index); | 
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| 204 |  | 
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| 205 | void index(); | 
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| 206 | void deindex(); | 
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| 207 | void generate_normals(bool p_flip = false); | 
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| 208 | void generate_tangents(); | 
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| 209 |  | 
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| 210 | void optimize_indices_for_cache(); | 
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| 211 | AABB get_aabb() const; | 
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| 212 | Vector<int> generate_lod(float p_threshold, int p_target_index_count = 3); | 
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| 213 |  | 
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| 214 | void set_material(const Ref<Material> &p_material); | 
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| 215 | Ref<Material> get_material() const; | 
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| 216 |  | 
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| 217 | void clear(); | 
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| 218 |  | 
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| 219 | LocalVector<Vertex> &get_vertex_array() { return vertex_array; } | 
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| 220 |  | 
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| 221 | void create_from_triangle_arrays(const Array &p_arrays); | 
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| 222 | static void create_vertex_array_from_triangle_arrays(const Array &p_arrays, LocalVector<Vertex> &ret, uint32_t *r_format = nullptr); | 
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| 223 | Array commit_to_arrays(); | 
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| 224 | void create_from(const Ref<Mesh> &p_existing, int p_surface); | 
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| 225 | void create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name); | 
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| 226 | void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform3D &p_xform); | 
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| 227 | Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_compress_flags = 0); | 
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| 228 |  | 
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| 229 | SurfaceTool(); | 
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| 230 | }; | 
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| 231 |  | 
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| 232 | VARIANT_ENUM_CAST(SurfaceTool::CustomFormat) | 
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| 233 | VARIANT_ENUM_CAST(SurfaceTool::SkinWeightCount) | 
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| 234 |  | 
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| 235 | #endif // SURFACE_TOOL_H | 
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| 236 |  | 
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