1 | /* |
2 | * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * Permission is granted to anyone to use this software for any purpose, |
8 | * including commercial applications, and to alter it and redistribute it |
9 | * freely, subject to the following restrictions: |
10 | * 1. The origin of this software must not be misrepresented; you must not |
11 | * claim that you wrote the original software. If you use this software |
12 | * in a product, an acknowledgment in the product documentation would be |
13 | * appreciated but is not required. |
14 | * 2. Altered source versions must be plainly marked as such, and must not be |
15 | * misrepresented as being the original software. |
16 | * 3. This notice may not be removed or altered from any source distribution. |
17 | */ |
18 | |
19 | #include <Box2D/Collision/Shapes/b2CircleShape.h> |
20 | #include <new> |
21 | |
22 | b2Shape* b2CircleShape::Clone(b2BlockAllocator* allocator) const |
23 | { |
24 | void* mem = allocator->Allocate(sizeof(b2CircleShape)); |
25 | b2CircleShape* clone = new (mem) b2CircleShape; |
26 | *clone = *this; |
27 | return clone; |
28 | } |
29 | |
30 | int32 b2CircleShape::GetChildCount() const |
31 | { |
32 | return 1; |
33 | } |
34 | |
35 | bool b2CircleShape::TestPoint(const b2Transform& transform, const b2Vec2& p) const |
36 | { |
37 | b2Vec2 center = transform.p + b2Mul(transform.q, m_p); |
38 | b2Vec2 d = p - center; |
39 | return b2Dot(d, d) <= m_radius * m_radius; |
40 | } |
41 | |
42 | // Collision Detection in Interactive 3D Environments by Gino van den Bergen |
43 | // From Section 3.1.2 |
44 | // x = s + a * r |
45 | // norm(x) = radius |
46 | bool b2CircleShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, |
47 | const b2Transform& transform, int32 childIndex) const |
48 | { |
49 | B2_NOT_USED(childIndex); |
50 | |
51 | b2Vec2 position = transform.p + b2Mul(transform.q, m_p); |
52 | b2Vec2 s = input.p1 - position; |
53 | float32 b = b2Dot(s, s) - m_radius * m_radius; |
54 | |
55 | // Solve quadratic equation. |
56 | b2Vec2 r = input.p2 - input.p1; |
57 | float32 c = b2Dot(s, r); |
58 | float32 rr = b2Dot(r, r); |
59 | float32 sigma = c * c - rr * b; |
60 | |
61 | // Check for negative discriminant and short segment. |
62 | if (sigma < 0.0f || rr < b2_epsilon) |
63 | { |
64 | return false; |
65 | } |
66 | |
67 | // Find the point of intersection of the line with the circle. |
68 | float32 a = -(c + b2Sqrt(sigma)); |
69 | |
70 | // Is the intersection point on the segment? |
71 | if (0.0f <= a && a <= input.maxFraction * rr) |
72 | { |
73 | a /= rr; |
74 | output->fraction = a; |
75 | output->normal = s + a * r; |
76 | output->normal.Normalize(); |
77 | return true; |
78 | } |
79 | |
80 | return false; |
81 | } |
82 | |
83 | void b2CircleShape::ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const |
84 | { |
85 | B2_NOT_USED(childIndex); |
86 | |
87 | b2Vec2 p = transform.p + b2Mul(transform.q, m_p); |
88 | aabb->lowerBound.Set(p.x - m_radius, p.y - m_radius); |
89 | aabb->upperBound.Set(p.x + m_radius, p.y + m_radius); |
90 | } |
91 | |
92 | void b2CircleShape::ComputeMass(b2MassData* massData, float32 density) const |
93 | { |
94 | massData->mass = density * b2_pi * m_radius * m_radius; |
95 | massData->center = m_p; |
96 | |
97 | // inertia about the local origin |
98 | massData->I = massData->mass * (0.5f * m_radius * m_radius + b2Dot(m_p, m_p)); |
99 | } |
100 | |