| 1 | /**************************************************************************/ |
| 2 | /* godot_shape_3d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef GODOT_SHAPE_3D_H |
| 32 | #define GODOT_SHAPE_3D_H |
| 33 | |
| 34 | #include "core/math/geometry_3d.h" |
| 35 | #include "core/templates/local_vector.h" |
| 36 | #include "servers/physics_server_3d.h" |
| 37 | |
| 38 | class GodotShape3D; |
| 39 | |
| 40 | class GodotShapeOwner3D { |
| 41 | public: |
| 42 | virtual void _shape_changed() = 0; |
| 43 | virtual void remove_shape(GodotShape3D *p_shape) = 0; |
| 44 | |
| 45 | virtual ~GodotShapeOwner3D() {} |
| 46 | }; |
| 47 | |
| 48 | class GodotShape3D { |
| 49 | RID self; |
| 50 | AABB aabb; |
| 51 | bool configured = false; |
| 52 | real_t custom_bias = 0.0; |
| 53 | |
| 54 | HashMap<GodotShapeOwner3D *, int> owners; |
| 55 | |
| 56 | protected: |
| 57 | void configure(const AABB &p_aabb); |
| 58 | |
| 59 | public: |
| 60 | enum FeatureType { |
| 61 | FEATURE_POINT, |
| 62 | FEATURE_EDGE, |
| 63 | FEATURE_FACE, |
| 64 | FEATURE_CIRCLE, |
| 65 | }; |
| 66 | |
| 67 | virtual real_t get_volume() const { return aabb.get_volume(); } |
| 68 | |
| 69 | _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; } |
| 70 | _FORCE_INLINE_ RID get_self() const { return self; } |
| 71 | |
| 72 | virtual PhysicsServer3D::ShapeType get_type() const = 0; |
| 73 | |
| 74 | _FORCE_INLINE_ const AABB &get_aabb() const { return aabb; } |
| 75 | _FORCE_INLINE_ bool is_configured() const { return configured; } |
| 76 | |
| 77 | virtual bool is_concave() const { return false; } |
| 78 | |
| 79 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const = 0; |
| 80 | virtual Vector3 get_support(const Vector3 &p_normal) const; |
| 81 | virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const = 0; |
| 82 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const = 0; |
| 83 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const = 0; |
| 84 | virtual bool intersect_point(const Vector3 &p_point) const = 0; |
| 85 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const = 0; |
| 86 | |
| 87 | virtual void set_data(const Variant &p_data) = 0; |
| 88 | virtual Variant get_data() const = 0; |
| 89 | |
| 90 | _FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias = p_bias; } |
| 91 | _FORCE_INLINE_ real_t get_custom_bias() const { return custom_bias; } |
| 92 | |
| 93 | void add_owner(GodotShapeOwner3D *p_owner); |
| 94 | void remove_owner(GodotShapeOwner3D *p_owner); |
| 95 | bool is_owner(GodotShapeOwner3D *p_owner) const; |
| 96 | const HashMap<GodotShapeOwner3D *, int> &get_owners() const; |
| 97 | |
| 98 | GodotShape3D() {} |
| 99 | virtual ~GodotShape3D(); |
| 100 | }; |
| 101 | |
| 102 | class GodotConcaveShape3D : public GodotShape3D { |
| 103 | public: |
| 104 | virtual bool is_concave() const override { return true; } |
| 105 | virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; } |
| 106 | |
| 107 | // Returns true to stop the query. |
| 108 | typedef bool (*QueryCallback)(void *p_userdata, GodotShape3D *p_convex); |
| 109 | |
| 110 | virtual void cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata, bool p_invert_backface_collision) const = 0; |
| 111 | |
| 112 | GodotConcaveShape3D() {} |
| 113 | }; |
| 114 | |
| 115 | class GodotWorldBoundaryShape3D : public GodotShape3D { |
| 116 | Plane plane; |
| 117 | |
| 118 | void _setup(const Plane &p_plane); |
| 119 | |
| 120 | public: |
| 121 | Plane get_plane() const; |
| 122 | |
| 123 | virtual real_t get_volume() const override { return INFINITY; } |
| 124 | virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_WORLD_BOUNDARY; } |
| 125 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; |
| 126 | virtual Vector3 get_support(const Vector3 &p_normal) const override; |
| 127 | virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; } |
| 128 | |
| 129 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const override; |
| 130 | virtual bool intersect_point(const Vector3 &p_point) const override; |
| 131 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; |
| 132 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; |
| 133 | |
| 134 | virtual void set_data(const Variant &p_data) override; |
| 135 | virtual Variant get_data() const override; |
| 136 | |
| 137 | GodotWorldBoundaryShape3D(); |
| 138 | }; |
| 139 | |
| 140 | class GodotSeparationRayShape3D : public GodotShape3D { |
| 141 | real_t length = 1.0; |
| 142 | bool slide_on_slope = false; |
| 143 | |
| 144 | void _setup(real_t p_length, bool p_slide_on_slope); |
| 145 | |
| 146 | public: |
| 147 | real_t get_length() const; |
| 148 | bool get_slide_on_slope() const; |
| 149 | |
| 150 | virtual real_t get_volume() const override { return 0.0; } |
| 151 | virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_SEPARATION_RAY; } |
| 152 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; |
| 153 | virtual Vector3 get_support(const Vector3 &p_normal) const override; |
| 154 | virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override; |
| 155 | |
| 156 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const override; |
| 157 | virtual bool intersect_point(const Vector3 &p_point) const override; |
| 158 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; |
| 159 | |
| 160 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; |
| 161 | |
| 162 | virtual void set_data(const Variant &p_data) override; |
| 163 | virtual Variant get_data() const override; |
| 164 | |
| 165 | GodotSeparationRayShape3D(); |
| 166 | }; |
| 167 | |
| 168 | class GodotSphereShape3D : public GodotShape3D { |
| 169 | real_t radius = 0.0; |
| 170 | |
| 171 | void _setup(real_t p_radius); |
| 172 | |
| 173 | public: |
| 174 | real_t get_radius() const; |
| 175 | |
| 176 | virtual real_t get_volume() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius; } |
| 177 | |
| 178 | virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_SPHERE; } |
| 179 | |
| 180 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; |
| 181 | virtual Vector3 get_support(const Vector3 &p_normal) const override; |
| 182 | virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override; |
| 183 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const override; |
| 184 | virtual bool intersect_point(const Vector3 &p_point) const override; |
| 185 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; |
| 186 | |
| 187 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; |
| 188 | |
| 189 | virtual void set_data(const Variant &p_data) override; |
| 190 | virtual Variant get_data() const override; |
| 191 | |
| 192 | GodotSphereShape3D(); |
| 193 | }; |
| 194 | |
| 195 | class GodotBoxShape3D : public GodotShape3D { |
| 196 | Vector3 half_extents; |
| 197 | void _setup(const Vector3 &p_half_extents); |
| 198 | |
| 199 | public: |
| 200 | _FORCE_INLINE_ Vector3 get_half_extents() const { return half_extents; } |
| 201 | virtual real_t get_volume() const override { return 8 * half_extents.x * half_extents.y * half_extents.z; } |
| 202 | |
| 203 | virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_BOX; } |
| 204 | |
| 205 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; |
| 206 | virtual Vector3 get_support(const Vector3 &p_normal) const override; |
| 207 | virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override; |
| 208 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const override; |
| 209 | virtual bool intersect_point(const Vector3 &p_point) const override; |
| 210 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; |
| 211 | |
| 212 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; |
| 213 | |
| 214 | virtual void set_data(const Variant &p_data) override; |
| 215 | virtual Variant get_data() const override; |
| 216 | |
| 217 | GodotBoxShape3D(); |
| 218 | }; |
| 219 | |
| 220 | class GodotCapsuleShape3D : public GodotShape3D { |
| 221 | real_t height = 0.0; |
| 222 | real_t radius = 0.0; |
| 223 | |
| 224 | void _setup(real_t p_height, real_t p_radius); |
| 225 | |
| 226 | public: |
| 227 | _FORCE_INLINE_ real_t get_height() const { return height; } |
| 228 | _FORCE_INLINE_ real_t get_radius() const { return radius; } |
| 229 | |
| 230 | virtual real_t get_volume() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius + (height - radius * 2.0) * Math_PI * radius * radius; } |
| 231 | |
| 232 | virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CAPSULE; } |
| 233 | |
| 234 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; |
| 235 | virtual Vector3 get_support(const Vector3 &p_normal) const override; |
| 236 | virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override; |
| 237 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const override; |
| 238 | virtual bool intersect_point(const Vector3 &p_point) const override; |
| 239 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; |
| 240 | |
| 241 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; |
| 242 | |
| 243 | virtual void set_data(const Variant &p_data) override; |
| 244 | virtual Variant get_data() const override; |
| 245 | |
| 246 | GodotCapsuleShape3D(); |
| 247 | }; |
| 248 | |
| 249 | class GodotCylinderShape3D : public GodotShape3D { |
| 250 | real_t height = 0.0; |
| 251 | real_t radius = 0.0; |
| 252 | |
| 253 | void _setup(real_t p_height, real_t p_radius); |
| 254 | |
| 255 | public: |
| 256 | _FORCE_INLINE_ real_t get_height() const { return height; } |
| 257 | _FORCE_INLINE_ real_t get_radius() const { return radius; } |
| 258 | |
| 259 | virtual real_t get_volume() const override { return height * Math_PI * radius * radius; } |
| 260 | |
| 261 | virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CYLINDER; } |
| 262 | |
| 263 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; |
| 264 | virtual Vector3 get_support(const Vector3 &p_normal) const override; |
| 265 | virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override; |
| 266 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const override; |
| 267 | virtual bool intersect_point(const Vector3 &p_point) const override; |
| 268 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; |
| 269 | |
| 270 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; |
| 271 | |
| 272 | virtual void set_data(const Variant &p_data) override; |
| 273 | virtual Variant get_data() const override; |
| 274 | |
| 275 | GodotCylinderShape3D(); |
| 276 | }; |
| 277 | |
| 278 | struct GodotConvexPolygonShape3D : public GodotShape3D { |
| 279 | Geometry3D::MeshData mesh; |
| 280 | LocalVector<int> extreme_vertices; |
| 281 | LocalVector<LocalVector<int>> vertex_neighbors; |
| 282 | |
| 283 | void _setup(const Vector<Vector3> &p_vertices); |
| 284 | |
| 285 | public: |
| 286 | const Geometry3D::MeshData &get_mesh() const { return mesh; } |
| 287 | |
| 288 | virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONVEX_POLYGON; } |
| 289 | |
| 290 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; |
| 291 | virtual Vector3 get_support(const Vector3 &p_normal) const override; |
| 292 | virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override; |
| 293 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const override; |
| 294 | virtual bool intersect_point(const Vector3 &p_point) const override; |
| 295 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; |
| 296 | |
| 297 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; |
| 298 | |
| 299 | virtual void set_data(const Variant &p_data) override; |
| 300 | virtual Variant get_data() const override; |
| 301 | |
| 302 | GodotConvexPolygonShape3D(); |
| 303 | }; |
| 304 | |
| 305 | struct _Volume_BVH; |
| 306 | struct GodotFaceShape3D; |
| 307 | |
| 308 | struct GodotConcavePolygonShape3D : public GodotConcaveShape3D { |
| 309 | // always a trimesh |
| 310 | |
| 311 | struct Face { |
| 312 | Vector3 normal; |
| 313 | int indices[3] = {}; |
| 314 | }; |
| 315 | |
| 316 | Vector<Face> faces; |
| 317 | Vector<Vector3> vertices; |
| 318 | |
| 319 | struct BVH { |
| 320 | AABB aabb; |
| 321 | int left = 0; |
| 322 | int right = 0; |
| 323 | |
| 324 | int face_index = 0; |
| 325 | }; |
| 326 | |
| 327 | Vector<BVH> bvh; |
| 328 | |
| 329 | struct _CullParams { |
| 330 | AABB aabb; |
| 331 | QueryCallback callback = nullptr; |
| 332 | void *userdata = nullptr; |
| 333 | const Face *faces = nullptr; |
| 334 | const Vector3 *vertices = nullptr; |
| 335 | const BVH *bvh = nullptr; |
| 336 | GodotFaceShape3D *face = nullptr; |
| 337 | }; |
| 338 | |
| 339 | struct _SegmentCullParams { |
| 340 | Vector3 from; |
| 341 | Vector3 to; |
| 342 | Vector3 dir; |
| 343 | const Face *faces = nullptr; |
| 344 | const Vector3 *vertices = nullptr; |
| 345 | const BVH *bvh = nullptr; |
| 346 | GodotFaceShape3D *face = nullptr; |
| 347 | |
| 348 | Vector3 result; |
| 349 | Vector3 normal; |
| 350 | int face_index = -1; |
| 351 | real_t min_d = 1e20; |
| 352 | int collisions = 0; |
| 353 | }; |
| 354 | |
| 355 | bool backface_collision = false; |
| 356 | |
| 357 | void _cull_segment(int p_idx, _SegmentCullParams *p_params) const; |
| 358 | bool _cull(int p_idx, _CullParams *p_params) const; |
| 359 | |
| 360 | void _fill_bvh(_Volume_BVH *p_bvh_tree, BVH *p_bvh_array, int &p_idx); |
| 361 | |
| 362 | void _setup(const Vector<Vector3> &p_faces, bool p_backface_collision); |
| 363 | |
| 364 | public: |
| 365 | Vector<Vector3> get_faces() const; |
| 366 | |
| 367 | virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONCAVE_POLYGON; } |
| 368 | |
| 369 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; |
| 370 | virtual Vector3 get_support(const Vector3 &p_normal) const override; |
| 371 | |
| 372 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const override; |
| 373 | virtual bool intersect_point(const Vector3 &p_point) const override; |
| 374 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; |
| 375 | |
| 376 | virtual void cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata, bool p_invert_backface_collision) const override; |
| 377 | |
| 378 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; |
| 379 | |
| 380 | virtual void set_data(const Variant &p_data) override; |
| 381 | virtual Variant get_data() const override; |
| 382 | |
| 383 | GodotConcavePolygonShape3D(); |
| 384 | }; |
| 385 | |
| 386 | struct GodotHeightMapShape3D : public GodotConcaveShape3D { |
| 387 | Vector<real_t> heights; |
| 388 | int width = 0; |
| 389 | int depth = 0; |
| 390 | Vector3 local_origin; |
| 391 | |
| 392 | // Accelerator. |
| 393 | struct Range { |
| 394 | real_t min = 0.0; |
| 395 | real_t max = 0.0; |
| 396 | }; |
| 397 | LocalVector<Range> bounds_grid; |
| 398 | int bounds_grid_width = 0; |
| 399 | int bounds_grid_depth = 0; |
| 400 | |
| 401 | static const int BOUNDS_CHUNK_SIZE = 16; |
| 402 | |
| 403 | _FORCE_INLINE_ const Range &_get_bounds_chunk(int p_x, int p_z) const { |
| 404 | return bounds_grid[(p_z * bounds_grid_width) + p_x]; |
| 405 | } |
| 406 | |
| 407 | _FORCE_INLINE_ real_t _get_height(int p_x, int p_z) const { |
| 408 | return heights[(p_z * width) + p_x]; |
| 409 | } |
| 410 | |
| 411 | _FORCE_INLINE_ void _get_point(int p_x, int p_z, Vector3 &r_point) const { |
| 412 | r_point.x = p_x - 0.5 * (width - 1.0); |
| 413 | r_point.y = _get_height(p_x, p_z); |
| 414 | r_point.z = p_z - 0.5 * (depth - 1.0); |
| 415 | } |
| 416 | |
| 417 | void _get_cell(const Vector3 &p_point, int &r_x, int &r_y, int &r_z) const; |
| 418 | |
| 419 | void _build_accelerator(); |
| 420 | |
| 421 | template <typename ProcessFunction> |
| 422 | bool _intersect_grid_segment(ProcessFunction &p_process, const Vector3 &p_begin, const Vector3 &p_end, int p_width, int p_depth, const Vector3 &offset, Vector3 &r_point, Vector3 &r_normal) const; |
| 423 | |
| 424 | void _setup(const Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height); |
| 425 | |
| 426 | public: |
| 427 | Vector<real_t> get_heights() const; |
| 428 | int get_width() const; |
| 429 | int get_depth() const; |
| 430 | |
| 431 | virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_HEIGHTMAP; } |
| 432 | |
| 433 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; |
| 434 | virtual Vector3 get_support(const Vector3 &p_normal) const override; |
| 435 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const override; |
| 436 | virtual bool intersect_point(const Vector3 &p_point) const override; |
| 437 | |
| 438 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; |
| 439 | virtual void cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata, bool p_invert_backface_collision) const override; |
| 440 | |
| 441 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; |
| 442 | |
| 443 | virtual void set_data(const Variant &p_data) override; |
| 444 | virtual Variant get_data() const override; |
| 445 | |
| 446 | GodotHeightMapShape3D(); |
| 447 | }; |
| 448 | |
| 449 | //used internally |
| 450 | struct GodotFaceShape3D : public GodotShape3D { |
| 451 | Vector3 normal; //cache |
| 452 | Vector3 vertex[3]; |
| 453 | bool backface_collision = false; |
| 454 | bool invert_backface_collision = false; |
| 455 | |
| 456 | virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONCAVE_POLYGON; } |
| 457 | |
| 458 | const Vector3 &get_vertex(int p_idx) const { return vertex[p_idx]; } |
| 459 | |
| 460 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; |
| 461 | virtual Vector3 get_support(const Vector3 &p_normal) const override; |
| 462 | virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override; |
| 463 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const override; |
| 464 | virtual bool intersect_point(const Vector3 &p_point) const override; |
| 465 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; |
| 466 | |
| 467 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; |
| 468 | |
| 469 | virtual void set_data(const Variant &p_data) override {} |
| 470 | virtual Variant get_data() const override { return Variant(); } |
| 471 | |
| 472 | GodotFaceShape3D(); |
| 473 | }; |
| 474 | |
| 475 | struct GodotMotionShape3D : public GodotShape3D { |
| 476 | GodotShape3D *shape = nullptr; |
| 477 | Vector3 motion; |
| 478 | |
| 479 | virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONVEX_POLYGON; } |
| 480 | |
| 481 | virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override { |
| 482 | Vector3 cast = p_transform.basis.xform(motion); |
| 483 | real_t mina, maxa; |
| 484 | real_t minb, maxb; |
| 485 | Transform3D ofsb = p_transform; |
| 486 | ofsb.origin += cast; |
| 487 | shape->project_range(p_normal, p_transform, mina, maxa); |
| 488 | shape->project_range(p_normal, ofsb, minb, maxb); |
| 489 | r_min = MIN(mina, minb); |
| 490 | r_max = MAX(maxa, maxb); |
| 491 | } |
| 492 | |
| 493 | virtual Vector3 get_support(const Vector3 &p_normal) const override { |
| 494 | Vector3 support = shape->get_support(p_normal); |
| 495 | if (p_normal.dot(motion) > 0) { |
| 496 | support += motion; |
| 497 | } |
| 498 | return support; |
| 499 | } |
| 500 | |
| 501 | virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; } |
| 502 | virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, int &r_face_index, bool p_hit_back_faces) const override { return false; } |
| 503 | virtual bool intersect_point(const Vector3 &p_point) const override { return false; } |
| 504 | virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override { return p_point; } |
| 505 | |
| 506 | virtual Vector3 get_moment_of_inertia(real_t p_mass) const override { return Vector3(); } |
| 507 | |
| 508 | virtual void set_data(const Variant &p_data) override {} |
| 509 | virtual Variant get_data() const override { return Variant(); } |
| 510 | |
| 511 | GodotMotionShape3D() { configure(AABB()); } |
| 512 | }; |
| 513 | |
| 514 | #endif // GODOT_SHAPE_3D_H |
| 515 | |