| 1 | /* |
| 2 | * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * Permission is granted to anyone to use this software for any purpose, |
| 8 | * including commercial applications, and to alter it and redistribute it |
| 9 | * freely, subject to the following restrictions: |
| 10 | * 1. The origin of this software must not be misrepresented; you must not |
| 11 | * claim that you wrote the original software. If you use this software |
| 12 | * in a product, an acknowledgment in the product documentation would be |
| 13 | * appreciated but is not required. |
| 14 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 15 | * misrepresented as being the original software. |
| 16 | * 3. This notice may not be removed or altered from any source distribution. |
| 17 | */ |
| 18 | |
| 19 | #ifndef B2_CHAIN_SHAPE_H |
| 20 | #define B2_CHAIN_SHAPE_H |
| 21 | |
| 22 | #include <Box2D/Collision/Shapes/b2Shape.h> |
| 23 | |
| 24 | class b2EdgeShape; |
| 25 | |
| 26 | /// A chain shape is a free form sequence of line segments. |
| 27 | /// The chain has two-sided collision, so you can use inside and outside collision. |
| 28 | /// Therefore, you may use any winding order. |
| 29 | /// Since there may be many vertices, they are allocated using b2Alloc. |
| 30 | /// Connectivity information is used to create smooth collisions. |
| 31 | /// WARNING: The chain will not collide properly if there are self-intersections. |
| 32 | class b2ChainShape : public b2Shape |
| 33 | { |
| 34 | public: |
| 35 | b2ChainShape(); |
| 36 | |
| 37 | /// The destructor frees the vertices using b2Free. |
| 38 | ~b2ChainShape(); |
| 39 | |
| 40 | /// Clear all data. |
| 41 | void Clear(); |
| 42 | |
| 43 | /// Create a loop. This automatically adjusts connectivity. |
| 44 | /// @param vertices an array of vertices, these are copied |
| 45 | /// @param count the vertex count |
| 46 | void CreateLoop(const b2Vec2* vertices, int32 count); |
| 47 | |
| 48 | /// Create a chain with isolated end vertices. |
| 49 | /// @param vertices an array of vertices, these are copied |
| 50 | /// @param count the vertex count |
| 51 | void CreateChain(const b2Vec2* vertices, int32 count); |
| 52 | |
| 53 | /// Establish connectivity to a vertex that precedes the first vertex. |
| 54 | /// Don't call this for loops. |
| 55 | void SetPrevVertex(const b2Vec2& prevVertex); |
| 56 | |
| 57 | /// Establish connectivity to a vertex that follows the last vertex. |
| 58 | /// Don't call this for loops. |
| 59 | void SetNextVertex(const b2Vec2& nextVertex); |
| 60 | |
| 61 | /// Implement b2Shape. Vertices are cloned using b2Alloc. |
| 62 | b2Shape* Clone(b2BlockAllocator* allocator) const; |
| 63 | |
| 64 | /// @see b2Shape::GetChildCount |
| 65 | int32 GetChildCount() const; |
| 66 | |
| 67 | /// Get a child edge. |
| 68 | void GetChildEdge(b2EdgeShape* edge, int32 index) const; |
| 69 | |
| 70 | /// This always return false. |
| 71 | /// @see b2Shape::TestPoint |
| 72 | bool TestPoint(const b2Transform& transform, const b2Vec2& p) const; |
| 73 | |
| 74 | /// Implement b2Shape. |
| 75 | bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, |
| 76 | const b2Transform& transform, int32 childIndex) const; |
| 77 | |
| 78 | /// @see b2Shape::ComputeAABB |
| 79 | void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const; |
| 80 | |
| 81 | /// Chains have zero mass. |
| 82 | /// @see b2Shape::ComputeMass |
| 83 | void ComputeMass(b2MassData* massData, float32 density) const; |
| 84 | |
| 85 | /// The vertices. Owned by this class. |
| 86 | b2Vec2* m_vertices; |
| 87 | |
| 88 | /// The vertex count. |
| 89 | int32 m_count; |
| 90 | |
| 91 | b2Vec2 m_prevVertex, m_nextVertex; |
| 92 | bool m_hasPrevVertex, m_hasNextVertex; |
| 93 | }; |
| 94 | |
| 95 | inline b2ChainShape::b2ChainShape() |
| 96 | { |
| 97 | m_type = e_chain; |
| 98 | m_radius = b2_polygonRadius; |
| 99 | m_vertices = NULL; |
| 100 | m_count = 0; |
| 101 | m_hasPrevVertex = false; |
| 102 | m_hasNextVertex = false; |
| 103 | } |
| 104 | |
| 105 | #endif |
| 106 | |