| 1 | /* |
| 2 | * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * Permission is granted to anyone to use this software for any purpose, |
| 8 | * including commercial applications, and to alter it and redistribute it |
| 9 | * freely, subject to the following restrictions: |
| 10 | * 1. The origin of this software must not be misrepresented; you must not |
| 11 | * claim that you wrote the original software. If you use this software |
| 12 | * in a product, an acknowledgment in the product documentation would be |
| 13 | * appreciated but is not required. |
| 14 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 15 | * misrepresented as being the original software. |
| 16 | * 3. This notice may not be removed or altered from any source distribution. |
| 17 | */ |
| 18 | |
| 19 | #include <Box2D/Collision/Shapes/b2CircleShape.h> |
| 20 | #include <new> |
| 21 | |
| 22 | b2Shape* b2CircleShape::Clone(b2BlockAllocator* allocator) const |
| 23 | { |
| 24 | void* mem = allocator->Allocate(sizeof(b2CircleShape)); |
| 25 | b2CircleShape* clone = new (mem) b2CircleShape; |
| 26 | *clone = *this; |
| 27 | return clone; |
| 28 | } |
| 29 | |
| 30 | int32 b2CircleShape::GetChildCount() const |
| 31 | { |
| 32 | return 1; |
| 33 | } |
| 34 | |
| 35 | bool b2CircleShape::TestPoint(const b2Transform& transform, const b2Vec2& p) const |
| 36 | { |
| 37 | b2Vec2 center = transform.p + b2Mul(transform.q, m_p); |
| 38 | b2Vec2 d = p - center; |
| 39 | return b2Dot(d, d) <= m_radius * m_radius; |
| 40 | } |
| 41 | |
| 42 | // Collision Detection in Interactive 3D Environments by Gino van den Bergen |
| 43 | // From Section 3.1.2 |
| 44 | // x = s + a * r |
| 45 | // norm(x) = radius |
| 46 | bool b2CircleShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, |
| 47 | const b2Transform& transform, int32 childIndex) const |
| 48 | { |
| 49 | B2_NOT_USED(childIndex); |
| 50 | |
| 51 | b2Vec2 position = transform.p + b2Mul(transform.q, m_p); |
| 52 | b2Vec2 s = input.p1 - position; |
| 53 | float32 b = b2Dot(s, s) - m_radius * m_radius; |
| 54 | |
| 55 | // Solve quadratic equation. |
| 56 | b2Vec2 r = input.p2 - input.p1; |
| 57 | float32 c = b2Dot(s, r); |
| 58 | float32 rr = b2Dot(r, r); |
| 59 | float32 sigma = c * c - rr * b; |
| 60 | |
| 61 | // Check for negative discriminant and short segment. |
| 62 | if (sigma < 0.0f || rr < b2_epsilon) |
| 63 | { |
| 64 | return false; |
| 65 | } |
| 66 | |
| 67 | // Find the point of intersection of the line with the circle. |
| 68 | float32 a = -(c + b2Sqrt(sigma)); |
| 69 | |
| 70 | // Is the intersection point on the segment? |
| 71 | if (0.0f <= a && a <= input.maxFraction * rr) |
| 72 | { |
| 73 | a /= rr; |
| 74 | output->fraction = a; |
| 75 | output->normal = s + a * r; |
| 76 | output->normal.Normalize(); |
| 77 | return true; |
| 78 | } |
| 79 | |
| 80 | return false; |
| 81 | } |
| 82 | |
| 83 | void b2CircleShape::ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const |
| 84 | { |
| 85 | B2_NOT_USED(childIndex); |
| 86 | |
| 87 | b2Vec2 p = transform.p + b2Mul(transform.q, m_p); |
| 88 | aabb->lowerBound.Set(p.x - m_radius, p.y - m_radius); |
| 89 | aabb->upperBound.Set(p.x + m_radius, p.y + m_radius); |
| 90 | } |
| 91 | |
| 92 | void b2CircleShape::ComputeMass(b2MassData* massData, float32 density) const |
| 93 | { |
| 94 | massData->mass = density * b2_pi * m_radius * m_radius; |
| 95 | massData->center = m_p; |
| 96 | |
| 97 | // inertia about the local origin |
| 98 | massData->I = massData->mass * (0.5f * m_radius * m_radius + b2Dot(m_p, m_p)); |
| 99 | } |
| 100 | |