1 | /**************************************************************************/ |
2 | /* light_storage.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef LIGHT_STORAGE_H |
32 | #define LIGHT_STORAGE_H |
33 | |
34 | #include "render_scene_buffers.h" |
35 | #include "servers/rendering_server.h" |
36 | |
37 | class RendererLightStorage { |
38 | public: |
39 | virtual ~RendererLightStorage() {} |
40 | |
41 | /* Light API */ |
42 | |
43 | virtual RID directional_light_allocate() = 0; |
44 | virtual void directional_light_initialize(RID p_rid) = 0; |
45 | |
46 | virtual RID omni_light_allocate() = 0; |
47 | virtual void omni_light_initialize(RID p_rid) = 0; |
48 | |
49 | virtual RID spot_light_allocate() = 0; |
50 | virtual void spot_light_initialize(RID p_rid) = 0; |
51 | |
52 | virtual void light_free(RID p_rid) = 0; |
53 | |
54 | virtual void light_set_color(RID p_light, const Color &p_color) = 0; |
55 | virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) = 0; |
56 | virtual void light_set_shadow(RID p_light, bool p_enabled) = 0; |
57 | virtual void light_set_projector(RID p_light, RID p_texture) = 0; |
58 | virtual void light_set_negative(RID p_light, bool p_enable) = 0; |
59 | virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0; |
60 | virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) = 0; |
61 | virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0; |
62 | virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) = 0; |
63 | virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) = 0; |
64 | |
65 | virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) = 0; |
66 | |
67 | virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) = 0; |
68 | virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0; |
69 | virtual bool light_directional_get_blend_splits(RID p_light) const = 0; |
70 | virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) = 0; |
71 | virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const = 0; |
72 | |
73 | virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0; |
74 | virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0; |
75 | |
76 | virtual bool light_has_shadow(RID p_light) const = 0; |
77 | |
78 | virtual bool light_has_projector(RID p_light) const = 0; |
79 | |
80 | virtual RS::LightType light_get_type(RID p_light) const = 0; |
81 | virtual AABB light_get_aabb(RID p_light) const = 0; |
82 | virtual float light_get_param(RID p_light, RS::LightParam p_param) = 0; |
83 | virtual Color light_get_color(RID p_light) = 0; |
84 | virtual bool light_get_reverse_cull_face_mode(RID p_light) const = 0; |
85 | virtual RS::LightBakeMode light_get_bake_mode(RID p_light) = 0; |
86 | virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) = 0; |
87 | virtual uint64_t light_get_version(RID p_light) const = 0; |
88 | virtual uint32_t light_get_cull_mask(RID p_light) const = 0; |
89 | |
90 | /* LIGHT INSTANCE API */ |
91 | |
92 | virtual RID light_instance_create(RID p_light) = 0; |
93 | virtual void light_instance_free(RID p_light_instance) = 0; |
94 | virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) = 0; |
95 | virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) = 0; |
96 | virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) = 0; |
97 | virtual void light_instance_mark_visible(RID p_light_instance) = 0; |
98 | virtual bool light_instances_can_render_shadow_cube() const { |
99 | return true; |
100 | } |
101 | |
102 | /* PROBE API */ |
103 | |
104 | virtual RID reflection_probe_allocate() = 0; |
105 | virtual void reflection_probe_initialize(RID p_rid) = 0; |
106 | virtual void reflection_probe_free(RID p_rid) = 0; |
107 | |
108 | virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) = 0; |
109 | virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0; |
110 | virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0; |
111 | virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) = 0; |
112 | virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) = 0; |
113 | virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) = 0; |
114 | virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0; |
115 | virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) = 0; |
116 | virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0; |
117 | virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0; |
118 | virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0; |
119 | virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0; |
120 | virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0; |
121 | virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) = 0; |
122 | |
123 | virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0; |
124 | virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0; |
125 | virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0; |
126 | virtual Vector3 reflection_probe_get_size(RID p_probe) const = 0; |
127 | virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const = 0; |
128 | virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0; |
129 | virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0; |
130 | virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const = 0; |
131 | |
132 | /* REFLECTION ATLAS */ |
133 | |
134 | virtual RID reflection_atlas_create() = 0; |
135 | virtual void reflection_atlas_free(RID p_ref_atlas) = 0; |
136 | virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) = 0; |
137 | virtual int reflection_atlas_get_size(RID p_ref_atlas) const = 0; |
138 | |
139 | /* REFLECTION PROBE INSTANCE */ |
140 | |
141 | virtual RID reflection_probe_instance_create(RID p_probe) = 0; |
142 | virtual void reflection_probe_instance_free(RID p_instance) = 0; |
143 | virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0; |
144 | virtual void reflection_probe_release_atlas_index(RID p_instance) = 0; |
145 | virtual bool reflection_probe_instance_needs_redraw(RID p_instance) = 0; |
146 | virtual bool reflection_probe_instance_has_reflection(RID p_instance) = 0; |
147 | virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0; |
148 | virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) = 0; |
149 | virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0; |
150 | |
151 | /* LIGHTMAP */ |
152 | |
153 | virtual RID lightmap_allocate() = 0; |
154 | virtual void lightmap_initialize(RID p_rid) = 0; |
155 | virtual void lightmap_free(RID p_rid) = 0; |
156 | |
157 | virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) = 0; |
158 | virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) = 0; |
159 | virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) = 0; |
160 | virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) = 0; |
161 | virtual void lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) = 0; |
162 | virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const = 0; |
163 | virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const = 0; |
164 | virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const = 0; |
165 | virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const = 0; |
166 | virtual AABB lightmap_get_aabb(RID p_lightmap) const = 0; |
167 | virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) = 0; |
168 | virtual bool lightmap_is_interior(RID p_lightmap) const = 0; |
169 | virtual void lightmap_set_probe_capture_update_speed(float p_speed) = 0; |
170 | virtual float lightmap_get_probe_capture_update_speed() const = 0; |
171 | |
172 | /* LIGHTMAP INSTANCE */ |
173 | |
174 | virtual RID lightmap_instance_create(RID p_lightmap) = 0; |
175 | virtual void lightmap_instance_free(RID p_lightmap) = 0; |
176 | virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) = 0; |
177 | |
178 | /* SHADOW ATLAS */ |
179 | |
180 | virtual RID shadow_atlas_create() = 0; |
181 | virtual void shadow_atlas_free(RID p_atlas) = 0; |
182 | |
183 | virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_use_16_bits = true) = 0; |
184 | virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0; |
185 | virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0; |
186 | |
187 | virtual void shadow_atlas_update(RID p_atlas) = 0; |
188 | |
189 | virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0; |
190 | virtual int get_directional_light_shadow_size(RID p_light_intance) = 0; |
191 | virtual void set_directional_shadow_count(int p_count) = 0; |
192 | }; |
193 | |
194 | #endif // LIGHT_STORAGE_H |
195 | |