| 1 | /* |
| 2 | * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * Permission is granted to anyone to use this software for any purpose, |
| 8 | * including commercial applications, and to alter it and redistribute it |
| 9 | * freely, subject to the following restrictions: |
| 10 | * 1. The origin of this software must not be misrepresented; you must not |
| 11 | * claim that you wrote the original software. If you use this software |
| 12 | * in a product, an acknowledgment in the product documentation would be |
| 13 | * appreciated but is not required. |
| 14 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 15 | * misrepresented as being the original software. |
| 16 | * 3. This notice may not be removed or altered from any source distribution. |
| 17 | */ |
| 18 | |
| 19 | #ifndef B2_CONTACT_SOLVER_H |
| 20 | #define B2_CONTACT_SOLVER_H |
| 21 | |
| 22 | #include <Box2D/Common/b2Math.h> |
| 23 | #include <Box2D/Collision/b2Collision.h> |
| 24 | #include <Box2D/Dynamics/b2TimeStep.h> |
| 25 | |
| 26 | class b2Contact; |
| 27 | class b2Body; |
| 28 | class b2StackAllocator; |
| 29 | struct b2ContactPositionConstraint; |
| 30 | |
| 31 | struct b2VelocityConstraintPoint |
| 32 | { |
| 33 | b2Vec2 rA; |
| 34 | b2Vec2 rB; |
| 35 | float32 normalImpulse; |
| 36 | float32 tangentImpulse; |
| 37 | float32 normalMass; |
| 38 | float32 tangentMass; |
| 39 | float32 velocityBias; |
| 40 | }; |
| 41 | |
| 42 | struct b2ContactVelocityConstraint |
| 43 | { |
| 44 | b2VelocityConstraintPoint points[b2_maxManifoldPoints]; |
| 45 | b2Vec2 normal; |
| 46 | b2Mat22 normalMass; |
| 47 | b2Mat22 K; |
| 48 | int32 indexA; |
| 49 | int32 indexB; |
| 50 | float32 invMassA, invMassB; |
| 51 | float32 invIA, invIB; |
| 52 | float32 friction; |
| 53 | float32 restitution; |
| 54 | float32 tangentSpeed; |
| 55 | int32 pointCount; |
| 56 | int32 contactIndex; |
| 57 | }; |
| 58 | |
| 59 | struct b2ContactSolverDef |
| 60 | { |
| 61 | b2TimeStep step; |
| 62 | b2Contact** contacts; |
| 63 | int32 count; |
| 64 | b2Position* positions; |
| 65 | b2Velocity* velocities; |
| 66 | b2StackAllocator* allocator; |
| 67 | }; |
| 68 | |
| 69 | class b2ContactSolver |
| 70 | { |
| 71 | public: |
| 72 | b2ContactSolver(b2ContactSolverDef* def); |
| 73 | ~b2ContactSolver(); |
| 74 | |
| 75 | void InitializeVelocityConstraints(); |
| 76 | |
| 77 | void WarmStart(); |
| 78 | void SolveVelocityConstraints(); |
| 79 | void StoreImpulses(); |
| 80 | |
| 81 | bool SolvePositionConstraints(); |
| 82 | bool SolveTOIPositionConstraints(int32 toiIndexA, int32 toiIndexB); |
| 83 | |
| 84 | b2TimeStep m_step; |
| 85 | b2Position* m_positions; |
| 86 | b2Velocity* m_velocities; |
| 87 | b2StackAllocator* m_allocator; |
| 88 | b2ContactPositionConstraint* m_positionConstraints; |
| 89 | b2ContactVelocityConstraint* m_velocityConstraints; |
| 90 | b2Contact** m_contacts; |
| 91 | int m_count; |
| 92 | }; |
| 93 | |
| 94 | #endif |
| 95 | |
| 96 | |