1 | /**************************************************************************/ |
2 | /* godot_shape_3d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #ifndef GODOT_SHAPE_3D_H |
32 | #define GODOT_SHAPE_3D_H |
33 | |
34 | #include "core/math/geometry_3d.h" |
35 | #include "core/templates/local_vector.h" |
36 | #include "servers/physics_server_3d.h" |
37 | |
38 | class GodotShape3D; |
39 | |
40 | class GodotShapeOwner3D { |
41 | public: |
42 | virtual void _shape_changed() = 0; |
43 | virtual void remove_shape(GodotShape3D *p_shape) = 0; |
44 | |
45 | virtual ~GodotShapeOwner3D() {} |
46 | }; |
47 | |
48 | class GodotShape3D { |
49 | RID self; |
50 | AABB aabb; |
51 | bool configured = false; |
52 | real_t custom_bias = 0.0; |
53 | |
54 | HashMap<GodotShapeOwner3D *, int> owners; |
55 | |
56 | protected: |
57 | void configure(const AABB &p_aabb); |
58 | |
59 | public: |
60 | enum FeatureType { |
61 | FEATURE_POINT, |
62 | FEATURE_EDGE, |
63 | FEATURE_FACE, |
64 | FEATURE_CIRCLE, |
65 | }; |
66 | |
67 | virtual real_t get_volume() const { return aabb.get_volume(); } |
68 | |
69 | _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; } |
70 | _FORCE_INLINE_ RID get_self() const { return self; } |
71 | |
72 | virtual PhysicsServer3D::ShapeType get_type() const = 0; |
73 | |
74 | _FORCE_INLINE_ const AABB &get_aabb() const { return aabb; } |
75 | _FORCE_INLINE_ bool is_configured() const { return configured; } |
76 | |
77 | virtual bool is_concave() const { return false; } |
78 | |
79 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const = 0; |
80 | virtual Vector3 get_support(const Vector3 &p_normal) const; |
81 | virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const = 0; |
82 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const = 0; |
83 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const = 0; |
84 | virtual bool intersect_point(const Vector3 &p_point) const = 0; |
85 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const = 0; |
86 | |
87 | virtual void set_data(const Variant &p_data) = 0; |
88 | virtual Variant get_data() const = 0; |
89 | |
90 | _FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias = p_bias; } |
91 | _FORCE_INLINE_ real_t get_custom_bias() const { return custom_bias; } |
92 | |
93 | void add_owner(GodotShapeOwner3D *p_owner); |
94 | void remove_owner(GodotShapeOwner3D *p_owner); |
95 | bool is_owner(GodotShapeOwner3D *p_owner) const; |
96 | const HashMap<GodotShapeOwner3D *, int> &get_owners() const; |
97 | |
98 | GodotShape3D() {} |
99 | virtual ~GodotShape3D(); |
100 | }; |
101 | |
102 | class GodotConcaveShape3D : public GodotShape3D { |
103 | public: |
104 | virtual bool is_concave() const override { return true; } |
105 | virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; } |
106 | |
107 | // Returns true to stop the query. |
108 | typedef bool (*QueryCallback)(void *p_userdata, GodotShape3D *p_convex); |
109 | |
110 | virtual void cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata, bool p_invert_backface_collision) const = 0; |
111 | |
112 | GodotConcaveShape3D() {} |
113 | }; |
114 | |
115 | class GodotWorldBoundaryShape3D : public GodotShape3D { |
116 | Plane plane; |
117 | |
118 | void _setup(const Plane &p_plane); |
119 | |
120 | public: |
121 | Plane get_plane() const; |
122 | |
123 | virtual real_t get_volume() const override { return INFINITY; } |
124 | virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_WORLD_BOUNDARY; } |
125 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; |
126 | virtual Vector3 get_support(const Vector3 &p_normal) const override; |
127 | virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; } |
128 | |
129 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const override; |
130 | virtual bool intersect_point(const Vector3 &p_point) const override; |
131 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; |
132 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; |
133 | |
134 | virtual void set_data(const Variant &p_data) override; |
135 | virtual Variant get_data() const override; |
136 | |
137 | GodotWorldBoundaryShape3D(); |
138 | }; |
139 | |
140 | class GodotSeparationRayShape3D : public GodotShape3D { |
141 | real_t length = 1.0; |
142 | bool slide_on_slope = false; |
143 | |
144 | void _setup(real_t p_length, bool p_slide_on_slope); |
145 | |
146 | public: |
147 | real_t get_length() const; |
148 | bool get_slide_on_slope() const; |
149 | |
150 | virtual real_t get_volume() const override { return 0.0; } |
151 | virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_SEPARATION_RAY; } |
152 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; |
153 | virtual Vector3 get_support(const Vector3 &p_normal) const override; |
154 | virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override; |
155 | |
156 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const override; |
157 | virtual bool intersect_point(const Vector3 &p_point) const override; |
158 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; |
159 | |
160 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; |
161 | |
162 | virtual void set_data(const Variant &p_data) override; |
163 | virtual Variant get_data() const override; |
164 | |
165 | GodotSeparationRayShape3D(); |
166 | }; |
167 | |
168 | class GodotSphereShape3D : public GodotShape3D { |
169 | real_t radius = 0.0; |
170 | |
171 | void _setup(real_t p_radius); |
172 | |
173 | public: |
174 | real_t get_radius() const; |
175 | |
176 | virtual real_t get_volume() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius; } |
177 | |
178 | virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_SPHERE; } |
179 | |
180 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; |
181 | virtual Vector3 get_support(const Vector3 &p_normal) const override; |
182 | virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override; |
183 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const override; |
184 | virtual bool intersect_point(const Vector3 &p_point) const override; |
185 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; |
186 | |
187 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; |
188 | |
189 | virtual void set_data(const Variant &p_data) override; |
190 | virtual Variant get_data() const override; |
191 | |
192 | GodotSphereShape3D(); |
193 | }; |
194 | |
195 | class GodotBoxShape3D : public GodotShape3D { |
196 | Vector3 half_extents; |
197 | void _setup(const Vector3 &p_half_extents); |
198 | |
199 | public: |
200 | _FORCE_INLINE_ Vector3 get_half_extents() const { return half_extents; } |
201 | virtual real_t get_volume() const override { return 8 * half_extents.x * half_extents.y * half_extents.z; } |
202 | |
203 | virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_BOX; } |
204 | |
205 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; |
206 | virtual Vector3 get_support(const Vector3 &p_normal) const override; |
207 | virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override; |
208 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const override; |
209 | virtual bool intersect_point(const Vector3 &p_point) const override; |
210 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; |
211 | |
212 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; |
213 | |
214 | virtual void set_data(const Variant &p_data) override; |
215 | virtual Variant get_data() const override; |
216 | |
217 | GodotBoxShape3D(); |
218 | }; |
219 | |
220 | class GodotCapsuleShape3D : public GodotShape3D { |
221 | real_t height = 0.0; |
222 | real_t radius = 0.0; |
223 | |
224 | void _setup(real_t p_height, real_t p_radius); |
225 | |
226 | public: |
227 | _FORCE_INLINE_ real_t get_height() const { return height; } |
228 | _FORCE_INLINE_ real_t get_radius() const { return radius; } |
229 | |
230 | virtual real_t get_volume() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius + (height - radius * 2.0) * Math_PI * radius * radius; } |
231 | |
232 | virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CAPSULE; } |
233 | |
234 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; |
235 | virtual Vector3 get_support(const Vector3 &p_normal) const override; |
236 | virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override; |
237 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const override; |
238 | virtual bool intersect_point(const Vector3 &p_point) const override; |
239 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; |
240 | |
241 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; |
242 | |
243 | virtual void set_data(const Variant &p_data) override; |
244 | virtual Variant get_data() const override; |
245 | |
246 | GodotCapsuleShape3D(); |
247 | }; |
248 | |
249 | class GodotCylinderShape3D : public GodotShape3D { |
250 | real_t height = 0.0; |
251 | real_t radius = 0.0; |
252 | |
253 | void _setup(real_t p_height, real_t p_radius); |
254 | |
255 | public: |
256 | _FORCE_INLINE_ real_t get_height() const { return height; } |
257 | _FORCE_INLINE_ real_t get_radius() const { return radius; } |
258 | |
259 | virtual real_t get_volume() const override { return height * Math_PI * radius * radius; } |
260 | |
261 | virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CYLINDER; } |
262 | |
263 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; |
264 | virtual Vector3 get_support(const Vector3 &p_normal) const override; |
265 | virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override; |
266 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const override; |
267 | virtual bool intersect_point(const Vector3 &p_point) const override; |
268 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; |
269 | |
270 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; |
271 | |
272 | virtual void set_data(const Variant &p_data) override; |
273 | virtual Variant get_data() const override; |
274 | |
275 | GodotCylinderShape3D(); |
276 | }; |
277 | |
278 | struct GodotConvexPolygonShape3D : public GodotShape3D { |
279 | Geometry3D::MeshData mesh; |
280 | LocalVector<int> extreme_vertices; |
281 | LocalVector<LocalVector<int>> vertex_neighbors; |
282 | |
283 | void _setup(const Vector<Vector3> &p_vertices); |
284 | |
285 | public: |
286 | const Geometry3D::MeshData &get_mesh() const { return mesh; } |
287 | |
288 | virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONVEX_POLYGON; } |
289 | |
290 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; |
291 | virtual Vector3 get_support(const Vector3 &p_normal) const override; |
292 | virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override; |
293 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const override; |
294 | virtual bool intersect_point(const Vector3 &p_point) const override; |
295 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; |
296 | |
297 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; |
298 | |
299 | virtual void set_data(const Variant &p_data) override; |
300 | virtual Variant get_data() const override; |
301 | |
302 | GodotConvexPolygonShape3D(); |
303 | }; |
304 | |
305 | struct _Volume_BVH; |
306 | struct GodotFaceShape3D; |
307 | |
308 | struct GodotConcavePolygonShape3D : public GodotConcaveShape3D { |
309 | // always a trimesh |
310 | |
311 | struct Face { |
312 | Vector3 normal; |
313 | int indices[3] = {}; |
314 | }; |
315 | |
316 | Vector<Face> faces; |
317 | Vector<Vector3> vertices; |
318 | |
319 | struct BVH { |
320 | AABB aabb; |
321 | int left = 0; |
322 | int right = 0; |
323 | |
324 | int face_index = 0; |
325 | }; |
326 | |
327 | Vector<BVH> bvh; |
328 | |
329 | struct _CullParams { |
330 | AABB aabb; |
331 | QueryCallback callback = nullptr; |
332 | void *userdata = nullptr; |
333 | const Face *faces = nullptr; |
334 | const Vector3 *vertices = nullptr; |
335 | const BVH *bvh = nullptr; |
336 | GodotFaceShape3D *face = nullptr; |
337 | }; |
338 | |
339 | struct _SegmentCullParams { |
340 | Vector3 from; |
341 | Vector3 to; |
342 | Vector3 dir; |
343 | const Face *faces = nullptr; |
344 | const Vector3 *vertices = nullptr; |
345 | const BVH *bvh = nullptr; |
346 | GodotFaceShape3D *face = nullptr; |
347 | |
348 | Vector3 result; |
349 | Vector3 normal; |
350 | int face_index = -1; |
351 | real_t min_d = 1e20; |
352 | int collisions = 0; |
353 | }; |
354 | |
355 | bool backface_collision = false; |
356 | |
357 | void _cull_segment(int p_idx, _SegmentCullParams *p_params) const; |
358 | bool _cull(int p_idx, _CullParams *p_params) const; |
359 | |
360 | void _fill_bvh(_Volume_BVH *p_bvh_tree, BVH *p_bvh_array, int &p_idx); |
361 | |
362 | void _setup(const Vector<Vector3> &p_faces, bool p_backface_collision); |
363 | |
364 | public: |
365 | Vector<Vector3> get_faces() const; |
366 | |
367 | virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONCAVE_POLYGON; } |
368 | |
369 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; |
370 | virtual Vector3 get_support(const Vector3 &p_normal) const override; |
371 | |
372 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const override; |
373 | virtual bool intersect_point(const Vector3 &p_point) const override; |
374 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; |
375 | |
376 | virtual void cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata, bool p_invert_backface_collision) const override; |
377 | |
378 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; |
379 | |
380 | virtual void set_data(const Variant &p_data) override; |
381 | virtual Variant get_data() const override; |
382 | |
383 | GodotConcavePolygonShape3D(); |
384 | }; |
385 | |
386 | struct GodotHeightMapShape3D : public GodotConcaveShape3D { |
387 | Vector<real_t> heights; |
388 | int width = 0; |
389 | int depth = 0; |
390 | Vector3 local_origin; |
391 | |
392 | // Accelerator. |
393 | struct Range { |
394 | real_t min = 0.0; |
395 | real_t max = 0.0; |
396 | }; |
397 | LocalVector<Range> bounds_grid; |
398 | int bounds_grid_width = 0; |
399 | int bounds_grid_depth = 0; |
400 | |
401 | static const int BOUNDS_CHUNK_SIZE = 16; |
402 | |
403 | _FORCE_INLINE_ const Range &_get_bounds_chunk(int p_x, int p_z) const { |
404 | return bounds_grid[(p_z * bounds_grid_width) + p_x]; |
405 | } |
406 | |
407 | _FORCE_INLINE_ real_t _get_height(int p_x, int p_z) const { |
408 | return heights[(p_z * width) + p_x]; |
409 | } |
410 | |
411 | _FORCE_INLINE_ void _get_point(int p_x, int p_z, Vector3 &r_point) const { |
412 | r_point.x = p_x - 0.5 * (width - 1.0); |
413 | r_point.y = _get_height(p_x, p_z); |
414 | r_point.z = p_z - 0.5 * (depth - 1.0); |
415 | } |
416 | |
417 | void _get_cell(const Vector3 &p_point, int &r_x, int &r_y, int &r_z) const; |
418 | |
419 | void _build_accelerator(); |
420 | |
421 | template <typename ProcessFunction> |
422 | bool _intersect_grid_segment(ProcessFunction &p_process, const Vector3 &p_begin, const Vector3 &p_end, int p_width, int p_depth, const Vector3 &offset, Vector3 &r_point, Vector3 &r_normal) const; |
423 | |
424 | void _setup(const Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height); |
425 | |
426 | public: |
427 | Vector<real_t> get_heights() const; |
428 | int get_width() const; |
429 | int get_depth() const; |
430 | |
431 | virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_HEIGHTMAP; } |
432 | |
433 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; |
434 | virtual Vector3 get_support(const Vector3 &p_normal) const override; |
435 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const override; |
436 | virtual bool intersect_point(const Vector3 &p_point) const override; |
437 | |
438 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; |
439 | virtual void cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata, bool p_invert_backface_collision) const override; |
440 | |
441 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; |
442 | |
443 | virtual void set_data(const Variant &p_data) override; |
444 | virtual Variant get_data() const override; |
445 | |
446 | GodotHeightMapShape3D(); |
447 | }; |
448 | |
449 | //used internally |
450 | struct GodotFaceShape3D : public GodotShape3D { |
451 | Vector3 normal; //cache |
452 | Vector3 vertex[3]; |
453 | bool backface_collision = false; |
454 | bool invert_backface_collision = false; |
455 | |
456 | virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONCAVE_POLYGON; } |
457 | |
458 | const Vector3 &get_vertex(int p_idx) const { return vertex[p_idx]; } |
459 | |
460 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; |
461 | virtual Vector3 get_support(const Vector3 &p_normal) const override; |
462 | virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override; |
463 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const override; |
464 | virtual bool intersect_point(const Vector3 &p_point) const override; |
465 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; |
466 | |
467 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; |
468 | |
469 | virtual void set_data(const Variant &p_data) override {} |
470 | virtual Variant get_data() const override { return Variant(); } |
471 | |
472 | GodotFaceShape3D(); |
473 | }; |
474 | |
475 | struct GodotMotionShape3D : public GodotShape3D { |
476 | GodotShape3D *shape = nullptr; |
477 | Vector3 motion; |
478 | |
479 | virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONVEX_POLYGON; } |
480 | |
481 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override { |
482 | Vector3 cast = p_transform.basis.xform(motion); |
483 | real_t mina, maxa; |
484 | real_t minb, maxb; |
485 | Transform3D ofsb = p_transform; |
486 | ofsb.origin += cast; |
487 | shape->project_range(p_normal, p_transform, mina, maxa); |
488 | shape->project_range(p_normal, ofsb, minb, maxb); |
489 | r_min = MIN(mina, minb); |
490 | r_max = MAX(maxa, maxb); |
491 | } |
492 | |
493 | virtual Vector3 get_support(const Vector3 &p_normal) const override { |
494 | Vector3 support = shape->get_support(p_normal); |
495 | if (p_normal.dot(motion) > 0) { |
496 | support += motion; |
497 | } |
498 | return support; |
499 | } |
500 | |
501 | virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; } |
502 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const override { return false; } |
503 | virtual bool intersect_point(const Vector3 &p_point) const override { return false; } |
504 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override { return p_point; } |
505 | |
506 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const override { return Vector3(); } |
507 | |
508 | virtual void set_data(const Variant &p_data) override {} |
509 | virtual Variant get_data() const override { return Variant(); } |
510 | |
511 | GodotMotionShape3D() { configure(AABB()); } |
512 | }; |
513 | |
514 | #endif // GODOT_SHAPE_3D_H |
515 | |