| 1 | /* | 
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| 2 | * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * Permission is granted to anyone to use this software for any purpose, | 
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| 8 | * including commercial applications, and to alter it and redistribute it | 
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| 9 | * freely, subject to the following restrictions: | 
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| 10 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 11 | * claim that you wrote the original software. If you use this software | 
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| 12 | * in a product, an acknowledgment in the product documentation would be | 
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| 13 | * appreciated but is not required. | 
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| 14 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 15 | * misrepresented as being the original software. | 
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| 16 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 17 | */ | 
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| 18 |  | 
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| 19 | #include <Box2D/Collision/Shapes/b2CircleShape.h> | 
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| 20 | #include <new> | 
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| 21 |  | 
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| 22 | b2Shape* b2CircleShape::Clone(b2BlockAllocator* allocator) const | 
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| 23 | { | 
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| 24 | void* mem = allocator->Allocate(sizeof(b2CircleShape)); | 
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| 25 | b2CircleShape* clone = new (mem) b2CircleShape; | 
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| 26 | *clone = *this; | 
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| 27 | return clone; | 
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| 28 | } | 
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| 29 |  | 
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| 30 | int32 b2CircleShape::GetChildCount() const | 
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| 31 | { | 
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| 32 | return 1; | 
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| 33 | } | 
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| 34 |  | 
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| 35 | bool b2CircleShape::TestPoint(const b2Transform& transform, const b2Vec2& p) const | 
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| 36 | { | 
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| 37 | b2Vec2 center = transform.p + b2Mul(transform.q, m_p); | 
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| 38 | b2Vec2 d = p - center; | 
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| 39 | return b2Dot(d, d) <= m_radius * m_radius; | 
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| 40 | } | 
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| 41 |  | 
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| 42 | // Collision Detection in Interactive 3D Environments by Gino van den Bergen | 
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| 43 | // From Section 3.1.2 | 
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| 44 | // x = s + a * r | 
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| 45 | // norm(x) = radius | 
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| 46 | bool b2CircleShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | 
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| 47 | const b2Transform& transform, int32 childIndex) const | 
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| 48 | { | 
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| 49 | B2_NOT_USED(childIndex); | 
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| 50 |  | 
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| 51 | b2Vec2 position = transform.p + b2Mul(transform.q, m_p); | 
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| 52 | b2Vec2 s = input.p1 - position; | 
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| 53 | float32 b = b2Dot(s, s) - m_radius * m_radius; | 
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| 54 |  | 
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| 55 | // Solve quadratic equation. | 
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| 56 | b2Vec2 r = input.p2 - input.p1; | 
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| 57 | float32 c =  b2Dot(s, r); | 
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| 58 | float32 rr = b2Dot(r, r); | 
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| 59 | float32 sigma = c * c - rr * b; | 
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| 60 |  | 
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| 61 | // Check for negative discriminant and short segment. | 
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| 62 | if (sigma < 0.0f || rr < b2_epsilon) | 
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| 63 | { | 
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| 64 | return false; | 
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| 65 | } | 
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| 66 |  | 
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| 67 | // Find the point of intersection of the line with the circle. | 
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| 68 | float32 a = -(c + b2Sqrt(sigma)); | 
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| 69 |  | 
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| 70 | // Is the intersection point on the segment? | 
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| 71 | if (0.0f <= a && a <= input.maxFraction * rr) | 
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| 72 | { | 
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| 73 | a /= rr; | 
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| 74 | output->fraction = a; | 
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| 75 | output->normal = s + a * r; | 
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| 76 | output->normal.Normalize(); | 
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| 77 | return true; | 
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| 78 | } | 
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| 79 |  | 
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| 80 | return false; | 
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| 81 | } | 
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| 82 |  | 
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| 83 | void b2CircleShape::ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const | 
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| 84 | { | 
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| 85 | B2_NOT_USED(childIndex); | 
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| 86 |  | 
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| 87 | b2Vec2 p = transform.p + b2Mul(transform.q, m_p); | 
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| 88 | aabb->lowerBound.Set(p.x - m_radius, p.y - m_radius); | 
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| 89 | aabb->upperBound.Set(p.x + m_radius, p.y + m_radius); | 
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| 90 | } | 
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| 91 |  | 
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| 92 | void b2CircleShape::ComputeMass(b2MassData* massData, float32 density) const | 
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| 93 | { | 
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| 94 | massData->mass = density * b2_pi * m_radius * m_radius; | 
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| 95 | massData->center = m_p; | 
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| 96 |  | 
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| 97 | // inertia about the local origin | 
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| 98 | massData->I = massData->mass * (0.5f * m_radius * m_radius + b2Dot(m_p, m_p)); | 
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| 99 | } | 
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| 100 |  | 
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