1 | /**************************************************************************/ |
2 | /* gjk_epa.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
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9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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30 | |
31 | #include "gjk_epa.h" |
32 | |
33 | /* Disabling formatting for thirdparty code snippet */ |
34 | /* clang-format off */ |
35 | |
36 | /*************** Bullet's GJK-EPA2 IMPLEMENTATION *******************/ |
37 | |
38 | /* |
39 | Bullet Continuous Collision Detection and Physics Library |
40 | Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/ |
41 | |
42 | This software is provided 'as-is', without any express or implied warranty. |
43 | In no event will the authors be held liable for any damages arising from the |
44 | use of this software. |
45 | Permission is granted to anyone to use this software for any purpose, |
46 | including commercial applications, and to alter it and redistribute it |
47 | freely, |
48 | subject to the following restrictions: |
49 | |
50 | 1. The origin of this software must not be misrepresented; you must not |
51 | claim that you wrote the original software. If you use this software in a |
52 | product, an acknowledgment in the product documentation would be appreciated |
53 | but is not required. |
54 | 2. Altered source versions must be plainly marked as such, and must not be |
55 | misrepresented as being the original software. |
56 | 3. This notice may not be removed or altered from any source distribution. |
57 | */ |
58 | |
59 | /* |
60 | GJK-EPA collision solver by Nathanael Presson, 2008 |
61 | */ |
62 | |
63 | // Config |
64 | |
65 | /* GJK */ |
66 | #define GJK_MAX_ITERATIONS 128 |
67 | #define GJK_ACCURACY ((real_t)0.0001) |
68 | #define GJK_MIN_DISTANCE ((real_t)0.0001) |
69 | #define GJK_DUPLICATED_EPS ((real_t)0.0001) |
70 | #define GJK_SIMPLEX2_EPS ((real_t)0.0) |
71 | #define GJK_SIMPLEX3_EPS ((real_t)0.0) |
72 | #define GJK_SIMPLEX4_EPS ((real_t)0.0) |
73 | |
74 | /* EPA */ |
75 | #define EPA_MAX_VERTICES 128 |
76 | #define EPA_MAX_FACES (EPA_MAX_VERTICES*2) |
77 | #define EPA_MAX_ITERATIONS 255 |
78 | // -- GODOT start -- |
79 | //#define EPA_ACCURACY ((real_t)0.0001) |
80 | #define EPA_ACCURACY ((real_t)0.00001) |
81 | // -- GODOT end -- |
82 | #define EPA_FALLBACK (10*EPA_ACCURACY) |
83 | #define EPA_PLANE_EPS ((real_t)0.00001) |
84 | #define EPA_INSIDE_EPS ((real_t)0.01) |
85 | |
86 | namespace GjkEpa2 { |
87 | |
88 | |
89 | struct sResults { |
90 | enum eStatus { |
91 | Separated, /* Shapes doesn't penetrate */ |
92 | Penetrating, /* Shapes are penetrating */ |
93 | GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */ |
94 | EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */ |
95 | } status; |
96 | |
97 | Vector3 witnesses[2]; |
98 | Vector3 normal; |
99 | real_t distance = 0.0; |
100 | }; |
101 | |
102 | // Shorthands |
103 | typedef unsigned int U; |
104 | typedef unsigned char U1; |
105 | |
106 | // MinkowskiDiff |
107 | struct MinkowskiDiff { |
108 | const GodotShape3D* m_shapes[2]; |
109 | |
110 | Transform3D transform_A; |
111 | Transform3D transform_B; |
112 | |
113 | real_t margin_A = 0.0; |
114 | real_t margin_B = 0.0; |
115 | |
116 | Vector3 (*get_support)(const GodotShape3D*, const Vector3&, real_t) = nullptr; |
117 | |
118 | void Initialize(const GodotShape3D* shape0, const Transform3D& wtrs0, const real_t margin0, |
119 | const GodotShape3D* shape1, const Transform3D& wtrs1, const real_t margin1) { |
120 | m_shapes[0] = shape0; |
121 | m_shapes[1] = shape1; |
122 | transform_A = wtrs0; |
123 | transform_B = wtrs1; |
124 | margin_A = margin0; |
125 | margin_B = margin1; |
126 | |
127 | if ((margin0 > 0.0) || (margin1 > 0.0)) { |
128 | get_support = get_support_with_margin; |
129 | } else { |
130 | get_support = get_support_without_margin; |
131 | } |
132 | } |
133 | |
134 | static Vector3 get_support_without_margin(const GodotShape3D* p_shape, const Vector3& p_dir, real_t p_margin) { |
135 | return p_shape->get_support(p_dir.normalized()); |
136 | } |
137 | |
138 | static Vector3 get_support_with_margin(const GodotShape3D* p_shape, const Vector3& p_dir, real_t p_margin) { |
139 | Vector3 local_dir_norm = p_dir; |
140 | if (local_dir_norm.length_squared() < CMP_EPSILON2) { |
141 | local_dir_norm = Vector3(-1.0, -1.0, -1.0); |
142 | } |
143 | local_dir_norm.normalize(); |
144 | |
145 | return p_shape->get_support(local_dir_norm) + p_margin * local_dir_norm; |
146 | } |
147 | |
148 | // i wonder how this could be sped up... if it can |
149 | _FORCE_INLINE_ Vector3 Support0(const Vector3& d) const { |
150 | return transform_A.xform(get_support(m_shapes[0], transform_A.basis.xform_inv(d), margin_A)); |
151 | } |
152 | |
153 | _FORCE_INLINE_ Vector3 Support1(const Vector3& d) const { |
154 | return transform_B.xform(get_support(m_shapes[1], transform_B.basis.xform_inv(d), margin_B)); |
155 | } |
156 | |
157 | _FORCE_INLINE_ Vector3 Support (const Vector3& d) const { |
158 | return (Support0(d) - Support1(-d)); |
159 | } |
160 | |
161 | _FORCE_INLINE_ Vector3 Support(const Vector3& d, U index) const { |
162 | if (index) { |
163 | return Support1(d); |
164 | } else { |
165 | return Support0(d); |
166 | } |
167 | } |
168 | }; |
169 | |
170 | typedef MinkowskiDiff tShape; |
171 | |
172 | |
173 | // GJK |
174 | struct GJK |
175 | { |
176 | /* Types */ |
177 | struct sSV |
178 | { |
179 | Vector3 d,w; |
180 | }; |
181 | struct sSimplex |
182 | { |
183 | sSV* c[4]; |
184 | real_t p[4]; |
185 | U rank; |
186 | }; |
187 | struct eStatus { enum _ { |
188 | Valid, |
189 | Inside, |
190 | Failed };}; |
191 | /* Fields */ |
192 | tShape m_shape; |
193 | Vector3 m_ray; |
194 | real_t m_distance = 0.0f; |
195 | sSimplex m_simplices[2]; |
196 | sSV m_store[4]; |
197 | sSV* m_free[4]; |
198 | U m_nfree = 0; |
199 | U m_current = 0; |
200 | sSimplex* m_simplex = nullptr; |
201 | eStatus::_ m_status; |
202 | /* Methods */ |
203 | GJK() |
204 | { |
205 | Initialize(); |
206 | } |
207 | void Initialize() |
208 | { |
209 | m_ray = Vector3(0,0,0); |
210 | m_nfree = 0; |
211 | m_status = eStatus::Failed; |
212 | m_current = 0; |
213 | m_distance = 0; |
214 | } |
215 | eStatus::_ Evaluate(const tShape& shapearg,const Vector3& guess) |
216 | { |
217 | U iterations=0; |
218 | real_t sqdist=0; |
219 | real_t alpha=0; |
220 | Vector3 lastw[4]; |
221 | U clastw=0; |
222 | /* Initialize solver */ |
223 | m_free[0] = &m_store[0]; |
224 | m_free[1] = &m_store[1]; |
225 | m_free[2] = &m_store[2]; |
226 | m_free[3] = &m_store[3]; |
227 | m_nfree = 4; |
228 | m_current = 0; |
229 | m_status = eStatus::Valid; |
230 | m_shape = shapearg; |
231 | m_distance = 0; |
232 | /* Initialize simplex */ |
233 | m_simplices[0].rank = 0; |
234 | m_ray = guess; |
235 | const real_t sqrl= m_ray.length_squared(); |
236 | appendvertice(m_simplices[0],sqrl>0?-m_ray:Vector3(1,0,0)); |
237 | m_simplices[0].p[0] = 1; |
238 | m_ray = m_simplices[0].c[0]->w; |
239 | sqdist = sqrl; |
240 | lastw[0] = |
241 | lastw[1] = |
242 | lastw[2] = |
243 | lastw[3] = m_ray; |
244 | /* Loop */ |
245 | do { |
246 | const U next=1-m_current; |
247 | sSimplex& cs=m_simplices[m_current]; |
248 | sSimplex& ns=m_simplices[next]; |
249 | /* Check zero */ |
250 | const real_t rl=m_ray.length(); |
251 | if(rl<GJK_MIN_DISTANCE) |
252 | {/* Touching or inside */ |
253 | m_status=eStatus::Inside; |
254 | break; |
255 | } |
256 | /* Append new vertice in -'v' direction */ |
257 | appendvertice(cs,-m_ray); |
258 | const Vector3& w=cs.c[cs.rank-1]->w; |
259 | bool found=false; |
260 | for(U i=0;i<4;++i) |
261 | { |
262 | if((w-lastw[i]).length_squared()<GJK_DUPLICATED_EPS) |
263 | { found=true;break; } |
264 | } |
265 | if(found) |
266 | {/* Return old simplex */ |
267 | removevertice(m_simplices[m_current]); |
268 | break; |
269 | } |
270 | else |
271 | {/* Update lastw */ |
272 | lastw[clastw=(clastw+1)&3]=w; |
273 | } |
274 | /* Check for termination */ |
275 | const real_t omega=vec3_dot(m_ray,w)/rl; |
276 | alpha=MAX(omega,alpha); |
277 | if(((rl-alpha)-(GJK_ACCURACY*rl))<=0) |
278 | {/* Return old simplex */ |
279 | removevertice(m_simplices[m_current]); |
280 | break; |
281 | } |
282 | /* Reduce simplex */ |
283 | real_t weights[4]; |
284 | U mask=0; |
285 | switch(cs.rank) |
286 | { |
287 | case 2: sqdist=projectorigin( cs.c[0]->w, |
288 | cs.c[1]->w, |
289 | weights,mask);break; |
290 | case 3: sqdist=projectorigin( cs.c[0]->w, |
291 | cs.c[1]->w, |
292 | cs.c[2]->w, |
293 | weights,mask);break; |
294 | case 4: sqdist=projectorigin( cs.c[0]->w, |
295 | cs.c[1]->w, |
296 | cs.c[2]->w, |
297 | cs.c[3]->w, |
298 | weights,mask);break; |
299 | } |
300 | if(sqdist>=0) |
301 | {/* Valid */ |
302 | ns.rank = 0; |
303 | m_ray = Vector3(0,0,0); |
304 | m_current = next; |
305 | for(U i=0,ni=cs.rank;i<ni;++i) |
306 | { |
307 | if(mask&(1<<i)) |
308 | { |
309 | ns.c[ns.rank] = cs.c[i]; |
310 | ns.p[ns.rank++] = weights[i]; |
311 | m_ray += cs.c[i]->w*weights[i]; |
312 | } |
313 | else |
314 | { |
315 | m_free[m_nfree++] = cs.c[i]; |
316 | } |
317 | } |
318 | if(mask==15) { m_status=eStatus::Inside; |
319 | } |
320 | } |
321 | else |
322 | {/* Return old simplex */ |
323 | removevertice(m_simplices[m_current]); |
324 | break; |
325 | } |
326 | m_status=((++iterations)<GJK_MAX_ITERATIONS)?m_status:eStatus::Failed; |
327 | } while(m_status==eStatus::Valid); |
328 | m_simplex=&m_simplices[m_current]; |
329 | switch(m_status) |
330 | { |
331 | case eStatus::Valid: m_distance=m_ray.length();break; |
332 | case eStatus::Inside: m_distance=0;break; |
333 | default: {} |
334 | } |
335 | return(m_status); |
336 | } |
337 | bool EncloseOrigin() |
338 | { |
339 | switch(m_simplex->rank) |
340 | { |
341 | case 1: |
342 | { |
343 | for(U i=0;i<3;++i) |
344 | { |
345 | Vector3 axis=Vector3(0,0,0); |
346 | axis[i]=1; |
347 | appendvertice(*m_simplex, axis); |
348 | if(EncloseOrigin()) { return(true); |
349 | } |
350 | removevertice(*m_simplex); |
351 | appendvertice(*m_simplex,-axis); |
352 | if(EncloseOrigin()) { return(true); |
353 | } |
354 | removevertice(*m_simplex); |
355 | } |
356 | } |
357 | break; |
358 | case 2: |
359 | { |
360 | const Vector3 d=m_simplex->c[1]->w-m_simplex->c[0]->w; |
361 | for(U i=0;i<3;++i) |
362 | { |
363 | Vector3 axis=Vector3(0,0,0); |
364 | axis[i]=1; |
365 | const Vector3 p=vec3_cross(d,axis); |
366 | if(p.length_squared()>0) |
367 | { |
368 | appendvertice(*m_simplex, p); |
369 | if(EncloseOrigin()) { return(true); |
370 | } |
371 | removevertice(*m_simplex); |
372 | appendvertice(*m_simplex,-p); |
373 | if(EncloseOrigin()) { return(true); |
374 | } |
375 | removevertice(*m_simplex); |
376 | } |
377 | } |
378 | } |
379 | break; |
380 | case 3: |
381 | { |
382 | const Vector3 n=vec3_cross(m_simplex->c[1]->w-m_simplex->c[0]->w, |
383 | m_simplex->c[2]->w-m_simplex->c[0]->w); |
384 | if(n.length_squared()>0) |
385 | { |
386 | appendvertice(*m_simplex,n); |
387 | if(EncloseOrigin()) { return(true); |
388 | } |
389 | removevertice(*m_simplex); |
390 | appendvertice(*m_simplex,-n); |
391 | if(EncloseOrigin()) { return(true); |
392 | } |
393 | removevertice(*m_simplex); |
394 | } |
395 | } |
396 | break; |
397 | case 4: |
398 | { |
399 | if(Math::abs(det( m_simplex->c[0]->w-m_simplex->c[3]->w, |
400 | m_simplex->c[1]->w-m_simplex->c[3]->w, |
401 | m_simplex->c[2]->w-m_simplex->c[3]->w))>0) { |
402 | return(true); |
403 | } |
404 | } |
405 | break; |
406 | } |
407 | return(false); |
408 | } |
409 | /* Internals */ |
410 | void getsupport(const Vector3& d,sSV& sv) const |
411 | { |
412 | sv.d = d/d.length(); |
413 | sv.w = m_shape.Support(sv.d); |
414 | } |
415 | void removevertice(sSimplex& simplex) |
416 | { |
417 | m_free[m_nfree++]=simplex.c[--simplex.rank]; |
418 | } |
419 | void appendvertice(sSimplex& simplex,const Vector3& v) |
420 | { |
421 | simplex.p[simplex.rank]=0; |
422 | simplex.c[simplex.rank]=m_free[--m_nfree]; |
423 | getsupport(v,*simplex.c[simplex.rank++]); |
424 | } |
425 | static real_t det(const Vector3& a,const Vector3& b,const Vector3& c) |
426 | { |
427 | return( a.y*b.z*c.x+a.z*b.x*c.y- |
428 | a.x*b.z*c.y-a.y*b.x*c.z+ |
429 | a.x*b.y*c.z-a.z*b.y*c.x); |
430 | } |
431 | static real_t projectorigin( const Vector3& a, |
432 | const Vector3& b, |
433 | real_t* w,U& m) |
434 | { |
435 | const Vector3 d=b-a; |
436 | const real_t l=d.length_squared(); |
437 | if(l>GJK_SIMPLEX2_EPS) |
438 | { |
439 | const real_t t(l>0?-vec3_dot(a,d)/l:0); |
440 | if(t>=1) { w[0]=0;w[1]=1;m=2;return(b.length_squared()); } |
441 | else if(t<=0) { w[0]=1;w[1]=0;m=1;return(a.length_squared()); } |
442 | else { w[0]=1-(w[1]=t);m=3;return((a+d*t).length_squared()); } |
443 | } |
444 | return(-1); |
445 | } |
446 | static real_t projectorigin( const Vector3& a, |
447 | const Vector3& b, |
448 | const Vector3& c, |
449 | real_t* w,U& m) |
450 | { |
451 | static const U imd3[]={1,2,0}; |
452 | const Vector3* vt[]={&a,&b,&c}; |
453 | const Vector3 dl[]={a-b,b-c,c-a}; |
454 | const Vector3 n=vec3_cross(dl[0],dl[1]); |
455 | const real_t l=n.length_squared(); |
456 | if(l>GJK_SIMPLEX3_EPS) |
457 | { |
458 | real_t mindist=-1; |
459 | real_t subw[2] = { 0 , 0}; |
460 | U subm = 0; |
461 | for(U i=0;i<3;++i) |
462 | { |
463 | if(vec3_dot(*vt[i],vec3_cross(dl[i],n))>0) |
464 | { |
465 | const U j=imd3[i]; |
466 | const real_t subd(projectorigin(*vt[i],*vt[j],subw,subm)); |
467 | if((mindist<0)||(subd<mindist)) |
468 | { |
469 | mindist = subd; |
470 | m = static_cast<U>(((subm&1)?1<<i:0)+((subm&2)?1<<j:0)); |
471 | w[i] = subw[0]; |
472 | w[j] = subw[1]; |
473 | w[imd3[j]] = 0; |
474 | } |
475 | } |
476 | } |
477 | if(mindist<0) |
478 | { |
479 | const real_t d=vec3_dot(a,n); |
480 | const real_t s=Math::sqrt(l); |
481 | const Vector3 p=n*(d/l); |
482 | mindist = p.length_squared(); |
483 | m = 7; |
484 | w[0] = (vec3_cross(dl[1],b-p)).length()/s; |
485 | w[1] = (vec3_cross(dl[2],c-p)).length()/s; |
486 | w[2] = 1-(w[0]+w[1]); |
487 | } |
488 | return(mindist); |
489 | } |
490 | return(-1); |
491 | } |
492 | static real_t projectorigin( const Vector3& a, |
493 | const Vector3& b, |
494 | const Vector3& c, |
495 | const Vector3& d, |
496 | real_t* w,U& m) |
497 | { |
498 | static const U imd3[]={1,2,0}; |
499 | const Vector3* vt[]={&a,&b,&c,&d}; |
500 | const Vector3 dl[]={a-d,b-d,c-d}; |
501 | const real_t vl=det(dl[0],dl[1],dl[2]); |
502 | const bool ng=(vl*vec3_dot(a,vec3_cross(b-c,a-b)))<=0; |
503 | if(ng&&(Math::abs(vl)>GJK_SIMPLEX4_EPS)) |
504 | { |
505 | real_t mindist=-1; |
506 | real_t subw[3] = {0.f, 0.f, 0.f}; |
507 | U subm=0; |
508 | for(U i=0;i<3;++i) |
509 | { |
510 | const U j=imd3[i]; |
511 | const real_t s=vl*vec3_dot(d,vec3_cross(dl[i],dl[j])); |
512 | if(s>0) |
513 | { |
514 | const real_t subd=projectorigin(*vt[i],*vt[j],d,subw,subm); |
515 | if((mindist<0)||(subd<mindist)) |
516 | { |
517 | mindist = subd; |
518 | m = static_cast<U>((subm&1?1<<i:0)+ |
519 | (subm&2?1<<j:0)+ |
520 | (subm&4?8:0)); |
521 | w[i] = subw[0]; |
522 | w[j] = subw[1]; |
523 | w[imd3[j]] = 0; |
524 | w[3] = subw[2]; |
525 | } |
526 | } |
527 | } |
528 | if(mindist<0) |
529 | { |
530 | mindist = 0; |
531 | m = 15; |
532 | w[0] = det(c,b,d)/vl; |
533 | w[1] = det(a,c,d)/vl; |
534 | w[2] = det(b,a,d)/vl; |
535 | w[3] = 1-(w[0]+w[1]+w[2]); |
536 | } |
537 | return(mindist); |
538 | } |
539 | return(-1); |
540 | } |
541 | }; |
542 | |
543 | // EPA |
544 | struct EPA |
545 | { |
546 | /* Types */ |
547 | typedef GJK::sSV sSV; |
548 | struct sFace |
549 | { |
550 | Vector3 n; |
551 | real_t d = 0.0f; |
552 | sSV* c[3]; |
553 | sFace* f[3]; |
554 | sFace* l[2]; |
555 | U1 e[3]; |
556 | U1 pass = 0; |
557 | }; |
558 | struct sList |
559 | { |
560 | sFace* root = nullptr; |
561 | U count = 0; |
562 | sList() {} |
563 | }; |
564 | struct sHorizon |
565 | { |
566 | sFace* cf = nullptr; |
567 | sFace* ff = nullptr; |
568 | U nf = 0; |
569 | sHorizon() {} |
570 | }; |
571 | struct eStatus { enum _ { |
572 | Valid, |
573 | Touching, |
574 | Degenerated, |
575 | NonConvex, |
576 | InvalidHull, |
577 | OutOfFaces, |
578 | OutOfVertices, |
579 | AccuraryReached, |
580 | FallBack, |
581 | Failed };}; |
582 | /* Fields */ |
583 | eStatus::_ m_status; |
584 | GJK::sSimplex m_result; |
585 | Vector3 m_normal; |
586 | real_t m_depth = 0.0f; |
587 | sSV m_sv_store[EPA_MAX_VERTICES]; |
588 | sFace m_fc_store[EPA_MAX_FACES]; |
589 | U m_nextsv = 0; |
590 | sList m_hull; |
591 | sList m_stock; |
592 | /* Methods */ |
593 | EPA() |
594 | { |
595 | Initialize(); |
596 | } |
597 | |
598 | |
599 | static inline void bind(sFace* fa,U ea,sFace* fb,U eb) |
600 | { |
601 | fa->e[ea]=(U1)eb;fa->f[ea]=fb; |
602 | fb->e[eb]=(U1)ea;fb->f[eb]=fa; |
603 | } |
604 | static inline void append(sList& list,sFace* face) |
605 | { |
606 | face->l[0] = nullptr; |
607 | face->l[1] = list.root; |
608 | if(list.root) { list.root->l[0]=face; |
609 | } |
610 | list.root = face; |
611 | ++list.count; |
612 | } |
613 | static inline void remove(sList& list,sFace* face) |
614 | { |
615 | if(face->l[1]) { face->l[1]->l[0]=face->l[0]; |
616 | } |
617 | if(face->l[0]) { face->l[0]->l[1]=face->l[1]; |
618 | } |
619 | if(face==list.root) { list.root=face->l[1]; |
620 | } |
621 | --list.count; |
622 | } |
623 | |
624 | |
625 | void Initialize() |
626 | { |
627 | m_status = eStatus::Failed; |
628 | m_normal = Vector3(0,0,0); |
629 | m_depth = 0; |
630 | m_nextsv = 0; |
631 | for(U i=0;i<EPA_MAX_FACES;++i) |
632 | { |
633 | append(m_stock,&m_fc_store[EPA_MAX_FACES-i-1]); |
634 | } |
635 | } |
636 | eStatus::_ Evaluate(GJK& gjk,const Vector3& guess) |
637 | { |
638 | GJK::sSimplex& simplex=*gjk.m_simplex; |
639 | if((simplex.rank>1)&&gjk.EncloseOrigin()) |
640 | { |
641 | /* Clean up */ |
642 | while(m_hull.root) |
643 | { |
644 | sFace* f = m_hull.root; |
645 | remove(m_hull,f); |
646 | append(m_stock,f); |
647 | } |
648 | m_status = eStatus::Valid; |
649 | m_nextsv = 0; |
650 | /* Orient simplex */ |
651 | if(gjk.det( simplex.c[0]->w-simplex.c[3]->w, |
652 | simplex.c[1]->w-simplex.c[3]->w, |
653 | simplex.c[2]->w-simplex.c[3]->w)<0) |
654 | { |
655 | SWAP(simplex.c[0],simplex.c[1]); |
656 | SWAP(simplex.p[0],simplex.p[1]); |
657 | } |
658 | /* Build initial hull */ |
659 | sFace* tetra[]={newface(simplex.c[0],simplex.c[1],simplex.c[2],true), |
660 | newface(simplex.c[1],simplex.c[0],simplex.c[3],true), |
661 | newface(simplex.c[2],simplex.c[1],simplex.c[3],true), |
662 | newface(simplex.c[0],simplex.c[2],simplex.c[3],true)}; |
663 | if(m_hull.count==4) |
664 | { |
665 | sFace* best=findbest(); |
666 | sFace outer=*best; |
667 | U pass=0; |
668 | U iterations=0; |
669 | bind(tetra[0],0,tetra[1],0); |
670 | bind(tetra[0],1,tetra[2],0); |
671 | bind(tetra[0],2,tetra[3],0); |
672 | bind(tetra[1],1,tetra[3],2); |
673 | bind(tetra[1],2,tetra[2],1); |
674 | bind(tetra[2],2,tetra[3],1); |
675 | m_status=eStatus::Valid; |
676 | for(;iterations<EPA_MAX_ITERATIONS;++iterations) |
677 | { |
678 | if(m_nextsv<EPA_MAX_VERTICES) |
679 | { |
680 | sHorizon horizon; |
681 | sSV* w=&m_sv_store[m_nextsv++]; |
682 | bool valid=true; |
683 | best->pass = (U1)(++pass); |
684 | gjk.getsupport(best->n,*w); |
685 | const real_t wdist=vec3_dot(best->n,w->w)-best->d; |
686 | if(wdist>EPA_ACCURACY) |
687 | { |
688 | for(U j=0;(j<3)&&valid;++j) |
689 | { |
690 | valid&=expand( pass,w, |
691 | best->f[j],best->e[j], |
692 | horizon); |
693 | } |
694 | if(valid&&(horizon.nf>=3)) |
695 | { |
696 | bind(horizon.cf,1,horizon.ff,2); |
697 | remove(m_hull,best); |
698 | append(m_stock,best); |
699 | best=findbest(); |
700 | outer=*best; |
701 | } else { m_status=eStatus::InvalidHull;break; } |
702 | } else { m_status=eStatus::AccuraryReached;break; } |
703 | } else { m_status=eStatus::OutOfVertices;break; } |
704 | } |
705 | const Vector3 projection=outer.n*outer.d; |
706 | m_normal = outer.n; |
707 | m_depth = outer.d; |
708 | m_result.rank = 3; |
709 | m_result.c[0] = outer.c[0]; |
710 | m_result.c[1] = outer.c[1]; |
711 | m_result.c[2] = outer.c[2]; |
712 | m_result.p[0] = vec3_cross( outer.c[1]->w-projection, |
713 | outer.c[2]->w-projection).length(); |
714 | m_result.p[1] = vec3_cross( outer.c[2]->w-projection, |
715 | outer.c[0]->w-projection).length(); |
716 | m_result.p[2] = vec3_cross( outer.c[0]->w-projection, |
717 | outer.c[1]->w-projection).length(); |
718 | const real_t sum=m_result.p[0]+m_result.p[1]+m_result.p[2]; |
719 | m_result.p[0] /= sum; |
720 | m_result.p[1] /= sum; |
721 | m_result.p[2] /= sum; |
722 | return(m_status); |
723 | } |
724 | } |
725 | /* Fallback */ |
726 | m_status = eStatus::FallBack; |
727 | m_normal = -guess; |
728 | const real_t nl = m_normal.length(); |
729 | if (nl > 0) { |
730 | m_normal = m_normal/nl; |
731 | } else { |
732 | m_normal = Vector3(1,0,0); |
733 | } |
734 | m_depth = 0; |
735 | m_result.rank=1; |
736 | m_result.c[0]=simplex.c[0]; |
737 | m_result.p[0]=1; |
738 | return(m_status); |
739 | } |
740 | |
741 | bool getedgedist(sFace* face, sSV* a, sSV* b, real_t& dist) |
742 | { |
743 | const Vector3 ba = b->w - a->w; |
744 | const Vector3 n_ab = vec3_cross(ba, face->n); // Outward facing edge normal direction, on triangle plane |
745 | const real_t a_dot_nab = vec3_dot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required |
746 | |
747 | if (a_dot_nab < 0) { |
748 | // Outside of edge a->b |
749 | const real_t ba_l2 = ba.length_squared(); |
750 | const real_t a_dot_ba = vec3_dot(a->w, ba); |
751 | const real_t b_dot_ba = vec3_dot(b->w, ba); |
752 | |
753 | if (a_dot_ba > 0) { |
754 | // Pick distance vertex a |
755 | dist = a->w.length(); |
756 | } else if (b_dot_ba < 0) { |
757 | // Pick distance vertex b |
758 | dist = b->w.length(); |
759 | } else { |
760 | // Pick distance to edge a->b |
761 | const real_t a_dot_b = vec3_dot(a->w, b->w); |
762 | dist = Math::sqrt(MAX((a->w.length_squared() * b->w.length_squared() - a_dot_b * a_dot_b) / ba_l2, 0.0)); |
763 | } |
764 | |
765 | return true; |
766 | } |
767 | |
768 | return false; |
769 | } |
770 | |
771 | sFace* newface(sSV* a,sSV* b,sSV* c,bool forced) |
772 | { |
773 | if (m_stock.root) { |
774 | sFace* face=m_stock.root; |
775 | remove(m_stock,face); |
776 | append(m_hull,face); |
777 | face->pass = 0; |
778 | face->c[0] = a; |
779 | face->c[1] = b; |
780 | face->c[2] = c; |
781 | face->n = vec3_cross(b->w-a->w,c->w-a->w); |
782 | const real_t l=face->n.length(); |
783 | const bool v=l>EPA_ACCURACY; |
784 | if (v) { |
785 | if (!(getedgedist(face, a, b, face->d) || |
786 | getedgedist(face, b, c, face->d) || |
787 | getedgedist(face, c, a, face->d))) { |
788 | // Origin projects to the interior of the triangle |
789 | // Use distance to triangle plane |
790 | face->d = vec3_dot(a->w, face->n) / l; |
791 | } |
792 | face->n /= l; |
793 | if (forced||(face->d>=-EPA_PLANE_EPS)) { |
794 | return(face); |
795 | } else { |
796 | m_status=eStatus::NonConvex; |
797 | } |
798 | } else { |
799 | m_status=eStatus::Degenerated; |
800 | } |
801 | remove(m_hull,face); |
802 | append(m_stock,face); |
803 | return(nullptr); |
804 | } |
805 | // -- GODOT start -- |
806 | //m_status=m_stock.root?eStatus::OutOfVertices:eStatus::OutOfFaces; |
807 | m_status=eStatus::OutOfFaces; |
808 | // -- GODOT end -- |
809 | return(nullptr); |
810 | } |
811 | sFace* findbest() |
812 | { |
813 | sFace* minf=m_hull.root; |
814 | real_t mind=minf->d*minf->d; |
815 | for(sFace* f=minf->l[1];f;f=f->l[1]) |
816 | { |
817 | const real_t sqd=f->d*f->d; |
818 | if(sqd<mind) |
819 | { |
820 | minf=f; |
821 | mind=sqd; |
822 | } |
823 | } |
824 | return(minf); |
825 | } |
826 | bool expand(U pass,sSV* w,sFace* f,U e,sHorizon& horizon) |
827 | { |
828 | static const U i1m3[]={1,2,0}; |
829 | static const U i2m3[]={2,0,1}; |
830 | if(f->pass!=pass) |
831 | { |
832 | const U e1=i1m3[e]; |
833 | if((vec3_dot(f->n,w->w)-f->d)<-EPA_PLANE_EPS) |
834 | { |
835 | sFace* nf=newface(f->c[e1],f->c[e],w,false); |
836 | if(nf) |
837 | { |
838 | bind(nf,0,f,e); |
839 | if(horizon.cf) { bind(horizon.cf,1,nf,2); } else { horizon.ff=nf; |
840 | } |
841 | horizon.cf=nf; |
842 | ++horizon.nf; |
843 | return(true); |
844 | } |
845 | } |
846 | else |
847 | { |
848 | const U e2=i2m3[e]; |
849 | f->pass = (U1)pass; |
850 | if( expand(pass,w,f->f[e1],f->e[e1],horizon)&& |
851 | expand(pass,w,f->f[e2],f->e[e2],horizon)) |
852 | { |
853 | remove(m_hull,f); |
854 | append(m_stock,f); |
855 | return(true); |
856 | } |
857 | } |
858 | } |
859 | return(false); |
860 | } |
861 | |
862 | }; |
863 | |
864 | // |
865 | static void Initialize( const GodotShape3D* shape0, const Transform3D& wtrs0, real_t margin0, |
866 | const GodotShape3D* shape1, const Transform3D& wtrs1, real_t margin1, |
867 | sResults& results, |
868 | tShape& shape) |
869 | { |
870 | /* Results */ |
871 | results.witnesses[0] = Vector3(0,0,0); |
872 | results.witnesses[1] = Vector3(0,0,0); |
873 | results.status = sResults::Separated; |
874 | /* Shape */ |
875 | shape.Initialize(shape0, wtrs0, margin0, shape1, wtrs1, margin1); |
876 | } |
877 | |
878 | |
879 | |
880 | // |
881 | // Api |
882 | // |
883 | |
884 | // |
885 | |
886 | // |
887 | bool Distance( const GodotShape3D* shape0, |
888 | const Transform3D& wtrs0, |
889 | real_t margin0, |
890 | const GodotShape3D* shape1, |
891 | const Transform3D& wtrs1, |
892 | real_t margin1, |
893 | const Vector3& guess, |
894 | sResults& results) |
895 | { |
896 | tShape shape; |
897 | Initialize(shape0, wtrs0, margin0, shape1, wtrs1, margin1, results, shape); |
898 | GJK gjk; |
899 | GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,guess); |
900 | if(gjk_status==GJK::eStatus::Valid) |
901 | { |
902 | Vector3 w0=Vector3(0,0,0); |
903 | Vector3 w1=Vector3(0,0,0); |
904 | for(U i=0;i<gjk.m_simplex->rank;++i) |
905 | { |
906 | const real_t p=gjk.m_simplex->p[i]; |
907 | w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p; |
908 | w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p; |
909 | } |
910 | results.witnesses[0] = w0; |
911 | results.witnesses[1] = w1; |
912 | results.normal = w0-w1; |
913 | results.distance = results.normal.length(); |
914 | results.normal /= results.distance>GJK_MIN_DISTANCE?results.distance:1; |
915 | return(true); |
916 | } |
917 | else |
918 | { |
919 | results.status = gjk_status==GJK::eStatus::Inside? |
920 | sResults::Penetrating : |
921 | sResults::GJK_Failed; |
922 | return(false); |
923 | } |
924 | } |
925 | |
926 | |
927 | // |
928 | bool Penetration( const GodotShape3D* shape0, |
929 | const Transform3D& wtrs0, |
930 | real_t margin0, |
931 | const GodotShape3D* shape1, |
932 | const Transform3D& wtrs1, |
933 | real_t margin1, |
934 | const Vector3& guess, |
935 | sResults& results |
936 | ) |
937 | { |
938 | tShape shape; |
939 | Initialize(shape0, wtrs0, margin0, shape1, wtrs1, margin1, results, shape); |
940 | GJK gjk; |
941 | GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,-guess); |
942 | switch(gjk_status) |
943 | { |
944 | case GJK::eStatus::Inside: |
945 | { |
946 | EPA epa; |
947 | EPA::eStatus::_ epa_status=epa.Evaluate(gjk,-guess); |
948 | if(epa_status!=EPA::eStatus::Failed) |
949 | { |
950 | Vector3 w0=Vector3(0,0,0); |
951 | for(U i=0;i<epa.m_result.rank;++i) |
952 | { |
953 | w0+=shape.Support(epa.m_result.c[i]->d,0)*epa.m_result.p[i]; |
954 | } |
955 | results.status = sResults::Penetrating; |
956 | results.witnesses[0] = w0; |
957 | results.witnesses[1] = w0-epa.m_normal*epa.m_depth; |
958 | results.normal = -epa.m_normal; |
959 | results.distance = -epa.m_depth; |
960 | return(true); |
961 | } else { results.status=sResults::EPA_Failed; |
962 | } |
963 | } |
964 | break; |
965 | case GJK::eStatus::Failed: |
966 | results.status=sResults::GJK_Failed; |
967 | break; |
968 | default: {} |
969 | } |
970 | return(false); |
971 | } |
972 | |
973 | |
974 | |
975 | /* Symbols cleanup */ |
976 | |
977 | #undef GJK_MAX_ITERATIONS |
978 | #undef GJK_ACCURARY |
979 | #undef GJK_MIN_DISTANCE |
980 | #undef GJK_DUPLICATED_EPS |
981 | #undef GJK_SIMPLEX2_EPS |
982 | #undef GJK_SIMPLEX3_EPS |
983 | #undef GJK_SIMPLEX4_EPS |
984 | |
985 | #undef EPA_MAX_VERTICES |
986 | #undef EPA_MAX_FACES |
987 | #undef EPA_MAX_ITERATIONS |
988 | #undef EPA_ACCURACY |
989 | #undef EPA_FALLBACK |
990 | #undef EPA_PLANE_EPS |
991 | #undef EPA_INSIDE_EPS |
992 | } // end of namespace |
993 | |
994 | /* clang-format on */ |
995 | |
996 | bool gjk_epa_calculate_distance(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B) { |
997 | GjkEpa2::sResults res; |
998 | |
999 | if (GjkEpa2::Distance(p_shape_A, p_transform_A, 0.0, p_shape_B, p_transform_B, 0.0, p_transform_B.origin - p_transform_A.origin, res)) { |
1000 | r_result_A = res.witnesses[0]; |
1001 | r_result_B = res.witnesses[1]; |
1002 | return true; |
1003 | } |
1004 | |
1005 | return false; |
1006 | } |
1007 | |
1008 | bool gjk_epa_calculate_penetration(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, GodotCollisionSolver3D::CallbackResult p_result_callback, void *p_userdata, bool p_swap, real_t p_margin_A, real_t p_margin_B) { |
1009 | GjkEpa2::sResults res; |
1010 | |
1011 | if (GjkEpa2::Penetration(p_shape_A, p_transform_A, p_margin_A, p_shape_B, p_transform_B, p_margin_B, p_transform_B.origin - p_transform_A.origin, res)) { |
1012 | if (p_result_callback) { |
1013 | if (p_swap) { |
1014 | Vector3 normal = (res.witnesses[1] - res.witnesses[0]).normalized(); |
1015 | p_result_callback(res.witnesses[1], 0, res.witnesses[0], 0, normal, p_userdata); |
1016 | } else { |
1017 | Vector3 normal = (res.witnesses[0] - res.witnesses[1]).normalized(); |
1018 | p_result_callback(res.witnesses[0], 0, res.witnesses[1], 0, normal, p_userdata); |
1019 | } |
1020 | } |
1021 | return true; |
1022 | } |
1023 | |
1024 | return false; |
1025 | } |
1026 | |