1 | /**************************************************************************/ |
2 | /* navigation_server_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
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12 | /* a copy of this software and associated documentation files (the */ |
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20 | /* included in all copies or substantial portions of the Software. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #ifndef NAVIGATION_SERVER_2D_H |
32 | #define NAVIGATION_SERVER_2D_H |
33 | |
34 | #include "core/object/class_db.h" |
35 | #include "core/templates/rid.h" |
36 | |
37 | #include "scene/resources/navigation_polygon.h" |
38 | #include "servers/navigation/navigation_path_query_parameters_2d.h" |
39 | #include "servers/navigation/navigation_path_query_result_2d.h" |
40 | |
41 | // This server exposes the `NavigationServer3D` features in the 2D world. |
42 | class NavigationServer2D : public Object { |
43 | GDCLASS(NavigationServer2D, Object); |
44 | |
45 | static NavigationServer2D *singleton; |
46 | |
47 | void _emit_map_changed(RID p_map); |
48 | |
49 | protected: |
50 | static void _bind_methods(); |
51 | |
52 | public: |
53 | /// Thread safe, can be used across many threads. |
54 | static NavigationServer2D *get_singleton() { return singleton; } |
55 | |
56 | virtual TypedArray<RID> get_maps() const; |
57 | |
58 | /// Create a new map. |
59 | virtual RID map_create(); |
60 | |
61 | /// Set map active. |
62 | virtual void map_set_active(RID p_map, bool p_active); |
63 | |
64 | /// Returns true if the map is active. |
65 | virtual bool map_is_active(RID p_map) const; |
66 | |
67 | /// Set the map cell size used to weld the navigation mesh polygons. |
68 | virtual void map_set_cell_size(RID p_map, real_t p_cell_size); |
69 | |
70 | /// Returns the map cell size. |
71 | virtual real_t map_get_cell_size(RID p_map) const; |
72 | |
73 | virtual void map_set_use_edge_connections(RID p_map, bool p_enabled); |
74 | virtual bool map_get_use_edge_connections(RID p_map) const; |
75 | |
76 | /// Set the map edge connection margin used to weld the compatible region edges. |
77 | virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin); |
78 | |
79 | /// Returns the edge connection margin of this map. |
80 | virtual real_t map_get_edge_connection_margin(RID p_map) const; |
81 | |
82 | /// Set the map link connection radius used to attach links to the nav mesh. |
83 | virtual void map_set_link_connection_radius(RID p_map, real_t p_connection_radius); |
84 | |
85 | /// Returns the link connection radius of this map. |
86 | virtual real_t map_get_link_connection_radius(RID p_map) const; |
87 | |
88 | /// Returns the navigation path to reach the destination from the origin. |
89 | virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const; |
90 | |
91 | virtual Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const; |
92 | virtual RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const; |
93 | |
94 | virtual TypedArray<RID> map_get_links(RID p_map) const; |
95 | virtual TypedArray<RID> map_get_regions(RID p_map) const; |
96 | virtual TypedArray<RID> map_get_agents(RID p_map) const; |
97 | virtual TypedArray<RID> map_get_obstacles(RID p_map) const; |
98 | |
99 | virtual void map_force_update(RID p_map); |
100 | |
101 | /// Creates a new region. |
102 | virtual RID region_create(); |
103 | |
104 | virtual void region_set_enabled(RID p_region, bool p_enabled); |
105 | virtual bool region_get_enabled(RID p_region) const; |
106 | |
107 | virtual void region_set_use_edge_connections(RID p_region, bool p_enabled); |
108 | virtual bool region_get_use_edge_connections(RID p_region) const; |
109 | |
110 | /// Set the enter_cost of a region |
111 | virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost); |
112 | virtual real_t region_get_enter_cost(RID p_region) const; |
113 | |
114 | /// Set the travel_cost of a region |
115 | virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost); |
116 | virtual real_t region_get_travel_cost(RID p_region) const; |
117 | |
118 | /// Set the node which manages this region. |
119 | virtual void region_set_owner_id(RID p_region, ObjectID p_owner_id); |
120 | virtual ObjectID region_get_owner_id(RID p_region) const; |
121 | |
122 | virtual bool region_owns_point(RID p_region, const Vector2 &p_point) const; |
123 | |
124 | /// Set the map of this region. |
125 | virtual void region_set_map(RID p_region, RID p_map); |
126 | virtual RID region_get_map(RID p_region) const; |
127 | |
128 | /// Set the region's layers |
129 | virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers); |
130 | virtual uint32_t region_get_navigation_layers(RID p_region) const; |
131 | |
132 | /// Set the global transformation of this region. |
133 | virtual void region_set_transform(RID p_region, Transform2D p_transform); |
134 | |
135 | /// Set the navigation poly of this region. |
136 | virtual void region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon); |
137 | |
138 | /// Get a list of a region's connection to other regions. |
139 | virtual int region_get_connections_count(RID p_region) const; |
140 | virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const; |
141 | virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const; |
142 | |
143 | /// Creates a new link between positions in the nav map. |
144 | virtual RID link_create(); |
145 | |
146 | /// Set the map of this link. |
147 | virtual void link_set_map(RID p_link, RID p_map); |
148 | virtual RID link_get_map(RID p_link) const; |
149 | |
150 | virtual void link_set_enabled(RID p_link, bool p_enabled); |
151 | virtual bool link_get_enabled(RID p_link) const; |
152 | |
153 | /// Set whether this link travels in both directions. |
154 | virtual void link_set_bidirectional(RID p_link, bool p_bidirectional); |
155 | virtual bool link_is_bidirectional(RID p_link) const; |
156 | |
157 | /// Set the link's layers. |
158 | virtual void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers); |
159 | virtual uint32_t link_get_navigation_layers(RID p_link) const; |
160 | |
161 | /// Set the start position of the link. |
162 | virtual void link_set_start_position(RID p_link, Vector2 p_position); |
163 | virtual Vector2 link_get_start_position(RID p_link) const; |
164 | |
165 | /// Set the end position of the link. |
166 | virtual void link_set_end_position(RID p_link, Vector2 p_position); |
167 | virtual Vector2 link_get_end_position(RID p_link) const; |
168 | |
169 | /// Set the enter cost of the link. |
170 | virtual void link_set_enter_cost(RID p_link, real_t p_enter_cost); |
171 | virtual real_t link_get_enter_cost(RID p_link) const; |
172 | |
173 | /// Set the travel cost of the link. |
174 | virtual void link_set_travel_cost(RID p_link, real_t p_travel_cost); |
175 | virtual real_t link_get_travel_cost(RID p_link) const; |
176 | |
177 | /// Set the node which manages this link. |
178 | virtual void link_set_owner_id(RID p_link, ObjectID p_owner_id); |
179 | virtual ObjectID link_get_owner_id(RID p_link) const; |
180 | |
181 | /// Creates the agent. |
182 | virtual RID agent_create(); |
183 | |
184 | /// Put the agent in the map. |
185 | virtual void agent_set_map(RID p_agent, RID p_map); |
186 | virtual RID agent_get_map(RID p_agent) const; |
187 | |
188 | virtual void agent_set_paused(RID p_agent, bool p_paused); |
189 | virtual bool agent_get_paused(RID p_agent) const; |
190 | |
191 | virtual void agent_set_avoidance_enabled(RID p_agent, bool p_enabled); |
192 | virtual bool agent_get_avoidance_enabled(RID p_agent) const; |
193 | |
194 | /// The maximum distance (center point to |
195 | /// center point) to other agents this agent |
196 | /// takes into account in the navigation. The |
197 | /// larger this number, the longer the running |
198 | /// time of the simulation. If the number is too |
199 | /// low, the simulation will not be safe. |
200 | /// Must be non-negative. |
201 | virtual void agent_set_neighbor_distance(RID p_agent, real_t p_distance); |
202 | |
203 | /// The maximum number of other agents this |
204 | /// agent takes into account in the navigation. |
205 | /// The larger this number, the longer the |
206 | /// running time of the simulation. If the |
207 | /// number is too low, the simulation will not |
208 | /// be safe. |
209 | virtual void agent_set_max_neighbors(RID p_agent, int p_count); |
210 | |
211 | /// The minimal amount of time for which this |
212 | /// agent's velocities that are computed by the |
213 | /// simulation are safe with respect to other |
214 | /// agents. The larger this number, the sooner |
215 | /// this agent will respond to the presence of |
216 | /// other agents, but the less freedom this |
217 | /// agent has in choosing its velocities. |
218 | /// Must be positive. |
219 | |
220 | virtual void agent_set_time_horizon_agents(RID p_agent, real_t p_time_horizon); |
221 | virtual void agent_set_time_horizon_obstacles(RID p_agent, real_t p_time_horizon); |
222 | |
223 | /// The radius of this agent. |
224 | /// Must be non-negative. |
225 | virtual void agent_set_radius(RID p_agent, real_t p_radius); |
226 | |
227 | /// The maximum speed of this agent. |
228 | /// Must be non-negative. |
229 | virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed); |
230 | |
231 | /// forces and agent velocity change in the avoidance simulation, adds simulation instability if done recklessly |
232 | virtual void agent_set_velocity_forced(RID p_agent, Vector2 p_velocity); |
233 | |
234 | /// The wanted velocity for the agent as a "suggestion" to the avoidance simulation. |
235 | /// The simulation will try to fulfill this velocity wish if possible but may change the velocity depending on other agent's and obstacles'. |
236 | virtual void agent_set_velocity(RID p_agent, Vector2 p_velocity); |
237 | |
238 | /// Position of the agent in world space. |
239 | virtual void agent_set_position(RID p_agent, Vector2 p_position); |
240 | |
241 | /// Returns true if the map got changed the previous frame. |
242 | virtual bool agent_is_map_changed(RID p_agent) const; |
243 | |
244 | /// Callback called at the end of the RVO process |
245 | virtual void agent_set_avoidance_callback(RID p_agent, Callable p_callback); |
246 | |
247 | virtual void agent_set_avoidance_layers(RID p_agent, uint32_t p_layers); |
248 | virtual void agent_set_avoidance_mask(RID p_agent, uint32_t p_mask); |
249 | virtual void agent_set_avoidance_priority(RID p_agent, real_t p_priority); |
250 | |
251 | /// Creates the obstacle. |
252 | virtual RID obstacle_create(); |
253 | virtual void obstacle_set_avoidance_enabled(RID p_obstacle, bool p_enabled); |
254 | virtual bool obstacle_get_avoidance_enabled(RID p_obstacle) const; |
255 | virtual void obstacle_set_map(RID p_obstacle, RID p_map); |
256 | virtual RID obstacle_get_map(RID p_obstacle) const; |
257 | virtual void obstacle_set_paused(RID p_obstacle, bool p_paused); |
258 | virtual bool obstacle_get_paused(RID p_obstacle) const; |
259 | virtual void obstacle_set_radius(RID p_obstacle, real_t p_radius); |
260 | virtual void obstacle_set_velocity(RID p_obstacle, Vector2 p_velocity); |
261 | virtual void obstacle_set_position(RID p_obstacle, Vector2 p_position); |
262 | virtual void obstacle_set_vertices(RID p_obstacle, const Vector<Vector2> &p_vertices); |
263 | virtual void obstacle_set_avoidance_layers(RID p_obstacle, uint32_t p_layers); |
264 | |
265 | /// Returns a customized navigation path using a query parameters object |
266 | virtual void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const; |
267 | |
268 | /// Destroy the `RID` |
269 | virtual void free(RID p_object); |
270 | |
271 | NavigationServer2D(); |
272 | virtual ~NavigationServer2D(); |
273 | |
274 | void set_debug_enabled(bool p_enabled); |
275 | bool get_debug_enabled() const; |
276 | |
277 | #ifdef DEBUG_ENABLED |
278 | void set_debug_navigation_enabled(bool p_enabled); |
279 | bool get_debug_navigation_enabled() const; |
280 | |
281 | void set_debug_avoidance_enabled(bool p_enabled); |
282 | bool get_debug_avoidance_enabled() const; |
283 | |
284 | void set_debug_navigation_edge_connection_color(const Color &p_color); |
285 | Color get_debug_navigation_edge_connection_color() const; |
286 | |
287 | void set_debug_navigation_geometry_face_color(const Color &p_color); |
288 | Color get_debug_navigation_geometry_face_color() const; |
289 | |
290 | void set_debug_navigation_geometry_face_disabled_color(const Color &p_color); |
291 | Color get_debug_navigation_geometry_face_disabled_color() const; |
292 | |
293 | void set_debug_navigation_geometry_edge_color(const Color &p_color); |
294 | Color get_debug_navigation_geometry_edge_color() const; |
295 | |
296 | void set_debug_navigation_geometry_edge_disabled_color(const Color &p_color); |
297 | Color get_debug_navigation_geometry_edge_disabled_color() const; |
298 | |
299 | void set_debug_navigation_link_connection_color(const Color &p_color); |
300 | Color get_debug_navigation_link_connection_color() const; |
301 | |
302 | void set_debug_navigation_link_connection_disabled_color(const Color &p_color); |
303 | Color get_debug_navigation_link_connection_disabled_color() const; |
304 | |
305 | void set_debug_navigation_enable_edge_connections(const bool p_value); |
306 | bool get_debug_navigation_enable_edge_connections() const; |
307 | |
308 | void set_debug_navigation_enable_geometry_face_random_color(const bool p_value); |
309 | bool get_debug_navigation_enable_geometry_face_random_color() const; |
310 | |
311 | void set_debug_navigation_enable_edge_lines(const bool p_value); |
312 | bool get_debug_navigation_enable_edge_lines() const; |
313 | |
314 | void set_debug_navigation_agent_path_color(const Color &p_color); |
315 | Color get_debug_navigation_agent_path_color() const; |
316 | |
317 | void set_debug_navigation_enable_agent_paths(const bool p_value); |
318 | bool get_debug_navigation_enable_agent_paths() const; |
319 | |
320 | void set_debug_navigation_agent_path_point_size(real_t p_point_size); |
321 | real_t get_debug_navigation_agent_path_point_size() const; |
322 | |
323 | void set_debug_navigation_avoidance_enable_agents_radius(const bool p_value); |
324 | bool get_debug_navigation_avoidance_enable_agents_radius() const; |
325 | |
326 | void set_debug_navigation_avoidance_enable_obstacles_radius(const bool p_value); |
327 | bool get_debug_navigation_avoidance_enable_obstacles_radius() const; |
328 | |
329 | void set_debug_navigation_avoidance_agents_radius_color(const Color &p_color); |
330 | Color get_debug_navigation_avoidance_agents_radius_color() const; |
331 | |
332 | void set_debug_navigation_avoidance_obstacles_radius_color(const Color &p_color); |
333 | Color get_debug_navigation_avoidance_obstacles_radius_color() const; |
334 | |
335 | void set_debug_navigation_avoidance_static_obstacle_pushin_face_color(const Color &p_color); |
336 | Color get_debug_navigation_avoidance_static_obstacle_pushin_face_color() const; |
337 | |
338 | void set_debug_navigation_avoidance_static_obstacle_pushout_face_color(const Color &p_color); |
339 | Color get_debug_navigation_avoidance_static_obstacle_pushout_face_color() const; |
340 | |
341 | void set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(const Color &p_color); |
342 | Color get_debug_navigation_avoidance_static_obstacle_pushin_edge_color() const; |
343 | |
344 | void set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(const Color &p_color); |
345 | Color get_debug_navigation_avoidance_static_obstacle_pushout_edge_color() const; |
346 | |
347 | void set_debug_navigation_avoidance_enable_obstacles_static(const bool p_value); |
348 | bool get_debug_navigation_avoidance_enable_obstacles_static() const; |
349 | #endif // DEBUG_ENABLED |
350 | |
351 | #ifdef DEBUG_ENABLED |
352 | private: |
353 | void _emit_navigation_debug_changed_signal(); |
354 | #endif // DEBUG_ENABLED |
355 | }; |
356 | |
357 | #endif // NAVIGATION_SERVER_2D_H |
358 | |