| 1 | /**************************************************************************/ |
| 2 | /* godot_joints_2d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef GODOT_JOINTS_2D_H |
| 32 | #define GODOT_JOINTS_2D_H |
| 33 | |
| 34 | #include "godot_body_2d.h" |
| 35 | #include "godot_constraint_2d.h" |
| 36 | |
| 37 | class GodotJoint2D : public GodotConstraint2D { |
| 38 | real_t bias = 0; |
| 39 | real_t max_bias = 3.40282e+38; |
| 40 | real_t max_force = 3.40282e+38; |
| 41 | |
| 42 | protected: |
| 43 | bool dynamic_A = false; |
| 44 | bool dynamic_B = false; |
| 45 | |
| 46 | public: |
| 47 | _FORCE_INLINE_ void set_max_force(real_t p_force) { max_force = p_force; } |
| 48 | _FORCE_INLINE_ real_t get_max_force() const { return max_force; } |
| 49 | |
| 50 | _FORCE_INLINE_ void set_bias(real_t p_bias) { bias = p_bias; } |
| 51 | _FORCE_INLINE_ real_t get_bias() const { return bias; } |
| 52 | |
| 53 | _FORCE_INLINE_ void set_max_bias(real_t p_bias) { max_bias = p_bias; } |
| 54 | _FORCE_INLINE_ real_t get_max_bias() const { return max_bias; } |
| 55 | |
| 56 | virtual bool setup(real_t p_step) override { return false; } |
| 57 | virtual bool pre_solve(real_t p_step) override { return false; } |
| 58 | virtual void solve(real_t p_step) override {} |
| 59 | |
| 60 | void copy_settings_from(GodotJoint2D *p_joint); |
| 61 | |
| 62 | virtual PhysicsServer2D::JointType get_type() const { return PhysicsServer2D::JOINT_TYPE_MAX; } |
| 63 | GodotJoint2D(GodotBody2D **p_body_ptr = nullptr, int p_body_count = 0) : |
| 64 | GodotConstraint2D(p_body_ptr, p_body_count) {} |
| 65 | |
| 66 | virtual ~GodotJoint2D() { |
| 67 | for (int i = 0; i < get_body_count(); i++) { |
| 68 | GodotBody2D *body = get_body_ptr()[i]; |
| 69 | if (body) { |
| 70 | body->remove_constraint(this, i); |
| 71 | } |
| 72 | } |
| 73 | }; |
| 74 | }; |
| 75 | |
| 76 | class GodotPinJoint2D : public GodotJoint2D { |
| 77 | union { |
| 78 | struct { |
| 79 | GodotBody2D *A; |
| 80 | GodotBody2D *B; |
| 81 | }; |
| 82 | |
| 83 | GodotBody2D *_arr[2] = { nullptr, nullptr }; |
| 84 | }; |
| 85 | |
| 86 | Transform2D M; |
| 87 | Vector2 rA, rB; |
| 88 | Vector2 anchor_A; |
| 89 | Vector2 anchor_B; |
| 90 | Vector2 bias; |
| 91 | Vector2 P; |
| 92 | real_t softness = 0.0; |
| 93 | |
| 94 | public: |
| 95 | virtual PhysicsServer2D::JointType get_type() const override { return PhysicsServer2D::JOINT_TYPE_PIN; } |
| 96 | |
| 97 | virtual bool setup(real_t p_step) override; |
| 98 | virtual bool pre_solve(real_t p_step) override; |
| 99 | virtual void solve(real_t p_step) override; |
| 100 | |
| 101 | void set_param(PhysicsServer2D::PinJointParam p_param, real_t p_value); |
| 102 | real_t get_param(PhysicsServer2D::PinJointParam p_param) const; |
| 103 | |
| 104 | GodotPinJoint2D(const Vector2 &p_pos, GodotBody2D *p_body_a, GodotBody2D *p_body_b = nullptr); |
| 105 | }; |
| 106 | |
| 107 | class GodotGrooveJoint2D : public GodotJoint2D { |
| 108 | union { |
| 109 | struct { |
| 110 | GodotBody2D *A; |
| 111 | GodotBody2D *B; |
| 112 | }; |
| 113 | |
| 114 | GodotBody2D *_arr[2] = { nullptr, nullptr }; |
| 115 | }; |
| 116 | |
| 117 | Vector2 A_groove_1; |
| 118 | Vector2 A_groove_2; |
| 119 | Vector2 A_groove_normal; |
| 120 | Vector2 B_anchor; |
| 121 | Vector2 jn_acc; |
| 122 | Vector2 gbias; |
| 123 | real_t jn_max = 0.0; |
| 124 | real_t clamp = 0.0; |
| 125 | Vector2 xf_normal; |
| 126 | Vector2 rA, rB; |
| 127 | Vector2 k1, k2; |
| 128 | |
| 129 | bool correct = false; |
| 130 | |
| 131 | public: |
| 132 | virtual PhysicsServer2D::JointType get_type() const override { return PhysicsServer2D::JOINT_TYPE_GROOVE; } |
| 133 | |
| 134 | virtual bool setup(real_t p_step) override; |
| 135 | virtual bool pre_solve(real_t p_step) override; |
| 136 | virtual void solve(real_t p_step) override; |
| 137 | |
| 138 | GodotGrooveJoint2D(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, GodotBody2D *p_body_a, GodotBody2D *p_body_b); |
| 139 | }; |
| 140 | |
| 141 | class GodotDampedSpringJoint2D : public GodotJoint2D { |
| 142 | union { |
| 143 | struct { |
| 144 | GodotBody2D *A; |
| 145 | GodotBody2D *B; |
| 146 | }; |
| 147 | |
| 148 | GodotBody2D *_arr[2] = { nullptr, nullptr }; |
| 149 | }; |
| 150 | |
| 151 | Vector2 anchor_A; |
| 152 | Vector2 anchor_B; |
| 153 | |
| 154 | real_t rest_length = 0.0; |
| 155 | real_t damping = 1.5; |
| 156 | real_t stiffness = 20.0; |
| 157 | |
| 158 | Vector2 rA, rB; |
| 159 | Vector2 n; |
| 160 | Vector2 j; |
| 161 | real_t n_mass = 0.0; |
| 162 | real_t target_vrn = 0.0; |
| 163 | real_t v_coef = 0.0; |
| 164 | |
| 165 | public: |
| 166 | virtual PhysicsServer2D::JointType get_type() const override { return PhysicsServer2D::JOINT_TYPE_DAMPED_SPRING; } |
| 167 | |
| 168 | virtual bool setup(real_t p_step) override; |
| 169 | virtual bool pre_solve(real_t p_step) override; |
| 170 | virtual void solve(real_t p_step) override; |
| 171 | |
| 172 | void set_param(PhysicsServer2D::DampedSpringParam p_param, real_t p_value); |
| 173 | real_t get_param(PhysicsServer2D::DampedSpringParam p_param) const; |
| 174 | |
| 175 | GodotDampedSpringJoint2D(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, GodotBody2D *p_body_a, GodotBody2D *p_body_b); |
| 176 | }; |
| 177 | |
| 178 | #endif // GODOT_JOINTS_2D_H |
| 179 | |