| 1 | /* |
| 2 | * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * Permission is granted to anyone to use this software for any purpose, |
| 8 | * including commercial applications, and to alter it and redistribute it |
| 9 | * freely, subject to the following restrictions: |
| 10 | * 1. The origin of this software must not be misrepresented; you must not |
| 11 | * claim that you wrote the original software. If you use this software |
| 12 | * in a product, an acknowledgment in the product documentation would be |
| 13 | * appreciated but is not required. |
| 14 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 15 | * misrepresented as being the original software. |
| 16 | * 3. This notice may not be removed or altered from any source distribution. |
| 17 | */ |
| 18 | |
| 19 | #include <Box2D/Dynamics/Contacts/b2Contact.h> |
| 20 | #include <Box2D/Dynamics/Contacts/b2CircleContact.h> |
| 21 | #include <Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h> |
| 22 | #include <Box2D/Dynamics/Contacts/b2PolygonContact.h> |
| 23 | #include <Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h> |
| 24 | #include <Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h> |
| 25 | #include <Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h> |
| 26 | #include <Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h> |
| 27 | #include <Box2D/Dynamics/Contacts/b2ContactSolver.h> |
| 28 | |
| 29 | #include <Box2D/Collision/b2Collision.h> |
| 30 | #include <Box2D/Collision/b2TimeOfImpact.h> |
| 31 | #include <Box2D/Collision/Shapes/b2Shape.h> |
| 32 | #include <Box2D/Common/b2BlockAllocator.h> |
| 33 | #include <Box2D/Dynamics/b2Body.h> |
| 34 | #include <Box2D/Dynamics/b2Fixture.h> |
| 35 | #include <Box2D/Dynamics/b2World.h> |
| 36 | |
| 37 | b2ContactRegister b2Contact::s_registers[b2Shape::e_typeCount][b2Shape::e_typeCount]; |
| 38 | bool b2Contact::s_initialized = false; |
| 39 | |
| 40 | void b2Contact::InitializeRegisters() |
| 41 | { |
| 42 | AddType(b2CircleContact::Create, b2CircleContact::Destroy, b2Shape::e_circle, b2Shape::e_circle); |
| 43 | AddType(b2PolygonAndCircleContact::Create, b2PolygonAndCircleContact::Destroy, b2Shape::e_polygon, b2Shape::e_circle); |
| 44 | AddType(b2PolygonContact::Create, b2PolygonContact::Destroy, b2Shape::e_polygon, b2Shape::e_polygon); |
| 45 | AddType(b2EdgeAndCircleContact::Create, b2EdgeAndCircleContact::Destroy, b2Shape::e_edge, b2Shape::e_circle); |
| 46 | AddType(b2EdgeAndPolygonContact::Create, b2EdgeAndPolygonContact::Destroy, b2Shape::e_edge, b2Shape::e_polygon); |
| 47 | AddType(b2ChainAndCircleContact::Create, b2ChainAndCircleContact::Destroy, b2Shape::e_chain, b2Shape::e_circle); |
| 48 | AddType(b2ChainAndPolygonContact::Create, b2ChainAndPolygonContact::Destroy, b2Shape::e_chain, b2Shape::e_polygon); |
| 49 | } |
| 50 | |
| 51 | void b2Contact::AddType(b2ContactCreateFcn* createFcn, b2ContactDestroyFcn* destoryFcn, |
| 52 | b2Shape::Type type1, b2Shape::Type type2) |
| 53 | { |
| 54 | b2Assert(0 <= type1 && type1 < b2Shape::e_typeCount); |
| 55 | b2Assert(0 <= type2 && type2 < b2Shape::e_typeCount); |
| 56 | |
| 57 | s_registers[type1][type2].createFcn = createFcn; |
| 58 | s_registers[type1][type2].destroyFcn = destoryFcn; |
| 59 | s_registers[type1][type2].primary = true; |
| 60 | |
| 61 | if (type1 != type2) |
| 62 | { |
| 63 | s_registers[type2][type1].createFcn = createFcn; |
| 64 | s_registers[type2][type1].destroyFcn = destoryFcn; |
| 65 | s_registers[type2][type1].primary = false; |
| 66 | } |
| 67 | } |
| 68 | |
| 69 | b2Contact* b2Contact::Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator) |
| 70 | { |
| 71 | if (s_initialized == false) |
| 72 | { |
| 73 | InitializeRegisters(); |
| 74 | s_initialized = true; |
| 75 | } |
| 76 | |
| 77 | b2Shape::Type type1 = fixtureA->GetType(); |
| 78 | b2Shape::Type type2 = fixtureB->GetType(); |
| 79 | |
| 80 | b2Assert(0 <= type1 && type1 < b2Shape::e_typeCount); |
| 81 | b2Assert(0 <= type2 && type2 < b2Shape::e_typeCount); |
| 82 | |
| 83 | b2ContactCreateFcn* createFcn = s_registers[type1][type2].createFcn; |
| 84 | if (createFcn) |
| 85 | { |
| 86 | if (s_registers[type1][type2].primary) |
| 87 | { |
| 88 | return createFcn(fixtureA, indexA, fixtureB, indexB, allocator); |
| 89 | } |
| 90 | else |
| 91 | { |
| 92 | return createFcn(fixtureB, indexB, fixtureA, indexA, allocator); |
| 93 | } |
| 94 | } |
| 95 | else |
| 96 | { |
| 97 | return NULL; |
| 98 | } |
| 99 | } |
| 100 | |
| 101 | void b2Contact::Destroy(b2Contact* contact, b2BlockAllocator* allocator) |
| 102 | { |
| 103 | b2Assert(s_initialized == true); |
| 104 | |
| 105 | b2Fixture* fixtureA = contact->m_fixtureA; |
| 106 | b2Fixture* fixtureB = contact->m_fixtureB; |
| 107 | |
| 108 | if (contact->m_manifold.pointCount > 0 && |
| 109 | fixtureA->IsSensor() == false && |
| 110 | fixtureB->IsSensor() == false) |
| 111 | { |
| 112 | fixtureA->GetBody()->SetAwake(true); |
| 113 | fixtureB->GetBody()->SetAwake(true); |
| 114 | } |
| 115 | |
| 116 | b2Shape::Type typeA = fixtureA->GetType(); |
| 117 | b2Shape::Type typeB = fixtureB->GetType(); |
| 118 | |
| 119 | b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount); |
| 120 | b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount); |
| 121 | |
| 122 | b2ContactDestroyFcn* destroyFcn = s_registers[typeA][typeB].destroyFcn; |
| 123 | destroyFcn(contact, allocator); |
| 124 | } |
| 125 | |
| 126 | b2Contact::b2Contact(b2Fixture* fA, int32 indexA, b2Fixture* fB, int32 indexB) |
| 127 | { |
| 128 | m_flags = e_enabledFlag; |
| 129 | |
| 130 | m_fixtureA = fA; |
| 131 | m_fixtureB = fB; |
| 132 | |
| 133 | m_indexA = indexA; |
| 134 | m_indexB = indexB; |
| 135 | |
| 136 | m_manifold.pointCount = 0; |
| 137 | |
| 138 | m_prev = NULL; |
| 139 | m_next = NULL; |
| 140 | |
| 141 | m_nodeA.contact = NULL; |
| 142 | m_nodeA.prev = NULL; |
| 143 | m_nodeA.next = NULL; |
| 144 | m_nodeA.other = NULL; |
| 145 | |
| 146 | m_nodeB.contact = NULL; |
| 147 | m_nodeB.prev = NULL; |
| 148 | m_nodeB.next = NULL; |
| 149 | m_nodeB.other = NULL; |
| 150 | |
| 151 | m_toiCount = 0; |
| 152 | |
| 153 | m_friction = b2MixFriction(m_fixtureA->m_friction, m_fixtureB->m_friction); |
| 154 | m_restitution = b2MixRestitution(m_fixtureA->m_restitution, m_fixtureB->m_restitution); |
| 155 | |
| 156 | m_tangentSpeed = 0.0f; |
| 157 | } |
| 158 | |
| 159 | // Update the contact manifold and touching status. |
| 160 | // Note: do not assume the fixture AABBs are overlapping or are valid. |
| 161 | void b2Contact::Update(b2ContactListener* listener) |
| 162 | { |
| 163 | b2Manifold oldManifold = m_manifold; |
| 164 | |
| 165 | // Re-enable this contact. |
| 166 | m_flags |= e_enabledFlag; |
| 167 | |
| 168 | bool touching = false; |
| 169 | bool wasTouching = (m_flags & e_touchingFlag) == e_touchingFlag; |
| 170 | |
| 171 | bool sensorA = m_fixtureA->IsSensor(); |
| 172 | bool sensorB = m_fixtureB->IsSensor(); |
| 173 | bool sensor = sensorA || sensorB; |
| 174 | |
| 175 | b2Body* bodyA = m_fixtureA->GetBody(); |
| 176 | b2Body* bodyB = m_fixtureB->GetBody(); |
| 177 | const b2Transform& xfA = bodyA->GetTransform(); |
| 178 | const b2Transform& xfB = bodyB->GetTransform(); |
| 179 | |
| 180 | // Is this contact a sensor? |
| 181 | if (sensor) |
| 182 | { |
| 183 | const b2Shape* shapeA = m_fixtureA->GetShape(); |
| 184 | const b2Shape* shapeB = m_fixtureB->GetShape(); |
| 185 | touching = b2TestOverlap(shapeA, m_indexA, shapeB, m_indexB, xfA, xfB); |
| 186 | |
| 187 | // Sensors don't generate manifolds. |
| 188 | m_manifold.pointCount = 0; |
| 189 | } |
| 190 | else |
| 191 | { |
| 192 | Evaluate(&m_manifold, xfA, xfB); |
| 193 | touching = m_manifold.pointCount > 0; |
| 194 | |
| 195 | // Match old contact ids to new contact ids and copy the |
| 196 | // stored impulses to warm start the solver. |
| 197 | for (int32 i = 0; i < m_manifold.pointCount; ++i) |
| 198 | { |
| 199 | b2ManifoldPoint* mp2 = m_manifold.points + i; |
| 200 | mp2->normalImpulse = 0.0f; |
| 201 | mp2->tangentImpulse = 0.0f; |
| 202 | b2ContactID id2 = mp2->id; |
| 203 | |
| 204 | for (int32 j = 0; j < oldManifold.pointCount; ++j) |
| 205 | { |
| 206 | b2ManifoldPoint* mp1 = oldManifold.points + j; |
| 207 | |
| 208 | if (mp1->id.key == id2.key) |
| 209 | { |
| 210 | mp2->normalImpulse = mp1->normalImpulse; |
| 211 | mp2->tangentImpulse = mp1->tangentImpulse; |
| 212 | break; |
| 213 | } |
| 214 | } |
| 215 | } |
| 216 | |
| 217 | if (touching != wasTouching) |
| 218 | { |
| 219 | bodyA->SetAwake(true); |
| 220 | bodyB->SetAwake(true); |
| 221 | } |
| 222 | } |
| 223 | |
| 224 | if (touching) |
| 225 | { |
| 226 | m_flags |= e_touchingFlag; |
| 227 | } |
| 228 | else |
| 229 | { |
| 230 | m_flags &= ~e_touchingFlag; |
| 231 | } |
| 232 | |
| 233 | if (wasTouching == false && touching == true && listener) |
| 234 | { |
| 235 | listener->BeginContact(this); |
| 236 | } |
| 237 | |
| 238 | if (wasTouching == true && touching == false && listener) |
| 239 | { |
| 240 | listener->EndContact(this); |
| 241 | } |
| 242 | |
| 243 | if (sensor == false && touching && listener) |
| 244 | { |
| 245 | listener->PreSolve(this, &oldManifold); |
| 246 | } |
| 247 | } |
| 248 | |